
Peony Boffin |

Hey hey, this is a rough draft of GypsyMischief's submission! My stats need to be redone, essentially just everything numerical as well as swapping out favored enemy types, but my skills, feat and gear selection will remain largely the same. A backstory tied up with personality quirks is on the way as well. Just wanted to be showing some serious interest.

Vinsomner |

Hey hey, this is a rough draft of GypsyMischief's submission! My stats need to be redone, essentially just everything numerical as well as swapping out favored enemy types, but my skills, feat and gear selection will remain largely the same. A backstory tied up with personality quirks is on the way as well. Just wanted to be showing some serious interest.
Thank you, I appreciate the gesture of the serious interest. Just to note, when you start, you wont have any of your gear due to starting conditions! So if you can set your stats up to initially be essentially only a tunic and shackles.
--------------------------------------------------------
UPDATED LIST
Shady_Motives
Octavian Lucarin - Wizard (Transmuter)
GypsyMischief
Peony Boffin - Ranger
Winter Phoenix
Iraldia - Hunter
Adrian Grimm
Breewyn - Oracle (Heavens)
Xan Nes
Chuthan - Oracle (Nature/Haunted)
Erisathe
N/A
Mainer
Tsakua Chain-Breaker - Brawler (Steel-Breaker)
rorek55
N/A
chillblame
N/A

Breewyn |

Re-upping the Crunch character stuff for Breewyn as well as adding some additional personality and description.
Personality
Description
Crunch
Level 1 Heavens Oracle
N Gnome, 60 yrs.
Stats
Str 6, Dex 12, Con 14, 16 Int, 14 Wis, 20 Cha
Defense
AC 12, Touch 12, Flat-footed 11
HP 10
Current HP 10
Fort +2, Reflex +1, Will +4
+2 on saving throws against fear and despair effects
Speed 20ft
CMB -3
CMD 8
Offense
Base: +0
Melee -2
Ranged +1
Oracle Spells Known
Orisons - Create Water, Detect Magic, Light, Resistance
1st Level - Doom, Cure Light Wounds, Summon Monster I
Feats
Extra Revelation
Traits
Small: +1 size bonus to AC and on attack rolls and -1 to CMB and CMD
Skills
Craft (Int): +3
Diplomacy (Cha): +5
Fly (Dex): +1
Heal (Wis): +6
Knowledge (arcana) (Int): +7
Knowledge (history) (Int): +7
Knowledge (planes) (Int): +7
Knowledge (religion) (Int): +7
Perception (Wis): +4
Profession (Wis): +2
Sense Motive (Wis): +2
Spellcraft (Int): +7
Stealth (Dex): +5 (untrained)
Survival (Wis): +6
Languages
Common, Gnome, and Sylvan
Special Abilities
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or
Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word
“gnome” in its name as a martial weapon.
Alternative Racial Trait:
Eternal Hope: Gnomes rarely lose hope and are alwaysn confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on
saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.
Mystery: Heavens
Orisons
Oracle’s Curse (Ex):
Foretold - Your life fulfills the predictions of one or more important prophesies. You may choose to embrace, or resist, your foretold fate.
Effect
Subtract your curse level from the DC of gather information or Knowledge checks to learn things about you. You suffer a-10 penalty to Will saves versus non-mind-affecting spells and spell-like abilities of the divination school. Once per day, you can "take 10" on a check even you would not normally be able to do so because of distractions or threats.
Revelations:
Spray of Shooting Stars (Su): As a standard action, you can unleash a ball of energy that explodes in a 5-footradius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day.
Coat of Many Stars (Su): You conjure a coat of starry radiance that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this armor grants you DR 5/slashing. You can use this coat for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.
Items:
Slave's Tunic
Magic Supressing Shackles
A really large hat that is battered and torn in several places

Vinsomner |

ANOTHER UPDATE
I went ahead and compiled a list of those who have not posted their characters yet. Those of you that have are already picked for the campaign, there is a discussion topic open. The game thread will open in the next day or so to get things started.
If you have any questions to your placement, or unsure why you in another list, feel free to PM about it :) I believe I sent off PM's notifying people of the needed changes.
Mainer
Tsakua Chain-Breaker - Brawler (Steel-Breaker)
Adrian Grimm
Breewyn - Oracle (Heavens)
Xan Nes
Chuthan - Oracle (Nature/Haunted)
Shady_Motives
Octavian Lucarin - Wizard (Transmuter) - (Needs Alias)
GypsyMischief
Peony Boffin - Ranger - (Needs Alias Update)
Winter Phoenix
Iraldia - Hunter - (Needs Alias Update)
Erisathe
N/A - Cleric - (Needs posting & Alias)
rorek55
N/A - (Needs posting & Alias)
chillblame
N/A - (Needs posting & Alias)
Jonny...Panic
N/A - (Needs posting & Alias)

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Wondering_Monster wrote:I have an idea for a Goblin Shaman focused on fire spells, but I am concerned that he would want to eat his familiar.You never know... it might just taste like chicken!
Yea, I am trying to decide how to roll play it. Perhaps I might write into his backstory that he ate his first 3 familiars before figuring it all out.

Vinsomner |

Vinsomner wrote:Yea, I am trying to decide how to roll play it. Perhaps I might write into his backstory that he ate his first 3 familiars before figuring it all out.Wondering_Monster wrote:I have an idea for a Goblin Shaman focused on fire spells, but I am concerned that he would want to eat his familiar.You never know... it might just taste like chicken!
Haha, those poor familiars. They often lead a very short life with unknowing masters!

Vinsomner |

It looks like you've accepted some applicants but there are still slots open. I love a good homebrew game and would like to submit a Barbarian (Wild Rager) to help bolster your front line. With that crazy archetype I'm sure I'll cook up a good backstory. I will be back today with a character!
I await your application!

