
BlingerBunny |
I'm 5th level in a homebrew campaign and I'm trying to think of what I'll need to help me later on.
My current gear is as listed;
Mundane & Magical gear- MW Composite Longbow, Longbow, Throwing Axe 4, Bladed Belt, Dagger 5, Elysian Longspear, MW Scalemail, Fighter's Kit, Winter Clothes, Ioun Torch, Warpaint of the Terrible Visage.
Potions- reduce person, remove blindness/deafness, remove fear, prot from law, cat's grace, nondetection, Cure Light.
Scrolls- Magic Missile, Float, Prot from Good.
And I've got a pair of ancient scissors. They were part of a ritual involving me cutting open a tear between the material plane and the astral plane, to bring back a NPC that we killed before. (elaborate plot involving three rakshasa)
I'd like some advice on enhancements to weapons and/or magical items I should be looking for or buying as I go.

BlingerBunny |
Question on the Adaptive quality. Do I need a +1 enhancement before I can get that?
Also, if I'm calculating the costs, Cold Iron Holy Arrows would be... 18,005g for 50 arrows. Besides, my character is neutrally aligned, preferring to take a job that earns money. He's just as likely to work for the BBEG as work against the BBEG.

![]() |

Even the most hardcore neutral character could recognize that he's more likely to end up fighting evil things than otherwise, especiay if the party contains several good members.
That said, you would probably be better off getting silver and adamantine arrows. You can get weapon blanches, but you would need actual adamantine arrows to get through hardness. Get some ghost salt and apply it to some arrows.
Rather than holy arrows, I would get some oils of bless weapon. Gets through dr and auto confirms crits on evil, and one vial covers 25 arrows.
I would also make sure your will save is as good as possible. A fighter archer is too perfect of a target for enchantments. Your other weakness is your bow itself. A smart GM will have enemies trying to sunder and disarm you (even if they don't have the feats, since you cant take AoOs without snap shot), so grab a couple extra bows (the level 11 fighter archer I know has 4).
Your other weaknesses are things that prevent you from attacking or full attacking. Grapple and trip in particular. Grab a couple potions of jester's jaunt to get out of grapples and find ways to increase your CMD.

BlingerBunny |
What, in Pathfinder, would be equivalent to a quincy bow?
I'm getting the idea from Bleach
EDIT: Better idea, what would you guys assume is a good price for a wondrous item that allows the wearer to conjure a weapon with it, at will? Item Creation would involve using Spiritual Weapon.

Rerednaw |
1 person marked this as a favorite. |
Top bow enchantment would be adaptive...if you have a decent strength. And sticking with flat + to hit/damage is fine. Eventually you will want seeking...but in the long run it is usually better to buy seeking arrows...unless your campaign is non-stop invisible foes and your party has no way of countering.
Top archery magic item is the OMFG Bracers of Falcon's Aim. You WANT this. Right after making your bow magic, and maybe even before a belt of dex.
Pick up some blanches to cover the common DR, oil of bless weapon (or Knight Inheritor Ring if you prefer reusuable over consumable) ghost salt and you will have most bases covered.

The Shaman |

What, in Pathfinder, would be equivalent to a quincy bow?
I'm getting the idea from BleachEDIT: Better idea, what would you guys assume is a good price for a wondrous item that allows the wearer to conjure a weapon with it, at will? Item Creation would involve using Spiritual Weapon.
That sounds a lot like the soulknife/soulbolt and the soul archer PrC imo. The soulknife was a 3.5 psionic class, which Dreamscarred Press updated for Pathfinder. Many DMs approve of Dreamscarred material, and the soulknife doesn´t actually use psionic powers apart from the whole "summoning a weapon" schtick.
I stopped following Bleach a long time ago, but I think the guy with the bow did not show any other powers, so I can definitely see him as a soulbolt.

chaoseffect |

I second Bracers of Falcon's Aim and Adaptive Bow; one great thing about Adaptive is that it is a flat price increase, so it is super cheap to add. Some special material arrows are nice as is ghost salt. The Clustered Shot feat will make most of your DR concerns disappear, so having the specialty arrows eventually becomes less important but as they are cheap you might as well keep stocking them.
Avoid getting enchanted arrows, at least early on. Their enhancement doesn't stack with a bow's (so +1 arrow and +1 bow still only means a +1 total) and you still need to have a +1 on the arrows before you can add other enchantments so the price escalates quickly as you saw when pricing out Holy arrows. Eventually it is worth carrying around some ammo with specialty enchantments like Bane/Ghost Touch/Phaselocking, but that's a luxury way down the line.

alexd1976 |

If your GM allows for it...
Whetstone.
My GM ruled that rapiers have blades. Also, that whetstones can sharpen blades (as per UE).
Rapiers are piercing.
Arrows are piercing.
My GM, nicely, allows us to use whetstones on arrows. This grants them a +1 to damage on their first use.
Sooooo... if your GM rules the same way, you could (if your character has the time to sharpen arrowheads to a razor-keen finish) add a point of damage to every arrow attack.
Also, look into getting "Cyclonic" on the bow. It's from the Ranged Tactics Toolbox, so not third party or anything...

Rerednaw |
I should add that all of my archery martials never bought any bow enchantment other than than adaptive and a flat +X/+X enchantment bonus.
If I wanted phase-locking/seeking/etc...I would drop the cash for specialty ammo. You don't need phase-locking/seeking/etc...all the time...but you DO need +X/+X to hit/damage all the time.

![]() |

Get him something that lets him fly at some point. Even archers need this occasionally. In your case, potions will be fine.
Get him something to see invisible critters. Custom item with true sight 3 per day would be enough normally. I'm sure there's other stuff out there.
Finally, an item to prevent mind effects. In Golarion that's a way finder with a particular ioun stone attatched, not sure in a homebrew.
Other than that, pick up small amounts of special arrows. Replenish as needed.
If you can't get invis seeing device, max perception and pick up blind fight. Perception will spot invis critters, blind fight re rolls miss chance. In fact, if you close your eyes when shooting, blind fight negates many illusion based protections as well, so mirror image effectively becomes 25% miss chance rather than 80% for hitting wrong target.
Get spells on certain arrows - silence, darkness, at high levels anti magic field hehehe. Dropping those into Mage Central ruins their day pretty fast.

Qaianna |

You do need the +1 to get Adaptive, although that's an investment that pays off if your Strength mod plans on doing much.
As far as things to get ... I'd consider trying to get better armour than the scale. Chain shirt or agile breastplate might be better in the long run, depending on your Dex and how much you like moving in a round. A buckler could also be a nice place to put things. Like '+1'.