Half Dwarves, please.


Homebrew and House Rules

Grand Lodge

The title pretty much says it all. If there can be half orcs...why not half dwarves? You can play Ratfolk, Grippli, Tengu, and all other manner of strange and fantastic creatures in PFS. Surely somewhere on Golarion, there are half dwarves.

I've seen another post on this topic here. And the author had a pretty solid design suggestion for them. Every PFS lodge has one, or 6...people who play almost nothing but dwarves. I am one of those people. Honestly..drinking, fighting, singing, axes, beards and their epic Quest for Sky...Dwarves are by far one of the most interesting and fun races to play. But sometimes when you get the desire to play an archer who doesn't use a crossbow, or some other class type that just doesn't seem to fit the dwarf mold we need an option. Like a slightly taller dwarf. Honestly, can you really see a dwarf using a longbow?

So how about it? Can Paizo whip up something for those of us who miss the Mul of 2nd edition? It would be a big hit with at least one person I know of.


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They did... it's called the Race Builder in the Advanced Race Guide.

In Arcanis, human-dwarf crossbreeds were called gnomes and each had a unique deformity as the expression of the Curse the Pantheonic head laid on the race of celestial giants dwarves were descended from.


Pathfinder Starfinder Society Subscriber
Thokar wrote:
So how about it? Can Paizo whip up something for those of us who miss the Mul of 2nd edition? It would be a big hit with at least one person I know of.

I think the Mul might be one of the reasons that they aren't doing it, along with the Half-Dwarves from the Dragonlance setting. In other words, they are steering clear of known closed content even if the idea behind it is obvious and could be reproduced by somebody who has never seen either of WotC's takes on the concept.

There is nothing to stop a 3rd party from doing that though -- especially if they work by analogy with the existing core races and do not use anything from WotC closed content.

Liberty's Edge

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But...but...
There are no half-dwarves in The Lord of the Rings.


No such thing. The Dwarves know better than to mingle with (ugh) elves, or humans. MAYBE a halfling, if she's stocky, but otherwise their culture is too xenophobic.


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Dwarves, unlike every other living thing in the universe, don't spread their legs for the first human and/or dragon they see.


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Half Dwarves are rare, since only other Dwarves can tell the difference between the male and female Dwarves.


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DominusMegadeus wrote:

Dwarves, unlike every other living thing in the universe, don't spread their legs for the first human they see.

Fixed that for you. Because Half Dragon is still
Half-dragon wrote:
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature).

Half-dragon gelatinous cube? Check. Half-dragon will-o'-wisp? Sure. Half-dragon lantern archon? Absolutely. Everything loves them some dragon.

Sovereign Court

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Dave Justus wrote:
Half Dwarves are rare, since only other Dwarves can tell the difference between the male and female Dwarves.

Plus dwarf men love them some lady-beard. Other races aren't so fond of them.


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I have a falchion if you supply the dwarf...


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I would have guessed dwarf fans usually share the conservative mindset of their favored race, so there is little interest in... unconventional options. Maybe I was wrong.

Well, you could use Advanced Race Guide's race builder, as mentioned already by Drahliana. Or use half-elves as a pattern: They get several little bonuses from elf, but also the ability score flexibility from human.

Finally, there is Racial Heritage (dwarf) - for humans, half-elves and half-orcs, unless the GM is restrictive. A half-orc with some dwarven blood can pick up all the Cleave feats, for good or bad...


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Bob Bob Bob wrote:
Half-dragon wrote:
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
Half-dragon gelatinous cube? Check. Half-dragon will-o'-wisp? Sure. Half-dragon lantern archon? Absolutely. Everything loves them some dragon.

Half-dragon dragon? Apparently.

I'm not sure how much a dragon actually gains from becoming a Three-Halves-Dragon, but it seems to be an option...


Drahliana Moonrunner wrote:

They did... it's called the Race Builder in the Advanced Race Guide.

In Arcanis, human-dwarf crossbreeds were called gnomes and each had a unique deformity as the expression of the Curse the Pantheonic head laid on the race of celestial giants dwarves were descended from.

This. I had a player that really wanted to play a race like the Weezards of the Boast's Dragonborn. We made it using the race builder rules, and it works just fine. Really, with the race building rules, there is no race that is "off the table" to use a bad pun. :)


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dragonhunterq wrote:
I have a falchion if you supply the dwarf...

And my axe!


Here are the half-dwarf races my group uses made with the race builder.

