Sure there's quick draw but where is quick sheathe??


Advice


Is there anyway to put weapons away as a free action?


If you're a gunslinger using a one handed firearm? The Gun Twirling feat.


noble peasant wrote:
Is there anyway to put weapons away as a free action?

Not that I am aware. If you are trying to conceal a weapon(sheath) from somebody, then slight of hand would be the most appropriate skill.


You could just drop it.


Weapon Cords (equipment from APG) could also count, since it lets you drop weapons as a free action without actually losing them... but the weapon isn't technically "away" at that point. It's dangling at the end of a weapon cord, and it takes a move action to retrieve, even with Quick Draw.


As a GM, I usually allow sheathing a weapon to be done as a swift action.

Scarab Sages

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I have always played as quick draw allows you to sheathe a weapon as a free action as well as draw one.

The actual action used to draw is "Draw or Sheathe a Weapon" after all.


There should probably be a trait to quickly sheathe a weapon. It's not worth a whole feat.


The Stamina system from Unchained has a way to do this.

Quote:
Quick Draw (Combat): As long as you have at least 1 stamina point in your stamina pool, you can sheathe a weapon as a swift action.


Got a character who needs to be able to draw, full attack, then sheathe some undetermined type of sword in one round.

Scarab Sages

A blink back belt would do it, but you would need to make one of the attacks as a thrown attack.


A Glove of Storing lets you store or recall a weapon as a free action.


Path of War wrote:

Lightning Swap [Combat]
Your speed is legendary, allowing you to switch
weapons at a frightening pace.
Prerequisite: Quick Draw, Dex 15, base attack bonus +5.
Benefit: You may draw or put away a weapon as a
free action. You cannot make more weapon swaps per
round than your Dexterity modifier. You also gain a
+2 bonus to CMD to resist attempts to be disarmed due
to your fast hands and reflexes.

It is 3PP, but I didn't read any restriction about that.


Yea my groups not into 3pp sadly, should've noted that.


There is another option if a swift action to sheathe is good enough. Buy a Scabbard of Many Blades. Put your good weapon in it and fill the rest of the slots with cheap daggers. Draw your weapon, make your attacks, then use Quickdraw to swap your weapon for a dagger as a swift action. Drop the dagger as a free action and you are good to go. It's half the price of a Glove of Storing.


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Gisher wrote:
There is another option if a swift action to sheathe is good enough. Buy a Scabbard of Many Blades. Put your good weapon in it and fill the rest of the slots with cheap daggers. Draw your weapon, make your attacks, then use Quickdraw to swap your weapon for a dagger as a swift action. Drop the dagger as a free action and you are good to go. It's half the price of a Glove of Storing.

"Samurai=san, every time you attack you drop a dagger on the ground. Your strange fighting style is probably why you're the last of your order."


noble peasant wrote:
Yea my groups not into 3pp sadly, should've noted that.

Oh well, I'm sure the others on here will come up with some efficient methods for you.

Not sure how much of a fan your group is of house ruling stuff, but I would just roll sheathing weapons into Quick Draw.

Either way, hopefully something on here helps you out.

Scarab Sages

Well, if you don't mind shield bashing instead of using a sword, you could use a Quickdraw Shield.


I'm not sure WHY you need to do this, but it sounds like you're trying to use the Sword Saint's Iaijutsu Strike every round. Am I correct as to why you're wanting to sheathe so quickly?


A mindsword paladin who is claiming to be the best swordsman cuz look ma no hands basically, as he only uses the sword for mind arsenal and will be doing that a lot and very well thanks to a crazy charisma score. Outside of that he would fight unarmed with turtle style, and holding the weapon would make grappling difficult.


This FAQ implies that "draw" and "sheathe" are essentially the same action, just two different aspects of it. The text for Quick Draw says "You can draw a weapon as a free action instead of as a move action."

If you read the action as "draw/sheathe a weapon" (essentially two sides of the same action), then I think you have a strong argument that Quick Draw lets you sheathe a weapon as a free action.

