Aerokineticist's air's reach wild talent apply to other utility wild talents like greater windsight?


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
"Air's Reach wrote:
When using air blasts, air wild talents, or composite blasts that include air, double the blast’s effective range. This effect applies after altering the range due to effects such as the extended range infusion. This doubles only the blast’s effective range, not the area of effect for infusions like cloud and cyclone.

Air's reach clearly indicates that it can be applied to any air wild talent, of which greater windsight is one. However, outside that opening sentence, it only references blasts specifically.

Can I increase the range of greater windsight to 960 feet with air's reach?

Is the 30-foot target-to-target limitation of the chain infusion increased to 60-feet when used with an air blast? Is my snake infusion increased to 240 feet?

Or is this utility power only meant to work on blasts, and not infusions or utility powers, after all?

Also, do electricity blasts and other electrical wild talents count as air talents for the purposes of things like air's reach? I think they do (they all have the air tag), but I wanted to make sure. Is electricity considered to be different from air in this regard?

EDIT: Found the answer to my second question.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

*Bump*

Still looking for an answer to my initial question.


I'm sure I already know the answer, but I'm also curious on Air's Reach effect (if any) on Kinetic Whip. :)

Silver Crusade

I'ld say no, because it only refers to blasts. The only reason it seems to indicate wild talents is to clarify that you can stack Air's Reach and, say, Pushing Infusion


I would assume probably not, but I too would like an official answer.


Quote:
When using air blasts, air wild talents, or composite blasts that include air, double the blast's effective range. This effect applies after altering the range due to effects such as the extended range infusion. This doubles only the blast's effective range, not the area of effect for infusions like cloud and cyclone.

>Explains that Air's Blast takes effect after other talents that affect range

>Kinetic Whip affects range

I think it's reasonable to conclude that an Air-based Kinetic Whip can have its range improved. ^^ A Kinetic Whip is still a blast - it's a blast that's just been reshaped by a form infusion.

Silver Crusade

Oh yeah, no argument on Kinetic Whip, it's just the Windsight etc. that I don't think works. As long as it's a blast, it's legit.

Silver Crusade

GM Rednal wrote:
Quote:
When using air blasts, air wild talents, or composite blasts that include air, double the blast's effective range. This effect applies after altering the range due to effects such as the extended range infusion. This doubles only the blast's effective range, not the area of effect for infusions like cloud and cyclone.

>Explains that Air's Blast takes effect after other talents that affect range

>Kinetic Whip affects range

I think it's reasonable to conclude that an Air-based Kinetic Whip can have its range improved. ^^ A Kinetic Whip is still a blast - it's a blast that's just been reshaped by a form infusion.

20 ft. Reach... I know exactly what I'm doing now.

And then Kinetic Form...


So...if Kinetic Whip then can benefit from Air's Reach, would it be 20' (double the total reach) or 15' (double the range it adds to your normal reach)?

Assuming a medium-sized character, of course.


20'.

10' is the normal "reach" range for a character (unless you have a VERY special weapon), so that's what you'd double.

Designer

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It doubles only range. It doesn't double other stuff like AoE or reach. However, it totally does apply to utility talents.

Silver Crusade

It's important to note that "range" and "reach" are two different things. A melee weapon, even if it can attack out to 100ft, still has 0 "range". Therefore Air's Reach does nothing for Kinetic Blade/Whip/Fist.

Edit: Ninja'd by Mark


Mark Seifter wrote:
It doubles only range. It doesn't double other stuff like AoE or reach. However, it totally does apply to utility talents.

That was my original thought. When others suggested that I may have been wrong, I got all fluttery inside. :P

Designer

haremlord wrote:
Mark Seifter wrote:
It doubles only range. It doesn't double other stuff like AoE or reach. However, it totally does apply to utility talents.
That was my original thought. When others suggested that I may have been wrong, I got all fluttery inside. :P

There's always elemental form for 20 reach. Add longarm from ACG and you're packing 25. More when elemental form gives you Huge. You can really control what happens in a fairly substantial area if you build for it!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mark Seifter wrote:
It doubles only range. It doesn't double other stuff like AoE or reach. However, it totally does apply to utility talents.