Half-Dwarf

Max Age-100 + 3d12 years

Offspring of Humans and Dwarves

Physical: Usually stand halfway between Dwarf and Human height. Hair grows early in youth, but is not as luxurious as Dwarves.

Traits-
+2 to one Ability Score of choice
Medium
Humanoid- Dwarf, Human
Speed 20ft
Darkvision 60ft
Stability- +4 CMD v. Bull Rush and Trip (see Dwarf)
Hardy- +2 on Saving Throws v. poison, spells, and spell-like abilities
Weapon Familiarity- (Dwarf)
Languages- Common, Dwarf, any others for high Intelligence

Alternate Traits-
Skilled- +1 Skill Point/level, replaces Weapon Familiarity and Darkvision
Integrated- +1 on Bluff, Disguise, and Knowledge Local, replaces Stability
Stonecunning- +2 Perception to recognize unusual stonework, replaces Stability
Urbanite- +2 Diplomacy to Gather Information and +2 to Sense Motive for social situations, replaces Stability
Skill Training- Appraise and Sense Motive are always Class Skills, replaces Weapon Familiarity

Dwemer or Elf-Dwarf

Max Age- 300 + 3d% years

The rare and often shunned offspring of a Dwarf and Elf (Either corresponding parent may be replaced by any type of parental half-breed). Dwemer are rare partly because of their parents’ differing standards of beauty and because only 10% of couplings result in pregnancy.

Physical- Dwemer stand between the height of an Elf and a Dwarf. They tend to be lean waisted, but broad shouldered and thick chested. They also tend to have thick hands. Their ears are large and pointed, but not as long as an Elf’s. Their eyes are large and shaped according to their Elven heritage, but lack the distinctive colorations and pupils.

Traits-
+2 Dexterity, +2 Wisdom, -2 Charisma
Medium
Humanoid- (Elf) (Dwarf)
Normal Speed
Darkvision 60ft
Dual Minded- +2 on Willpower Saving Throws
Stubborn- +2 on Saving Throws against Charm and Compulsion and reroll against these on the next round
Skill Bonus- +2 Perception
Weapon Familiarity- Choose either Elf or Dwarf
Languages- Common, Elf or Dwarf (choose one), any others for high Intelligence

Alternate Traits-
Stability- +4 CMD v. Bull Rush and Trip, replaces Dual Minded
Hardy- +2 on Saving Throws v. poison, spells, and spell-like abilities, replaces Dual Minded and Stubborn
Elven Immunities-Immune to Magic Sleep Effects and +2 on Saving Throws vs. Enchantment spells and Effects, replaces Stubborn.
Elven Magic- +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items, replaces Weapon Familiarity and Dual Minded.
Greed- Members of this race gain a +2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones, replaces Skill Bonus Perception.

Duruks or Dwarf-Orcs

Max Age- 70 + 2d20 years

The rare and often outcast offspring of a Dwarf and Orc, (Either corresponding parent may be replaced by any type of parental half-breed). Only 1-5% of couplings result in pregnancy. Duruks are not bred for much in Orc tribes. Many are killed either by maternal suicide or infanticide.

Physical- Duruks are slightly shorter than humans and are very broad and stocky. Their body and facial hair grows in thickly. A Duruk’s tusks are short and thick causing the lower lip and jaw to protrude to a large extent.

Traits-
+2 Strength, +2 Constitution, -2 Intelligence
Medium
Humanoid- (Dwarf) (Orc)
Darkvision 60ft
Battle-Hardened- +1 CMD
Stability- +4 CMD v. Bull Rush and Trip
Orc Ferocity- Act as Disabled for 1 round when first reduced to negative hit points
Weakness: Light Sensitivity- Dazzled when in areas of bright light
Languages- Common, Dwarf or Orc (choose one), May choose from Elf, Giant, Gnoll, Goblin, Undercommon

Alternate Traits-
Ferocity- If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score, replaces Orc Ferocity and Stability.
Low-light vision- Replaces Darkvision and Light Sensitivity.
Hardy- +2 on Saving Throws v. poison, spells, and spell-like abilities, replaces Orc Ferocity and Stability.
Weapon Familiarity- Dwarf or Orc (Choose One), replaces Orc Ferocity


Pathfinder Starfinder Society Subscriber
dysartes wrote:
Bob Bob Bob wrote:
Half-dragon wrote:
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
Half-dragon gelatinous cube? Check. Half-dragon will-o'-wisp? Sure. Half-dragon lantern archon? Absolutely. Everything loves them some dragon.

Half-dragon dragon? Apparently.

