
Diminuendo |

I deeply regret ever writing this trait -_-
You can't be a paladin and worship Asmodeus. Full stop.
The Asmodean Paladin debate has been going on quite some time now, and while they have been rewritten to not be "True" Paladins", Paizo has ignored these imatation holy warriors, sweeping them under the rug. There are no mechanics; no class, traits, feats or items explaining how these false Paladins operate in the world.
Isn't the frequency of this issue coming a sign to Paizo that their customers want more information on the issue. By simply creating a Class, Archetype or Prestiege Class that clearly states an Asmodean Paladin is not a "True Paladin" to bed for good.
Even if the class used Paladin as a base, they could be sepparated from traditional Paladins with flavor text, as the following.
Asmodean Paladin
Admireing the commitment to law show by Iomedan Paladins, Asmodean followers have created their own interpratation, while disposing of uneeded empathy and altruism. As a mockery these followers call themselves Paladins, though this immatation could never truely be concidered such.
In a rare, few cases, individuals with good-hearts become Asmodean Paladins, failing to see through their own deception, such pityful souls can only be destened for ruin.

Haladir |
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A character can call herself anything she wants. In-game, characters have no concept of character class names; they're just words. There's no mechanic needed for "paladins of Asmodeus." In my game, such characters are usually inquisitors or warpriests...or even a Hellknight or two.
I once wrote a character who called himself a "paladin of Gorum." The character had seen a real paladin of Iomedae fight once, but was more or less ignorant of true paladins or what they stood for-- but he respected the paladin's fighting style. Honestly mimicking the fighting style of the paladin, he called down Gorum's wrath to "smite" his foes...and went into a rage.

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Herald wrote:graystone wrote:Fourshadow wrote:This whole thread is moot as the developers have said it does not do what is asked. You will find it in the Product Discussion thread, I believe.
In Golarion, in Paizo's Pathfinder, in PFS, there is no way this can happen. You can allow it in your homebrew games, but officially the answer is "No."Was it from the PDT saying no? If not, I believe it's only relevant in PFS. Many Golarion/Pathfinder games don't take place using PFS rules.
What the thread you talk about says is that the trait wasn't intended to allow it [RAI isn't RAW] and there is a "Paizo house-rule that paladins have to worship lawful good deities" that Mark Moreland disagreed with. Neither one really has an impact on non-PFS RAW. "Not going to be presenting paladins who worship Asmodeus in official Pathfinder products" isn't the same as an illegal option or non-raw.
The only "No" is in PFS and you'll note that this thread isn't PFS.
This was from the PDT. Wes explains it here.
But I agree that you can do what ever you want at home. I suspect though you won't see any support from Paizo in this regards. (IMHO)
I doubt you actually care, but Wes is not and has never been a part of the PDT.
Ah, I got confused, I assumed that we were talking about the "Product Discussion Thread" rather than the "Product Design Team" (I assume that is what PDT means)
And not to sound rude, but I don't. I know that Wes and James are in communication on a regular basis and since this is a common topic, I'm pretty sure that they are on the same page (pun intended) on this.
My original opinion stands, by all means people enjoy your Asmodian Paladins, I am not standing in your way or will I tell you that you are having bad/wrong fun.

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I deeply regret ever writing this trait -_-
No need to... PFS will never allow nonsense such as Asmodean Paladins, and DMs that are willing to tolerate such dissonance are already doing so long before this trait was written.
This thread is nothing more than sound, fury, and wind.

Jessica Price Project Manager |
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Crystal Frasier wrote:I deeply regret ever writing this trait -_-James Jacobs wrote:You can't be a paladin and worship Asmodeus. Full stop.The Asmodean Paladin debate has been going on quite some time now, and while they have been rewritten to not be "True" Paladins", Paizo has ignored these imatation holy warriors, sweeping them under the rug. There are no mechanics; no class, traits, feats or items explaining how these false Paladins operate in the world.
Inner Sea Gods explained that they're just people saying they're paladins.
They don't need special mechanics, classes, traits, feats, or items because they don't exist. They're a lie.

