[PFS_CORE_Aerondor] 06-10 The Wounded Wisp 2016B PbP Gameday 5: (Inactive)

Game Master Aerondor

Map

init:

[dice=Untir]1d20+9[/dice]
[dice=Walt]1d20+3[/dice]
[dice=Pietro]1d20-1[/dice]
[dice=Carini]1d20+2[/dice]
[dice=Gratius]1d20+1[/dice]
[dice=Zoot]1d20+4[/dice]
[dice=baddies]1d20-1[/dice]

Chronicles


301 to 343 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Lantern Lodge

Silent tide map

Papers! There are papers galore! All covered in writing.

Writing that... nobody can read...

speak Azlanti:
They appear to be Azlanti... but written in some type of code!

As for the gem ...

spellcraft DC 15:
Continual flame on a nice looking gem. Looks like it has been bumped up a little in power to that of a 3rd level spell.

It will obviously take weeks or maybe months of work to decipher these papers.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Untir summons his arcane power to see magical aura, first scanning the room, then studying the gem.

spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18

"This gem has been enchanted with a permanent magical light. Should be quite valuable."

He then turns to examine the papers, but is unable to decipher it.
linguistics: 1d20 + 9 ⇒ (10) + 9 = 19

"Hmm, it's in an unfamiliar language. But I do believe we have found what we came for."

Lantern Lodge

Silent tide map

Indeed surely this is the trove that your elusive pathfinder hid away. But what to do with it?

Liberty's Edge

Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

"WHAT? PAPER!?" Pietro roars. "WHERE'S THE BIG STONE WITH THE SWORD STUCK IN IT! WHERE'S THE MAGICAL FOUNTAIN OF ETERNAL YOUTH! WHERE'S THE WHISPERING TYRANT'S--well, WHATEVER IT IS THAT WHISPERING TYRANTS HAVE! ALL WE'VE FOUND IS SOME ANCIENT BEAN-COUNTER'S TAXES! I'll bet there isn't even a mimic disguised as treasure chest in here!"

Lantern Lodge

Silent tide map

Ouch, at least this one isn't disguised as a door.

Liberty's Edge

Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

"WAIT! There's something sticky on the bottom of this desk!" He pulls out his hand, and frowns. "Gum. Three-hundred year-old gum."

GM Aerondor wrote:

Ouch, at least this one isn't disguised as a door.

Actually I've done that in a home game. Big underground great hall with two identical doors... only one's not. When is a door not a door? ;)

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Spellcraft 1: 1d20 + 7 ⇒ (16) + 7 = 23
Spellcraft 2: 1d20 + 7 ⇒ (15) + 7 = 22

I've already seens this language somewhere, but I don't remember where.
If these are the findings of Eylysia, we must preserve and protect them from others.
Let's take one piece and show it to Venture-Captain Dreng, he will take care of all of this. Closing the passage is our best option, the time we get back here.

Says Gratius.

Liberty's Edge

Male Gnome Bard/5 | HP 43/43 | AC 19 T 14 FF 16 | Fort +4*, Ref +7*, Will +6* (+2 vs illusions) | CMB 1, CMD 14 | Init +4, Perc +11 | Remaining arrows: 8 | Bardic Performance Rounds 0/27

"Well Gratius, even though you're a little bit stiff sometimes, I agree with you. Let's grab a few papers and take these back to Dreng. Let him come collect the rest." Zootloot smiles a big smile at the half-elf.

Liberty's Edge

Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

"And don't forget the wine. That's the important bit."

Lantern Lodge

Silent tide map

You gather up the papers and head out... however on the way out you bump into a group of people coming in.

know(local) DC10:
They are dressed as Harbringers of fate

"In the name of Lady Arodeth, Aroden and the book of one thousand whsipes give up those papers!" says the leader, as they all draw weapon and charge, not giving you a chance to actually follow their orders.

Init:

Untir: 1d20 + 9 ⇒ (12) + 9 = 21
Walt: 1d20 + 3 ⇒ (16) + 3 = 19
Pietro: 1d20 - 1 ⇒ (4) - 1 = 3
Carini: 1d20 + 2 ⇒ (11) + 2 = 13
Gratius: 1d20 + 1 ⇒ (6) + 1 = 7
Zoot: 1d20 + 4 ⇒ (1) + 4 = 5
baddies: 1d20 ⇒ 15

Status, bold may post:
Untir
Walt

Harbringers
Carini
Gratius
Zoot
Pietro

Liberty's Edge

Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

"WHAT!?"

Lantern Lodge

Silent tide map

"You are directly interfering with the resurrection of Aroden, and must pay the price." screams the fanatic.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius recognize immediately the group and says with a great sadness in his voice.

Lady Arodeth is wrong ! I've seen it with my own eyes ! Aroden will return, I'm sure of it, but what we tried to do isn't working. We have already failed.

