Fortuitous Weapon Enhancement and multiple weapons


Rules Questions

The Concordance

1 person marked this as FAQ candidate.

Fortuitous
This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.

If I have a +1 fortuitous dagger in each of my hands, am I able to use each of them once per round in order to gain the extra AoO at a -5? Can a single AoO that hits cause both of them to trigger simultaneously?

Similarly, does a fortuitous Amulet of Mighty Fists allow me to use the Fortuitous enhancement on each natural attack I possess, in a manner similar to the above scenario, in order to get multiple extra AoO per round?


For the daggers you could use one dagger for the first AoO and take the -5 then if another AoO comes your way you can use the second dagger and take it's -5. So you'd need to provoking AoO to get both fortuitous off.

AoMF, congrats you've stumbled into the issue which is AoMF and it's bonuses. The best example of this issue is the Furyborn enhancement. furyborn, "Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent" so if it's per amulet then every attack increases the furyborn, so claw, claw, bite, kick, kick if all hit gives you a +5. The other view is that each natural attack is separate. so the routine gives you +2 to all that hit.

So if the first Fortuitous works once a round. If the second once per natural attack.

The Exchange Owner - D20 Hobbies

Would two defending weapons stack?
Two Haste weapons stack?

No to both, so two Fortuitous won't stack.


Would two keen weapons both function?

If you get a crit each with two flaming burst weapons would they both give you that nice d10 flaming burst?

Yep and yep. So I think I would have to vote yes.

Sovereign Court

James Risner wrote:
Would two defending weapons stack?

So your stance is that Fortuitous gives an "Enhancement" bonus to Attacks of Opportunity?

James Risner wrote:
Two Haste weapons stack?

Or is it that Fortuitous has specific language in it that says multiple bonus attacks of opportunity don't stack?

James Risner wrote:
No to both, so two Fortuitous won't stack.

But neither of those were applicable.

The Concordance

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So, here is what I'm envisioning as a legal interaction:

Fighting with two +1 fortuitous daggers, one in each hand.
Opponent provokes.
Hit with an AoO with "right hand" +1 fortuitous dagger.
Take extra AoO with "right hand" +1 fortuitous dagger at a -5.
Opponent provokes again.
Hit with an AoO with "left hand" +1 fortuitous dagger.
Take extra AoO with "left hand" +1 fortuitous dagger at a -5.


ShieldLawrence wrote:

So, here is what I'm envisioning as a legal interaction:

Fighting with two +1 fortuitous daggers, one in each hand.
Opponent provokes.
Hit with an AoO with "right hand" +1 fortuitous dagger.
Take extra AoO with "right hand" +1 fortuitous dagger at a -5.
Opponent provokes again.
Hit with an AoO with "left hand" +1 fortuitous dagger.
Take extra AoO with "left hand" +1 fortuitous dagger at a -5.

This is how I have envisioned it working, but admittedly I may be bias. I have been considering adding something like this to one of my AoO fishing characters for a while now.


SRD:

Fortuitous wrote:
This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.
ShieldLawrence wrote:

If I have a +1 fortuitous dagger in each of my hands, am I able to use each of them once per round in order to gain the extra AoO at a -5? Can a single AoO that hits cause both of them to trigger simultaneously?

Similarly, does a fortuitous Amulet of Mighty Fists allow me to use the Fortuitous enhancement on each natural attack I possess, in a manner similar to the above scenario, in order to get multiple extra AoO per round?

The weapon is applying an effect to the wielder. It is keyed to the specific weapon. Thus, while similar, these are not duplicate effects. Therefore they stack.

I would say you would get an AoO with each weapon on the triggering opponent, and at the same time, with TWF penalties on top of the -5 from the enchant.

/cevah

The Concordance

Cevah wrote:
SRD:
Fortuitous wrote:
This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.
ShieldLawrence wrote:

If I have a +1 fortuitous dagger in each of my hands, am I able to use each of them once per round in order to gain the extra AoO at a -5? Can a single AoO that hits cause both of them to trigger simultaneously?