I'm not sure how much a dragon actually gains from becoming a Three-Halves-Dragon, but it seems to be an option...

I think a half-dragon dragon is meant to be used to cross two different types of dragon. Presumably, you use the weaker of the two dragon types as the base creature.


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JLBorges wrote:
Duruks or Dwarf-Orcs

*Dorcs

Also, all dragons are half-dragons. Other half, also dragon!


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The Midnight 3.0/3.5 campaign setting had Dwarrow (Dwarf/Gnomes) and Dworg (Dwarf/Orc) as well as Elflings (Halfing/Elf) as races. The write ups are available online if you search for it, and will work fairly well for pathfinder. Dark Sun (2e+ Campaign setting) also had the Muls which were Dwarf/Human hybirds that tended to be ridiculously tough and strong, not sure if they ever got an official 3.x treatment but you can dig around for that.


dysartes wrote:
Bob Bob Bob wrote:
Half-dragon wrote:
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
Half-dragon gelatinous cube? Check. Half-dragon will-o'-wisp? Sure. Half-dragon lantern archon? Absolutely. Everything loves them some dragon.

Half-dragon dragon? Apparently.

I'm not sure how much a dragon actually gains from becoming a Three-Halves-Dragon, but it seems to be an option...

Well, you get the pink dragon. A half-red white dragon that is immune to both fire and cold.


I read an old discussion about this. Since there were no options, the thought was that only one race "bred true", so a half dwarf would throw to the human side or the dwarven side. Though, cosmetically, the half human dwarf might be a little taller and have a more oval shaped face vs a half dwarf human might be a little shorter and stockier.

RPG Superstar 2012 Top 16

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IN FR, human-dwarf pairings ended up with slightly taller dwarves, it always dominated. There was even a faction of dwarves that advocated marriage with humans so as to take advantage of the more fecund races to make more dwarves.

In FR there was exactly one mention of an elf-dwarf crossbreed, and he was a famous gardener in Myth Drannor.

==Aelryinth


Bastards of Golarion actually has an entry about it: Half-dwarves, half-gnome and half-halflings don't exist because of biological incompatibility. Doesn't mean you can't do it in home games, of course...


SheepishEidolon wrote:
Bastards of Golarion actually has an entry about it: Half-dwarves, half-gnome and half-halflings don't exist because of biological incompatibility. Doesn't mean you can't do it in home games, of course...

So tab A does not fit into slot B. Got it. :) Obviously, by the contents of this thread, the idea of half-dwarves as a homebrew race is not a new idea. So race builder it up!

Liberty's Edge

Charon's Little Helper wrote:
Dave Justus wrote:
Half Dwarves are rare, since only other Dwarves can tell the difference between the male and female Dwarves.
Plus dwarf men love them some lady-beard. Other races aren't so fond of them.

Human men I understand not. Bald chin on woman you like. Bald head on woman you like not.

I never bought into that "Scottish dwarf" thing. I always thought of dwarves as sounding more Russian. I also with Paizo had not robbed dwarvish women of their beards.

RPG Superstar 2012 Top 16

Ain't no Scottish Dwarves. There are lots of Dwarvish Scots, however.

==Aelryinth


MendedWall12 wrote:
SheepishEidolon wrote:
Bastards of Golarion actually has an entry about it: Half-dwarves, half-gnome and half-halflings don't exist because of biological incompatibility. Doesn't mean you can't do it in home games, of course...
So tab A does not fit into slot B. Got it. :)

I guess it's more different number of chromosomes. Although I like to think that dwarves are more hairy in... certain areas than most members of other species are willing to put up with.

Why are there no half-dwarves?:
Although humans can have children with many other races, there are limits to this gift. Half-dwarves, half-gnomes, half-halflings, and numerous other combinations are all but unheard of on Golarion. Biological incompatibility is the first and foremost reason that such half-races cannot exist. Simply put, dwarves, gnomes, and others just aren't compatible with other races, even humans.
In a realm shrouded in magic, it would be foolish to assume no spell in the known multiverse could produce a viable child between a dwarf and a humanoid of another race. Indeed, dwarven aasimars and gnome tieflings are known to exist, arising through the influence of outsiders or because of magical anomalies understood by few. A miracle or wish spell could likewise result in the birth of a half-dwarf, though the individuals able or willing to practice such spellcraft are few and far between.


Halfbreeds and Hybrids has half-human-half-dwarves, along with general rules for creating hybrid races.


I expect that half-dwarves could be bred with the right assistance. Mrs Lamashtu at number 47 is always happy to help out as a midwife if necessary.

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