Can my Vanity be killed?


Pathfinder Society

Liberty's Edge 1/5

In play last night my Gm took great glee in killing my Scholar. It says that they are noncombatants, so is he gone and I am out the 4PP or does he come back next game?

Grand Lodge 5/5

As I understand it, the vanity followers are not able to be targeted and are considered not in the area when combat happens.

This works for both players and GMs. So a player can't use a vanity follower to hold things or provide any combat effect at all. And as far as the NPCs that your GM controls the vanity follower doesn't exist.

Dark Archive 5/5

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your GM cant kill your vanity as they arent in the combat in any way...

Paizo Employee 4/5 Developer

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The only time I would consider a follower vanity fair game would be if a PC went out of his way to endanger the follower—ideally through a conscious choice of the player.

For example:

Cannibal King: "Before we can negotiate, I demand the right to consume one of you."
*The PCs are worried and begin discussing*
PC #3: I push my scholar vanity forward. "Here's your meal!"
Cannibal King: Om nom nom!

At that point the player has made a conscious choice to endanger the follower well beyond the scope of what the vanity would normally assume. As long as the player is also willing to deal with any alignment ramifications that result, I don't terribly mind. I don't even consider a massive cave-in that kills the whole group a valid reason to kill the follower; the players already have enough to worry about expense-wise at that point.

RPG Superstar 2009 Top 32

Michael Thompson wrote:

As I understand it, the vanity followers are not able to be targeted and are considered not in the area when combat happens.

This works for both players and GMs. So a player can't use a vanity follower to hold things or provide any combat effect at all. And as far as the NPCs that your GM controls the vanity follower doesn't exist.

So can the OP appeal the GM's ruling? (If so, to who?)

Sovereign Court 4/5

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Lord Fyre wrote:
Michael Thompson wrote:

As I understand it, the vanity followers are not able to be targeted and are considered not in the area when combat happens.

This works for both players and GMs. So a player can't use a vanity follower to hold things or provide any combat effect at all. And as far as the NPCs that your GM controls the vanity follower doesn't exist.

So can the OP appeal the GM's ruling? (If so, to who?)

To whom......

(His VC).

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

Personally, I'd just print out John's reply, and keep playing with the scholar intact.

Dark Archive 5/5

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Just a silly question...
But HOW did the judge kill the scholar? I mean it doesn't even have HP, or anything... Or an AC.

My Translator has DR 300/plot, and 1600 HP...

;)

Silver Crusade 4/5

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Just say he's Unionized and his True Resurrection is covered.

Grand Lodge 2/5

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I'd like to know under what circumstance the GM killed your scholar.


Yeah I would have to say more information is needed before a proper response could be given.

Shadow Lodge 4/5

I've given this some thought and here's my piece:

If a scenario is set in a hazardous area and you don't bother to roleplay keeping safe or otherwise don't pay attention to the vanity members of the party, they can be in very real danger. However, losing tons of prestige if you are tired, unfocused etc is an easy way to make the campaign unfun so once the party gets back to civilization they just pull a few strings and get new vanity folks for free.

Recently I played a scenario where leaving your mount, civilians etc unguarded while exploring a barghest lair saw them get eaten by the inhabitants returning from a hunting trip. A few years back in a 7-11 scenario I gm'd the party tackled a gorge which was periodically beset by a gale of icy wind that caused damage. I think both of these examples demonstrate areas and circumstances where losing a follower, however temporarily, is a possibility.

I'm fine with running it different though. Sometimes my approach just adds to the drama, is all.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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Talonhawke wrote:
Yeah I would have to say more information is needed before a proper response could be given.

I would say the proper answer was given already. (John Compton's answer, by definition, lays out the proper response. :) )

More information is needed to satisfy our curiosity however.

Sovereign Court 1/5

Seeing as my daughters, Lucy and Mina, are along for the educational value of Pathfinder missions (the educational point being, there are safer ways to make a living) as well as a my Herold and Squire I state they will most definately not be fed to the Cannibal King.

Thank you John for pointing out that they are out of danger.

As their father, they are still too young to date.

Grand Lodge 4/5 5/55/5 **

captnchuck67 wrote:
In play last night my Gm took great glee in killing my Scholar.

Personally, I am very leery of any GMs that take great glee in screwing over the players. Maybe you should talk to the local organizer or VO about this.

1/5 **

Vanities such as followers are pretty clearly intended to fade into the background most of the time.

IMO, the GM shouldn't attempt to target followers or even ask what they're doing in combat. Likewise, players shouldn't abuse followers or use them as shields. Doing so repeatedly makes them fair game. imho.


FLite wrote:
Talonhawke wrote:
Yeah I would have to say more information is needed before a proper response could be given.

I would say the proper answer was given already. (John Compton's answer, by definition, lays out the proper response. :) )

More information is needed to satisfy our curiosity however.