Zorgg |

Wondering Monster here. I present Zorgg Goblin Flame Shaman
Zorgg
Shaman 1
CN Small Goblin
Init +6; Senses Perception +10;
Dark Vision 60 Feet
==DEFENSE==
AC 17, touch 17, flat-footed 11 (+6 dex, +1 size, )
Fort +4, Ref +6, Will + 6
hp 10
==OFFENSE==
Spd 30
MELEE[B]
+1 for size
[B]Ranged[B]
+1 for size
==STATISTICS==
Str 8, Dex 22, Con 14, Int 10, Wis 18, Cha 6
BAB 0, CMB -2, CMD +14
[b]Feats
Alertness
Weapon Finesse
Skills
Escape Artist +6 (0 rank, 6 dex)
Knowledge nature +4 (1 rank, 0 int, 3 class)
Linguistics +1 (1 rank, 0 int)
Perception +10 (1 rank, 4 wis, 3 Class, 2 alertness)
Ride +10 (6 dex, 4 race)
Sense Motive +6 (4 wis, 2 alertness)
Spellcraft +4 (1 rank, 0 int, 3 class)
Stealth +14 (6 dex, 4 race, 4 size)
Survival +8 (1 rank, 4 wis, 3 Class)
Special Abilities
Spirit Animal
Spirit - Flame
Spirit Magic
Spirit Ability - Touch of Flames; Standard Action; Melee touch attack; 1d6+1/2 level damage; 3 per day
Languages
Goblin
Common
0-Level
Detect Magic
Stabilize
Create Water
1-Level
Spirit Magic Slot - Burning Hands
Produce Flame
Cure Light Wounds
Gold 0
RAT
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 15, flat-footed 13 (+2 Dex, +2 size, +1 nat)
hp 5
Fort +2, Ref +4, Will +3
OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Improved Evasion
Share Spells
Emphatic Link
Skills
Climb +10
Stealth +18
Swim +10
; Racial Modifiers +4 Stealth
Appearance - Zorgg stands just over 3 feet tall. He has no hair, large ears, and red eyes. He is often seen smiling. His
teeth are a mix of grey and yellow, and no uniform shape or direction. Zorgg is considered quit handsome among his home tribe, but
to other races he is extremely ugly, smells like garbage, and seems very odd.
Ht: 3' 2"
Wt: 33 lbs
Age: 14
Hair: none
Eyes: red
Skin: green
Personality
Zorgg is a fairly typical Goblin. He is afraid of horses and dogs, considering them his fiercest rival and enemy. Zorgg finds
fire to be the most interesting thing around, other than food. He will eat literally anything that he thinks could be eaten.
Anything that he has not seen before excites him as his people never expressed interest in the affairs of the outside world.
Back Story
Zorgg was the tribal healer and general magic user of his village. The only one. In his youth the spirits began speaking to him.
These spirits would speak to him through animals. Later he would find out that these were special magical animals called
Familiars. It took him eating 3 of these familiars before he learned. He figured out that those tiny animals allowed him powers to
burn things.
These abilities coupled with his charismatic ways, made him irresistible to the girls of his tribe.
One day, Zorgg was out foraging/hunting for food as he so often does. After finding a half rotting deer carcous which he
immediately ate, he then wondered back to his village. When he got there half the village was on fire. This excited him, because
nothing is more fun than fire. Soon he realized that the rest of his village was dead. Out of nowhere these metal giants on horses
(Human Cavaliers) came riding up. It was the most terrifying thing Zorgg had ever encountered. They took him prisoner, and now he
is in this prison tunnel.

CampinCarl9127 |

I have returned with my character complete. Jietin, tiefling barbarian. His wild rager archetype makes his rage even more dangerous than a normal barbarian, possibly even to his own allies! His personality and alignment will vary depending on his future life experiences due to being raised as a slave. I always appreciate feedback!

Vinsomner |

Wondering Monster here. I present Zorgg Goblin Flame Shaman
And I chuckled reading through it, you have pleased the overlord!
I have returned with my character complete. Jietin, tiefling barbarian. His wild rager archetype makes his rage even more dangerous than a normal barbarian, possibly even to his own allies! His personality and alignment will vary depending on his future life experiences due to being raised as a slave. I always appreciate feedback!
I like it, it will help add some melee meat shields for the heavy caster party that seems to be forming.
So far this is going to be quite the motley crew here, love to see how everything pans out!
First of I like the quick turn around you two have done. It really bodes well :)

Dale l |

CampinCarl9127 wrote:It looks like you've accepted some applicants but there are still slots open. I love a good homebrew game and would like to submit a Barbarian (Wild Rager) to help bolster your front line. With that crazy archetype I'm sure I'll cook up a good backstory. I will be back today with a character!I await your application!
Are you still accepting applications? Game looks interesting.

Vinsomner |

Vinsomner wrote:Are you still accepting applications? Game looks interesting.CampinCarl9127 wrote:It looks like you've accepted some applicants but there are still slots open. I love a good homebrew game and would like to submit a Barbarian (Wild Rager) to help bolster your front line. With that crazy archetype I'm sure I'll cook up a good backstory. I will be back today with a character!I await your application!
Applications are due by end of day tomorrow. There are currently more applications then available slots though so keep that in mind.

Breewyn |

Wondering_Monster wrote:Haha, those poor familiars. They often lead a very short life with unknowing masters!Vinsomner wrote:Yea, I am trying to decide how to roll play it. Perhaps I might write into his backstory that he ate his first 3 familiars before figuring it all out.Wondering_Monster wrote:I have an idea for a Goblin Shaman focused on fire spells, but I am concerned that he would want to eat his familiar.You never know... it might just taste like chicken!
Not so much figured it out as got full it sounds like...