Jessica Price Project Manager |
4 people marked this as a favorite. |

Herald wrote:graystone wrote:Fourshadow wrote:This whole thread is moot as the developers have said it does not do what is asked. You will find it in the Product Discussion thread, I believe.
In Golarion, in Paizo's Pathfinder, in PFS, there is no way this can happen. You can allow it in your homebrew games, but officially the answer is "No."Was it from the PDT saying no? If not, I believe it's only relevant in PFS. Many Golarion/Pathfinder games don't take place using PFS rules.
What the thread you talk about says is that the trait wasn't intended to allow it [RAI isn't RAW] and there is a "Paizo house-rule that paladins have to worship lawful good deities" that Mark Moreland disagreed with. Neither one really has an impact on non-PFS RAW. "Not going to be presenting paladins who worship Asmodeus in official Pathfinder products" isn't the same as an illegal option or non-raw.
The only "No" is in PFS and you'll note that this thread isn't PFS.
This was from the PDT. Wes explains it here.
But I agree that you can do what ever you want at home. I suspect though you won't see any support from Paizo in this regards. (IMHO)
I doubt you actually care, but Wes is not and has never been a part of the PDT.
Amazingly off-base.
There is no "Product Design Team."
And as editor-in-chief, Wes is one of the two people with the most say over both what products get made (the other being Erik), and what content goes in the non-RPG line products, especially given that all the devs who work on those products report directly to him, with the exception of James Jacobs.

Technical Difficulty |

captain yesterday wrote:Crystal Frasier wrote:I deeply regret ever writing this trait -_-No offense, you're one of my favorite writers, but yes it was a mistake, it's okay tho nobody is perfect:-)I don't think the trait was a mistake.
But if I'm being fully honest, I'd have left out the "and other divine spellcasters" line. Lock it to clerics and inquisitors.
Of course, hindsight is 20/20. And I knew about the paladin-of-Asmodeus subculture, where others didn't.
I actually think it wasn't locked in so that people with their own home-brewed classes and races and such could have some fun with this trait too, but - naturally - this is just an assumption and I have no evidence to support the claim.

Technical Difficulty |

Alright, what the F@!% has my brother been telling you people about his "Paladins".
Listen, everything he says about his church is b~$#$$!$, I mean the guy collects Star Wars action figures for f$+!'s sake!
I can never get this idea from my head now, nor can I refer to Asmodea as the Wily Linguist. It'll always be Foxy from now on. Foxy Asmodea.
Now, how about those Asmodea paladins?

T.A.U. |
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"Nobody expects the Paladins of Asmodeus! Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Law.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise.... I'll come in again."

gustavo iglesias |

I'm not even sure why this is being presented in a rules context.
If someone responsible for defining Golarion lore said, "Asmodeus has no female clerics," I don't think anyone would say that was a rules question. How is "Asmodeus has no paladins" any different?
Because people can homerule it to be different, and those who want it try to push for it.
I don't think it's a big issue. The official Golarion doesn't have asmodean paladins. You could have them in your home campaign, if the GM aproves. If the GM don't aprove, you can't, even if Paizo changes his mind and alliw them . So this is only a PFS issue, I suppose. And the oficial take for writen APs. In every other game, the GM sets the lore.
To be honest, if I were going to build PF 2.0, I would replace the Paladín with "crusader" or similar. And then give them different codes, like cavaliers have. In normal PF, I'd let paladins be LG only (and thus, no asmodeans) and maybe use a 3pp archetype of Antipaladin for Asmodeus

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You guys and gals might want to break your usual "we don't errata books we don't reprint" rule for this one, because that's one devil that won't ever return to his bottle voluntarily.
It doesn't matter what the Paizo staff do. There will always be someone posting one of these threads...because they can.

