Shuriken Specialist?


Pathfinder First Edition General Discussion


I've been a bit out of the loop the last year or two so I'm not quite up to date on all the new options that have been coming out.

How would you build a shuriken specialist? Does Pathfinder have a means of using magical ones without wasting money yet?

While my primary objective here is RAW, I am also interested in RAI of things which don't quite work but *should*, and of slight homebrew tweaks to existing items that make sense.

The two things I'd like to request not included in responses is flat out homebrew material [including custom spell-based magic items] and 3rd party. This isn't because I'm opposed to third party/homebrew, but because I'm making this character as part of a challenge within Paizo's published rules.


A. Monk/brawler as usual, since they can be flurried. Doing that and throwing the ranged feats on top seems like it should work.

B. Noooopppeeee (as far as I know). They are just as much of a problem with enhancement as before. I suppose sohei technically have a method (1 ki point to give 'any weapon he wield' an enhancment bonus until his next turn. You might ahve to be a bit liberal with that interpretation so it is all weapons and not just 'a' weapon, but that could work... for a bit...until you run out of ki)

You are probably better off with more traditional throwing weapons, like daggers, since you can use blink back belts to retrieve them in time for reuse. Shuriken have to deal with being ammo, which means they have a 50% chance of breaking on hit.


I'm aware that the Blink Back Belt makes normal throwing weapons viable, but for the sake of the thought experiment I would like to build a Shuriken Specialist.

As for using a Class to temporarily grant an enhancement bonus, I am well aware of this [although examples of it are greatly appreciated.]

Any other suggestions?

RPG Superstar Season 9 Top 16

Ninjas have a trick for superior shuriken flurrying.


If you are down with reflavouring things like Cartomancer and the Magus Archetype are pretty useful. They use Harrow cards as weapons. You can always reflavor as shiruken i guess


I have heard of this Trick. If we can get past the Magic Shuriken problem I just might have to find a way to incorporate it.

Better shuriken flurry is awesome, but if every 50 throws you're buying a new magic weapon [with zero return from selling off the old one] you have a problem.

Reflavoring is usually acceptable, but this time it's more of a thought experiment than 'getting the concept I want to work by any means necessary.'


Uh I started to build one based out of that flurrying warpriest.
I heard that there was errata for Adv Classs guide so it might no longer work..

but really you'll need a bit of magic to make it more usuable. or at least for the magicking shurikens anyway.

There is probably a nice combo between Ninja with the shuriken talents, splicing in a bit sorcerer and arcane trickster.

via wands or spells. you can go with abundan ammo on a container of shuriken. then use spells or wands to apply enchanments to it.


Far Strike Monk?


[Greater] Magic Weapon
Shuriken are considered ammo, so you can magic 50 with a single spell.

Deliquescent Gloves
Shuriken are thrown weapons, and it might be considered to be "wielding" when you throw one, thus gaining the +1d6 acid from the gloves.

/cevah

Scarab Sages

You do gain the acid damage from Deliquescent Gloves with shuriken.

Another trick is to use obsidian or brass shuriken with the Splintering Weapon feat.

Alchemical Ammunition can be applied to shuriken, is considered non-magical, and thus can be replaced by the Abuntant Ammunition spell.


You could make friends with a Spell Warrior skald:

http://www.d20pfsrd.com/classes/hybrid-classes/skald/archetypes/paizo---ska ld-archetypes/spell-warrior

Seems like a non-broken use of the leadership feat.


Spellblade Magus. They make magic Athames by sacrificing spells, and have an Arcana that lets them throw it up to 60ft. A quick reflavor, and you've got unlimited (sorta) magic shuriken. I also think that one of the Archetypes for Magus that came out with Occult Adventures has something like this.


If you're not interested in PFS, you could easily make custom magic items.

Craft Wondrous Item to crate a Shiny Star of Slicing that when thrown, it strikes with +1 to hit and inflicts 1d3+1 piercing damage and returns to the thrower's hand, and also can be used with any abilities that apply to shuriken. Costs a mere 8,000gp.

Or make the same thing with Craft Arms and Armor if having it be a wondrous item is too weird.

Or just use daggers but say that your daggers are small, 4-pointed daggers shaped almost like a diamond with concave sides.


Or play an aether kineticist and use the same shuriken over and over again with your kinetic blast!

Scarab Sages

Ryzoken wrote:
Or play an aether kineticist and use the same shuriken over and over again with your kinetic blast!

You apply the blast damage to the item you're throwing as well as the target, so I don't think they will last very long.


Imbicatus wrote:
Ryzoken wrote:
Or play an aether kineticist and use the same shuriken over and over again with your kinetic blast!
You apply the blast damage to the item you're throwing as well as the target, so I don't think they will last very long.

Adamantine shuriken. Or just choose to do the first part of the tk blast and not the latter half.

Sovereign Court

I don't think it'd be too hard so long as you have a caster buddy. Just go ninja for the shuriken trick & SA (you need SA for decent damage) - maybe with a 1 level dip into Sohei or 2 level into Snakebite Striker for flurry.

Then get your wizard buddy to cast Magic Weapon - and at 8+ cast Greater Magic Weapon with the pearls of power that you buy for him. And grab the Deliquescent Gloves and possibly the Splintering Weapon feat mentioned above.

Top tier build? Not really. Has DR issues. Accuracy issues. Your magic+ will be a bit behind. Generally inferior to using a bow, and lacks the main advantage of going thrown weapon - as most others can generally melee nearly as well if they burn a single feat on Weapon Finesse.

But - definitely playable.


One word.

Warpriest.

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