Liberty's Edge

1 person marked this as a favorite.
Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

"WHAT!?"

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Knowledge (local), untrained: 1d20 + 1 ⇒ (3) + 1 = 4

"If you don't back off, we'll force you back." Carini brandishes her guisarme.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

They're too temptingly clustered together for me not to try this. Might go down after this though. :)

Untir does not waste to exchanging words with them. He moves towards them, pulls out a bunch of colored powder and throws it in their direction while chanting, "වර්ණ ඉසින!"

Casts color spray will DC17, targetting green, orange, red.

Lantern Lodge

Silent tide map

will(red): 1d20 ⇒ 6
will(orange): 1d20 ⇒ 18
will(green): 1d20 ⇒ 1

Who of the Harbringers go down, blinking.
For the purposes of this battle they are gone. Let it not be said the Harbringers of fate fear their own... or use good tactics

Status, bold may post
Status, bold may post:
Walt

Harbringers
Carini
Gratius
Zoot
Pietro
Untir

The Exchange

Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)

Walt charges right at orange, swinging his hooked hammer at his knees.

Attack, Charge: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

"Argh! No Move!"

Lantern Lodge

Silent tide map

The man at the back steps back and watches thing develop.

The one assaulted by Walt, turns on the barbarian and tries to hit him.

attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d10 + 6 ⇒ (3) + 6 = 9

The greatclub he wields smashes into the gnome with great force.

Untir:
If you cast a spell, please include a concentration check with it.

Status, bold may post:
Walt 9 damage
Carini
Gratius
Zoot
Pietro
Untir

Harbringers

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius moves closely to the man who steps back yellow and tries to trip him.

Glaive (Trip): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

Stay right where you are !

unable to move on the map. If someone could place Gratius one square under yellow it will be great !

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

GM, got it! Gratius, done!

Untir's attack would be against orange first. If he is down by the time it reaches his turn, it would be against yellow instead.

Untir raises his hand, pointing at his target, as a beam of scintillating colors leaps out.

blinding ray, melee: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 vs touch AC (1HD blinded 1 rd, otherwise dazzled 1 rd)

He then moves to circle the enemies.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

@Untir thanks, but Gratius has a reach weapon. Could you please put one square between him and yellow ? Thanks again :)

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Doh! Got it.

Liberty's Edge

Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

Thunderous double move.

"OH! WHY CAN"T THESE CHAPS STAY IN ONE PLACE" Pietro says a bit more red-faced than usual.

Lantern Lodge

Silent tide map

Gratius trips the raging barbarian, who doesn't look like he likes that at all.

As Untir casts his spell, a missile of force flies out from the man at the back.
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Untir concentration: 1d20 + 6 ⇒ (7) + 6 = 13 Passed by the skin of his skull
I'll take down literately here, as the barbarian is on the ground, so -4 as not into melee, which means you do hit him

The spellcaster clutches at his eyes.

Status, bold may post:
Walt 9 damage
Carini
Zoot

Harbringers
barbarian (orange)- prone
wizard (yellow)- blind
Pietro
Untir 2 damage
Gratius

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

@GM is the yellow man the raging barbarian ?

Lantern Lodge

Silent tide map

Nope, I got it wrong. Yellow is the spellcaster. So...

Yellow is down, and Gratius can make an AOO as the prone caster uses his readied action. The With rage in effect... the blindness will actually hit the barbarian.

Status, bold may post:
Walt 9 damage
Carini
Zoot

Harbringers
barbarian (orange)- blind
wizard (yellow)- prone
Pietro
Untir (2 damage , double check due to AOO on wizard)
Gratius

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

AoO: 1d20 + 7 + 2 + 4 ⇒ (7) + 7 + 2 + 4 = 20
damages: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11

I tell you to stay quite. Your fault pal...

Lantern Lodge

Silent tide map

Well, that wizard who is lying on the floor. He is lying on the floor in a pool of his own blood. Bad mistake.

Status, bold may post:
Walt 9 damage
Carini
Zoot

Harbringers
barbarian (orange)- blind
Pietro
Untir
Gratius

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Carini steps forward and takes a great swing at the now-blind barbarian, attempting to send him to ground too.

Combat Maneuver, Trip (Guisarme): 1d20 + 7 ⇒ (8) + 7 = 15

Lantern Lodge

Silent tide map

Carini (just) manages to trip the blinded barbarian.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Sorry about that. I didn't know that spell-like abilities needed to make concentration checks. Learn something new. :)

Lantern Lodge

Silent tide map

I could be wrong on that but I thought it was just supernatural abilities that didn't have to worry about it

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

No, you're right. I always assumed that only spells needed concentration checks, but this, I did some research and found out that spell-like activities similarly needed concentration. Supernatural and extraordinary do not. Haha, something to spring on my players next time... :)

Liberty's Edge

Male Gnome Bard/5 | HP 43/43 | AC 19 T 14 FF 16 | Fort +4*, Ref +7*, Will +6* (+2 vs illusions) | CMB 1, CMD 14 | Init +4, Perc +11 | Remaining arrows: 8 | Bardic Performance Rounds 0/27

Things happen so fast that Zootloot can hardly keep up. Before he knows it a battle is raging all around him. Feeling the excitement throbbing through his veins, he pulls out his guitar and starts to play. His song inspires courage for all of the allies as they converge the enemy.