Marra E. |

Level: 1
HP: 10
Race: Human
Class: Cleric (Sarenrae)(Fire and Good Domains)
Alignment: Neutral Good
Language: Commons
------
STATS:
------
Strength: 12
Dexterity: 15
Constitution: 13
Intelligence: 12
Wisdom: 20
Charisma: 10
--------
DEFENSE:
--------
Fort: +3, Ref: +2, Will: +7
AC: 12
Speed: 30 ft.
--------
OFFENSE:
--------
Initiative: +2
CMB: +1
CMD: 13
Special Abilities:
-Channel Energy (Su): Any cleric can releasy a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. [Note: causes a burst that affects all creatures of one type in a 30 ft. radius centered on the cleric - dmg dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st.]
-Orisions
-Spontaneous casting (can channel stored spell energy into healing spells that she did not prepare ahead of time. Will elaborate if asked, as I have the core rulebook.)
Spells:
Orisions:
-Light
-Purify Food & Drink
-Stabilize
Level 1 Spells: Endure Elements, Shield of Faith, Bless, Protection From Evil
Domain Spells:
-1st slot: Burning hands
-------
SKILLS:
-------
Appraise: 0
Craft: 0
Diplomacy: 0
Heal: +9
Knowledge:
-history: 0
-nobility: 0
-planes: 0
-religion: +5
Linguistics (Trained): +5
Profession: 0
Sense Motive: 0
Spellcraft: 0
Perception: +6
Feats:
-Spell Penetration (+2 CL checks)
-Alertness (+2 Perception, +2 Sense Motive)
Edit: Corrected Fortitude, Reflex and Will stats - I forgot to add the modifiers from Constitution, Dexterity and Wisdom scores, respectively. Do let me know if anything else looks off >.<

Oaken Falls |

My submission application. I'd like to add a couple memories and mannerisms to the background, but its getting late.
Level:1
HP: 14
Race: Half Elf
Class: Unchained Rogue (favored class)
Alignment: Neutral
Language: Commons, Elven
-Oaken was a former slave, before his current enslavement.
-Oaken knows above everything else he must survive; he's used to being beaten, over worked and underfed.
-He hates Elves and most humans for shunning him for being kind of alike, but not pure enough to be accepted by either side.
-Oaken envies the power and position that the humans hold in the world; he wants that position.
-Oaken knows where Mr. Funden keeps his signet ring.
-Oaken doesn't know if Mr. Funden is alive or dead. When he escaped, the last he saw of Mr. Fuden, he was face down with blood bleeding from his head. Oaken isn't sure who would inherit leadership of the Funden family estates or if they would be interested in him.
-Mr. Ablert Funden was Oaken's first owner.
-Sally was a poor human that showed kindness to Oaken after escaped Mr. Funden. She taught him much of his education.
-Azahara was Oaken friend when he was owned by Mr. Funden. They grew up together and planned their escape together.
------
STATS:
------
Strength: 10
Dexterity: 18
Constitution: 14
Intelligence: 16
Wisdom: 10
Charisma: 14
--------
DEFENSE:
--------
Fort: +2, Ref: +6, Will: +0
AC: 14 Touch: 14 Flat: 10
Speed: 30 ft.
--------
--------
OFFENSE:
--------
Initiative: +4
BAB: +0
CMB: +0
CMD: 14
Special Abilities: Finesse training, sneak attack +1d6, trapfinding
-------
SKILLS:
-------
Acrobatics (Dex): 8
Appraise (Int): 7
Bluff (Cha): 6
Climb (Str):
Craft (Int):
Diplomacy (Cha):
Disable Device (Dex): 8
Disguise (Cha): 6
Escape Artist (Dex): 9
Intimidate (Cha):
Knowledge (dungeoneering) (Int):
Knowledge (local) (Int):
Linguistics (Int):
Perception (Wis): 5
Perform (Cha):
Profession (Wis):
Sense Motive (Wis):
Sleight of Hand (Dex): 8
Stealth (Dex): 8
Swim (Str):
Use Magic Device (Cha):
Feats:
Weapon Finesse (Combat)
Toughness
--------

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Here is the crunch for Valex
Alternate Racial Traits: SLA for +2 wis, Scaled Skin, Soul Seer
Class: Unchained Rogue (glory rogue archetype)
Traits: Driven Determination (indomitable faith refluffed), Resilient
Ability Score: (after racial modifiers)
Str: 12
Dex: 20
Con: 14
Int: 12
Wis: 16
Cha: 14
Vitals:
HP: 10
AC: 16 T: 15 FF: 11 Resist energy 5 (fire)
Saves:
Fort: +3
Ref: +7
Will: +6
Feats:
1- weapon finesse, Iron will
Skills-
Acrobatics-1
Climb-1
Bluff-1
Disguise-1
Disable Device-1
Escape Artist-1
Stealth-1
Sleight of hand-1
Sense Motive-1
Swim-1
Perception-1

