what feats / traits are...


Advice


best for keeping you alive. i am tired of dieing my luck just plain sucks so i want to know what feats and traits i should focus on getting to prevent my alchemist from dying i think i got the discoveries down.


It depends exactly on how you're dying, but there are few general ways to help keep yourself afloat. Iron Will and its improved variant can help patch up your weaker will save, and Toughness gives you a bigger HP buffer. A feat like Diehard can help stop you from dying, and while I don't consider it an amazing feat, it can help ease the burden if you're very worried about dying off.

Improved Initiative is a great feat that'll help with both offense and defense, as it can better allow you to set yourself up before the enemy can act. Any traits to further increase your initiative, like Reactionary, can be a great benefit as well.

This list isn't thorough at all, but I hope it helps at least a little!


For discoveries to not die there's the spontaneous healing and healing touch, giving you extra HP because you recover in combat.
Using mutagen to give you more AC.


Oh! I forgot to mention. The Second Chance trait is also very damned good in order to keep you alive through the most terrible of saving throws.


lets just say i wana make it as hard as possible to kill. as an alchemist i am wanting to pick up the discoveries Lingering Spirit, all three Preserve Organs, and Spontaneous Healing. so i think those would make me had to kill eventually. for feats i was thinking of endurance, die hard, survivor, and extra discoveries for the other preserve organs. not sure survivor is worth the feat though.that and i am being hunted for a bounty in the home game i am in right now.
when i say my luck sucks i mean it sucks so i built my character so that when i mess up i don't mess up my team mates.


mummification also seems good. It gives useful immunities to cold, paralysis, sleep, and nonlethal damage.

Those seem like things that can knock you out fairly well, given the chance.


What is your strategy for fighting right now?


right now i have point blank shot, precise shot, splash weapon mastery, ricochet splash weapon, and precise bombs. these are the things i have taken so i don't harm my battle brothers. and i got precise bombs for free from an archetype. it was either their survival or my friends survive. i chose theirs over mine this time.

i will be using a lot of trick arrows and alchemical arrows along with my bombs. whale staying just in the range of my attacks. if all else fails i run and hide or play dead. by that if everyone else dies and i am the last one standing. i spend all my unused skill points on heal and UMD (cure wand). i am taking it on my self to keep the team alive since we don't have a cleric. my last alchemist was a healer build with heal bombs and heal extracts. but he got torn apart by a tiger while everyone slept.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Tumor Familiar with the Protector archetype. This adds 50% to your HP through the built-in shield other (with fast healing 5), and also gives an AC boost through the bodyguard feat.


If you're a half-orc, you get access to some pretty nice things.

Wait, you're that guy who got jumped by a tiger. The situation looked like the GM was out to get you.

Grand Lodge

Be very careful with the Die Hard feat, since it is, IMO, a really, really good way to get to dead reliably.

If you are still standing with negative hit points, you remain a viable target for an enemy to attack. And it doesn't take much to go from -1 (or lower) to negative Con in a single hit.

If half-orc, you get Ferocity, which is equivalent to Die Hard, too.


Get some levels in samurai. They are damn hardy with a strong AC too.


If you're a half-orc, once you have Die Hard, also consider picking up Tenacious Survivor. If you have the CON and feat to spare, also look at Deathless Initiate. Oh, and the next feat down, Deathless Master, which basically turns your negative HP into regular HP, though you still die at high negative numbers.

Or, as a half-orc, you could take Ferocious Resolve. It gets you regular Ferocity.

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