| ekibus |
I forgot about the occultist so had to change the title to make this clearer. I'll have to find out if there is a way to delete the old post. Anyways here is the copy and paste of the old post:
Hey everyone was helping a friend and this is what we came up with for a occultist, was curious if we were missing something. Also needed a rule clarification: does Eldritch heritage give you the bloodline arcana? In this case would his summons get the dr? He already has gear not sure what it is atm. Here is the character:
Occultist
Male human arcanist (occultist) 5 (Pathfinder RPG Advanced Class Guide 8, 78)
NG Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 32 (5d6+10)
Fort +2, Ref +3, Will +4
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Offense
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Speed 30 ft.
Special Attacks arcane reservoir (3/8), arcanist exploits (consume magic items, item crafting), claws (2, 1d4, 4 rounds/day), consume spells
Arcanist (Occultist) Spells Prepared (CL 5th; concentration +9)
2nd—bull's strength, invisibility
1st—enlarge person (DC 15), mage armor, shield
0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation, read magic
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Statistics
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Str 8, Dex 15, Con 12, Int 19, Wis 10, Cha 13
Base Atk +2; CMB +1; CMD 13
Feats Augment Summoning, Eldritch Heritage[UM], Scribe Scroll, Skill Focus (Knowledge [planes]), Spell Focus (conjuration)
Traits pragmatic activator, reactionary
Skills Appraise +8, Fly +6, Knowledge (arcana) +12, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +15, Knowledge (religion) +8, Linguistics +12, Spellcraft +12, Use Magic Device +12
Languages Abyssal, Aquan, Auran, Celestial, Common, Daemonic, Ignan, Infernal, Sylvan, Terran
SQ bloodline arcana (summoned creatures gain DR 1/good), conjurer's focus (Summon Monster III, 5 minutes)
Other Gear 150 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (8/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 1/good (doesn't stack with other DR).
Claws (4 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Conjurer's Focus (Summon Monster III, 5 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Magic Items (Su) Move act, destroy potion/scroll or -5 wand chg for +1/2 spell level to reservoir. Staves better.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
| avr |
Eldritch heritage does not give you the bloodline arcana. There is an arcanist archetype which does, the blood arcanist, but it isn't compatible with occultist (& occultist is better for a summoner.)
As such, I'd recommend against EH (abyssal) for this character, you have no real use for those claws.
| Space McMan |
Unless I'm not seeing it, you are missing one of the primary reasons to be an arcanist: Quick Study. This exploit lets you pull the exact spell you need from your spellbook into your prepared spells in just six seconds. This is ridiculously powerful, both in and out of combat. You can pull out the silver bullet for a tricky encounter, or whip out a very situational spell to overcome a puzzle or obstacle.
Also, remember you can use feats to get extra exploits, which are often more powerful than feats (looking at you Skill Focus: Planes). Dimensional Step will save your life if you get caught in a bad position. Counterspell and Greater Counterspell can ruin an enemy caster's day. Potent Magic gives you a +2 to spell level or DC, which are hard bonuses to come by honestly.
Take a good look at the exploits, and make sure any feat you take is giving you as much value as simply taking another exploit.
| ekibus |
The skill focus was a pre-req for eldritch heritage but since it doesnt do what's expected probably better to ditch both. Also the campaign is pretty time sensitive so probably need to ditch craft scroll. Seeing what quick study can do I agree. Thinking maybe evolved summoned monster, quick study and extra reservoir (keep consume magic item?) Also the exploits are very nice but needing the arcane points kinda hurts when the main ability uses so much of it
| Space McMan |
If you ditch craft scroll I wouldn't take consume magic item. Throwing down 150g per extra arcane point is going to add up. Just rely on consuming your low level spells.
Extra Reservoir is very poorly worded, so if your GM is a rules lawyer that may be an issue (to be worth taking it should give you three more points at the start of the day, not just three max).
Evolve Summon Monster is a beast. So much so that you will have to restrain yourself from abusing the hell out of it. Take it as many times as your conscience and/or GM allows.
| andreww |
Yeah, pretty much the Occultist took a huge nerf and is likely not worth the bother now. With the change to consume spells you are looking at a maximum of two uses of the standard summon ability unless you hike your charisma to unlikely levels.
Looking at the numbers, you start with 3+half level in points. So at each summon break point you have:
Level: 1 Starting Points: 3 Uses: 3
Level: 3 Starting Points: 4 Uses: 1
Level: 5 Starting Points: 5 Uses: 1
Level: 7 Starting Points: 6 Uses: 1
Level: 9 Starting Points: 7 Uses: 1
Level: 11 Starting Points: 8 Uses: 1
Level: 13 Starting Points: 9 Uses: 1
Level: 15 Starting Points: 10 Uses: 1
Level: 17 Starting Points: 11 Uses: 1
You get a minimum of 1 use of consume spells which adds a single use to the highest level of the ability per day. Each 2 Charisma effectively adds one more use per day.
Personally I would rather switch and use my pool for other things like potent exploit.