| Archaeik |
Samsarans have an alternate racial trait that will do it.
You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class's key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you're adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.
True Strike is on the Inquisitor spell list, so you can add it via this ability to another divine class.
There's also Pathfinder Savant's Esoteric Magic, but True Strike would use a 2nd level slot.
Page of Spell Knowledge does indeed seem to work only for spontaneous casters, and has the restriction of the spell being on your class list.
Ring of Spell Knowledge is arcane spontaneous casters only, and bumps up the slot if it's not on your list.
| fel_horfrost |
There is a small mention of independent research in the magic chapter of the core rule book but it is largely gm dependent and rather undeveloped.
My best guess is if imake the spellcraft check (gm dependent on dc's) i could get it as a second level spell. But it would be tough with this character as my intelligence was a dump stat. Oh well live and learn.
| Xethik |
Can you use True Strike and another spell in a spell strike? I thought True Strike would be lost when you cast a second spell (harm) which would replace the charge. Or lose Harm when you cast True Strike.
That's only the case with touch spells and holding the charge, which True Strike is not.
Grey_Mage
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Can you use True Strike and another spell in a spell strike? I thought True Strike would be lost when you cast a second spell (harm) which would replace the charge. Or lose Harm when you cast True Strike.
Possibly. True strike lasts until your next attack roll, or the end of your next turn, so you won't lose it casting a spell afterwards and reaping the benefits of the TS.
A charged touch spell would be lost if you tried to cast TS to buff your chances of hitting with it.
So cast True Strike first, and you are good.
| fel_horfrost |
Can you use True Strike and another spell in a spell strike? I thought True Strike would be lost when you cast a second spell (harm) which would replace the charge. Or lose Harm when you cast True Strike.
once you cast true strike you aren't holding the charge and it is in effect until the the end of your next turn or til you make your next attack whichever happens first.
Then you are free to cast another spell. Cast harm hold the charge til your next turn attack with vital strike and channel harm through your weapon with spell strike with a +20 to the attack. the real issue is getting true strike on your warpriest spell list so you can fervor cast it.I'm not saying it's ideal but criting with harm and doubling it's damage would be swell. Especially with say a keen simitar (15~20 crit range).
| fel_horfrost |
Interesting... but thats spending two turns to pull off, is your accuracy that much worse off if you just used the Accurate Strike arcana?
With the vmc magus you are only guaranteed one arcana and that has to be Broad Study so you can spell strike with harm at all.
The feat extra arcana may not be possible to take with the vmc magus after some soon to be expected errata.
It would be nice to be able to pick up the (Spell Blending) arcana and just add true strike & shocking grasp to my list but the wording of that arcana puts the viability of that arcana into question.
LazarX
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Torbyne wrote:Can you use True Strike and another spell in a spell strike? I thought True Strike would be lost when you cast a second spell (harm) which would replace the charge. Or lose Harm when you cast True Strike.That's only the case with touch spells and holding the charge, which True Strike is not.
It would mean however, that you are delaying your actual strike until next round.
It's also guilding the lily. War-Priests have access to spells such as Divine Favor, which they can cast on themselves as a swift action.
| kestral287 |
Broad Study solves.
That said, the above attack pattern doesn't work. Harm on round one, then True Strike -> Vital Strike round two? The moment you cast True Strike, the held charge on Harm is gone. True Strike has to come first.
Realistically, you're not getting all three of those-- True Strike, Vital Strike, Harm-- on one attack, barring an extra standard action. Pick two.
| Gisher |
Doesn't the VMC Magus Spellstrike ability state it can only be used with spells on the Magus list? Harm isn't one of those.
Correct. You can't just Spellstrike with Harm. That's why he is planning on taking Broad Study.
I can't think of a way to add Truestrike to a Warpriest's spell list other than the Samsaran option.
There are, of course, lots of ways to use the spell without adding it to your spell list. There are the usual magic items: Ring of Spell Storing, Silver Spindle Ioun Stones, etc. Cloak of the Hedge Wizard (Divination) will let you cast it once per day.
With a high Wisdom score, dipping a level of Empyreal Sorcerer will get you a good number of castings per day.
| Gisher |
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Gisher wrote:Which does not work. you can get spells only from divine class lists that way. True Strike is not on any divine list. (Domains or other gimmicks do not count)
I can't think of a way to add Truestrike to a Warpriest's spell list other than the Samsaran option.
As Archaeik pointed out, it is on the Inquisitor spell list.
| zza ni |
just found this(very last phanteon). not realy add true strike to class spells. but give it to you 1/day as a spell like ability.
| zza ni |
ether research it as a divine spell.
or have an arcane caster friend research it as a 0 level spell with limited power (+5 instead of +20?. guidence give +1 and last untill used or 1 min. this last less then 2 rounds. should be someting like +5). then pick aditinal trait feat(give you 2 more traits) then pick 2 world magic trait ,to have it as a warprist 0 level spell. on the plus side you can then cast it all day. and you get one more trait to pick beside that.