Similarly, does a fortuitous Amulet of Mighty Fists allow me to use the Fortuitous enhancement on each natural attack I possess, in a manner similar to the above scenario, in order to get multiple extra AoO per round?

The weapon is applying an effect to the wielder. It is keyed to the specific weapon. Thus, while similar, these are not duplicate effects. Therefore they stack.

I would say you would get an AoO with each weapon on the triggering opponent, and at the same time, with TWF penalties on top of the -5 from the enchant.

/cevah

TWF penalties don't extend past the full attack action you used them in. FAQ

Sovereign Court

Slightly off topic, but if you want to go with the logic that multiple Fortuitous is OP and shouldn't be allowed to work, similar to the haste logic of "would be too OP because too many attacks at full bonus"... well lets just make a lot of attacks at full bonus without natural attacks, shall we?

Throwing Dan Bong with the Unchained Monk:
Wood-Chucker Human Unchained Monk 11
Feat: Point Blank Shot/Rapid Shot: 1 additional at full bonus, all attacks at -2 (but +1 from point blank shot)
Feat: Weapon Focus(Dan Bong) (Rapid shot penalty is now countered)
Feat: Quick Draw
Feats: Ascetic Style/Form/Strike(+Monk's Robe)
Feats(bonus monk): Dodge?, Scorpion Style, Gorgon's Fist, Medusa's Wrath (2 additional attacks against foes with certain conditions... Stun is one, so burn all of your stunning fist attempts until they get stunned then take 2 extra attacks)
Haste: 1 additional at full bonus, all attacks at +1
Unchained Monk 11: BAB 11; Flurry 2 additional attacks at -0 penalty; Ki Strike(Dan Bong count as Magic/Cold Iron/Silver/Lawful for damage reduction); Ki Pool Point 1 additional attack as a swift action at full bonus ; Ascetic Form does call out Style Strike, but all the strikes say require attack with the fist/kick/headbutt, so we'll just assume Elbow Smash works, +1 attack at -5.

Attacks at level 11 (just BAB, feats, and haste):
+12/+12/+12/+12/+12/+12/+12/+12/+7/+7/+2 (yes that's 11 attacks, 8 at 'highest bonus' and 2 at -5)

Damage as Monk Unarmed strike at level 12(w/robe) 2d6; Point Blank Shot +1, +Strength (full bonus); 19-20 crit x2. Likely would want to trade Rapid Shot for Deadly Aim, however. (unless you have a specific ioun stone)

After all that, likely better to drop the ranged and Ascetic stuff and just be a Regular Unchained Monk regular unarmed strike with Dragon Style/Ferocity and Power attack would be the same but 1 less attack at 'highest bonus' but a lot more static damage. 2d8+Str*1.5 +PA +AoMF


This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity,...

1) I am assuming it refers to the wielder wielding this specific weapon, if not it is going to be far-fetched when I can just claim I am making an unarmed strike AOO and trigger this ability.

...he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.

2) Ability specifically names this weapon only

Combining 1) and 2) means the ability only triggers when attacking with that specific weapon, and the -5 attack on that specific weapon only.


ShieldLawrence wrote:

So, here is what I'm envisioning as a legal interaction:

Fighting with two +1 fortuitous daggers, one in each hand.
Opponent provokes.
Hit with an AoO with "right hand" +1 fortuitous dagger.
Take extra AoO with "right hand" +1 fortuitous dagger at a -5.
Opponent provokes again.
Hit with an AoO with "left hand" +1 fortuitous dagger.
Take extra AoO with "left hand" +1 fortuitous dagger at a -5.

Seconded.

The Exchange Owner - D20 Hobbies

Firebug wrote:
if you want to go with the logic that multiple Fortuitous is OP and shouldn't be allowed to work

I'm not going from a balance or "shouldn't allow" perspective.

Quote:

Fortuitous

This special ability can be placed only on melee weapons. A fortuitous weapon grants the wielder more attacks of opportunity. Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.

