PFS - The Voices In My Head Tell Me What To Do


Advice


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This may be lack of sleep talking, but I think I just had an idea for what may just become my favorite character ever.

Fighter 1 / Summoner X
Dump both intelligence and wisdom (will take iron will and improved iron will to help with saves)
Give the eidolon the Ability Score Increase to intelligence and Wisdom as often as allowed
Make the eidolon small and looking like an angel, have it ride around on my left shoulder giving ‘good’ advice
Take the feat from the Familiar Folio to get a familiar (I forget the name) and improved familiar for the imp or quasit have it ride around on my right shoulder giving ‘bad’ advice
Run the scenarios with the intelligent items. I know there is a shield and I believe at least one with a weapon, but I don’t remember what kind off the top of my head.

He will literally have an eidolon, familiar, shield, and weapon that are all smarter than him and constantly telling him what to do.

It should be epically hilarious!

Any more ideas on what I should do to make this better?


Get an imp as your familiar, so it and the angel argue all the time.


What's the Fighter level for?


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DungeonmasterCal wrote:
Get an imp as your familiar, so it and the angel argue all the time.

Never mind; you already mentioned that in your original post. Gotta stop posting while on pain meds....


kestral287 wrote:
What's the Fighter level for?

Basically just so I can make at least half-ashed use of the intelligent items.


Summoners are 3/4ths BAB buff specialists. You have to choose which intelligent items you go after a bit, but using them isn't a problem-- bucklers work fine as shields go and any simple weapon will do.

Admittedly, I don't know what the options all are, but I'd hope there's a variety.


kestral287 wrote:

Summoners are 3/4ths BAB buff specialists. You have to choose which intelligent items you go after a bit, but using them isn't a problem-- bucklers work fine as shields go and any simple weapon will do.

Admittedly, I don't know what the options all are, but I'd hope there's a variety.

The only ones I know of for sure in PFS are a large steel shield and iirc a longsword.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Since this is PFS, you will have to declare which is the combat creature each time, the imp or the Eidolon. This is covered in this FAQ.

You will need to build using the Unchained Summoner, which means you have to pick a subtype which will then restrict a lot of your choices. Unfortunately, I'm not as familiar with the Unchained version.

I think you can make this work, but you may end up taking more than one level of fighter to do it.

I assume you will be using the Iron Will / Familair Bond feats to get the familiar.

Dark Archive

- Nagaji for that -2 Int score. Be the dullest you can be!
- Shields have arcane spell failure % on them. Proceed with caution.
- I think PFS has rules limiting you to one active "pet" at a time, counting Eidolons, Animal Companions and Familiars. Might just mean one of them runs away everytime initiative kicks off. Might mean the GM teels you to unsummon the Eidolon, since technically all three of you can make perception checks.
- The angel could always be built for diplomacy and useful knowledges, making the total character package a decent collective skill monkey. Learn to love the Skilled evolution.
- Remember, if spell save DCs aren't an issue you can start with as little as 13 charisma, putting your 4th level stat point into it to compensate. But with dumped mental scores you should have points to spare.

EDIT: This might work better as Summoner 1/Fighter X, as mentioned above. Your Eidolon is practically a Vanity at this point, so there's no need to invest in the class much if you mainly plan on being a Big Stupid Fighter (c) even if the requires charisma hurts the pointbuy.


Oh yes, I could definitely only 'use' one of the pets at a time. But I doubt many would have a problem with the other following to nag me if it isn't actually doing anything.

The unchained summoner has demon, devil, demodand, and the various good outsider base forms for the eidolon.

For familiars there are also both good and bad ones. I'm specifically thinking about the imp and lyrakien, though there might be better ones.
I was looking at the arch types for familiars yesterday. My first thought was the Valet from animal archive to have teamwork feats. But the Sage to be much smarter than me or the Figment to be my imaginary friend, are both very fitting for this concept.

I don't know which route I'd go yet to get a familiar.

Iron Will I'm already going to take. Familiar Bond is full character level iirc, but you lose most of the familiar abilities.

