Identical Runes except for one property Rune


Advice


I currently have a concept that involves a character who uses multiple identical weapons with identical property runes, except for one different rune for each weapon(one with flaming, one with corrosive, one with shich, etc). I generally favor spellcasters, so I'm rather unfamiliar with runes and their relevant items. Is there an option that would facilitate this sort of build, ideally while RAW and without getting exceptionally expensive for me?


Doubling Rings copy the fundamental Runes from one weapon to the other as long as you have both of them at hand.

There are other similar items. I don't know if it's what you're looking for.

Otherwise, you can ask your GM to use ABP so you'll get the fundamental runes on all your weapons by default.


Doubling rings come close, apart from not actually allowing different property runes.

If you stick with the base version of the Doubling Rings, and put only a +1 potency rune on your off-hand weapon, that would enable you to put a different property rune on it. But to get more property runes, you would have to increase the potency rune.

And the greater version of the doubling rings will copy all property runes.

I'd probably allow for a slightly more expensive version of the doubling ring that would you to choose to duplicate some, but not all of the property runes and not suppress all property runes on the off-hand. Allowing you to install a +1 potency rune and property rune. But that is definitely a house rule.


Runes do get kinda expensive.

Like SuperBidi mentioned, if playing with Automatic Bonus Progression you will get the fundamental runes on all of your various weapons automatically and will only have to pay for each of the elemental runes.

Another option - though it goes back to at least being a semi-spellcaster - is Magus and the level 8 feat for the focus spell Runic Impression. It would also technically be available through the Magus archetype, but not until level 16.


SuperBidi wrote:

Doubling Rings copy the fundamental Runes from one weapon to the other as long as you have both of them at hand.

There are other similar items. I don't know if it's what you're looking for.

Otherwise, you can ask your GM to use ABP so you'll get the fundamental runes on all your weapons by default.

For ranged weapons there's also the Blazons of Shared Power that works similar to Doubling Rings but that also works for ranged weapons.


Having different types of damage is fairly strong due to Weaknesses and Regeneration, so I wouldn't expect much leniency from one's GM as those Runes are worth the cost (in most campaigns, and at the higher levels when such Runes are standard).

But yeah, what others have said; the cheapest route is to use the basic Doubling Rings to share the Fundamental Runes and have just enough magic on the others to add different Property Runes. BUT, that's only if dual-wielding (or perhaps a single-hand weapon w/ a Free Hand weapon). Even then you'll fall short of getting as many Property Runes as possible.

If you want to pull out variant two-handed weapons of equal-ish and level-appropriate power, you simply can't on a budget (w/o ABP as mentioned, but if your GM's not already implementing that, I doubt they will as it's significant). So yeah, no RAW way to do this with normal wealth, even if you cut deeply into your other resources (which would undermine your PC's viability).

Good news though, there are class abilities that resemble this, most obviously the Magus w/ Arcane Cascade & Spellstrike. You wouldn't have a rack of weapons, but you could have a suite of energy options to pick from. If you're too mechanically tied into another class, that class's abilities already kinda spend your power budget elsewhere.


I see! Thank you for the help, everyone! It's a bit unfortunate that it'd be so expensive and difficult to get this sort of setup for a character, but fortunately we are likely to get a decent amount of downtime so maybe I can make all those runes myself by taking extra time to reduce costs and so on. I'm glad to hear I wasn't missing any items that might give me the effect I wanted.


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LinnormSurface wrote:
I see! Thank you for the help, everyone! It's a bit unfortunate that it'd be so expensive and difficult to get this sort of setup for a character, but fortunately we are likely to get a decent amount of downtime so maybe I can make all those runes myself by taking extra time to reduce costs and so on. I'm glad to hear I wasn't missing any items that might give me the effect I wanted.

I wouldn't exactly count on that to work.

Crafting (and Earn an Income) are supposed to help keep you on the WBL curve. In campaigns where there is significant downtime GMs should reduce the loot drops to compensate for it.

Ultimately you shouldn't expect to be more than 10% above WBL from using Crafting/Earn an Income. At high levels, the cost of the fundamental runes will be very prohibitive to allowing you to get different property runes on two weapons.


Pathfinder Lost Omens, Rulebook Subscriber

Alternatively, in my home games I aim for AT LEAST 1.5x the wealth by level table because it's way more fun that way. I would heavily recommend any GM to consider the wealth by level table a bare minimum that, if stuck to, should force your PCs to act like little, impoverished, victorian orphans.


If you enforce item attunement rules, and item level limit rules, you quickly run out of ways to spend extra money, except on consumables.

And those can be very powerful, if you know the right ones and can make use of them.

1.5 time wealth by level seems crazy to me, but you do you.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Do you NEED elemental runes specifically?

Or do you just need a bit of elemental damage on your weapons to keep with a theme?

If you're not limiting yourself to runes, then I believe there are several options that add smaller amounts of elemental damage to weapon strikes out there.

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