| Remy101 |
So after the horrific death of my original character. I decided to come up with a Fighter Archer and wanted to very much focus on doing a lot of damage. Unfortunately I worked it so I did a total of 4d8 + 52 damage with a full round attack with a combination of rapid shot, many shot and deadly aim. I didn't think that this would be too bad but one of the players in our party (a wizard) has got horribly grumpy about this a snow spends whole encounters casting buffs on him (eg Bulls strength, shield and Mage armour). He's a really good friend and I dont want this to become an argument but the DM doesn't like retraining and I don't know how to minorly nerf myself without it being too obvious...
| master_marshmallow |
Mage Armor is something that should be cast at the beginning of the day considering how long it lasts. Bull's Strength is usually better off just being a stat item.
Shield is a good buff but wastes an action to cast. I recommend using that Quicken Spell feat (preferably in rod form) to get better action economy going.
Really it's the action economy that's killing your wizard's fun.
Then again, not really sure what the wizard I'd built for.
| Rub-Eta |
I'll start by saying that you neither need or should nerf your self.
I'm in a similar game as you and your friends, though I'm playing the wizard in this case. However, I have no problem with the situation what so ever (I think my ranged fighter does even more damage than you).
Tell your wizard friend that he needs to get good. No joke, I really mean it, it doesn't seem like he knows what to do as a wizard (if he's playing a gandalf with a staff and sword in his hands, he will have a hard time with the Pathfinder rules for wizards).
Judging by your damage, you're not under level 6 (I'm guessing the 4d8 + 52 is regular attack + many shots + rapid shot + secondary attack, meaning that one attack is 1d8+13) and you could probably be at level 7 or 8? And I'm guessing that everyone is at the same level (my party is at level 7). This means that he really should have a lot of things to do already as is and doesn't lack tools in his tool box. He needs to optimise his list of spells to be cast, cut out anything from combat that isn't really needed.
So, to start:
Why would he cast bull's strength on him self? He's a wizard and should manage with 7 strength (as wizards does nothing through strength). If he's casting it on someone else, he should be happy about it as he's doing his job (if he isn't happy about it, wizard is not his playstyle).
Mage armour is at least 6 hours duration, assuming he's at least level 6 as well. Meaning that he only needs to cast it at max four times each day (though probably only needed twice) and it shouldn't be needed to be casted in combat. Pre-battle buffing is VERY IMPORTANT and KEY to play any full caster in a good way.
I have now effectively cut down his required rounds from 3 to 1 and he could probably be well of skipping shield as well.
I don't know exactly how he plays, but he needs to learn all the nice tricks about playing a wizard to be a good one (it probably is the hardest class to play to its' full potential).
If he wants to do damage, tell him to throw a fireball. Doesn't need any of those three spells for pre-buffing to be effective and it does at least 6d6 fire damage at his level. Sure it's not as much as a focused damage dealer, but that's not what a wizard is.
| Ravingdork |
Haha. Should have pointed out that he's just doing it in protest. I think he's just doing it to annoy everyone. And we are sixth level
Sounds like there's a bigger problem here than your DPR. (Which actually sounds low to me, what level are you?)
Talk to him, see if you can find the real problem.
If it really is damage though, he shouldn't be worrying about DPR. He's got spells and abilities that will bypass hit points and take enemies straight out of the fight. He should be using them.
| Malwing |
If the wizard is upset that the fighter is OP, I think the obvious solution is to level up.
I feel like I'm taking crazy pills!
but in all seriousness, trying to outdamage a fighter isn't the only way to contribute to a party. In fact the fighter is generally considered weak because that's the ONLY thing he can do.
| Ravingdork |
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RumpinRufus wrote:If the wizard is upset that the fighter is OP, I think the obvious solution is to level up.I feel like I'm taking crazy pills!
but in all seriousness, trying to outdamage a fighter isn't the only way to contribute to a party. In fact the fighter is generally considered weak because that's the ONLY thing he can do.
Compared to the wizard who can alter reality nigh at will...
Sounds to me like someone with a stick up his butt who doesn't know how to play to his character's mechanical strengths.
Perhaps rather than weakening himself, the OP could teach his friend a thing or two about playing better.
| Rub-Eta |
Haha. Should have pointed out that he's just doing it in protest. I think he's just doing it to annoy everyone. And we are sixth level
Your damage is not the problem, then. It's the player. He needs to get over the fact that he's playing a class that is mainly focused around Buffing, Debuffing and Battlefield Control and you're playing a class that ONLY deals in damage.
If he can't handle that you do well, at the ONLY thing that you can do, he's the problem.
| Rhaleroad |
4d8+52 for a full round at lvl 6? Rapid Shot +1 arrow for Bab and +1 Arrow for Mutitshot (that only gets enhance bonus to damage). So that's 2 shots at -4 (one adding a d8) and a third at -9 (bab 6, 4 dex, 1 WF, 1 enh =12). Some work to hit, vs an auto hit spell, but better damage. Not that OP for dmg, say +4 for str, +4 for DS, +2 for weapon spec, +1 for enhancement ...4 arrows for +11 x 4=+44 (must have +2 more per arrow). Just imagine some magic arrows or gravity bow, you will own damage at this lvl, but the wizard will scale up with more lvls, also they get auto hits and AE.
This assumes 2 18s, str/dex, and a couple of good rolls, but not that OP for an archer build. Betting you miss a lot with the third arrow most of the time and then is 3d8+39 (53 avg), vs a 6d6 base FB that if built with some work an 8d6+ (28 avg, but multi targets and saves). Yeah you can shoot every round, and if the mage is spending time buffing the steady damage will win, bit wizards to have things they can do that you simple can't. If he is spending a round casting bull's strength then he is killing his damage, if he is buffing someone else, its granting that round to them. Looks like he might be giving you the buff and you don't need it.
Wait till the wizard can fly or turn invis, then wave your bow and point out that you can't do that.
| Gwen Smith |
Wait till the wizard can fly or turn invis, then wave your bow and point out that you can't do that.
Actually, if they're 6th level, the wizard should already be able to do that.
To the OP:
It might not help, but you could explain that you will not be doing full damage all the time.
You will very quickly start running into things with damage reduction and hardness, and you can't get around DR/slashing with a bow. That will take a serious bite out of your bow damage until you can pick up Clustered Shot (and even then it's iffy whether Clustered Shot works against hardness). The wizard can pick spells that get around DR and hardness.
Concealment and cover will ruin your day. (Not sure if your GM is using the cover rules, but in my experience, about 60-70% of ranged attacks should be taking -4 for cover.) Magic Missile ignores both of these.
Swarms are your downfall unless you can pick up a swarmbane clasp. Wizards are awesome against swarms.
And so on.
| Arachnofiend |
Your friend might just not be playing the right class. A Wizard should be happy about seeing the Fighter put out gonzo damage because the Wizard is facilitating it; it means he's doing his job as the most powerful support class in the game. If he's not happy with that then the previous advice of him rebuilding to a Magus would be sound.