Skill focus is often useful, but less so for a low intelligence character. Eldritch Heritage has all the abilities, but at -2 levels.

Why do you think more fighter levels?

So still not sure which familiar/eidolon pair will fit best.
Or which method to gain the familiar.

Suggestions?

Yep, Nagaji was already the most likely race.

I was thinking Arcane Armor Training to get around the ASF%.

I had not considered Fighter X / Summoner 1. That has real possibilities. I might do bloodrager then instead of fighter. I will think about it. Thanks for the suggestion.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I was thinking more fighter levels in order to make up for the feats needed to build this.

Grand Lodge

Oh main, which ever partner you choose reflects what attitude you take that day! If you go with the Angel then you'll be helpful and nice, but if you take the Demon then you'll be rude and mean. I love this idea.

I think you need to decide what your character will actually do during encounters. The flavor is there, but you need to decide what mechanics you need in order to decide other things. I believe the More Fighter idea is that the character will be melee combat focused.

I think you following the Good vs. Evil theme you should focus on buffing your party when following the Angel and attacking your enemies with spells when following the Demon. Beefy Charisma for the high DC you need while the Demon is in charge.

Dark Archive

13 Charisma, Skill focus, Eldrich Heritage and eventually Improved Familiar works for that end. Imp is simple enough. Can't think of a good alignment counterpart for familiar.

I suggested more Fighter because this character is looking more like a martial type to me, being defined by his lack of thought. Plus you'll have a shield that can mess with spells. Yeah Arcane Armor Training works, but that eats up a feat and you'll be hungry for them. And the Eidolon, being a biped suptype with no natural weapons, no proficiency in weapons,and the stats of a small size are making it shape up to be not all that effective in combat.

Actually, wait a second, you need a caster level to get Improved Familiar. Fighter 1/Summoner X it is.

Just be prepared to play a character who's primary roleplaying shtick won't kick in until about 8th level, near the end of your career. Is this something you're willing to play incomplete for about 21 sessions of PFS?

Grand Lodge

Improved familiar for fiendish animal kicks in at caster level 3. Maybe it's not a Devil/Demon in the traditional sense.


I don't think most GM's will care if I have both pets nagging me about what to do as long as only one is taking actions.

I addition to which one is giving me advice at the moment, if the eidolon is not 'out' I can summon monsters.

Summoners do have a few nice attack spells, bot not many and not a wide variety of them. Unchained changed the list, but I haven't looked over the new list yet.

This might work better with buffing, but I heard they lost some of their best buffing options.

I'm going to have to look over the new spell list. But I'm pretty sure that between careful spell selection and summoned creatures I can always have something useful to do.

Hmm... Not sure about the only dipping summoner option. That would have the familiar out classing the eidolon pretty quickly. Not sure I want that.


Rosc wrote:

...

Just be prepared to play a character who's primary roleplaying shtick won't kick in until about 8th level, near the end of your career. Is this something you're willing to play incomplete for about 21 sessions of PFS?

Well, 4-6 depending. There are some sorta kinda options earlier, until I can actually get the imp/lyrakien.

But yeah I can do that. Besides, since I don't have the books yet, I will probably be building him with GM credit for a little while.

Grand Lodge

I think if I were to make this I would forgo the intelligent items and focus purely on the Angel/Devil angle as a full summoner, but a Bladebound magus/summoner does sound tempting with Angel/Neutral/Devil

Edit: Ooops, Bladebound Magus specifically says it can't have a familiar. I suppose there's a RAW argument that you can get it through feats, but I don't know how well that would hold up. Oh well. Pure Summoner it is if I were to ever steal this awesome idea. Maybe I'll make an NPC sometime and name him Rev Dooralt.


Bloodrager would also give me caster levels for the familiar.

Hmm...
.
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BennActive wrote:
... Maybe I'll make an NPC sometime and name him Rev Dooralt.

I'd be honored.


In a home game I had a Diabolist with an Imp Companion class feature and an Imp as an Improved Familiar so that he could have a devil on both shoulders.


One suggestion, you could focus on the idea that the guy is just the muscle of the operation. Full figher, with VMC summoner for the eidolon at level 7, If you're okay with not having a conscious for 7 levels.