The performance of this property depends on the GM's interpretations of those words in the RAW. Wielder/Wield are duplicitous words. They are big pitfalls. Primarily because they have no game rules meaning, and are well known to have multiple meanings depending on the rules using them.

If wielder refers to the PC holding the weapon, it won't matter how many Fortuitous weapons he holds.

If wielder refers to the weapon say in a use activated way, then there is possible to gain multiple attacks.

Ask your GM which way, they see it.


@ShieldLawrence: The TWF would apply to the pair of extra attacks only. If they have the feat, then the attacks would be at -7, -7.

@-Grijm-: 1 & 2 don't combine. Any AoO will trigger the effect if the character is wielding such a weapon. Could be a bite attack that triggers it. The extra attack must be made with the named weapon and no other method.

/cevah

The Concordance

Cevah wrote:

@ShieldLawrence: The TWF would apply to the pair of extra attacks only. If they have the feat, then the attacks would be at -7, -7.

@-Grijm-: 1 & 2 don't combine. Any AoO will trigger the effect if the character is wielding such a weapon. Could be a bite attack that triggers it. The extra attack must be made with the named weapon and no other method.

/cevah

TWF penalties do not come into play for AoO, even if I use two weapons for different AoO. Similarly, one would not take penalties for taking an AoO with a Longspear and then taking another AoO using an unarmed strike.


Chess Pwn wrote:

For the daggers you could use one dagger for the first AoO and take the -5 then if another AoO comes your way you can use the second dagger and take it's -5. So you'd need to provoking AoO to get both fortuitous off.

AoMF, congrats you've stumbled into the issue which is AoMF and it's bonuses. The best example of this issue is the Furyborn enhancement. furyborn, "Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent" so if it's per amulet then every attack increases the furyborn, so claw, claw, bite, kick, kick if all hit gives you a +5. The other view is that each natural attack is separate. so the routine gives you +2 to all that hit.

So if the first Fortuitous works once a round. If the second once per natural attack.

I would imagine the FAQ of speed AoMF is more relevant. The one where they say it is way too much to double your attacks with just a single property.

If it was per natural attack, that basically means that you will always get double AoOs on those natural attacks. Now imagine this on a large or huge sized eidolon (which no only has the ability to get a ton of natural attacks, but also has scaling bonuses to dex that allows for a ton of AoOs from combat reflexes).

Fortuitous was meant to only give a single extra attack for the price. I can see getting away with more in the double dagger scenario, since you are buying two independant daggers... but unlimited numbers of extra attacks? No.

The Concordance

lemeres wrote:
Chess Pwn wrote:

For the daggers you could use one dagger for the first AoO and take the -5 then if another AoO comes your way you can use the second dagger and take it's -5. So you'd need to provoking AoO to get both fortuitous off.

AoMF, congrats you've stumbled into the issue which is AoMF and it's bonuses. The best example of this issue is the Furyborn enhancement. furyborn, "Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent" so if it's per amulet then every attack increases the furyborn, so claw, claw, bite, kick, kick if all hit gives you a +5. The other view is that each natural attack is separate. so the routine gives you +2 to all that hit.

So if the first Fortuitous works once a round. If the second once per natural attack.

I would imagine the FAQ of speed AoMF is more relevant. The one where they say it is way too much to double your attacks with just a single property.

If it was per natural attack, that basically means that you will always get double AoOs on those natural attacks. Now imagine this on a large or huge sized eidolon (which no only has the ability to get a ton of natural attacks, but also has scaling bonuses to dex that allows for a ton of AoOs from combat reflexes).

Fortuitous was meant to only give a single extra attack for the price. I can see getting away with more in the double dagger scenario, since you are buying two independant daggers... but unlimited numbers of extra attacks? No.

You would still have to actually make a hit with the AoO in the first place, which may or may not be difficult.

The FAQ on the Speed Amulet of Mighty Strikes only applies to the Speed Amulet of Mighty Strikes. I can see that the balance issue is similar however.

I am not asking if this enhancement is balanced, but if it is legal to use more than one Fortuitous weapon and what it will look like in practice.

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