
Natural 1s |

I want to help new player of our group to build buffer bard which will be also able to control battlefield with his longspear (thanks to attacks of opportunity) and casting spells. He will take Arcane duelist archetype (we already have skill monkey) and probably Half-orc (to get bite for threatening adjacent enemies).
He will have decent dexterity (14+2) and Combat reflexes to get lot of attacks of opportunity and will use his actions either to cast or attack. His main ability will be Strenght. Charisma doesn't have priority (about 14+2).
Are there good battlefield controlling spells on bard list?
If yes, please write them down.
Or should he specialise on buffing?
What are best combat feats for controlling battlefield with longspear?
As Arcane duelist he will probably choose longspear as his bonded item – is there better reach weapon he should pay feats to learn to use?

Neils Bohr |

I've only played through level 3 on my bard, and I don't use a long spear. However, right out of the gate Grease has been super useful. Unwitting Ally is situational, but it's a level 0 and can be quite nice.
You can't threaten with it, but don't dismiss the whip. You don't have to spend any feats on it, since it's a class weapon, and it gives you a reach trip. Since the character will have a high strength it will connect more often than not, and it could easily give you the extra battlefield control you want at low levels.

Natural 1s |

I've only played through level 3 on my bard, and I don't use a long spear. However, right out of the gate Grease has been super useful. Unwitting Ally is situational, but it's a level 0 and can be quite nice.
You can't threaten with it, but don't dismiss the whip. You don't have to spend any feats on it, since it's a class weapon, and it gives you a reach trip. Since the character will have a high strength it will connect more often than not, and it could easily give you the extra battlefield control you want at low levels.
Grease looks good – thanks. I prefer longspear over whip, because you can use attacks of opportunity.

Cuttler |
in my personal experience, it is hard to be good at both melee and spellcasting at the same time....not too bad at low levels (used bow instead of melee), but at higher levels, if you want to focus on battlefield control, there are not that many for a bard.
There are a lot of debuffing spells that could be used as such, but most allow a save. So unless you focuss on the spellcasting aspect with a higher focus on CHA, it will harder to affect your enemies...
If you want to go the debuff way, here are a few suggestions for spells (up to 3rd level spells (so before 10th level)):
ear-piercing scream
glitterdsut
soundburst
silence
confusion
terrible remorse
slow

Cavall |
in my personal experience, it is hard to be good at both melee and spellcasting at the same time....not too bad at low levels (used bow instead of melee), but at higher levels, if you want to focus on battlefield control, there are not that many for a bard.
There are a lot of debuffing spells that could be used as such, but most allow a save. So unless you focuss on the spellcasting aspect with a higher focus on CHA, it will harder to affect your enemies...
If you want to go the debuff way, here are a few suggestions for spells (up to 3rd level spells (so before 10th level)):
ear-piercing scream
glitterdsut
soundburst
silence
confusion
terrible remorse
slow
...not many battlefield control spells at higher levels? You must have rolled performance:comedy. It is to laugh.
Charm monster
Crushing despair
Dispel magic
Fear
Haste
Invisibility sphere
Good hope
Haunting choir
Mad monkeys
Major image
Malicious spite
Lesser gas
Overwhelming grief
Rain of frogs
Martial marionette
Wall of nausea
That's level 3
Apparent master
Break enchantment
Mass daze
Discordant blast
Feed on Fear
Freedom of movement
Mass ghostbane dirge
Hallucinatory terrain
Hold monster
Kiss of the first world
Path of glory greater
Repel vermin
Rainbow pattern
Serenity
Shadow conjuration
Shout
Sonic thrust
Wall of blindness deafness
Wall of sound
That's sample of level 4
Mass Cacophonous call
Cloak of dreams
Deafening song bolt
Dispel greater magic
Frozen note
Foe to friend
Greater heroism
Song of discord
Shadow evocation
Any one of the million mirage spells
Phantasms Web
Stunning finale
Mass suggestions
Unwilling shield
Vengeful outrage
Some level 5s
I'd do level 6 but honestly by that point you should get the idea.
Oh what the hell.
Mass charm monster.
Yeah. There's a lot of ways for bards to change the battlefield. Emotional baggage is their currency.
Dozens of spells, some great buffs like haste and good hope, liberating command is amazing... bards rock.

Wandering Hero |

Most control feats I can think of usually want you in the thick of combat, so i don't know how well that will work with a bard. Debuff/buff feats could be a cool idea however. I'm personally a fan of with bards the arcane strike->riving strike combo. Another option I like, especially when I'm an orc, is bullying blow or dazzling display. In fact, if he has the feats, he could even combine the two ideas, making enemies really hurt (not to mention the other casters very happy due to the -4 to saves the enemies are taking), all while still being able to sing as well!
As for the weapon, spear should be fine, but he could always spend a trait on heirloom weapon if there is a specific martial reach weapon that catches his eye (just make sure he keeps good care of that weapon!). I wouldn't spend a feat for a weapon though.

Guru-Meditation |

Longspear is absolutly solid. And allows for the Flagbearer feat, which can be later enhanced even more with the Banner of the ancient Kings.
If you want to CC via spells, high CHA is a must or you will get frustrated by too many enemies makeing their saves.
From what you wrote it seems that you want to focus more on dealig some damage, handing out AOOs via reach and buff your mates. Then CHA can be moderate and focus more on STR.
Arcane Strike and Riveting Strike are good for this. As well as Power Attack and Cornugon Smash. Hit them and make the Shaken. And give them another -2 to saves via riveting strike. Your fullcasters will love this, and the melees will love your Inspire Courage and the Heroism spells you hand out.