Since you're already taking iron will, it'll just be a one feat cost to get the familiar bond feat. It won't have as many benefits, but you can still get that imp who is smarter than you.

As for intelligent items... as a fighter, the world is your oyster. Go nuts.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

The Bloodrager would have the advantage of automatically improving in caster level. It would be more feat starved than the Fighter though.

Doing it via Eldrich Heritage would require Charisma 13, Skill Focus (any knowledge). If you went Half-Elf you could get the skill focus off the racial and has a really nice FCB for Summoner -- too nice in my opinion.

Doing it via Familiar Bond would require Iron Will (which you were already considering). Improved Familiar Bond would allow you to get all the bonuses, but shouldn't be required for Improved Familiar.

At caster level 3 you can go Celestial / Fiendish template on a normal critter. After that it is wait for an Imp or Quasit at Caster Level 7.

Sounds like Fighter 1 / Summoner 3 to start, and taking it until at least Summoner 7 in order to get the Improved Familiar you really want.

On the Eidolon, it appears like you have lots of choices that allow biped. Flight can't be had until 5th level. Skimming it, shouldn't be that difficult to create.

Since the Improved Familiar is based on Caster Level, you will want Magical Knack trait so that up to two levels of Fighter don't hold back the caster level. The fluff also fits...


I don't know much about the VMC rules, but the little I've read seems very un-appealing to me. I will give it a closer look when I get the book.

I will hold in reserve the concept of all bloodrager with VMC summoner for eidolon.
.
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Looks like I'm leaning toward fighter 1 / summoner X
magical knack, iron will, familiar bond, and improved familiar

Still not sure if it would be better to have the eidolon as the angel and the familiar as the devil or the other way around.

Grand Lodge

Bloodrager can opt for a bloodline familiar. No feats required until Improved familiar!


BennActive wrote:
Bloodrager can opt for a bloodline familiar. No feats required until Improved familiar!

What is that?

Grand Lodge

Revolving Door Alternate wrote:
BennActive wrote:
Bloodrager can opt for a bloodline familiar. No feats required until Improved familiar!
What is that?

From Familiar Folio. Sorcerers and Bloodragers can opt out of their 1st level bloodline power in order to gain a familiar. The familiar has a bonus ability related to the bloodline.


Kool! I totally missed that.

Dark Archive

VMC is not legal for PFS. Plus the Summoner VMC Eidolon is.... very weak. You get 1/day Summon Monster spell-like that still takes a full action to cast and only lasts rounds/level. And you can only call out the Eidolon with that comically limited spell-like ability. And all you have to give up for this privilege is half your feats...

I'm curious. What were you planning to do with the Eidolon? Besides the fun RP. What function(s) did you want it to serve?

Grand Lodge

I would worry that while this character sounds like a lot of fun, and could be great in a home campaign built around similar characters, in PFS this could wind up being a real anchor. A fighter with min strength (and no weapon finesses) behaving erratically in combat could quickly find that people are unwilling to sit at the table with him unless he can contribute outside combat.


Didn't realize VMC in not legal for PFS. Ok that kills that option.

I'm thinking the one of them can handle some social and knowledge skills and the other can handle stealth and other knowledge skills. One or the other will also be able to be a UMD wand monkey

Early playing, I'm either looking at a 20 in charisma to be a better caster. OR a 20 in strength to be halfway decent in combat. Not sure which I like better.

But primarily offensive capability would be summoned monsters.

It won't be a real min/maxed combat powerhouse, but it shouldn't be an anchor either. If I am wrong and he can't keep up, I certainly wouldn't keep playing him.

Grand Lodge

Okay, cool. (Also at some point I got confused and thought you had mentioned dumping strength and wisdom, as opposed to int and wis. Not sure where I got that idea.)


Ok, still playing with this some (even though I can't play it until I get the books).

Nagaji
chaotic neutral
region ???
faction ???
Str 20(18+2), Dex 12, Con 14, Int 6(8-2), Wis 7, Cha 14(12+2)
Traits: ??? and ???

