
electricjokecascade RPG Superstar Season 9 Top 16 |

Centuries ago, the cruel, sadistic mud sorcerers foresaw their cult’s demise and concocted a plan to outlive their adversaries. Retreating beneath the surface, the powerful members of the cult’s ruling council constructed hidden tombs filled with complex traps and immortal guardians. To these crypts they retreated, content to relax in temporal stasis until their enemies had vanished. One of these ancient resting places has been discovered, intact and unexplored. Do you have what it takes to obtain the fabulous treasures that await you in the mud sorcerer’s tomb?
Voted the best Dungeon Magazine adventure ever, The Mud Sorcerer's Tomb is a lethal, old-school style dungeon crawl filled with puzzles, arbitrary madness, and one of the highest body counts out there.
Being a classic adventure, I'd want to run it for classically built 14th level PC's, thus I'd be accepting submissions for all core races and classes. I'd recruit over the holidays, and hope to kick off come January.
Would people be interested? If so, give me a rough idea as to what you'd play.

Dreaming Warforged |

Hmm, that makes it a bit less interesting. Might do it anyway though. I'll have to think about it.
Same here. My main issue is that Core material only makes it complicated to create a character using things like the d20pfsrd website.
On the other hand, requirements such as core races and classes only (with or without archetypes) is certainly doable, and remains interesting to me.

electricjokecascade RPG Superstar Season 9 Top 16 |

Yeah, this is Mike Shel's first module.
We can run with archetypes, standard Paizo of course. I think we've got enough interest that I can start a Recruitment thread. I'll put one up shortly and link to it here.

Mike Shel Contributor |
1 person marked this as a favorite. |

Yeah, this is Mike Shel's first module.
** spoiler omitted **
We can run with archetypes, standard Paizo of course. I think we've got enough interest that I can start a Recruitment thread. I'll put one up shortly and link to it here.
Thanks for the compliments! I'd love to follow along with play to see how you Pathfinderize it and how it stands up to more sophisticated (read: paranoid) players.
However, Mud Sorcerer's Tomb was my second adventure for Dungeon. My first was called Sleepless, about a wizard who rather unethically sold his soul to multiple buyers, unbeknownst to the various purchasers.

MendedWall12 |

If you're still accepting interest, I'd love to hack 'n slash my way through an old school dungeon.
I'd be more than willing to go CRB rogue, if drbuzzard wants to focus his ranger on archery output, then he can leave the skill monkey bit to me?
Let me know, I'll have time this weekend to whip up a character.
14th level, standard point buy? Standard WBL? Max HP at first, and average after? Any way we can get some character creation details?
Thanks!
Edit: Or! I could play a bard. It's been way too long since I've played a bard. I think actually I'd lean more towards bard, and let drbuzzard go skill monkey on that ranger. Unless the group decided a full rogue would be better for magical trap defusion. So either way, bard or rogue would be my choice.