While John's response is clear as to how it should be handled without information on what happened to the vanity we have no clue what if any recourse should be taken to rectify the situation.

Liberty's Edge 1/5

Spoiler:
among the living. At the Opera and when combat started one of the Zombies targeted him.

3/5

My understanding is that they have no stats so they cannot be killed, and judges aren't allowed to make up stats or just declare them dead if an NPC has no stats.

Paizo Employee 4/5 Developer

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captnchuck67 wrote:
[Context]

Followers are not present as combatants, and barring extraordinary circumstances—ideally in which the player makes choices that purposefully endanger the follower (see above example)—a follower should not be subjected to harm. Your scholar follower should not have died during that adventure. Consider your follower revived, albeit a bit frazzled and jittery when attending theatrical productions.

*And as always, take this as an experience from which you and your GM can learn. Share the news graciously.*

5/5 5/55/55/5

He demands tripple what you're paying him now.

But will give in if you offer him double.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
BigNorseWolf wrote:

He demands tripple what you're paying him now.

But will give in if you offer him double.

And 3 nights at the local Calistrian Temple

(what? It's a learning experience.)

Scarab Sages 5/5

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Tim Statler wrote:
BigNorseWolf wrote:

He demands tripple what you're paying him now.

But will give in if you offer him double.

And 3 nights at the local Calistrian Temple

(what? It's a learning experience.)

As long as he takes notes (with sketches). After all that's what a scholar does right?

The Exchange 4/5

hah my human shield is now invincible :P

Grand Lodge 4/5

Katisha wrote:
Tim Statler wrote:
BigNorseWolf wrote:

He demands tripple what you're paying him now.

But will give in if you offer him double.

And 3 nights at the local Calistrian Temple

(what? It's a learning experience.)

As long as he takes notes (with sketches). After all that's what a scholar does right?

Actually, he was offered a separate job, something to do with a succubus in a grapple, and the experimental discussions involved thereto.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

I did have a follower die once while playing, and I think it was totally legit. We left my PC's vanity follower outside a certain cave entrance guarding unconscious-but-stable (and very-well tied up) guards...

in a certain season 2 scenario:

...as we tracked down Red Mantis assassins who were trying to kill someone we were tasked with protecting. As we fought our way through the cave/base, apparently someone came in after us, pausing only long enough to kill my PC's follower and set their own people free, before jumping us from behind.

Once the GM explained what happened post-game, I was totally okay with it (and to this day my PC still feels ashamed that he led someone to their death like that).

The Exchange 4/5 5/5

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John Compton wrote:
captnchuck67 wrote:
[Context]

Followers are not present as combatants, and barring extraordinary circumstances—ideally in which the player makes choices that purposefully endanger the follower (see above example)—a follower should not be subjected to harm. Your scholar follower should not have died during that adventure. Consider your follower revived, albeit a bit frazzled and jittery when attending theatrical productions.

*And as always, take this as an experience from which you and your GM can learn. Share the news graciously.*

John alluded to an important point with "followers are not present as combatants." That means they literally aren't there. Followers are an abstract concept and dont occupy any space on a battlemat. The can't be killed but neither can you use them for cover or to provide a flank. If for some reason you have put a figure representing a follower on a map, it should be removed when combat starts.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

I'm sorry to revive an old thread, but I've got to ask... Can a porter carry a familiar? I'm considering having a Penguin familiar accompany the Blues Brothers, but I just found out that Penguins are size SMALL in Pathfinder. If I bought a Porter, could it carry my valet familiar on a palanquin?

Would that work, or would that be considered carrying a combat animal (due to the familiar being my magical beast) and thus, a no-no?

Hmm

Grand Lodge 2/5

Hmm wrote:

I'm sorry to revive an old thread, but I've got to ask... Can a porter carry a familiar? I'm considering having a Penguin familiar accompany the Blues Brothers, but I just found out that Penguins are size SMALL in Pathfinder. If I bought a Porter, could it carry my valet familiar on a palanquin?

Would that work, or would that be considered carrying a combat animal (due to the familiar being my magical beast) and thus, a no-no?

Hmm

Depending on how much you want to use your penguin, carry companion might work. You should still be able to retain Alertness if he's on your person (seems odd, but I don't see anything that says you lose Alertness in a situation like this).

4/5 *** Venture-Agent, Missouri—St. Louis

Hmm wrote:

I'm sorry to revive an old thread, but I've got to ask... Can a porter carry a familiar? I'm considering having a Penguin familiar accompany the Blues Brothers, but I just found out that Penguins are size SMALL in Pathfinder. If I bought a Porter, could it carry my valet familiar on a palanquin?

Would that work, or would that be considered carrying a combat animal (due to the familiar being my magical beast) and thus, a no-no?

