claudekennilol
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Benefit: You can allow spells and effects that affect animals, animal companions, and special mounts to affect you, even if the spells do not normally affect creatures of your type. For example, you could cast animal growth or reduce animal on yourself, even though those spells normally affect only animals. An ally could cast raise animal companion on you to bring you back from the dead. An opponent could not cast charm animal or dominate animal on you unless you chose to allow the spell to affect you as if you were an animal.
Benefit: You can choose not to allow spells and effects
to effect you if they would not be capable of affecting
both your original creature type and the animal
creature type.
So it looks to me like with the old way I could choose to not let animal spells to affect me if I didn't want to. Now it looks like I can choose to not have a spell affect me if it can't affect both humanoid and animal (assuming I'm a standard race with the humanoid subtype). So for example, Dominate Person can't affect an animal type, so I can choose to not have it affect me. Am I reading that right?
| Gaekub |
Huh... I think that must be what's meant. The way it's written to me sounds like you can choose to have a spell not effect you if it would not effect BOTH humanoid AND animal (an object only spell for example).
However, that's nonsense, because that wouldn't effect you anyway, so...
EDIT: Whoops, yeah, I see it. Ignore me.
| Milo v3 |
Huh... I think that must be what's meant. The way it's written to me sounds like you can choose to have a spell not effect you if it would not effect BOTH humanoid AND animal (an object only spell for example).
However, that's nonsense, because that wouldn't effect you anyway, so...
It's more "You can't hit me with Charm Person, I have an animals soul." while still being able to go "You can't hit me with Charm Animal, look at me, I'm an elf."
Belafon
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I'd actually call it a bit of a reduction in power. THE go-to spell with the old language was atavism. For wild shaped druids it was incredibly powerful. Not to mention the cheap raise deads.
The new one is an interesting option but it's pretty situational. Even assuming you are playing a humanoid, by the mid levels the bad guys are going to be switching to hold monster instead of hold person. It could be good in some campaigns but in my opinion it lost some flavor. (It's harder to descriptively express the new animal soul during play than the old one.)
claudekennilol
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The original Animal Soul let you cast Animal only spells on yourself (or have them cast on you). The new one removes that in exchange for a protection from any spell that wouldn't work both on your actual type and on animals. I'm hesitant to call such a radical change a buff or nerf at this point.
Ah, I see. I didn't read closely enough to realize the wording that let you cast animal spells on yourself got removed. So yeah, it's just a change, not necessarily a huge buff.
| Serisan |
Bandw2 wrote:favored enemy can't touch you.Good point. Unless you're human, this doesn't come up that often though.
Humans, Half-Elves, and Half-Orcs are among the most common race choices out there. In effect, the change to Animal Soul is equivalent to the Neither Elf Nor Human feat from the Half-Elf section of the ARG, which requires 2 other feats and character level 11. Animal Soul can be taken at level 1, if you so desire.
Given when it's useful to have an effect like this, it's nice that it can be taken early.
| Bandw2 |
Bandw2 wrote:favored enemy can't touch you.I feel that's a pretty limited effect. Beyond which, a 10th level ranger will have plenty of uses of Instant Enemy ready, and that will work regardless of what your creature type is. It just now he may have to use it on you where he didn't before.
well i'm not saying this is the be all end all of the effect, i was mostly just popping in and saying, hey favored enemy can literally never work on you now.
KingOfAnything
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Claxon wrote:well i'm not saying this is the be all end all of the effect, i was mostly just popping in and saying, hey favored enemy can literally never work on you now.Bandw2 wrote:favored enemy can't touch you.I feel that's a pretty limited effect. Beyond which, a 10th level ranger will have plenty of uses of Instant Enemy ready, and that will work regardless of what your creature type is. It just now he may have to use it on you where he didn't before.
