
Wei Ji the Learner |

Given: A character with energy resistance.
Given: They are a Life Oracle with Life link
Given: Opponent hits life-linked person with energy descriptor that Life Oracle character is resistant to (example: fire)
Does the damage soaked retain it's origin/energy type? ie, if said above damaged character was hit with an alchemist's fire for 5 points of damage, would that fire descriptor still apply to the damage when the Life Oracle took the damage unto themselves?
I have a character I'm working on a L2 rebuild for, but wanted clarity on this before said rebuild.
Thank you very much for your time in advance.

magispitt |

I'm pretty sure the life link relays damage irrelevant of its source: " Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage." It doesn't say anything about reducing damage that is sent via the link.

Wei Ji the Learner |

I have a Suli (Currently Life Oracle, but at that tender cusp of being locked to a class) that's a 'motivational speaker/healer/buffer'.
Channel Energy proved a bit problematic in the last run, but I don't want to give up the extra rounds of Elemental Assault(via Feat) for Selective Channel. I want to keep the extra Assault for emergencies/until I can get higher level/Incremental Assault.

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Ablative still wouldn't come into play. Life link isn't an attack on you.
True, still lifelink healing them for 5 damage at the start of your turn would be doubled if some of the lethal damage they took was shifted into non-lethal. IE ablative on the target of lifelink, not yourself.
Then maybe throw in a (tumor) familiar with the protector archetype. The shield master ability only specifies when the master or familiar takes hit point damage that it can be split between them.

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Protector familiar is also quite handy. A Medium in the party, or a Medium dip also help, for the +2 healing.
I had a Marshal focus Medium in my Life Shaman's party a few sessions back. Imbue Hex'd him to Life Link Me, I took the +2 healing bonus from Seance. Damage on the whole party just melted away after combat. Effectively healing 2/round/party member(and the familiar) from the Seance Boon, +1 for FH on the familiar, +1 for spamming virtue if you want. Once everyone else is healed from the 7/round on life link and all the damage is effectively on you, you're still healing 4/round of the remainder between Virtue, Seance, and the familiar's fast healing.