AdamWarnock |

Cool, here's her background. I imagine she's only been in the mines a day or so at most, and it's been three to six months since her clan's defeat.
Luca snarled as her father's hammer caved another of the human's heads. Covered in blood and gore from over a score of felled enemies, the priestess cursed the intolerant king these curs served for the thousandth time since they had laid a siege of her clan's home. Clan Shatterstone, for the first time since the founding of Dovan-Dur, the massive complex of caverns, rooms, and tunnels that the clan called home, was forced to engage the enemy within their walls. The fighting had lasted for half a year now, the dwarves making the humans pay dearly for each inch of ground they gained.
The fighting, however, had also taken its toll on the dwarves of Clan Shatterstone. The clan had boasted over ten-thousand members, a full third of them trained and hardened for battle. Now? Now the clan had less than three-thousand, and of those, only a scant two-hundred could be mustered to fight the advancing human army. Luca's father, and her mother, and her brothers had all fallen in the fighting. Now it was her turn.
Fifty of the clan's fighters, those with the least to lose, had stayed behind while the others fled into the deep caves beyond Dovan-Dur's protection. All Luca had left was her two younger sisters, twins just now coming of age. Barely three years separated them, and as much as it pained her, she would not see them again in this life. Others, those who still had most or all of the families, or were too injured to fight, left to guard what was left of the once proud clan.
And now, Luca found herself and forty-nine of her clansdwarves tearing into the unending tide of humans with a ferocity that came from anger, grief, and love. Love for those that had fled fortified their resolve. They didn't have to win, they only had to make the humans pay dearly for their deaths. The battle raged on, for one hour, then two, and the humans still came to meet the dwarves. They came, and died on dwarven swords. They died, lungs and heart crushed and ribs splintered by dwarven hammers. They died, impaled and screaming on dwarven spears and pikes. They died, heads and torsos cloven by dwarven axes.
As the third hour neared it's end, a dwarven death cry rang out above the clangor of steel meeting steel. It was Fenrar, who's deep voice boomed with all of the fury of an avalanche. He did not go alone, cleaving another five heads after the fatal blow was struck. A few moments later, another cry rang out. Ol' Thora, a wiley dwarven woman that volunteered to stay behind and buy the time needed for her children, and grandchildren, and great-grandchildren to escape. Her shrill curse split the air as she mauled her murderer with the last of her strength. Then another, and another, and another cry sounded as the humans finally began to overwhelm the ferocious dwarven rear-guard. By the end of the fighting, nearly two-thousand humans lay dead, and a bare twenty of the dwarves still breathed. It had come at a steep price, but the dwarves had done it. They had bought the time their kin needed to escape.
A war-horn echoed up the passage Luca and her fellows had been defending. A loud bellow followed.
"Victory is ours! The rats are dead or captured!"
Luca, and the others found that they couldn't look away from the passage. Their eyes begged for the fears that welled up at the pronouncement to unfounded. Their mouths spilled out denials and prayers against those same fears. The first human crested the slope that lead into the deeper caves and tunnels beyond the bounds of Dovan-Dur. In his hand was a chain, and Luca began shaking her head in denial. He had to be leading some beast. He had to be! They couldn't hope to catch dwarves fleeing under ground.
Her heart froze and sank as the man hauled on the chain, snapping it taunt and pulling two young dwarven girls into view. Two girls, on the cusp of adulthood, that shared the same appearnace. Two girls that were built along the sames lines as Luca, thin, almost fey-like with snub-noses and hair like spun copper. Luca's legs pushed her up and forward as she began to sprint to where her sisters had fallen, calling their names even as her heart ached from the crushing weight of despair and failure.
A sharp pain in her back, and another in her side sent her crashing to the floor. Luca looked up to see two of the humans with the butts of their spears trained on her leering over her.
"Stay down an' keep quiet, tunnel rat, iffen ye knows whats good fer ye's," one of them said before moving up and kicking her hard in the stomach, sending her tumbling into the legs of one of the men's officers. Cruel gauntleted fingers twisted in Luca's hair and hauled her painfully to her feet.
"Watch," he growled as he hauled her up so that her toes barely brushed the stone floor. The humans lead the procession by the dwarves that had remained behind to cover their kin's flight. More than one of the stalwart warriors burst into open weeping as the utter futility of their actions was laid before them. The line of dwarves in chains, many with tears staining their faces or even still streaming down, stretched on and on. Luca felt herself give into despair as she noted the numbers. Twenty-five-hundred of those that had fled were paraded before them. The humans hooting and hollering. The dwarves looking on in silence, in hopelessness. To see so many of their kin chains nearly broke them but that was not the worse of it, for next came the rest of the humans, holding up pikes adorned with the heads of the rest of the dwarves. The hundred fifty fighters that had gone to protect the fleeing clan had been slain to a dwarf, and their heads were not the only ones to adorn the humans' pikes. Those of healers, children, sages, and others that posed no threat had been added to the grisly display. Nor was the display only heads. Luca's body trembled in impotent rage and horror as she saw the limp bodies of infants and toddlers on no less than dozen spears. Finally, the macabre parade ended, and Luca, her head pounding from being held aloft by only her hair fell to the ground as the officer released her with a cruel chuckle.
Luca lay there, unable to weep, or scream, or cry out in rage, or even move. All the young dwarf could do was tremble as the last of her resolve crumbled under the cruel laughter of the humans.
---
Luca tumbled to the wooden floor as her handlers roughly shoved her into the room. A wizened old man sat behind a small desk off to the side, recording the proceedings. For what, Luca didn't care. She'd stopped caring the night only a few days after her clan's fall when she had been torn away from her sisters. It had been made clear that she'd never see them again, no matter how long the three of them might live. The woman behind the massive, slab-like desk in front of her was only mildly more interesting. She was probably the one that had bought Luca. The dwarf's gaze fell away to her battered arms. She didn't know how long it had been since her clan had finally been overrun, but she did know that the time since then had not been kind.
Her once lustrous, silky hair, the color of burnished copper, had been hacked short, barely covering the tops of her ears, and had faded to a dull auburn. Her cherubic cheeks were now hollow and sunken. Thin frame was gaunt, making her look less like a dwarf than a tall gnome. Her clothing was little more than rags kept together by cords. Her skin, and occasionally her small clothes, showed through the holes and tears in in the once fine, tough cloth. Bruises covered her arms, legs, and back, testaments to the beatings she received. They'd taken everything but her life, and the small glimmer of faith she clung to desperately. Her hands, bound by heave manacles that blocked her connection to the Forge Father with sickening, twisting runes, reached up absently to the mark on her right shoulder. It was a birthmark, a holy one in the shape of Torag's hammer within an anvil. Circling the anvil were dozens of prayers written in ancient dwarven runes. Luca knew each of them, and the small part fo her that still clung to her faith began chanting one of them, a prayer of mourning and vengeance, in her head.
"Stand," the human woman, with sharp, beautiful features and finely cut clothes, commanded.
Luca, spirit badly beaten, and nearly broken, obeyed, though her dull gaze remained on the floor.
"Look at me," the woman commanded again.
Luca, unable to muster the will to resist the command, obeyed. Eyes that had once appeared as brilliant as any sapphire, and flecked with specks of emerald and silver, slowly rose to look at the woman. Those eyes, once brilliant, were dull. Hopelessness had sapped them of their splendor and some of their color, appearing dull navy with specks of dull, dark green and gray. For a moment, Luca stood there, looking upon the woman she was sure would soon be demanding to be called master.
Instead, Luca cried out in pain, her voice cracking from disuse as she fell in a heap. She'd never heard the whip's crack as it cut across her back, sending pain exploding along her spine. The whip cracked again, and Luca curled up, trying to shield herself and keep herself for screaming as agony rolled up and down her body. That is when she heard the chuckles, from the guards, the scribe, and the woman.
"Know this, Luca of the Shatterstone Clan," the woman said softly, but with a voice cold as any ice, "You will obey me without complaint, and without fail. You will work the mines for the glory of the kingdom. You will not look upon me, ever. Finally, you will live only as long as I suffer it. Is that clear, tunnel rat?"
Luca almost answered, but the small part of her that still clung to her faith also clung to her pride. She wouldn't answer to tunnel rat, ever.
The woman's face twisted into a sneer as she pointed to the guard with the whip. Another crack split the air and Luca screamed in pain as a second, then a third, and a fourth strike left their marks.
"I said is that clear, tunnel rat," the woman snarled. Luca still refused to answer, even as she panted in pain. The whip struck again, driving the breathe from Luca's lungs. Each time she refused to answer, the whip cracked and another bloody slash was added to Luca's back. It was too much, the pain was too much, and Luca passed out, unable to scream, barely able to breathe.
Some time later, Luca came to, held up by her arms by the guards to either side of her.
"I'll ask once more," the woman hissed with deadly venom, "Am I clear?"
Luca gasped for air and managed to get a wheezy, breathless "yes."
"Get this tunnel rat out of my sight," the woman commanded.
Luca was hauled down into the mines.
No, not the mines. Her tomb.
Just a couple of questions:
1) Would you mind if I did a rebuild of the standard dwarf. I've never been happy with the whole "all dwarves are gruff" thing the core race stats seem to reinforce. I imagine Luca as being more friendly and jovial once she's able to come to terms with her grief.
2) Would you allow the variant multiclassing from Pathfinder unchained?