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Silver Surfer wrote:I'm sure I'm about to get laughed at..... but I really dont see what the fuss is about?!?
Can somebody explain?!
Back in Council of Thieves, the deity article on Asmodeus suggested that there were real paladins of Asmodeus - one of two major snafus with the deity articles from that era. Sean K. Reynolds was the author of the deity articles back then, and his vision of some things was not in line with the Creative Team's vision at times.
It was retconned as soon as James Jacobs heard about it, but love for the idea persisted. Inner Sea Gods rewrote these "paladins of Asmodeus" as shysters and deceivers.
Love for the idea of "paladins of Asmodeus" persisted, though, despite - and possibly because of - the intense disapproval of the staff.
Not to mention the love of twisting the Paladin class itself. It's an idea that no doubt had been festering for decades until Council of Theives opened the door.

PathlessBeth |
137ben wrote:
I doubt you actually care, but Wes is not and has never been a part of the PDT.Amazingly off-base.
There is no "Product Design Team."
And as I never said anything about a nonexistent "Product Design Team", I don't know what you were responding to. PDT is a common forum abbreviation for the Pathfinder Design Team. In the Ask Mark Seifter thread, Mark said that the RPG line and the design team are about the only things Wes isn't in charge of. Of course, the Player's Companion line falls under Development and not Design, so I have no idea why the design team was being discussed in this thread. I just corrected someone who claimed that Wes was a part of the PDT, which he isn't.
If you want to tell me I am "amazingly off base", I would greatly appreciate it if you responded to what I actually said.

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Kalindlara wrote:I actually think it wasn't locked in so that people with their own home-brewed classes and races and such could have some fun with this trait too, but - naturally - this is just an assumption and I have no evidence to support the claim.captain yesterday wrote:Crystal Frasier wrote:I deeply regret ever writing this trait -_-No offense, you're one of my favorite writers, but yes it was a mistake, it's okay tho nobody is perfect:-)I don't think the trait was a mistake.
But if I'm being fully honest, I'd have left out the "and other divine spellcasters" line. Lock it to clerics and inquisitors.
Of course, hindsight is 20/20. And I knew about the paladin-of-Asmodeus subculture, where others didn't.
I'd assume the same thing, as well as hedging for other/future Paizo classes. The reliquarian archetype for occultists comes to mind. ^_^
I meant more that those might have to be "acceptable losses".

PathlessBeth |
Given that you were saying it to try to negate the idea that he has the authority to say that Paladins of Asmodeus don't exist, yeah, I'd say I was responding to what you were saying.
Um, wha?!?
The post of mine you quoted was my first in this thread. In it, I wrote one sentence. In that one sentence, I corrected a minor but irrelevant factual error in someone else' post. I did not take any stance on the main thing people are arguing about in this thread, nor do I even have such a stance.
You then fabricated a nonexistent title ("Product Design Team") which you accused me of using.
And now you are ascribing some bizarre ulterior motive to my one sentence post.
So let's straigten things out: I couldn't care less what you put in your Player's Companion books. I don't buy them, it doesn't affect me. I'm on this website for the third-parties and the modules.
I popped in to this thread, saw a minor inaccuracy, and thought I could be helpful by correcting it. And now, you're reading way too much into my one sentence post, and attacking me over things I never said.

SheepishEidolon |

Love for the idea of "paladins of Asmodeus" persisted, though, despite - and possibly because of - the intense disapproval of the staff.
I guess that's due to player's wish to always keep and expand their options. Few people really want to play an Asmodean paladin (since there are so many other concepts to explore) but many react allergic to restricted choices in a game. Because it's control loss and people really dislike that.
There are already many options to play a champion of Asmodeus: Cleric, oracle, warpriest, inquisitor, hellknight (heck, two prestige classes about them) etc.. An Asmodean paladin wouldn't add that much (in my opinion), still some people want it. It looks more like an emotional desire (freedom of choice) than a practical demand (new possible characters). Anyway, no matter where the wish comes from, it's still relevant - maybe Paizo should deliver more content to the crowd who wants a combination of radical good and radical evil. Crisis Of Conscience was a step into this direction, but why not make a complete class or at least an archetype about it?

