Is there a list of Core-compatible modules?


Pathfinder Society

1/5

I'm supposed to be running a backup table at my FLGS this week, and I was planning on running Risen from the Sands, but I wanted to confirm that it was legal for a Core campaign, since everyone at the store is running Core characters.

The initial stuff on Core that I saw in the blog post and the current PFS guide PDF seems to indicate that any PFS-legal module is legal in Core, but I've seen some forum responses that indicate that certain boons are not Core legal. Is there a resource that lists what chronicle sheets/modules are legal for Core?

1/5

To the best of my knowledge, there is no restriction what modules or scenarios can be run for CORE. If fact, the chronicle sheets from them are a way to open up new options for gear. You just have to make sure that you report it as a CORE game.

Sczarni 5/5 5/55/5 ***

Nearly everything that can be run in regular play can be run for Core.

The only exceptions I'm aware of are the two newest specials, True Dragons of Absalom and Serpents Rise.

The reason being because they utilize only non-Core pregens.

Even the We Be Goblins trilogy can be run in Core, so long as you don't include the Alchemist.

Grand Lodge 4/5

Nefreet wrote:

Nearly everything that can be run in regular play can be run for Core.

The only exceptions I'm aware of are the two newest specials, True Dragons of Absalom and Serpents Rise.

The reason being because they utilize only non-Core pregens.

Even the We Be Goblins trilogy can be run in Core, so long as you don't include the Alchemist.

Got a link for anything saying that these two scenarios are not Core-legal?

I know there has been debate, but I haven't heard anything definite, and I would like to know for certain before I get my copy of Serpents Rise....

Sczarni 5/5 5/55/5 ***

We were told at GenCon that these specials could not be run as Core. There were also no Core tickets sold for them.

But besides that, we already know that only Core pregens are allowed in Core games. Neither the Aspis pregens, nor the Kobolds, are Core, so there is no way to set up a Core version of either those scenarios.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

We were told that no core tables could be run because there were no core tickets sold for the event.

I personally see no reason why it could not be run for Core credit.

True Dragons and Serpents Rise are also in the reporting system with an option to add core sessions of them to an event.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Nefreet wrote:

Nearly everything that can be run in regular play can be run for Core.

The only exceptions I'm aware of are the two newest specials, True Dragons of Absalom and Serpents Rise.

The reason being because they utilize only non-Core pregens.

Even the We Be Goblins trilogy can be run in Core, so long as you don't include the Alchemist.

Goblins aren't core, so if We Be Goblins is allowed then True Dragons should be allowed.

FWIW the logic seems to be that if there is a choice of pregen (e.g. Silverhex Chronicles) then those pregens must be core. If there is no choice in pregens (e.g. We Be Goblins) then you can run it as core.

Liberty's Edge 4/5 5/5

Michael Eshleman wrote:
Goblins aren't core, so if We Be Goblins is allowed then True Dragons should be allowed.

And even if you overlook the race issue, one of the WBG pregens is an alchemist.

Do the 'Serpent's Rise' & 'True Dragons of Absalom' chronicles have the core campaign tick box on them?

4/5

Nefreet wrote:

Nearly everything that can be run in regular play can be run for Core.

The only exceptions I'm aware of are the two newest specials, True Dragons of Absalom and Serpents Rise.

The reason being because they utilize only non-Core pregens.

Even the We Be Goblins trilogy can be run in Core, so long as you don't include the Alchemist.

That's not how I parse Mike's comment.

WBG[123] are legal as they stand.

When using iconic pregens in other scenarios/modules, only use CRB ones.

Dark Archive 5/5 5/55/5 *

Paz wrote:
Do the 'Serpent's Rise' & 'True Dragons of Absalom' chronicles have the core campaign tick box on them?

Yes, both do.

Though that may just be an artifact of it being part of the chronicle sheet template.

4/5 ****

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I'd avoid running them CORE for now until word comes down from on high.

Liberty's Edge 4/5 5/5

Nefreet wrote:
Even the We Be Goblins trilogy can be run in Core, so long as you don't include the Alchemist.

You're misreading that; Mike was responding to Chris's questions in turn. It's more like:

Michael Brock wrote:
Quote:
Can we assign a playing of "We Be Goblins" to a Core character?

WBG = Yes

Quote:
What pre-gens can we use for "Risen from the Sands"?
Core Pregens only (aka..the classes found in the CRB)

Sczarni 5/5 5/55/5 ***

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Robert Hetherington wrote:

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I wait with bated breath.