Ciaran Bran |

ok, just realized that you said today would be the last day to post things on this tab, so im just going to post my character right now, im really sorry if I inconvenienced you, and im sorry about any grammar errors, kind of rushed it a little bit - Firefoot17
To commemorate becoming a man, his mother gave him a gift, a home made leather bracelet with 3 straps that were woven together and a single wood bead with the some druidic symbol carved into it. When his father him with it on, he accused Ciaran of stealing money from him and told him to get in the house. Sick of his fathers mistreatment towards him and his mother Ciaran refused to go back into the house this caused his father to pull out a large hunters knife, used to skin animals and say "I said into the house ya' thieving whore, or you'll get worse than the usual beatings". Ciaran again refused to go into the house, which caused his father to charge him in drunken fury. Ciaran lost the fight and the top half of his right ear as he fought his father, and the punishment he received was the Brand that now rest's on the inside of his left arm.
It wasn't until a year and a half later Ciaran left the farm and hid in a covered wagon that belonged to a group of adventurers passing by the house. It was less that half a day when the adventurers found Ciaran hiding in a barrel that used to hold a days worth of trail rations for the group. After hearing why Ciaran left home the adventurers agreed to take him with them to the next town they were to stop at. however, while they were traveling the adventuring party was attacked by a group of gnoll's and it was then when he saw the power of the parties barbarian, yelling as she charged into battle and cleaving the demonic Hyena-men in half, never slowing down despite the many wounds she received. as he was dropped off in the next town he swore to himself that one day, he would be just as strong and indestructible. Eight and a half years have passed since that day and Ciaran is now a full fledged barbarian, wandering from town to town in search of work.
Ciaran's search for money brings him to a small nameless village, that was captured by the xenophobic humans less than a week ago. As he strode into the center of the village he saw a 3 men in uniforms, dragging a woman with pointed ear and small boy with less pronounced ears, out into the street. the woman was crying and begging the soldiers to leave her son alone, the soldiers only sneered back at her and kicked her down into the dirt. as this scene unfolded before Ciaran, a red mist began to cover his eyes, his head began to throb, and he began walking towards the soldiers. When he came to be less than 5ft away from the soldiers he heard one of them say "The boy's too young to get any work done in the mines, just kill him now". As the guard closest to the young boy raised a sword to kill him Ciaran walked up behind him and grabbed the soldiers hand and said "The lass asked you to leave them alone". the surprised soldier turned to look into the scarred face of Ciaran and said"stupid half-orc let go of my hand!". Ciaran said nothing back and began to squeeze until he heard the crunching of bones, causing the soldier to fall to the ground in pain. the two other soldiers stared at Ciaran, paralyzed with fear. "What's the matter lads?" said Ciaran "afraid to fight a real man?". The two soldiers then turned and ran towards the Villages Town hall. Ciaran then helped the Elf lady and her son up and told them to take his pack and rations and run to the desert, before they left though he took off the bracelet his mother gave him on his 13th birthday and gave it to the young boy telling him "when you take this lad I want you to make me a promise, you have to promise me that you'll become just as strong as me so you can protect your mother and others like her". with that he sent them off, and sat down next to the soldier on the ground and waited until the rest of the platoon arrived. The soldiers beat him until he blacked out, when he next woke up he was in chains, connecting with several other people, being transported as slaves of the new empire.
Init +2;
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DEFENSE
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AC 12, touch 12, flat-footed 10
hp 15
Fort +5, Ref +2, Will +0
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OFFENSE
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Speed 40 ft.
Melee
Unarmed Strike
Attack: +4
Damage: 1d3+3
Critical: x2
Type: Bludgeoning
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STATISTICS
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Str 16, Dex 14, Con 17, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Traits
Drawbacks
Feats
Intimidating Prowess
Power Attack
Skills
Climb (+7)
Perception (+4)
Survival(+6)
Intimidate (+6)
Special abilities
Fast Movement
Rage (7 perday)(+4 to STR and CON, +2 Will saves, -2 to AC, +2 temp hp per hit die)
Personality: due to the abuse he received as a child he is not good at socializing with others. However he does try to be friendly but he tends to be awkward because he isn't used to expressing how he is felling. He also doesn't like talking about any of his disfiguring scars or burns. He has a soft spot for young children and becomes enraged and hard to control when he see's them being abused, it is the only time where he actually needs someone else to restrain him. Abuse in general tends to enrage him but he can usually bottle his anger and channel it into the bloodlust that overtakes him on the battlefield, this being said however that wont stop him from trying to intervene and protect those being abused, even if it brings him a worse fate.

