Can I "retrain" my level 1 witch with a dead familiar?


Pathfinder Society

The Exchange 1/5

Just start to play PFS, and meet some problems today. Hope I can get it solved here from you experienced guys here~

Ok, here's my questions:

I'm a level 1 Spirit Whisperer(Wizzard)

1. How should I get back my familiar after it's dead? Should I follow the wizzard's "Arcane Bond" rule (wait 7 days and pay 200gp), or Witch's Familiar rule (wait 24h and pay 500gp)?

2.Do I need to pay for the new familiar immediately at the end of the scenario? Could i just leave it dead to next scenario? Or retrain my character with a dead familiar to another class? (since i'm free to do it at my first level)

3. if i don't have enough golds in this scenario to get back my familiar, the state would be record on my sheet?


Have you called the helivets?

The Exchange 1/5

what do you mean by "called the helivets"? 0_0?

4/5 **

You use the wizard rules if you're a wizard, but the time doesn't matter since time between scenarios is undefined. You need to pay for it before you get it back, but don't need to do that right away if you can't afford it. Either way, the death should be recorded on your chronicle.

Scarab Sages 5/5 5/55/55/5

Tap tap taps a pointy stick

And WHAT happened to your first familiar?

If you want to be a responsible companion, please invest in a Familiar satchel to prevent this sort of thing from happening again.

4/5 **

On retraining: you don't get stuff back that was used up or died, so if you retrain I would say your familiar is still dead.

The Exchange 1/5

Flutter wrote:

Tap tap taps a pointy stick

And WHAT happened to your first familiar?

If you want to be a responsible companion, please invest in a Familiar satchel to prevent this sort of thing from happening again.

well, totally my fault.

I asked her to invest some super small place, then "BOOM"!

it's my first caster in pfs game, i should learn. >_<

The Exchange 1/5

GM Lamplighter wrote:
On retraining: you don't get stuff back that was used up or died, so if you retrain I would say your familiar is still dead.

hmmm...

if my new class has no familiar? Is it allowed?

The Exchange 1/5

GM Lamplighter wrote:
You use the wizard rules if you're a wizard, but the time doesn't matter since time between scenarios is undefined. You need to pay for it before you get it back, but don't need to do that right away if you can't afford it. Either way, the death should be recorded on your chronicle.

the ability says:

Quote:
Arcane Bond (Ex): When a spirit whisperer chooses an arcane bond, he must choose the familiar arcane bond, and the familiar gains the spirit animal ability of his selected spirit (see spirit link, below). The spirit whisperer does not need a spellbook, but instead stores and prepares his spell by communing with the familiar as the witch's familiar class feature. This ability alters arcane bond and replaces the spellbooks class feature.

so it won't change the essence of an "Arcane Bond" right? But it says that the familiar works as a spirit, shouldn't it follow the spirit rule?

4/5

666 wrote:
GM Lamplighter wrote:
On retraining: you don't get stuff back that was used up or died, so if you retrain I would say your familiar is still dead.

hmmm...

if my new class has no familiar? Is it allowed?

The retraining rules are explicit to a point. In this circumstance, a familiar is a class feature. When you retrain to a different class, you swap out class features.

I'm not on board with the thought that if you retrain from a witch to a class that has a familiar, then its dead. My reasoning behind it is that a witch's familiar isn't quite the same as a sorcerer/magus/wizard. If they were mechanically identical, then I would agree.

However, if you're not interested in having a familiar ever again, then you are able to retrain as much as you wish while still at 1st level.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

If you want to retrain to a class that does not have a familiar, I would be fine with that. But no train out -> train back -> look I have my familiar!


666 wrote:
what do you mean by "called the helivets"? 0_0?

https://www.youtube.com/watch?v=vbP3OsS195Q

Silver Crusade 2/5

Helivets linkified

The Exchange 1/5

Tsriel wrote:
666 wrote:
GM Lamplighter wrote:
On retraining: you don't get stuff back that was used up or died, so if you retrain I would say your familiar is still dead.

hmmm...

if my new class has no familiar? Is it allowed?

The retraining rules are explicit to a point. In this circumstance, a familiar is a class feature. When you retrain to a different class, you swap out class features.

I'm not on board with the thought that if you retrain from a witch to a class that has a familiar, then its dead. My reasoning behind it is that a witch's familiar isn't quite the same as a sorcerer/magus/wizard. If they were mechanically identical, then I would agree.

However, if you're not interested in having a familiar ever again, then you are able to retrain as much as you wish while still at 1st level.

Ok, thanks for you explanation.

Here's the whole thing that I built a rogue character and finished one scenario. Then I joined another scenario which already have a level 2 rogue. So I retrain my character to a controller and healer since they are short of them.

Then I lost my familiar in this scenario. If I need to pay 500gp for it, I won't be able to afford my msw weapon/armor for my rogue. So at first I decided to keep being a caster. But when I check my mates in next game, they're now lack of scout and it's better that I can be back as a rogue.

That's why I'm here asking about this questions. I wish I could have enough money for next game. And I agree with that if I want to be a cast with a familiar again, I should pay for it.
Btw, I'm a wizzard with a familiar as a spirit. That's the thing make it complex.

Scarab Sages 4/5

If you're retraining back to Rogue, you should be fine. You don't need to replace the familiar.

Silver Crusade 3/5

Yeah, just rebuild back into the rogue.

Dark Archive 4/5 5/5 ***

There is a distinction that must be made between reTRAINING (via Ultimate retraining rules) and reBUILDING (via not having played at level 2 yet).

If you have not yet played, you are reBUILDING which is generally seen as free - expended resources and PP purchases are the only permanent decisions made on that character. If you reBUILD into a different class I would not give you the penalties for having lost the familiar.

Grand Lodge 4/5

Keith Apperson wrote:

There is a distinction that must be made between reTRAINING (via Ultimate retraining rules) and reBUILDING (via not having played at level 2 yet).

If you have not yet played, you are reBUILDING which is generally seen as free - expended resources and PP purchases are the only permanent decisions made on that character. If you reBUILD into a different class I would not give you the penalties for having lost the familiar.

Unfortunately the current guide calls both retraining.

4/5 **

Yeah, I changed my mind after some consideration - if you rebuild your PC into a different class with a familiar, you would wind up with a new familiar. And you can change to any class you wish as part of the "before level 2" rebuild.

Dark Archive 4/5 5/5 ***

Jeff Merola wrote:
Keith Apperson wrote:

There is a distinction that must be made between reTRAINING (via Ultimate retraining rules) and reBUILDING (via not having played at level 2 yet).

If you have not yet played, you are reBUILDING which is generally seen as free - expended resources and PP purchases are the only permanent decisions made on that character. If you reBUILD into a different class I would not give you the penalties for having lost the familiar.

Unfortunately the current guide calls both retraining.

It does, unfortunately, use the same language, but the details given for the Pre-level 2 make them distinctly different. I suppose the Build vs Train distinction is moreso a way to clarify the language.

And now that I've actually gone to read it, it does note that 'exceptions will be noted in the FAQ', which is a nice cover-all for things such as familiars. "Oh, I'm rebuilding and happened to want a different familiar in the first place. Or maybe I didn't want a familiar at all!"

Especially if a level 1 character doesn't realize how bad of an idea it is to use a familiar in combat and the table doesn't convince him otherwise - that's a pretty big hit for a character before it's even 'locked in' at level 2.

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