| Vagabond? |
Basically, I'm working on a few custom domains (Well, mostly one base domain with a ton of subdomains), and I want to make them based on various genres or musical movements- I Have the domain spells for Pop, Rock, Metal, Heavy Metal, and Choral domains, and the domain powers for Pop domain, but I would like a domain spell list for the Romantic movement, the Classical movement, Folk, Hip Hop, Jazz, and nearly every other genre you can think of.
Note- In the game this is for, everyone is gaining Bardic Performance as a bard of equal level- As such, just granting them Bardic Performance will do next to nothing, due to that fact. So you can create a wide array of domain abilities based upon the Genres.
| Bardarok |
Assuming you mean cleric domain powers ish. Here are some thoughts.
Classical requires great coordination between a large amount of people therefore battlefield conductor aka tactitian power.
Metal and Havy Metal get to inspire rage as skald instead of inspire courage. But they grant different rage powers. Both aggressive but heavy metal gets more aggressive. Maybe demon totem stuff.
Jazz, look for freedom of movement stuff.
Rap gives speed bonus maybe?
| Ciaran Barnes |
Ouch! :)
I think you'll more people on this board anxious to write a heavy metal list than any other genre. Here's the first...
Heavy Metal Domain
Whether you serve the dark ones or not, the powers of hell are at your fingertips. You treat Intimidate as a class skill.
Invoke Fear (Su): As a standard action, you can unleash a vision of terror upon any foe within 30 feet as a ranged touch attack. The foe take 1d3 points of non-lethal damage +1 for every two cleric levels you possess, and it is shaken for 1 round. This is a mind-affecting ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Aura of Flame (Su): At 8th level, you can emit a 5-foot aura of flame for a number of rounds per day equal to your cleric level. Enemies who finish their turn within this aura take 3d6 points of fire damage. These rounds do not need to be consecutive.
Domain Spells:
1st - Compel Hostility, 2nd - Sound Burst, 3rd - Vision of Hell, 4th - Blessing of Fervor, 5th - Flame Strike, 6th - Transformation, 7th - Jolting Portent, 8th - Frightful Aspect, 9th - Storm of Vengeance.
| Lucky Salamander |
I have an idea...
Dubstep Domain
Put some dub in your step! You treat climb as a class skill.
Dub(Su): As a full round action, twice per day, you can make a melee touch attack, when hit, whenever the victim speaks you treat the language as common as to understand it.
Rock Hard Tune(Su): At 8th level, all allies within 20 feet of you have a +2 bonus to attack rolls. You also have DR/5 adamantite.
Domain Spells:
1st- Alarm 2nd- Chill Metal 3rd- Blood Biography 4th- Moonstruck 5th- lesser Planar Binding 6th- Stone to Flesh 7th- Delayed Fireball blast 8th- Polar Ray 9th- Twin Form.
| VM mercenario |
Vagabond? post what you already have so we know what needs doing.
Don't forget Tropicalia as a sub-sub-domain. Maybe a Blessing...
Ela e minha menina!
Go for the more broad approach and go for latino. That can include tropicalia, samba, pagode, tango, salsa, meregue and bossa nova.
Latino Domain
You have mastered several sexy dances and powerful rhythms. In addition you gain Bluff as a class skill.
Hip Shaking (Su): As a swift action your dancing movements grant you a +1 dodge bonus to AC for one round You can use this ability for a number of rounds per day equal to 3 + your cleric level.
Aura of Lust (Su): At 8th level, you can emit a 30-foot aura of lust for a number of rounds per day equal to your cleric level. All enemies in this aura take a -2 penalty to all will saves against enchantment spells and a -4 penalty on all Sense Motive and Perception checks.
Domain Spells: 1st—charm person, 2nd—hideous laughter, 3rd—suggestion, 4th—charm monster, 5th—dominate person, 6th—symbol of persuasion, 7th—waves of ecstasy, 8th—irresistible dance, 9th—dominate monster.
I have an idea...
Dubstep Domain
Put some dub in your step! You treat climb as a class skill.
Dub(Su): As a full round action, twice per day, you can make a melee touch attack, when hit, whenever the victim speaks you treat the language as common as to understand it.
Rock Hard Tune(Su): At 8th level, all allies within 20 feet of you have a +2 bonus to attack rolls. You also have DR/5 adamantite.
Domain Spells:
1st- Alarm 2nd- Chill Metal 3rd- Blood Biography 4th- Moonstruck 5th- lesser Planar Binding 6th- Stone to Flesh 7th- Delayed Fireball blast 8th- Polar Ray 9th- Twin Form.
This has nearly nothing to do with dubstep. And again would be easier to do a more broad Eletronic Domain. (music created by androids/constructs in-universe?)
| Kobold Catgirl |
Okay, so what I'm getting from this thread is that the only musical genre is rock and its subgenres. And kinda classical? Yeah I guess classical exists, too.
Hip-hop is, in my book, defined by speed , street smarts, and what we'll call "mischievousness". Its domain powers would probably be fairly rogue-flavored.
Easy listening/trancey stuff would probably be the "mildest" of them all, focusing on boring s*$* like calm emotions, cure spells, and maybe some divinations like legend lore.
Country music would be more independent and possibly nature-themed.
That's all I got. But I'm no music expert, and I'm sure I'm about to be schooled hard about this.
| Victor Von Fausten |
| 1 person marked this as a favorite. |
Blues: Special ability; Commune - once per night - has to be at a crossroads and the caster must be alone. Heart of the fields and child of the streets are possible traits regardless of the character's race.
first level - command, second level = Ghostbane dirge, third level - Remove Blindness/Deafness, forth level - Spiritual Ally, fifth level - Raise dead, sixth level - Planar Ally, seventh level - Holy Word, eighth level - Planar ally greater, ninth level - miracle.
Ok, I admit this is heavily influenced by Robert Johnson and a lot of the early, at times dark at times light gospel influenced blues.
Folk: I'm going to dip into druid spells for these, American folk has gone through such drastic changes that I'm going to try to get my inspiration on this one from Celtic folk. Special ability; pass without trace at all times. First level - Calm Animals, second level - Gust of Wind, third level -meld into stone , fourth level - Freedom of Movement, fifth level - Control Winds, sixth level - Find the Path, seventh level - True Seeing, eighth level - Whirlwind, ninth level - Foresight.
Survival is a class skill.
I hope this is useful to you.
| Victor Von Fausten |
| 1 person marked this as a favorite. |
Just go all in and call that first one the Crossroads domain. Good idea for a domain Victor.
Thank you, Yeah it is a little crossroads heavy, but what can I say, I've been a Blues and Robert Johnson fan for thirty some years now, and that song just kept running through my head when I was writing it.