AdamWarnock |

Posting everything for convenience.
The fighting, however, had also taken its toll on the dwarves of Clan Shatterstone. The clan had boasted over ten-thousand members, a full third of them trained and hardened for battle. Now? Now the clan had less than three-thousand, and of those, only a scant two-hundred could be mustered to fight the advancing human army. Luca's father, and her mother, and her brothers had all fallen in the fighting. Now it was her turn.
Fifty of the clan's fighters, those with the least to lose, had stayed behind while the others fled into the deep caves beyond Dovan-Dur's protection. All Luca had left was her two younger sisters, twins just now coming of age. Barely three years separated them, and as much as it pained her, she would not see them again in this life. Others, those who still had most or all of the families, or were too injured to fight, left to guard what was left of the once proud clan.
And now, Luca found herself and forty-nine of her clansdwarves tearing into the unending tide of humans with a ferocity that came from anger, grief, and love. Love for those that had fled fortified their resolve. They didn't have to win, they only had to make the humans pay dearly for their deaths. The battle raged on, for one hour, then two, and the humans still came to meet the dwarves. They came, and died on dwarven swords. They died, lungs and heart crushed and ribs splintered by dwarven hammers. They died, impaled and screaming on dwarven spears and pikes. They died, heads and torsos cloven by dwarven axes.
As the third hour neared it's end, a dwarven death cry rang out above the clangor of steel meeting steel. It was Fenrar, who's deep voice boomed with all of the fury of an avalanche. He did not go alone, cleaving another five heads after the fatal blow was struck. A few moments later, another cry rang out. Ol' Thora, a wiley dwarven woman that volunteered to stay behind and buy the time needed for her children, and grandchildren, and great-grandchildren to escape. Her shrill curse split the air as she mauled her murderer with the last of her strength. Then another, and another, and another cry sounded as the humans finally began to overwhelm the ferocious dwarven rear-guard. By the end of the fighting, nearly two-thousand humans lay dead, and a bare twenty of the dwarves still breathed. It had come at a steep price, but the dwarves had done it. They had bought the time their kin needed to escape.
A war-horn echoed up the passage Luca and her fellows had been defending. A loud bellow followed.
"Victory is ours! The rats are dead or captured!"
Luca, and the others found that they couldn't look away from the passage. Their eyes begged for the fears that welled up at the pronouncement to unfounded. Their mouths spilled out denials and prayers against those same fears. The first human crested the slope that lead into the deeper caves and tunnels beyond the bounds of Dovan-Dur. In his hand was a chain, and Luca began shaking her head in denial. He had to be leading some beast. He had to be! They couldn't hope to catch dwarves fleeing underground.
Her heart froze and sank as the man hauled on the chain, snapping it taunt and pulling two young dwarven girls into view. Two girls, on the cusp of adulthood, that shared the same appearance. Two girls that were built along the sames lines as Luca, thin, almost fey-like with snub-noses and hair like spun copper. Luca's legs pushed her up and forward as she began to sprint to where her sisters had fallen, calling their names even as her heart ached from the crushing weight of despair and failure.
A sharp pain in her back, and another in her side sent her crashing to the floor. Luca looked up to see two of the humans with the butts of their spears trained on her leering over her.
"Stay down an' keep quiet, tunnel rat, iffen ye knows what's good fer ye's," one of them said before moving up and kicking her hard in the stomach, sending her tumbling into the legs of one of the men's officers. Cruel gauntleted fingers twisted in Luca's hair and hauled her painfully to her feet.
"Watch," he growled as he hauled her up so that her toes barely brushed the stone floor. The humans lead the procession by the dwarves that had remained behind to cover their kin's flight. More than one of the stalwart warriors burst into open weeping as the utter futility of their actions was laid before them. The line of dwarves in chains, many with tears staining their faces or even still streaming down, stretched on and on. Luca felt herself give into despair as she noted the numbers. Twenty-five-hundred of those that had fled were paraded before them. The humans hooting and hollering. The dwarves looking on in silence, in hopelessness. To see so many of their kin chains nearly broke them but that was not the worse of it, for next came the rest of the humans, holding up pikes adorned with the heads of the rest of the dwarves. The hundred fifty fighters that had gone to protect the fleeing clan had been slain to a dwarf, and their heads were not the only ones to adorn the humans' pikes. Those of healers, children, sages, and others that posed no threat had been added to the grisly display. Nor was the display only heads. Luca's body trembled in impotent rage and horror as she saw the limp bodies of infants and toddlers on no less than dozen spears. Finally, the macabre parade ended, and Luca, her head pounding from being held aloft by only her hair fell to the ground as the officer released her with a cruel chuckle.
Luca lay there, unable to weep, or scream, or cry out in rage, or even move. All the young dwarf could do was tremble as the last of her resolve crumbled under the cruel laughter of the humans.
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Luca tumbled to the wooden floor as her handlers roughly shoved her into the room. A wizened old man sat behind a small desk off to the side, recording the proceedings. For what, Luca didn't care. She'd stopped caring the night only a few days after her clan's fall when she had been torn away from her sisters. It had been made clear that she'd never see them again, no matter how long the three of them might live. The woman behind the massive, slab-like desk in front of her was only mildly more interesting. She was probably the one that had bought Luca. The dwarf's gaze fell away to her battered arms. She didn't know how long it had been since her clan had finally been overrun, but she did know that the time since then had not been kind.
Her once lustrous, silky hair, the color of burnished copper, had been hacked short, barely covering the tops of her ears, and had faded to a dull auburn. Her cherubic cheeks were now hollow and sunken. Thin frame was gaunt, making her look less like a dwarf than a tall gnome. Her clothing was little more than rags kept together by cords. Her skin, and occasionally her small clothes, showed through the holes and tears in in the once fine, tough cloth. Bruises covered her arms, legs, and back, testaments to the beatings she received. They'd taken everything but her life, and the small glimmer of faith she clung to desperately. Her hands, bound by heave manacles that blocked her connection to the Forge Father with sickening, twisting runes, reached up absently to the mark on her right shoulder. It was a birthmark, a holy one in the shape of Torag's hammer within an anvil. Circling the anvil were dozens of prayers written in ancient dwarven runes. Luca knew each of them, and the small part fo her that still clung to her faith began chanting one of them, a prayer of mourning and vengeance, in her head.
"Stand," the human woman, with sharp, beautiful features and finely cut clothes, commanded.
Luca, spirit badly beaten, and nearly broken, obeyed, though her dull gaze remained on the floor.
"Look at me," the woman commanded again.
Luca, unable to muster the will to resist the command, obeyed. Eyes that had once appeared as brilliant as any sapphire, and flecked with specks of emerald and silver, slowly rose to look at the woman. Those eyes, once brilliant, were dull. Hopelessness had sapped them of their splendor and some of their color, appearing dull navy with specks of dull, dark green and gray. For a moment, Luca stood there, looking upon the woman she was sure would soon be demanding to be called master.
Instead, Luca cried out in pain, her voice cracking from disuse as she fell in a heap. She'd never heard the whip's crack as it cut across her back, sending pain exploding along her spine. The whip cracked again, and Luca curled up, trying to shield herself and keep herself for screaming as agony rolled up and down her body. That is when she heard the chuckles, from the guards, the scribe, and the woman.
"Know this, Luca of the Shatterstone Clan," the woman said softly, but with a voice cold as any ice, "You will obey me without complaint, and without fail. You will work the mines for the glory of the kingdom. You will not look upon me, ever. Finally, you will live only as long as I suffer it. Is that clear, tunnel rat?"
Luca almost answered, but the small part of her that still clung to her faith also clung to her pride. She wouldn't answer to tunnel rat, ever.
The woman's face twisted into a sneer as she pointed to the guard with the whip. Another crack split the air and Luca screamed in pain as a second, then a third, and a fourth strike left their marks.
"I said is that clear, tunnel rat," the woman snarled. Luca still refused to answer, even as she panted in pain. The whip struck again, driving the breathe from Luca's lungs. Each time she refused to answer, the whip cracked and another bloody slash was added to Luca's back. It was too much, the pain was too much, and Luca passed out, unable to scream, barely able to breathe.
Some time later, Luca came to, held up by her arms by the guards to either side of her.
"I'll ask once more," the woman hissed with deadly venom, "Am I clear?"
Luca gasped for air and managed to get a wheezy, breathless "yes."
"Get this tunnel rat out of my sight," the woman commanded.
Luca was hauled down into the mines.
No, not the mines. Her tomb.
Luca Shatterstone
Mountain dwarf fighter 1/oracle*
LG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities hardy
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Offense
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Speed 30 ft., mountaineer
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Statistics
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Str 17, Dex 13, Con 14, Int 10, Wis 13, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Power Attack, Weapon Focus (warhammer)
Skills Craft (armor) +2, Craft (weapons) +2, Perform (sing) +6; Racial Modifiers stonecunning
Languages Common, Dwarven
SQ mystery (flame), oracle's curse (haunted)
Other Gear 150 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Hardy (Ex) +2 to save vs poison, spells, and spell like abilities.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mountaineer (Ex) Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning (Ex) +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
10 RP
Humanoid: Dwarf
Size: Medium
Speed: Normal
Language: Standard (Dwarven)
Flexible (2RP) +2 Strength, +2 Constitution
Hardy (3RP)
Stonecunning (1RP)
Mountaineer (1RP)
Low-light Vision (1RP)
Darkvision (2RP)

