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I'm a big fan of scenarios that have a lot of roleplaying, such as The Immortal Conundrum and Merchant's Wake. However, it seems like the scenarios always start with the roleplaying and devolve into combat at the end.
This is often a problem, as when I'm running the scenarios I don't know how much time to allocate to the roleplay section and still have enough time for combat. Particularly if there is no "warm up" encounter early on to get a feel for the group's playstyle and how quickly they will get through fights. I do enjoy the combat aspect of the game, but I sometimes wish that scenarios with less combat would spread it out better throughout the scenario.
Do any of you know of some good scenarios that have strong roleplay sections at the *end* of the session?

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The aforementioned Stolen Heir and Between the Lines are good ones, though I agree with Serisan on the latter.
Quest for Perfection I has a bit of role-play tucked at the end, and it doesn't fall into the 'fighting encounter' trap . . .
Frozen Fingers of Midnight has a couple of later-on role-playing moments as well.

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I ended up running The Stolen Heir over the weekend, and everyone had a great time! My players loved my hamming up the outrageous accents of the Galtan ruffians, and although the scenario ended with a fight, everyone felt like it wasn't forced and there was some great RP leading up to it.
Thanks everyone for the suggestions!

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I'm a big fan of scenarios that have a lot of roleplaying, such as The Immortal Conundrum and Merchant's Wake. However, it seems like the scenarios always start with the roleplaying and devolve into combat at the end.
This is often a problem, as when I'm running the scenarios I don't know how much time to allocate to the roleplay section and still have enough time for combat. Particularly if there is no "warm up" encounter early on to get a feel for the group's playstyle and how quickly they will get through fights. I do enjoy the combat aspect of the game, but I sometimes wish that scenarios with less combat would spread it out better throughout the scenario.
Do any of you know of some good scenarios that have strong roleplay sections at the *end* of the session?
Just role-play all the combat encounters :-D

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Tamago wrote:Just role-play all the combat encounters :-DI'm a big fan of scenarios that have a lot of roleplaying, such as The Immortal Conundrum and Merchant's Wake. However, it seems like the scenarios always start with the roleplaying and devolve into combat at the end.
This is often a problem, as when I'm running the scenarios I don't know how much time to allocate to the roleplay section and still have enough time for combat. Particularly if there is no "warm up" encounter early on to get a feel for the group's playstyle and how quickly they will get through fights. I do enjoy the combat aspect of the game, but I sometimes wish that scenarios with less combat would spread it out better throughout the scenario.
Do any of you know of some good scenarios that have strong roleplay sections at the *end* of the session?
As a Dm i always try to do this if I can.

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I'll also throw in "Scars of the Third Crusade" as a suggestion.
That's another one with fighting at the end. ETA: Which is the opposite of what the OP was asking for.
Anyway, The Disappeared springs to mind: A small amount of combat interspersed throughout the scenario, and I don't think there is a big fight at the end.
_
glass.

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Andreas Forster wrote:I'll also throw in "Scars of the Third Crusade" as a suggestion.That's another one with fighting at the end.
_
glass.

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Ward Asunder, from a player perspective...
...it actively *rewards* players who roleplay and intuit the situation, and at least for our table our GM gave us a significant bonus.

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Also, remember that you can always play out the report to the V-C. A lot of people skip this, even when time isn't a factor, but it can really provide a nice roleplay bookend. Especially if the mission wasn't a complete success or has "extenuating circumstances"...
This conversation usually gives me some fun things to write on the Chronicles as a non-mechanical "reward" for good roleplay, as well.