Interest Check: Pathfinder Game of Thrones


Recruitment


I would like to play in a game like this, or would run it if we could all pass the GM ball around. What say you?


How would you handle magic? Pathfinder is designed with a much higher level of magic than game of thrones. A mid-level character has probably used almost as many magic items as there are in all of Westeros.


that could be done with a low/no-magic game.
What I find more problematic is that GoT, as a Intrigue+Politics-Heavy Playground depends on seeing things from different angles, different "players".

If the party represents just one "view", representing one house, it may be very difficult to bring the world alive. Plus, im my personal experience, people are often not very good at handling Cameo's of known characters in a believable way.(from both sides, GM and players)

So I'd see this as a difficult idea, at the least. Seeing how OP basically just wants to play and not GM(unless as a shared duty) that may be moot, anyway.

If someone is in love with the world and wants to run 4 or 5 concurrent tables for different houses, with eventual interaction between those tables, sure, do give me a call.


Basically what MordredofFairy said about low/no-magic.

The cameos can be fixed by having it in a different time period, but if the players all want to fan-girl it up I suppose they can, though that probably means they don't have solid backstory material to deal with stuff like that.

I'm more of the mind of characters from different houses banding together, for one reason or another, and sharing their different viewpoints through group story development. Sort of like most games of Legend of the Five Rings.


I think a different time period would be the best way of handling the setting, perhaps the war of the mad king time period?


That might be better, yeah. Something earlier than that would suit me as well.


I would be interested to play in such a game.
How would a low/No-magic campaign work with SU or SLA?


I love this setting :)

Unless its an E6 with no magic is hard to do with d20.

You seen Green Ronin system has it.


I ran a game of the Song and Ice and Fire RPG and it had some really good rules for handling intrigue in it. Without that it would probably not have the same flavor.


E6 would make the most sense I think, what classes would be reasonable? Fighter, barbarian, ranger, rogue, cavalier, maybe a modified bard, maybe a couple levels of alchemist, maybe monk, and probably a couple hybrid classes? That isn't a long list.


If you choose to use Pathfinder

Rogue can do the Bard job without the magic shenanigans and it would be a universal class to cover many rolls.

Fighter, Barbarian, Rogue, Cavalier, and Ranger (no magic)

Monk is not something you find in "Westeros" but you are likely to find in Essos

Alchemist is to magical also, and Expert can do this job as well as that of a Maester.

There is a GoT d20 book that is very good if you can get your hands on.

Green Ronin version of the game can save you many problems of adapting things.


A swashbuckler might be very cool.
Interested for sure.

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