Feats
1 iron will - 1 level of earth elemental bloodrager(rage plus 3 rounds of +d6 acid damage)
2 unchained summoner with devil base eidolon (remaining levels)
3 familiar bond (monkey? with the sage archtype)
5 improved familiar (celestial monkey? with the sage archtype)
7 improved familiar bond
8 familiar becomes Lyrakien Azata with the sage archtype
9 improved iron will
11 ???

Spells should be mostly buff spells, but I haven't examined the updated list in Unchained yet. But will have a few of the attack spells (like create pit).

The Lyrakien has true speech and a charisma of 20. Especially with the sage archtype, should be able to function as a reasonable diplomat type plus a few points in UMD to be a wand buffer.

The devil eidolon will get evolutions to function as a scout and some knowledge skills the Lyrakien doesn't have.

Not sure what part of Golarion I should be from. I suppose as Nagaji it should be Tien. I think that is where most of them are from.

Also not sure what traits I should take.


I case any of you happen to still be interested, this is how my concept ended up. I should be starting him relatively soon.

Usually my PFS tables have either been absent at least one of the roles of scout or face. Understandable, I often get tired of playing a scout or face all of the time. Not surprising that others do to. So maybe I can make a character that can fill either role at need.

Enter the idiot summoner (yes, unchained). Dumped both intelligence and wisdom (pump the physical stats). Take the feats from the Familiar Folio to get an angelic familiar (Sage Lyrakien Azata) that can be our diplomat. Eidolon built as just a scout. Neither is so good at their role that it would overshadow a purpose built PC for that role. However, both should be reasonably adequate at the role.
Yes, I know, in PFS a PC can only have one pet. So when starting out, we decide which we need that time session.
If we have no face character, I will bring the angelic familiar to be our diplomat. My PC will be listening to his 'nice' conscience and behave politely. In a combat he will summon a creature, buff allies, and protect the squishies.
If we have no scout character, I will bring my devilish eidolon to be our scout. My PC will be listening to his 'nasty' conscience and tend to be more abrasive. In combat he will summon a creature, buff himself, and wade into combat to splat things with his nodachi (eventually some offensive spells).

Many people complain about how OP the summoner is and how he overshadows the rest of the table. This should avoid that. The eidolon will only be a scout. I have no feats to improve my summoned creatures and will only summon 1 at a time unless the table requests me to do something more. High strength, other physical stats, and a buff should be adequate to be a secondary melee alongside the summoned creatures. Or at least it should be acceptable at low/mid levels. And later I will get some decent offensive spells and more buffs. Familiar will be able to UMD to attempt some 1st level buff wands.

I also intend to get the season 2 intelligent magic item so I will have a familiar, eidolon, and magic item that are all more intelligent than my PC just for giggles.

Here's what I've got so far.

Nagaji, neutral, 1 level of barbarian (for rage, HP's, and martial weapons), remainder unchained summoner. Traits: Dedicated Defender and Greater Link. From level 3 to 6 familiar will be figment trush with evolution of skilled diplomacy (barely adequate at low/mid levels). After that improved familiar will get me a sage Lyrakien Azata (pretty reasonable at the role). Iron Will and the racial +2 vs mind affecting magic should make up for the dumped wisdom.

Feats
1) Iron Will
3) Familiar Bond
5) Improved Familiar Bond
7) Improved Familiar
9) Power Attack
11) Furious Focus

Here are the builds so far at level 7. I think Hero Labs is doing something weird with the abilities of the familiar. I will have to double check that. Anyone know how to make the Hero Labs give the eidolon small size to make it sneakier? Is it true I can use share spells to give the eidolon reduce person to make it tiny and really sneaky?