Vinsomner |

RECRUITMENT IS OPEN AGAIN!
Hey everyone, wanted to give this a bump and let everyone know, the campaign is looking for an additional two players!
Creation rules as the original posting is stands, but I want to make sure one rule is clear:
You must be able to post once a day!
For more information, it can be found on the campaign description tab!

Gobo Horde |

Hi. So after reading a fair bit of stuff I have noticed a few things and have a few questions.
1: it seems you currently have a gnome Oracle, a tiefling barbarian, a half-orc brawler, a kitsune hunter and aa homebrew transmuter wizard, and that they are all Lvl 2.
2: I believe that you guys have escaped your bonds already?
So questions.
1: do we start at Lvl 1 or 2?
2: are we (the new players) starting out in captivity? Recently freed? Free men who came across the party?
3: how much wealth do we start out with, considering above? Nothing?
Now for my idea :)
I am thinking of creating a dwarf cavalier (standard bearer/Tactician), and making him a blacksmith (so lots of crafting stuff since it looks fun ^-^)
Due to his archetypes he doesn't get a mount until Lvl 5 and instead gets lots of mundane party buffs that he can hand out, as well he would benefit a small and close group of Melee focused teammates.
As for my teamwork feat, can I choose Ally Shield? It is legal, and would basically let others use me as cover, but i figured i should ask first :)
I also figure it would go well with the saving shield feat I intend to take (I have a focus on buffing/protecting my close allies ^-^)
Would you allow me to cherrypick the Master Tinkerer ability from the race creator? It would mean I can have fun building different weapons and such and get to use them without worrying about proficiency.
If that all fails I might look at something psionics (as that's some of my favorite rules! ^-^)

Vinsomner |

Ever the forgetful DM, I keep forgetting to put that information up. So sorry about that Gobo Horde!
1. You will start at level 2. You will be put on their xp track and will not suffer any traditional late start penalties.
2. Recently freed slaves or free men who are joining the cause. You have a couple of options you can work out with me on how you will join the party. You can be runaways that have somehow found shelter in the ruins the group is already located at, and can join them. Could also be part of the group that was freed by the group. There are a few other ideas I have spinning in my head which we can touch base on later.
3. Depending on the origin start, you may start out with meager wealth to nothing. It depends on how we decide to bring the two new players in at the start. I do have a few ideas that might be fun to try!
Do not worry about background and history just yet since it is all situational on how the two new players will be brought in.
As for your Ally Shield, It is legal with me :)
And yes, I will allow you to cherry pick the Master Tinkerer ability from the race creator, just report to me the total RP value of your character for final approval.