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With a Charisma that low I'd generally avoid spells with DCs. Bard works fine for that - they have a lot of awesome buff & utility spells.
My PFS bard has a Cha of just 14, and that's plenty high. But other that pulling out the occasional illusion (which he tries to set up so that they don't interact with it and therefore get no save) he casts nothing which allows a save.

SmiloDan RPG Superstar 2012 Top 32 |

Half-orc bard?
You can use spiked gauntlets for your non-reach weapon if you don't want to use Toothy. You could go for Sacred Tattoo alternate race feature and then use that luck trait (whose name I can't remember!) to get +2 to all Saving Throws. That Apprentice alternate class feature that gives you Endurance is pretty good too, especially if you have enough feats to get Diehard or those Deathless Initiate feat chains.
Any cool favored class bonus shenanigans?
1. Combat Reflexes
3. Power Attack
5. Arcane Strike
7. Cornugan Smash?
Does your archetype give you any bonus feats?

Fourshadow |

For all the crap they get, fate sure does favour half orcs, huh?
Chicks dig scars I guess.
And tusks and pig noses...a half orc bard? Yeah, right. I wish people would role-play that correctly (see "Plague of Shadows"--why everyone thinks half-orc is cosmopolitan enough to avoid prejudice in game is beyond me!).
But to get back on topic: You really have to make a choice: Higher DC for spells with a higher CHA, or more damage via a higher STR score (with a limit on what spells you can effectively cast).
Bunnyboy |

If preparing is everything, then feat: Scribe scroll, is must. Use couple of days to write up some spells you really like to spam around.
I haven't played yet Bard, but someday I will test what would happen if I cast Beguiling Gift and offer my character. Note to self: don't try on cannibal.
Also, cast Glue Seal on cloth which you throw over enemy's head with dirty trick. I suspect he wouldnt remove that just with move action.
Get an animal, pet or summoned creature and release trow or send it middle of enemies. Be invisible. Cast Babble (occult spell) on your pet and throw it middle of enemies. Everyone (-those who saves) are immediately fascinated by sick babbling animal which has appeared in middle of them. Because you don't cast spell on enemy and the fascinated is secondary effect, you don't became visible.
And remember to cast first Eagle's Splendor to rise the DC of saves by 2.

SmiloDan RPG Superstar 2012 Top 32 |

Joey Cote wrote:Feat wise, combat expertise and improved trip to greater trip are excellent for helping control the battle. But that is a lot of feats for a bard.And your CMB would still be weak. Not worth it.
Grease + Heighten Spell? Or would Spell Focus conjuration be better?

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For spells, Blistering Invective; shaken and burning opponents are a good thing.For feats,
Cornugon Smash is Amazing. My problem with using intimidate as a bard is the action economy. Dazzling Display looked great, but I rarely got a chance to use it; I found that usually there were few enough enemies that it made more sense just to walk up and hit something. Blistering invective is a standard action, so you can move into optimal position and cast, making a much more practical way intimidate. As a bonus, you get no-save damage, as the save for BI is for not catching on fire; if they're shaken, they take the D10. With Cornugon smash, the intimidate check is a free action.
Grease is a great spell, but I wouldn't spend feats on improving it. It's always nice if they fall down, but it's still difficult terrain and that limits the opponents options.
At low levels, tripping things with the whip works great. Through level 5 that worked almost every time for me, but I never use it anymore. The Longspear is a great weapon, but if you decide to go with a different one, get a Fauchard.

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For Feats:
Combat Reflexes
Dirty Fighting- Why waste a spell when a trip or disarm will do? If you buy a Dusty Rose Prism and stick it in a Wayfinder you get a +2 to CMB and CMB. Which is basically taking Improved feats.
Stand Still- Stop them in their tracks.
Flagbearer- Pair this with a Wand of Moment of Greatness and you majorly profit for 750gp. Later buy a Banner of the Ancient Kings.
For Spells, You have received a lot of suggestions in this area. Here is my favorites.
0-
Sift + Message, Detect Magic, Read Magic, Ghost Sound
1-
Grease, Saving Finale, Charm Person, Windy Escape, Vanish
2-
Heroism, Mirror Image/Blur (Dealers Choice), Glitter Dust, Silence, Cat's Grace, Cure Moderate Wounds
3-
Good Hope, Haste, Dispel Magic, Jester's Jaunt, Confusion, Arcane Concordance
4-
Summon Monster 4, Freedom of Movement, Greater Invisibility, Song of Healing
5-
Greater Heroism, Shadow Evocation, Greater Dispel Magic
6-
Cat's Grace, Mass, Dance of a Thousand Cuts, Waves of Ecstasy
Items I like:
Wands of Longstrider, Feather Step, Cure Light Wounds, Enlarge/Longarm, Moment of Greatness,
Scrolls- need a library of useful utility spells. UMD is a godly skill
Potions- Potion of Remove Blindness (cause you can't read a scroll while Blind)
Adamantine Weapon- Cause bypassing Constructs DR is very important. You can pair Silence with a Visual performance and adamantine weapon and cut down doors without a peep being heard.
Banner of the Ancient Kings- This speaks for itself.
Rods- Extend, Echoing, Quicken, Reach, Silent, Persistent.....All would be good depending on your coin. Lesser rods can be cheap...especially a lesser rod of Extend for 3,000gp.