Voices in My Head:

Male nagaji barbarian 1/summoner (unchained) 6 (Pathfinder RPG Bestiary 4 199, Pathfinder Unchained 25)
N Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +4
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 62 (7 HD; 6d8+1d12+20)
Fort +6, Ref +4, Will +5; +2 vs. mind-affecting effects and poison
Defensive Abilities shield ally
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Offense
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Speed 40 ft.
Melee adamantine nodachi +11 (1d10+7/18-20)
Special Attacks maker's call 1/day, rage (6 rounds/day)
Summoner (Unchained) Spell-Like Abilities (CL 6th; concentration +9)
. . 6/day—summon monster III
Summoner (Unchained) Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—barkskin, blur, invisibility, communal protection from evil[UC]
. . 1st (5/day)—enlarge person (DC 14), feather fall, reduce person (DC 14), shield
. . 0 (at will)—detect magic, guidance, light, mending, message, read magic
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Statistics
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Str 20, Dex 14, Con 14, Int 5, Wis 7, Cha 16
Base Atk +5; CMB +10; CMD 22
Feats Familiar Bond, Improved Familiar, Improved Familiar Bond, Iron Will
Traits dedicated defender, greater link
Skills Acrobatics +5 (+9 to jump), Climb +9, Linguistics +1, Perception +4, Ride +5, Swim +8, Use Magic Device +7; Racial Modifiers +2 Perception
Languages Common, Daemonic, Draconic
SQ bond senses (6 rounds/day), eidolon (unchained), fast movement, life link, resistant, serpent's sense
Other Gear mithral agile breastplate[APG], adamantine nodachi[UC], 15 pp, 110 gp
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Special Abilities
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Bond Senses (6 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maker's Call (1/day) (Su) Eidolon teleports to an adjacent square, as dimension door.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Summon Monster III (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Angelic Arcane Familiar:

Male lyrakien azata (sage) (Pathfinder RPG Bestiary 2 38)
CG Tiny outsider (azata, chaotic, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +9
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Defense
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AC 18, touch 16, flat-footed 14 (+4 Dex, +2 natural, +2 size)
hp 31 (3d10+3)
Fort +5, Ref +7, Will +8
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10
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Offense
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Speed 30 ft., fly 80 ft. (perfect)
Melee slam +4 (1d2-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks starlight blast
Spell-Like Abilities (CL 3rd; concentration +8)
. . Constant—detect evil, detect magic, freedom of movement
. . At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
. . 1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
. . 1/week—commune (6 questions, CL 12th)
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Statistics
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Str 5, Dex 19, Con 12, Int 21, Wis 17, Cha 20
Base Atk +5; CMB +7; CMD 14
Feats Agile Maneuvers, Improved Initiative
Skills Acrobatics +10, Bluff +15, Diplomacy +15, Fly +16, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (Local) +14, Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (religion) +12, Perception +9, Perform (Sing) +11, Sense Motive +11, Spellcraft +8, Stealth +18, Use Magic Device +6
Languages Ancient Osiriani, Azlanti, Celestial, Draconic, Infernal, Thassilonian; truespeech
SQ improved evasion, traveler's friend
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Flight (80 feet, Perfect) You can fly!
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Starlight Blast (DC 12) (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their align
Traveler's Friend (1/day) (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien's performance - doing so removes the effects of exhaustion and fatigue from the listener.
Truespeech (Su) Speak with any creature that has a language.

Devilish Eidolon (Unchained):

Male serpentine
NE Medium outsider (daemon)
Init +4; Senses darkvision 60 ft.; Perception +18
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Defense
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AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 32 (5d10+5)
Fort +2, Ref +8, Will +4 (+4 morale bonus vs. enchantment spells and effects); +4 bonus vs. death effects, disease, and poison
Defensive Abilities evasion; Resist acid 10, cold 10, electricity 10, fire 10
--------------------
Offense
--------------------
Speed 20 ft.
Melee bite +7 (1d6+2), sting +7 (1d4+2)
--------------------
Statistics
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Str 14, Dex 18, Con 13, Int 7, Wis 10, Cha 12
Base Atk +5; CMB +7; CMD 21 (can't be tripped)
Feats Alertness, Skill Focus (Stealth), Stealthy
Skills Acrobatics +4 (+6 to balance, +0 to jump), Disable Device +22, Escape Artist +10, Knowledge (planes) +2, Perception +18, Sense Motive +6, Sleight of Hand +8, Stealth +25, Use Magic Device +5; Racial Modifiers +8 Disable Device, +8 Perception, +8 Stealth
Languages Common
SQ daemon save bonus, devotion
Other Gear masterwork thieves' tools
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Special Abilities
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Daemon Save Bonus +4 to save vs. death effects, disease, and poison.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.

