Initial Thoughts on round 2


Ultimate Intrigue Playtest General Discussion

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Mark Seifter wrote:
Erik Vale wrote:

T

So, now anything that attacks you as a group of little things needs to be immune to fear, or you can blow through it without swinging your blade at them.
I mean, the damage isn't enormous at that point (looking at 2d4 at level 3), but yeah, frighten 'em all until they faint!

This fits my play style exactly. I hardly do melee characters who can't at least hand out shaken conditions. (Thug archtype to frighten large groups has saved me twice so far on Eyes of Ten.) I will definitely be putting this to use in playtests.

BTW, I know others have spoken out against the d8/d4 hidden strike, but I'm 100% behind it. I said that the stalker needed to either embrace the burstiness, or move away from it. I felt all along that d8/d4 was the best way to embrace it, and separate the class from the rogue even more. I think people are underestimating the value of that extra damage in first strike situations.

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Thrawn007 wrote:
Mark Seifter wrote:
Erik Vale wrote:

T

So, now anything that attacks you as a group of little things needs to be immune to fear, or you can blow through it without swinging your blade at them.
I mean, the damage isn't enormous at that point (looking at 2d4 at level 3), but yeah, frighten 'em all until they faint!

This fits my play style exactly. I hardly do melee characters who can't at least hand out shaken conditions. (Thug archtype to frighten large groups has saved me twice so far on Eyes of Ten.) I will definitely be putting this to use in playtests.

BTW, I know others have spoken out against the d8/d4 hidden strike, but I'm 100% behind it. I said that the stalker needed to either embrace the burstiness, or move away from it. I felt all along that d8/d4 was the best way to embrace it, and separate the class from the rogue even more. I think people are underestimating the value of that extra damage in first strike situations.

Yeah, and your playtests, also considering stalkers from the GM's side of the screen, have been helpful in refining the stalker! Come check out my stalker thread at some point. It has one new talent so far, and maybe more later.

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Mark Seifter wrote:


Yeah, and your playtests, also considering stalkers from the GM's side of the screen, have been helpful in refining the stalker! Come check out my stalker thread at some point. It has one new talent so far, and maybe more later.

Definitely watching that thread too. For better or worse, I still like Vigilantes more for their NPC potential than PC potential in most cases. (I'm predominately a PFS player though, so the whole switch aspect is kind of clunky within that kind of game.) We'll see how my level 2 build goes in real PFS games instead of staged ones hand selected just to test aspects of vigilantes.

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Lukas Stariha wrote:
Malwing wrote:

The social talents kind of blow because there's barely any new powers but overall I think Its good design as it optens up the social persona to do quite a bit. I just hope that future social talents allow you to provide more prep work for your vigilante persona, like an alchemical inventor or some kind of moneymaking mechanic.

It's very disconcerting that there are only 2 social talents that are open at level 1 and both are previous abilities...

Yeah, at this moment you cannot avoid taking Renown. If you don't take it at level 1, you have no other options at level 3.

For any campaign where you are constantly traveling (such as PFS), Renown is close to useless, and I would prefer to avoid it entirely.

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Thrawn007 wrote:
(I'm predominately a PFS player though, so the whole switch aspect is kind of clunky within that kind of game.)

I'm playing a PFS PbP, and basically everyone knows just how terrible the online dice roller can be. I've seen literally everyone in in a five person party rolls Natural 1's for Init in a row.

But, In character, going out of my way three times to swap and make sure the Vigilante Personality was actually on actually made a huge difference in the online dice rolled. So, don't count it totally out just yet.


Tuyena wrote:


If you think people are going to opt into playing a worse fighter then I don't know what to say. If an Avenger is supposed to hit and run from the shadows show me all these great talents I get to do so. They don't exist. Suckerpunch and Armor Skin doesn't suddenly make you some great assassin.

The class is not a skill monkey, the class is not a utility...

I'm still not exactly sure what the avenger is so stealthy for... it's like giving an invisibility cloak to a guy who tosses it off himself in a flourish and challenges the biggest thing out there... every time. even though the avenger has neither the best HP to tank or reflexes to dodge or DR.

I still think it best they get the speed boost of a barbarian(that scales to heavy armor at some point... (though it may have to be unable to be used with stealth) and maybe a + 1 to all saves at first.

Here's a thought... maybe give them an outright DR(scaled) to intimidated foes free at first? with extra added on for fear and shaken status.

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I still like a version of roll with it as the DR option.


chbgraphicarts wrote:
Alric Rahl wrote:
I like the idea that you need to spend talents on the spellcasting, makes you truly specialized. for example I would say Super man is a 3rd level caster, Focusing more on strength and speed rather than Magic. Doctor Strange is a pure 6th level spell vigilante as he is some what weak.

Wow... no. Just... no. Stop.

Superman is not even CLOSE to a caster.

Superman is a Kryptonian; ALL his special powers come from being a specific Race. Superman, Supergirl, and Power Girl all have the same 40+ RP Race granting them superpowers. Superboy has some weird Template granting him Psychic abilities on top of Kryptonian ones. Beyond that, Superman is a pretty standard Brawler, MAYBE an Exemplar.

And Doctor Steven Strange, Sorcerer Supreme is definitely NOT only slinging around 6th level spells. Steven Strange is a 9th-level caster without question. You do NOT go toe-to-toe with a being like Dormamu on a regular basis with less than 8th level magic.

Whether or not Doctor Strange is a Wizard or Arcanist IS up for debate, but that he's anything BUT a 9th-level caster isn't.

You REALLY need to readjust your perceptions of superhero characters to a more realistic outlook, man.

Nerd... rage... GROWING!!!!!

What does it matter? Squirrel Girl beats them all anyway...

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