Deranged_Maniac_Beth |
Love for the idea of "paladins of Asmodeus" persisted, though, despite - and possibly because of - the intense disapproval of the staff.
If I had to hazard a guess, I think at least part of it may be due to people wanting the game world to match "real" mythology and legends. Currently, Pathfinder uses the names of creatures and 'classes' from mythology, but doesn't make much effort to have the pathfinder versions match their mythological counterparts. Paladins as presented in pathfinder are basically a twisted mockery of the mythological paladins. A hypothetical "Paladin of Asmodeus", while not exactly like the paladins of 'real world' legend, would be a lot closer than the current Pathfinder paladin is.
Of course, if you actually want to run a pathfinder game world that matches real-world mythology, you'd need fairly extensive house rules to the game system in some rather fundamental ways. Adjusting the paladin fluff and changing the alignment restriction, by contrast, is fairly easy to to. So...maybe the mythology-fans are just asking for the "low-hanging-fruit" of easy rule changes?
I'd guess though that a larger part of it is just because of the apparently intense emotional reaction the Paizo staff seem to have for the idea. Earlier in this thread, for example, the author of the trait the thread is about said
I deeply regret ever writing this trait -_-
As far as I can tell, the biggest thing this trait accomplished was generating a forum thread. Yet, apparently, just the idea of an Asmodean paladin being discussed in a forum thread is enough to trigger "deep regret" from the author, and a series of strong, emotionally charged posts from other Paizo employees. I don't know of any other topic for which a rules discussion about the mere idea generated such strong reactions from the developers and/or designers. Basically, I think the reverse psychology effect might be much stronger on Asmodean Paladins than almost anything else in the game.
EDIT: on the subject of fake-paladins, it seems like the easiest thing to do would just be to make a cleric with a martial focus. There isn't really anything the paladin class has that is recognizable in-world: smite it just a matter of hitting slightly harder (but characters in-world can't see how many hit-points you added to your damage dice), and everything else is easily duplicated with the cleric spell list. Heck, you can imitate a normal paladin with a martial-oriented cleric, and I don't see any reason why imitating an evil paladin would be any harder.

Zhangar |
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The "actual" historical paladin does exist in the game - as the cavalier.
Rather, the Pathfinder Paladin is the Gygaxian Paladin - a LG warrior of impeccable virtue and honor, who channels gifts from a higher power in return for her duty and devotion.
I suspect that nowadays, when people think of a paladin they're thinking of the Gygaxian paladin, and that's the version that's profilerated throughout RPGs.
The Asmodean Paladin represents a setting error, which happens every and now then (based on a post from Erik Mona, the Mythic Realms write-up of the Starstone is such an error, and he's retconning it away in Pathfinder #100).
Essentially, a setting error happens when something gets into print that Mr. Mona, Mr. Jacobs, or Mr. Schnieder deeply disapprove of. Mr. Jacobs has indicated the preferred method to dealing with errors to is just ignore them and never mention them again, and that usually causes them to just fade away. Though occasionally an error manages to become high profile though, and has to be smote by Word of God (which causes people who really liked the error to hold onto it more tightly).
The Paladins of Asmodeus are setting error that annoys the Paizo stuff enough that they actually devoted a chunk of Asmodeus's section of Inner Sea Gods towards trying to lay them to rest.
And then Ms. Frazier came up with an idea of a heretic sect of Asmodean followers, and accidentally let the Paladin of Asmodeus back out the grave.
(Personally, I think a paladin who'd actually be able to sincerely follow Asmodeus would have to be Int & Wis of 7 or lower - Asmodeus is a serious contender for worst entity in the setting, and a paladin of such would have to be an utter moron.)

Haladir |

Paladins being holy champions of valor is based on historical literary traditions, such as the 11th-century Song of Roland (where the very word comes from). The design of the class was also influenced by the Arthurian literary tradition (I.e. the Knights of the Round Table), and by the real-world medieval holy military orders, such as the Knights Templar. (Such knights took vows as priests in addition to being warriors.)