If, on the other hand, your GM reads the the action as "draw a weapon or sheathe a weapon" (i.e., two actions that are often spoken of together), then you probably don't have a chance.


The stamina portion from Unchained really makes it look like sheathe is separate from drawing and doesn't get faster.


An alternative: Elemental Annihilator Kineticists create their weapons as they attack, get a default attack in melee option, can full attack with the weapon, and it disappears as they finish the attack. If you want to have hand-flourishes that look like you're drawing and sheathing each full-round attack, those are free actions.


Gwen Smith wrote:

This FAQ implies that "draw" and "sheathe" are essentially the same action, just two different aspects of it. The text for Quick Draw says "You can draw a weapon as a free action instead of as a move action."

If you read the action as "draw/sheathe a weapon" (essentially two sides of the same action), then I think you have a strong argument that Quick Draw lets you sheathe a weapon as a free action.

If, on the other hand, your GM reads the the action as "draw a weapon or sheathe a weapon" (i.e., two actions that are often spoken of together), then you probably don't have a chance.

This is a lil old, but the actual wording for the FAQ got tweaked/fixed in the forum post that spawned it here clarifying that one can't sheathe as part of a move as one could draw it. The actual FAQ entry never got fixed.


Protoman wrote:
Gwen Smith wrote:

This FAQ implies that "draw" and "sheathe" are essentially the same action, just two different aspects of it. The text for Quick Draw says "You can draw a weapon as a free action instead of as a move action."

If you read the action as "draw/sheathe a weapon" (essentially two sides of the same action), then I think you have a strong argument that Quick Draw lets you sheathe a weapon as a free action.

If, on the other hand, your GM reads the the action as "draw a weapon or sheathe a weapon" (i.e., two actions that are often spoken of together), then you probably don't have a chance.

This is a lil old, but the actual wording for the FAQ got tweaked/fixed in the forum post that spawned it here clarifying that one can't sheathe as part of a move as one could draw it. The actual FAQ entry never got fixed.

So if the FAQ never got fixed, how do we know they intended to do so? (Or whether they changed their minds?)


As of now? No specific/definite method but checking up on those forum threads where the newer FAQs come into place. There's typically always a discussion/complaining that happens after a FAQ comes out. Every Friday afternoon I do a search on the Pathfinder Design Team's posts to see what the new FAQ is and the flurry of posts that follow.

Mark Seifter is trying to get a way to allow PDT to affect the FAQ posts, but that hasn't happened yet, I think.

Designer

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Just to note for future reference, anything in a Pathfinder Design Team account post (general just a post a week in response to the newest FAQ) is considered official; if it doesn't make it into the FAQ page, it doesn't mean we changed our minds (if that happened, we would never do so silently but would post again with the PDT account stating the changed minds). Lack of change simply means that the change fell through the cracks (it's easy for anyone of us to make or alter a PDT post, but we can't change the FAQ).

That all said, Paladin of Baha-who is correct that stamina currently allows a quick sheathe.

EDIT: Protoman is correct, except I will add that, having looked into it, changing FAQ posts requires deep and total database access that would put whoever had it into a whole different classification of employee (since that person could theoretically get access to a bunch of secure user data), so it's a non-starter.


also there is Mixed Combat from Ultimate Psionics (though it is NOT a psionic feat, so anyone can take it).

Mixed Combat (Combat)
You are trained at using ranged and melee attacks at
the same time.
Prerequisites: Quick Draw, base attack bonus +6
Benefit: You can sheathe your weapons as free actions
that do not provoke attacks of opportunity.
If you use this feat to change from a melee attack to
a ranged attack against the same target, your ranged
attacks do not provoke attacks of opportunity from that
target.
Normal: Sheathing weapons is a move action that
provokes attacks of opportunity. Ranged attacks
provoke attacks of opportunity.


Oh nice. The FAQ entry got fixed today.

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