Hmm

I'd personally allow it, although note that since he's actually carrying a thing with stats he's now placed himself in the line of fire, so don't complain if he eats that same fireball that the familiar did.

Scarab Sages

Hmm wrote:

I'm sorry to revive an old thread, but I've got to ask... Can a porter carry a familiar? I'm considering having a Penguin familiar accompany the Blues Brothers, but I just found out that Penguins are size SMALL in Pathfinder. If I bought a Porter, could it carry my valet familiar on a palanquin?

Would that work, or would that be considered carrying a combat animal (due to the familiar being my magical beast) and thus, a no-no?

Hmm

You might want to purchase a trained animal. like a horse (or a slave if the GM allows it), to carry your familiar, as the PP follower is a rather expensive method if you put them in combat situations.

The other choice would be to just make it clear to your GM that the penguin was a non-combat familiar. Basically, it keeps out of the way and doesn't roll attacks at all. Most GMs would be thrilled to have less characters to keep track of. AoE effects might still get them, but reasonable precaution should allow you to keep them out of most fights.

Though regarding the porter and the familiar, you don't have to bring them everywhere. If there's a very dangerous situation ahead, you may want to just withdraw them from the quest. Yeah, the familiar bonuses are lost if they get too far away, though there are feats to remedy that too. I'd call that being responsible.

4/5

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All of this is why I plan to take a rank in Profession (Herald) on my psychic that will be doing EotT, then having him act as the herald for his protege. Clearly, the psychic won't be participating in anything important (too busy smoking flayleaf and insisting that the party needs to learn how to handle it on their own, but willing to perform a body recovery if needed for the appropriate PP), but if someone wants to single out the herald that's actively avoiding danger after I tell them about Jon's post, I won't hesitate to pull out the character sheet.

Silver Crusade 4/5

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As far as the penguin carrying porter, just tell the GM that the porter dumps the penguin at your feet and runs away screaming as soon as anyone rolls initiative. :-)

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

Brett Carlos wrote:
As far as the penguin carrying porter, just tell the GM that the porter dumps the penguin at your feet and runs away screaming as soon as anyone rolls initiative. :-)

That works for me!

Hmm

4/5

Can you get floating disk and have the bird on that?

A wand wouldn't last overly long (its 1 hour a level) ... but if you can cast it yourself (perhaps with a lesser rod of extend) you could work it to last the whole work day, before too long.

If its a familiar, I can only assume you have access to arcane spells in some fashion... so a possibility.

Now if you can just have your floating disk look like a 1974 dodge cop car...

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

Yeah, I'll be an arcane caster (multiclass between a bloodrager and a bard) but floating disk is not on my spell list. Still, a wand of that might help after the Porter drops the bird....

My runner up familiar would be a far mechanically superior black rabbit named Ray that I could easily carry myself. But it might not be as epic as "The Penguin" (who desperately needs a ruler...)

The fact that I am still considering this option shows the depths to which I'm willing to go with my character development. I may also just have it sticking out of my pack and deal with the weight through other means, like UMDing a wand of ant haul... I cannot believe I'm putting so much thought into this, actually.

Hmm

Scarab Sages

Hmm wrote:

might not be as epic as "The Penguin" (who desperately needs a ruler...)

The fact that I am still considering this option shows the depths to which I'm willing to go with my character development. I may also just have it sticking out of my pack and deal with the weight through other means, like UMDing a wand of ant haul... I cannot believe I'm putting so much thought into this, actually.

Hmm

Yeah, the backpack is a good option. I'd look into that "Muscle of Society" Trait, as it gives you an extra 2 points of strength for carry weight.

Though regarding the Penguin, it has a speed of 30ft on Snow or Ice covered terrain, so you could certainly take spells to gain snow/ice instead. Also a good swim speed, so generating water could also work.

Depending on your character build, I highly recommend the Tattooed Sorcerer archetype for familiars with inconvenient movement speeds.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

I am not multiclassing with tattooed sorc. No. There's a limit to how much I'm willing to multiclass to make this concept work.

Oy. Penguins weigh 70 pounds and have a movement speed of 10 feet! Can anyone blame me for looking at the Porter vanity here? This is the first time I've even looked at the Porter vanity. If only reduce animal was not so expensive (and requiring UMD.)

Hmm

2/5

Hmm, you thinking the porter is an elderly former bard who dresses like the brothers and can still fascinate an unruly audience with a song?

Remember, he'd work for the penguin.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

Yes, I was thinking that the porter was Curtis... "When are you two gonna learn not to talk to Penguins like that?"

5/5 5/55/55/5

Take ranks in ride and buy the turtle a donkey

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

]I think you already found our solution, BNW...

Puffin seems so much more reasonable, and I can stop worrying about having any other porter than me!

Hmm

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