Just when you thought Oracles were becoming a bit more balanced....


Pathfinder First Edition General Discussion

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It's a bit like that Madness Domain power: Vision of Madness. Which is also pretty darn good.

The Madness domain is balanced a fair bit by how limited it is. Almost every deity that gets it is evil except for Groetus, Sivhana, and I think some of the non-evil Great Old Ones. In other words it's not very available to most PCs.

This one's, similarly powerful, and looks like it's likewise limited, in this case to a monster race.

Grand Lodge

Also, this sort of freak out happens with anything new, that is not a glance over archetype/feat/trait/etc.

Basically, if it's worth taking, at all, somebody will act like it's Y2K.


Deadkitten wrote:
M1k31 wrote:
Why is everyone so worked up by one D20? if you crit... do you not then have to confirm the crit with a second D20? essentially this seems like an auto-hit, an auto-fail, or an auto "choose your action/reward" not an auto-crit, but an easier crit/auto-hit, and only once a day... it hardly seems game-breaking.

Confirmation rolls use the same bonus as the attack that threatened.

So say you are an Oracle with this archetype and you cast true strike the round before then the confirmation roll gets the +20 just like the original attack did.

Or you can just wait until quickened true strikes become feasible.

Hell, if your going down this route just take sacred geometry as well.

2 separate abilities used for a once a day guaranteed crit after level 10 still seems more like par for the course than OP.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
cavernshark wrote:
Silver Surfer wrote:
Squirrel_Dude wrote:

Doomsaying doesn't seem all that powerful. Sure you can use it multiples times /day, but the effect only lasts until a target fails a single roll.

They Cyclops' power of "predefine a roll' is pretty sweet, but probably not gamebreaking on a caster class. "Nat 20 on my greataxe! That's 3d12+6!" Woo? Autosaving some stuff will be nice, but Oracles didn't exactly have bad saves before.

Eh WTF are you smoking!?

Doomsaying is NO save NO SR!

You can shut down monsters 1 by 1....once you get to about 8th level.... BAM -8 on all saves! Next spell cast on them virtually guaranteed to succeed

What makes you think Doomsaying doesn't have a save?

Revelations wrote:
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.

If it does have a save, what is the type? It would save 'Will negates' or something if there was a save.


Xethik wrote:
cavernshark wrote:
Silver Surfer wrote:
Squirrel_Dude wrote:

Doomsaying doesn't seem all that powerful. Sure you can use it multiples times /day, but the effect only lasts until a target fails a single roll.

They Cyclops' power of "predefine a roll' is pretty sweet, but probably not gamebreaking on a caster class. "Nat 20 on my greataxe! That's 3d12+6!" Woo? Autosaving some stuff will be nice, but Oracles didn't exactly have bad saves before.

Eh WTF are you smoking!?

Doomsaying is NO save NO SR!

You can shut down monsters 1 by 1....once you get to about 8th level.... BAM -8 on all saves! Next spell cast on them virtually guaranteed to succeed

What makes you think Doomsaying doesn't have a save?

Revelations wrote:
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.
If it does have a save, what is the type? It would save 'Will negates' or something if there was a save.

I don't believe it does have a save. The oracle revelations that have saves list it in the description as well as what type. Also, if it had a save, it wouldn't be worth much as a revelation.

The Exchange

Entryhazard wrote:
Ragoz wrote:
Gotta get that vorpal weapon and get a 20 automatically.
Once per day is not even that OP as you have to confirm the crit anyway.

At least a Pendant of the Blood Scarab auto confirms it for you too. Didn't say its op just funny something auto dies to this if it can be affected by vorpal.

Shadow Lodge

The Pale King wrote:
Just when you thought Oracles were becoming a bit more balanced....

What idiot thought that?


TOZ wrote:
The Pale King wrote:
Just when you thought Oracles were becoming a bit more balanced....
What idiot thought that?

Didn't you see? There's a new archetype which gives oracles a +100000 to Acrobatics checks made to balance!


Spending a standard action so an enemy fails the next save doesn't seem broken. It is powerful, no doubt, but the Oracle was already one of most powerful clases of the game imo. I don't think this ability pierces through any theoretical power ceiling.

And even if I'm mistaken, it is balanced somewhat by the rest of the class features: You are forced to pick 9 divination spells, you have an extremely limited choice of curses (btw, powerless prophecy has awesome flavor and it is considerably stronger than haunted, hunger and tongues, which are all on the weaker side of curses), Assume Fate doesn't seem very useful, Brutal Trance is awful because you already have an overabundance of divination spells, and, to a lesser extent, the final revelation is fairly weak.

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