Inspire courage rounds: 5/7

The Exchange

Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)

Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Really? Twice in a row?

Walt swings wildly, hitting nothing but air.

Lantern Lodge

Silent tide map

The blind barbarian tries to climb to his feet.

Aoo from Walt & Carni and swings at..Walt
miss: 1d100 ⇒ 23 but being blind he is miles off target.

"ARRRGHHHHHHHHHHHHHHHHHHHHHH
Status, bold may post:
Walt 9 damage ; may also make an aOO
Carini ; may also make an AOO
Zoot
Pietro
Untir
Gratius

barbarian (orange)-

@Carni, Walt was providing cover to the barbarian from your location. I figured you would have moved 5' sideways to avoid that. But it would take take in the future to be aware that reach weapons often suffer from cover issues.

Scarab Sages

Human (Garundi) Shaman L5 | HP: 38/38 | AC:20 T:11 FF:20 | CMB:+2 CMD:13 | Saves F:4 R:3 W:11 | Init:+7 | Per:+16 | Spd: 20+10 | Reroll: 1/1 | channel energy 2/4 | stardust 6/6 | spirit magic: 3/3 | Condition: longstrider (1h)

Circling around to get closer to his teammates, Untir pulls out some powdered iron and starts chanting repeatedly, "වර්ධනය..."

1 round to cast enlarge person.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

If the barbarian is still up Gratius moves near Untir and strikes at the standing ennemy.

Glaive: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damges: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Grand Lodge

Female NG Half-Elf Fighter 4 | HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: none

Thanks for the heads-up about cover. This is my first reach fighter, so that was good advice, I appreciate it.

Guisarme, AoO: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

After striking at the barbarian as he tries to stand, Carini will attempt to finish the man off.

Guisarme, AoO: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Lantern Lodge

Silent tide map

With the last of the Harbringers defeated the group takes a moment.
Then gathering up the trove, the group heads back out.

Outside, the party emerges as the sun breaks through the clouds just as it looks like setting. From their vantage the group has a hard time seeing, but a hush falls over the massed crowd. How will Sir Reinhart attempt to get to the Cathedral?

Image

The sound of a horses hooves are heard, getting faster and faster.. A knight on his white charger flashes into view. From the very edge of the pit surrounding the cathedral it leaps into the air...

Through the air it flies.

Make sure you look at that picture before clicking on the spoiler

Does he make it?:

You didn't click on the picture first, did you?

The valiant charger arcs through the air, Sir Reinhart on his back...

No, look at the one above first:

Still haven't looked at the image have you?
The pennant of Sir Reinhard flutters bravely. All the eyes of the crowd, many thousand in number, are on the horse. For a moment it seems suspended in the air, almost as if there were an invisible path under its hooves.

[spoiler=You really should follow your instructions, but I guess you want to know..]
But alas it is not to be. The brave horse and his foolish rider plummet into the pit surrounding the cathedral.
No need to click on the next spoiler

Spoiler:
[/spoiler=Nothing to see here:]

Liberty's Edge

Male Human Cleric of Cayden Cailean 10 | hp 54/84 | AC 23 T 9 FF 23 | CMD 19 {21} | F +11 R +4 W +11 | Spd 20' | Init -1 | KnPla +10, KnRel +10, Perc +3 (darkvision 60'), SensM +8 | channel 2/5 | daze touch 6/6 | Str surge +5 2/6 | Might 0/9 | cmw wand 3/5 | clw wand 34/50 | prot evil wand 7/7 | enlage person, heroism, tongues both 90min

Pietro grabs Carini and Untir roughly around the shoulders and shouts "HA!! IT'S CAYDEN TIME!"

.... "OH! Where's Dreng's wine?"

Lantern Lodge

Silent tide map

Dreg's wine is, or was, safe in Pietro's pack. Bottle seems to have sprung a leak, as surely it was fuller before. Pietro is sure he would have noticed any normal thief doing such a thing, so it surly must have been a master.

Dreg, when you finally catch up with him, is most appreciative of the wine, and of the news of the notes you found. "Well, well.. we'll have to look into what these may reveal.."

301 to 343 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP Gameday 5: PFS-CORE 06-10 The Wounded Wisp All Messageboards

Want to post a reply? Sign in.