Wouldn't it still work if the ranger had favored enemy(animal) as well as whatever your base type is?
| Bandw2 |
Bandw2 wrote:Wouldn't it still work if the ranger had favored enemy(animal) as well as whatever your base type is?Claxon wrote:well i'm not saying this is the be all end all of the effect, i was mostly just popping in and saying, hey favored enemy can literally never work on you now.Bandw2 wrote:favored enemy can't touch you.I feel that's a pretty limited effect. Beyond which, a 10th level ranger will have plenty of uses of Instant Enemy ready, and that will work regardless of what your creature type is. It just now he may have to use it on you where he didn't before.
they'd be two separate bonuses, the animal one does not work on your because your human, the human one doesn't work on you because you're an animal.
| Claxon |
KingOfAnything wrote:they'd be two separate bonuses, the animal one does not work on your because your human, the human one doesn't work on you because you're an animal.Bandw2 wrote:Wouldn't it still work if the ranger had favored enemy(animal) as well as whatever your base type is?Claxon wrote:well i'm not saying this is the be all end all of the effect, i was mostly just popping in and saying, hey favored enemy can literally never work on you now.Bandw2 wrote:favored enemy can't touch you.I feel that's a pretty limited effect. Beyond which, a 10th level ranger will have plenty of uses of Instant Enemy ready, and that will work regardless of what your creature type is. It just now he may have to use it on you where he didn't before.
I would actualy have to agree with this, because each is separate and does not affect both types. It's why you need Instant Enemy. And another reason to put all your eggs into one Favored Enemy basket and tough it out till level 10. The Pearls of Power and a Wand of Instant Enemy become your best friend.
Jeff Merola
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Instant Enemy is actually a weird case for this, because the target can't be one of your favored enemies. With Animal Soul they're still their original type, you just can't affect them because they're also kind of an animal. The question is does the spell go "Oh, they're a human already, I can't target them" or does it go "Favored enemy isn't working, it now works"?
claudekennilol
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can a magic animal like an animal affected by Collar of the True Companion take this feat to allow it to benefit from animal spells say like Anthropomorphic Animal?
If by magic animal you mean Magical Beast then no it wouldn't work. For one, most magical beasts are smarter than 2 int so they're too smart for the collar. The second is that they're not of the type animal so they would be affected by feeblemind (eventually) instead of getting the expected benefits of the collar.
If you meant something else by magic animal then I don't know because I'm not sure what you mean.
| zainale |
If a collar of the true companion is worn long enough to receive the awaken benefit, it stops being an animal companion. Animal companions cannot be awakened and remain animal companions.
let me rephrase the question with out any distractions to latch onto.
can a magical beast (augmented animal) that gains a few levels take animal soul to allow it to allow animal effecting items to effect it say like a collar of Anthropomorphic Animal?
claudekennilol
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Claxon wrote:If a collar of the true companion is worn long enough to receive the awaken benefit, it stops being an animal companion. Animal companions cannot be awakened and remain animal companions.let me rephrase the question with out any distractions to latch onto.
can a magical beast (augmented animal) that gains a few levels take animal soul to allow it to allow animal effecting items to effect it say like a collar of Anthropomorphic Animal?
No. Animal Soul has been errata'd to just make it so that you can choose to have spells/abilities not affect you instead. This is completely different than how it used to be in that now you can't be affected by spells/abilities that only affect animals.
As seen in the first post.
Benefit: You can choose not to allow spells and effects
to effect you if they would not be capable of affecting
both your original creature type and the animal
creature type.
It doesn't say "You can choose to allow spells and effect to effect you as if you had the animal type."
Deighton Thrane
|
I'm gonna call this a solid downgrade. As it was before, it was an ability that you could plan around and make solid use of. The new ability is only ever useful if you're targeted with specific magic, so it might come up, it might not, depending on your GM. If he's nice he might cast hold person on you so you can make use of the ability, if he's not, you'll never see enemy casters casting targeted spells and the whole feat is a waste.