For the record, it's my opinion that regardless of what pregens are used (Fane of Fangs, WBG, True Dragons, whatever) that those scenarios should be able to be reported as Core. The scenarios are being run and played the same, the only thing that changes is which characters are getting the Chronicle Sheets.

But, at the moment, that's not how things are being run, which I've admitted from the beginning, is a little silly.

Grand Lodge 4/5

Nefreet wrote:
Robert Hetherington wrote:

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I wait with bated breath.

For the record, it's my opinion that regardless of what pregens are used (Fane of Fangs, WBG, True Dragons, whatever) that those scenarios should be able to be reported as Core. The scenarios are being run and played the same, the only thing that changes is which characters are getting the Chronicle Sheets.

But, at the moment, that's not how things are being run, which I've admitted from the beginning, is a little silly.

Actually, I think the issue is because of one of the possible boons, at least for True Dragons, which would let one play something that is non-Core, even if it is only once, and fairly limited.

And, to be honest, I don't think it would affect things much to allow it. Especially since you can get some things that are farther from Core off of chronicles that are unequivocally legal for Core, from various APs or even scenarios.

While we aren't that far along in Core in my area, I am sure that there are some areas running Core that by now can have Thassilonian Specialist Wizards as available in their character pool.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

Nefreet wrote:
Even the We Be Goblins trilogy can be run in Core, so long as you don't include the Alchemist.

AFAIK Only We Be Goblins! (so just part one, which is an evergreen) is allowed in CORE. I have not seen any statement about WBG2 and WBGF.

Dark Archive

kinevon wrote:
Nefreet wrote:
Robert Hetherington wrote:

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I wait with bated breath.

For the record, it's my opinion that regardless of what pregens are used (Fane of Fangs, WBG, True Dragons, whatever) that those scenarios should be able to be reported as Core. The scenarios are being run and played the same, the only thing that changes is which characters are getting the Chronicle Sheets.

But, at the moment, that's not how things are being run, which I've admitted from the beginning, is a little silly.

Actually, I think the issue is because of one of the possible boons, at least for True Dragons, which would let one play something that is non-Core, even if it is only once, and fairly limited.

And, to be honest, I don't think it would affect things much to allow it. Especially since you can get some things that are farther from Core off of chronicles that are unequivocally legal for Core, from various APs or even scenarios.

While we aren't that far along in Core in my area, I am sure that there are some areas running Core that by now can have Thassilonian Specialist Wizards as available in their character pool.

Based on my understanding of the intent of core, I will not GM a table of True Dragons of Absalom in Core Mode.

Spoiler:

The boon character sheets violate the spirit of the Core rules, making a GM running in Core and able to avoid getting familiar with the breadth of the PFRPG line as it currently stands, deal with a host of potentially very wonky rules. I'm not saddling some future Core GM with a random kobold alchemist or kobold bard, or an unchained rogue who works differently than a core rogue in unfamiliar ways.

If you want to organize from a different standpoint, bear in mind Pirate Rob's observation about the discussion on the VO side of the house as to whether it will be opened for core. If it is, I'll loosen my position.

Grand Lodge 4/5

TetsujinOni wrote:
kinevon wrote:
Nefreet wrote:
Robert Hetherington wrote:

There's currently some disagreement among the VOs if True Dragons/Serpents Rise are meant to be playable CORE or not.

We are currently waiting for a new campaign coordinator to make a decision.

I wait with bated breath.

For the record, it's my opinion that regardless of what pregens are used (Fane of Fangs, WBG, True Dragons, whatever) that those scenarios should be able to be reported as Core. The scenarios are being run and played the same, the only thing that changes is which characters are getting the Chronicle Sheets.

But, at the moment, that's not how things are being run, which I've admitted from the beginning, is a little silly.

Actually, I think the issue is because of one of the possible boons, at least for True Dragons, which would let one play something that is non-Core, even if it is only once, and fairly limited.

And, to be honest, I don't think it would affect things much to allow it. Especially since you can get some things that are farther from Core off of chronicles that are unequivocally legal for Core, from various APs or even scenarios.

While we aren't that far along in Core in my area, I am sure that there are some areas running Core that by now can have Thassilonian Specialist Wizards as available in their character pool.

Based on my understanding of the intent of core, I will not GM a table of True Dragons of Absalom in Core Mode.

** spoiler omitted **

If you want to organize from a different standpoint, bear in mind Pirate Rob's observation...

Jon,

I am perfectly willing to hold off on Core runs of Serpent's Rise, since I don't have my copy yet; and who knows if or when I will get my fifth star for True Dragons.

