| Darksol the Painbringer |
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At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.
Per RAW, one could argue that it would apply to effects that aren't generated from the Warpriest, as it just says "any cure spell." So you could, as a Swift Action, use it on an adjacent (or on-point) Cure spell being cast.
Per RAI, it's tough to say. If you can prove that you can "cast" a spell from a Wand, then there would be grounds for it to apply. But I'm certain there's a restriction on effects that are generated outside of yourself, so unless you, yourself, are activating the Wand, I don't see this applying to it.
Grey_Mage
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CRB FAQ: Items as Spells: Does using a potion, scroll, staff, or wand count as "casting a spell" for purposes of feats and special abilities like Augment Summoning, Spell Focus, an evoker's ability to do extra damage with evocation spells, bloodline abilities, and so on?
No. Unless they specifically state otherwise, feats and abilities that modify spells you cast only affect actual spellcasting, not using magic items that emulate spellcasting or work like spellcasting.
| Casual Viking |
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Powerful Healing wrote:At 1st level, you can add power to a cure spell as you cast it. As a swift action, you can treat any cure spell as if it were empowered (as the Empower Spell feat), causing it to heal 50% more damage (or deal 50% more damage if used against undead). This ability doesn't stack with itself or the Empower Spell feat.Per RAW, one could argue... Per RAI, it's tough to say...
Only if you pretend the first sentence isn't there.
| Melkiador |
I mean more in-between combat healing. It's not very strong but it would make you the best (wand) healer in about any party.
Considering that merely means you spend a fraction less on replacing wands, it's hardly a thing to be excited about. And it still burns blessing that could be used on stronger options.
That's not really for a Warpriest.
If that's so, then why have a healing blessing in the first place.
Prethen
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Rub-Eta wrote:I mean more in-between combat healing. It's not very strong but it would make you the best (wand) healer in about any party.Considering that merely means you spend a fraction less on replacing wands, it's hardly a thing to be excited about. And it still burns blessing that could be used on stronger options.
Quote:That's not really for a Warpriest.If that's so, then why have a healing blessing in the first place.
That's sort of what I'm lamenting. My only other not-so-great blessing choice I could really go to is Fire...but it seems not all that amazing.
Prethen
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None of the first level blessings are all that great. Unless you never plan to get to 10th level, pick the blessings based on that.
Oddly enough, even the major blessings (at least as a worshipper of Sarenrae) aren't exactly awe-inspiring. I think I'll stick with the Healing and Sun (which actually is not bad) blessings.
| Melkiador |
None of the first level blessings are all that great. Unless you never plan to get to 10th level, pick the blessings based on that.
"Liberation (minor): At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you’re otherwise unable to take actions, but not if you’re unconscious." That's pretty useful for all levels.
"Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, or once 1 minute passes, the effect ends." Is pretty great for in or out of combat.
Prethen
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Paladin of Baha-who? wrote:None of the first level blessings are all that great. Unless you never plan to get to 10th level, pick the blessings based on that."Liberation (minor): At 1st level, for 1 round as a swift action, you can ignore impediments to your mobility and effects that cause paralysis (as freedom of movement). You can activate this blessing even if you’re otherwise unable to take actions, but not if you’re unconscious." That's pretty useful for all levels.
"Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this ability must be made before the roll is made. Once used, or once 1 minute passes, the effect ends." Is pretty great for in or out of combat.
Perhaps, but doesn't work well for Sarenrae.