
taks |

Having read but not run the Giantslayer AP it looks to suffer the same problems.
Naw, there's plenty of time after the first book. The problem is lack of access to populated areas. In the first book, there is literally nowhere to go even if you make time. In the second and third books, you have to detour, but you get access to a large city in both cases. We won't get to the fourth book till December, so I don't have detailed knowledge on it, yet.

Eryx_UK |

Eryx_UK wrote:Naw, there's plenty of time after the first book. The problem is lack of access to populated areas. In the first book, there is literally nowhere to go even if you make time. In the second and third books, you have to detour, but you get access to a large city in both cases. We won't get to the fourth book till December, so I don't have detailed knowledge on it, yet.
Having read but not run the Giantslayer AP it looks to suffer the same problems.
That's good to know. Thanks.

Razcar |

Add me to the ones that think APs are too long. But I would not want Paizo to shorten them.
I would like to see more of what they did in Hell's Rebels - make a logical and satisfying cut-of point somewhere in the middle.
Also, if campaign fatigue sets in, you can play for a little longer and reach a satisfying conclusion.

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I often feel like the APs have a three part structure which provides for very easy jumping on/off points if people are looking for shorter adventures. For example books 1 and 2 of Mummy Mask work nicely together as do book 1 and 2 of Giantslayer for dealing with the Orcs. It really doesn't take a terrible amount of work for a GM to create a wrap up of events at the end of any book though. As GMs we have creative control over our campaigns. So if you feel burnt out, just end as you see fit.

taks |

taks wrote:That's good to know. Thanks.Eryx_UK wrote:Naw, there's plenty of time after the first book. The problem is lack of access to populated areas. In the first book, there is literally nowhere to go even if you make time. In the second and third books, you have to detour, but you get access to a large city in both cases. We won't get to the fourth book till December, so I don't have detailed knowledge on it, yet.
Having read but not run the Giantslayer AP it looks to suffer the same problems.
To keep from cluttering this thread, if you need any more information, I post fairly regularly in the Giantslayer forums, particularly in the GM threads where we don't have to spoiler everything.

magnuskn |

The GM has the final say as to how much downtime is available in any book; setting the pacing for their group. The 2 campaigns I've run and one that I'm currently running (Carrion Crown, Rise of the Runelords, and Shattered Star [current]) didn't have specific time tables that indicated that "incident-x" happens 3 days after the conclusion of the previous situation.
Pretty bad examples. Carrion Crown has you pursuieng a consistent enemy. RotRL has almost always a hint at the end of a single adventure that bad stuff is going down and the PC's better snap to it to prevent it from happening/continueing.