This is exactly the answer I was hoping for. Thank you for the clarification!

Is the 30-foot target-to-target limitation of the chain infusion considered its range?

Mark Seifter wrote:
haremlord wrote:
Mark Seifter wrote:
It doubles only range. It doesn't double other stuff like AoE or reach. However, it totally does apply to utility talents.
That was my original thought. When others suggested that I may have been wrong, I got all fluttery inside. :P
There's always elemental form for 20 reach. Add longarm from ACG and you're packing 25. More when elemental form gives you Huge. You can really control what happens in a fairly substantial area if you build for it!

But...um...elemental form doesn't say anything at all about changing your reach. Just your size. I think maybe you should errata some clearer wording in there at some point--especially since there's nothing in the rules that specifically states large creatures have 10-foot reach just for being large, and huge creatures have...is it 15- or 20-foot reach?...just for being huge.


There is a chart saying that a large(tall) creature has reach. I like to assume that every large creature is tall unless specified otherwise.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Melkiador wrote:
There is a chart saying that a large(tall) creature has reach. I like to assume that every large creature is tall unless specified otherwise.

Do you recall where that was?


Ravingdork wrote:
Melkiador wrote:
There is a chart saying that a large(tall) creature has reach. I like to assume that every large creature is tall unless specified otherwise.
Do you recall where that was?

Do you mean this?

http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html wrote:

Big And Little Creatures In Combat

Table: Creature Size and Scale
Creature Size Space Natural Reach*
Fine 1/2 ft. 0
Diminutive 1 ft. 0
Tiny 2-1/2 ft. 0
Small 5 ft. 5 ft.
Medium 5 ft. 5 ft.
Large (tall) 10 ft. 10 ft.
Large (long) 10 ft. 5 ft.
Huge (tall) 15 ft. 15 ft.
Huge (long) 15 ft. 10 ft.
Gargantuan (tall) 20 ft. 20 ft.
Gargantuan (long) 20 ft. 15 ft.
Colossal (tall) 30 ft. 30 ft.
Colossal (long) 30 ft. 20 ft.

Also, would that mean that using Kinetic Form to grow to Huge, then using Kinetic Whip would give you a 30' reach? :D

Grand Lodge

haremlord wrote:
Ravingdork wrote:
Melkiador wrote:
There is a chart saying that a large(tall) creature has reach. I like to assume that every large creature is tall unless specified otherwise.
Do you recall where that was?

Do you mean this?

http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html wrote:

Big And Little Creatures In Combat

Table: Creature Size and Scale
Creature Size Space Natural Reach*
Fine 1/2 ft. 0
Diminutive 1 ft. 0
Tiny 2-1/2 ft. 0
Small 5 ft. 5 ft.
Medium 5 ft. 5 ft.
Large (tall) 10 ft. 10 ft.
Large (long) 10 ft. 5 ft.
Huge (tall) 15 ft. 15 ft.
Huge (long) 15 ft. 10 ft.
Gargantuan (tall) 20 ft. 20 ft.
Gargantuan (long) 20 ft. 15 ft.
Colossal (tall) 30 ft. 30 ft.
Colossal (long) 30 ft. 20 ft.
Also, would that mean that using Kinetic Form to grow to Huge, then using Kinetic Whip would give you a 30' reach? :D

I'd just like to point out that that table is entirely useless as nothing (at least I can't think of a single thing) declares if it's long or tall.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
haremlord wrote:
Ravingdork wrote:
Melkiador wrote:
There is a chart saying that a large(tall) creature has reach. I like to assume that every large creature is tall unless specified otherwise.
Do you recall where that was?
Do you mean this?

Ah, thanks. It does appear that I was mistaken.


claudekennilol wrote:


I'd just like to point out that that table is entirely useless as nothing (at least I can't think of a single thing) declares if it's long or tall.

I'm on my phone right now, but when I was working on my summoner spreadsheet, I seem to recall seeing that on some creatures, but I did find some monsters that didn't match the rules.

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