Gobo Horde |

Actually, what I would really like to do is run an Elan Psion Telepath (3 links) if I could :) Sorry for the inconvenience!
What I am envisioning for him is that he is a bit lazy/weak and seeks to do everything possible with his mind alone. He is quite gifted with his thoughts and has powers that few else seem to have, such as communicating telepathically or levitating small objects to sustaining himself every day from his willpower alone. In fact he is so obviously psionic and magical that it almost hurts the eyes to look at him.
However, while he seems human there is enough about him that is off that when the xenophobic crusade swept through he was rounded up with the other non-humans and into forced slavery. Now, using his gifts he has managed to stage an escape and has thus far evaded re-capture.
The truth about him is that he is in-fact not human and is instead an Elan, part of a race that is set apart from humanity yet dwells within them, and this particular elan was made from Gnomish stock further diverging him from his human peers.
At least thats my first idea for a history, and im perfectly happy with starting with no wealth (makes my job easier). What was one of your ideas for entry that I might be able to use, i am curious now :)
Also, if I am not going to worry too much about the background then I will write up a section for his personality instead :)
Edit: also, it should be said. I have no problems with posting at least once a day and will do so more often if the opportunities are there. I am currently in 2 campaigns whos posting speed is about 1 post per week (or slower) and it is not enough for me :(
So i would much prefer a faster paced one ^-^

Vinsomner |

That is definitely what I'm trying to do with the pacing, is to speed things up a bit. There's a lot of content and being able to post one to two times a day is going to help a lot with it. One post a week is incredibly slow and would kill me. I will be posting once a day, regardless if everyone has or hasn't posted. More then once if possible.
I like your idea so far, and it might fit really well with an idea I have.
Currently the group just entered an armory that was pretty much frozen in time. There was a group before them that was attempting to get into it, (could be slaves freed earlier before the current group managed to free themselves). And the group your character was with triggered a trap and suspended everyone in time. With the psionic capability of sustaining ones self we could play that to your character keeping yours and the other persons alive during the trap while the others died from starvation.

Midiotoziggeroto |

Crunch is complete! (this is gobo horde)
That didnt take all that long to do :)
Next up is to write down a personality and appearance for him ^-^
I like the frozen in time idea a lot! The other thing I can do is communicate telepathically so I could imagine the 2 of us stuck in place utterly unable to move as I keep us alive, and chattering to the other incessantly. If one of us is going to go mad in the process, I might as well have company!
I can also see me, being very inquisitive, being the one who set the trap off as I was checking out things I had no right sticking my nose in :^)
How far along do you figure we would have been suspended and how much time might have passed do you think? a few months? a year or so? More?

Vinsomner |

I want to say about... a year and some change for the suspension. And that didn't take long at all! You will be more then welcome into the campaign.
Yeah it's the best way to get you into the action right away and without it breaking any of the immersion really. Plus it's a fun way to bring you and the other person in!
If you know a friend or someone else who may be interested in joining, give them a message. We still need one more :)

Midiotoziggeroto |

So I wrote up 2 quick blurbs for his appearance and his personality.
Really, all thats left is to describe him as hes stuck in suspended animation and then wait for the others to find him :)
In that regards, is there some sort of trap/switch/gem that I touched that set the trap in motion? I plan on having him use Create Sound on occasion and on a loop as he desperately calls out for anyone to find and free him :)
Also, Hia archlich!
Appearance
Midioto is a bit short for the average human and along with his silvery hair it he has the stunning look of a youth in his prime, or at least that would be what he would look like if he was completely mundane. In addition to his clear looks Midioto is also brimming with magical energies that constantly surround him, almost like a palate of yellow pastel paints are highlighting his every feature and making him look brighter than life. Indeed Midioto is so infused with his own brand of magic that it is almost painfully obvious that he has been enhanced.
Bright brown eyes.
Shortish stature.
Hyperactive and inquisitive.
Yellow aura surrounds him (active energy type is electricity).
Wears yellow robes (normally, currently in rags).
Personality
Along with his good looks, Midioto knows that he can get away with just about whatever he wants and it is reflected in his attitude. He has the personality of an entitled youngster, always expecting that life will get handed to him on a silver platter. Midioto is also insatiably curious and is constantly prying into other peoples private affairs or simply seeking out whatever is around the next corner. Despite this, Midioto has a streak of laziness about him, preferring to use his innate powers on just about anything that requires effort if he can get away with it.
More recently this childish and selfish behavior has mellowed out, mostly due to his imprisonment as a slave when he was captured as part of the xenophobic crusade, and then turned inward during his imprisonment within the armory.
Another interesting trait that Midioto has is the almost unnerving silence that he maintains. Midioto rarely speaks and instead relies on his telepathy almost exclusively.
Due to his imprisonment Midioto has almost completely forgotten he has a voice and now struggles to even form any verbal words at all, preferring the silence of his mind.
Is almost utterly silent.
Communicates almost exclusively with telepathy.
uses his magic freely and almost excessively.
Calls his innate magic "Psionics."
Very curious and even pries a bit.
Is not above using his magic to make other people like him, and does so frequently.