However, bear in mind that, without the actual scenario in front of me, and with a copy of a True Dragon's chronicle, it does not look like it is illegal for Core.

The chronicle for True Dragons does include the check box for Core.

I am unable to say if the information in the final versions of these scenarios includes text saying that they are not legal for Core.

And, as I mentioned, there are plenty of other things on unequivocally legal for Core chronicles that can be pretty difficult, and are more than a one-shot exception.

Short List:
Some items and things that are on chronicles:
Cursed Ioun stones
Unlock for the Thassilonian Specialist archetype
Axe beaks as ACs or mounts
Braid of the Hundred Masters
Fangwood Keep
Partly cursed sihedron chunks
Keen longbows
Golembane scarabs
Seeking light crossbow
masterwork pistol
expeditious breastplate
seducer's bane
staff of understanding
orb of utter chaos
a transformative weapon

5/5 *****

Quote:
The boon character sheets violate the spirit of the Core rules, making a GM running in Core and able to avoid getting familiar with the breadth of the PFRPG line as it currently stands, deal with a host of potentially very wonky rules. I'm not saddling some future Core GM with a random kobold alchemist or kobold bard, or an unchained rogue who works differently than a core rogue in unfamiliar ways.

GM's running core games already have to become familiar with whole chunks of material from outside of core. As soon as you get out of Season 0/1 you can pretty much have all sorts of wonky stuff turning up from a massive range of sources.

Sovereign Court 4/5

Bumping this because of the discussion that dominated the thread about pregen-only scenarios, not the OP.

I'm about to run my first Core table of a Season 7 scenario that has a connection to #6-98. Trying to phrase this in as spoiler-free a way as possible, if any of the players have the chronicle and certain other conditions are met, certain content related to the special appears.

I assume the normal firewall between the campaigns applies, but that does mean that there's no way for the 6-98 boon-related content to appear in Core?

Liberty's Edge 4/5 5/55/5 ***

Tonya clarified that all of the pregen scenarios are available in Core. You simply use the pregens provided. This thread just hadn't been updated since that announcement.

Grand Lodge 4/5

Dhenn wrote:
I assume the normal firewall between the campaigns applies, but that does mean that there's no way for the 6-98 boon-related content to appear in Core?

If any of the players have played 6-98 in Core - which it has been confirmed they can - and the relevant condition is met, the related content unlocks for Core.

Sczarni 5/5 5/55/5 ***

Rigby Bendele wrote:
Tonya clarified that all of the pregen scenarios are available in Core. You simply use the pregens provided.

This was news to me, and then I found her post in the GM Discussion Forum (rather than the General Discussion Forum).

Good ruling.

Sovereign Court 4/5 * Organized Play Coordinator

Nefreet wrote:
Rigby Bendele wrote:
Tonya clarified that all of the pregen scenarios are available in Core. You simply use the pregens provided.

This was news to me, and then I found her post in the GM Discussion Forum (rather than the General Discussion Forum).

Good ruling.

Thank you :)

To answer the question posed by Dhenn, the content appears and is now legal for use as it is "on a chronicle".

Silver Crusade 4/5

Wait. Does that mean all pregens are available in Core, or just for pregen scenarios like 6-98?

If I'm playing or especially GMing a Core table, I really don't want to see the pregen arcanist or medium show up. I thought it was Core class pregens only, other than the special pregen only scenarios.


Fromper wrote:

I thought it was Core class pregens only, other than the special pregen only scenarios.

Correct.

Grand Lodge 4/5

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Fromper wrote:

Wait. Does that mean all pregens are available in Core, or just for pregen scenarios like 6-98?

If I'm playing or especially GMing a Core table, I really don't want to see the pregen arcanist or medium show up. I thought it was Core class pregens only, other than the special pregen only scenarios.

The discussion was about the pregens (and chronicle stuff, which includes access to use the pregen once for some of these scenarios) in the pregen-only scenarios, like 6-98 Serpents Rise.

For regular games, including the Quests, you would only use the Core pregens, as they use the normal pregens, not module/scenario-specific pregens.

So:

Core Pregens Only:
Phantom Phenomena
Silverhex Chronicles

Module/Scenario/Quest--provided Pregens:
We Be Goblins!
We Be Goblins Too!
We Be Goblins Free!
Fane of Fanes
6-98 Serpents Rise
6-99 True Dragons of Absolom

Edit: Removed section on Dawn of the Scarlet Sun as Tonya's post covered it, as well. If I understand Tonya's post, the pregens from that module were only legal for use on Free RPG Day, when it was released.

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