Questions, Comments, Concerns? Would it bother you at your table? Suggestions for improvements?

First, I love the idea of a PC with a literal angel and devil riding on his shoulders. Tryin to convince him to do the right/wrong thing. I should go even better in PbP games where I can really take my time to play up the bickering without using up anyone else's table time.
Second, it is a bit deliberately sub-optimal (hopefully not too much though). For example, the eidolon could be just reasonably competent at both roles and then I could take feats like improved and superior summons.

Summoners and players of summoners have a bit of a reputation of being overpowered, stomping through scenarios, hogging all the table time, marginalizing other characters, etc… I very much want to avoid that, yet I like the idea of the summoner and want to give one a try. I won't have a combat-machine eidolon eliminating one common complaint. I won't have improved or superior summons reducing another common complaint. I am very organized with a complete printout of anything I might summon. I will normally only summon one relatively simple to run creature (because ya know my PC is a simpleton). If it dies, I step back and summon something else.

On the other hand, I certainly do need to still be effective enough that I don't hold back the group. My thinking runs along these lines:

I have read that many summoners (with or without a level in a martial class) fight alongside their eidolon. Similarly, I will fight alongside my summoned creature. With the super high strength, my stats (other than HP's) end up about the same or better than non-specialized secondary melee combatants like clerics and oracles for low and mid levels. At later levels, I should have enough spells and good enough summoned creatures to mostly just rely on those.
The level of barbarian is an item still under consideration, but I am definitely leaning that way. Since my casting will be buffs, the summons are minutes per level, eidolon will not be a combatant, etc… I don't think the level behind will be too much of a loss. Yet it will be a big boost to my survivability at low levels.
Yes, I did dump wisdom which is a risk. However, I had to take iron will anyway for the familiar. So the save is as good as any other summoner that neither raised nor dumped wisdom (from what I've read, that is most of them). Nagaji also have a +2 to will saves vs mind affecting magic. So now I'm a bit better at the important will saves than most summoners. Cloak of resistance is always one of the first items I buy and upgrade. Communal protection from evil is on my spells known. If I find it necessary, there are some other magic items that could also help out a bit. The biggest danger I think would be those few undead that drain wisdom (I can't remember one that drains intelligence). I can't survive very much of that. Or those few spells that drain the mental stats could be bad.

I'm not certain this concept would be good enough to try in the 12+ level scenarios. But it seems like it could significantly contribute in all the scenarios I've seen so far up through 11th level.


Do you find that you use advance scouts a lot in PFS scenarios? I guess an eidolon would be a great scout since if it gets caught alone and killed that's not a big deal. I wonder whether other players might find just hanging out while the class feature goes on an adventure a little dull though.

My girlfriend played an original Summoner with a couple of Barbarian levels, and her PC was able to stay pretty relevant in melee through the end of the campaign at 15th level.

I don't see any rules problem with sharing Reduce Person with the eidolon.


Devilkiller wrote:
Do you find that you use advance scouts a lot in PFS scenarios? I guess an eidolon would be a great scout since if it gets caught alone and killed that's not a big deal. I wonder whether other players might find just hanging out while the class feature goes on an adventure a little dull though. ...

No we don't, but mainly because we don't have them. The few times we have had a scout, it makes most of the encounters much easier since we can buff/plan much better.

The linear nature of PFS should minimize the time where they are just waiting on the scout. Besides it shouldn't be that much different than waiting on the caster that uses mage hand to bang a crowbar down the length of every tunnel to search for traps.

Devilkiller wrote:
... My girlfriend played an original Summoner with a couple of Barbarian levels, and her PC was able to stay pretty relevant in melee through the end of the campaign at 15th level. ...

Exactly what I was hoping to hear.

Devilkiller wrote:
... I don't see any rules problem with sharing Reduce Person with the eidolon.

That's what I thought, just checking to make sure.

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