Any Way To Get Constant Still Spell?


Advice

The Exchange

I wanted to make an Oracle (possibly multi classed) who has constant Silent Spell (via deaf curse) and Still Spell (but I don't know how yet).
Flavour is, he's haunted (dual-cursed oracle) and when he's around, things just... happen.
I heard somewhere there might be a maestro bard ability or something that does this, and I can't find it. I think there's a Magus Arcana too, but only once/day

Preferably PFS-legal, but I won't be broken up if it's not.


Only way I know is as an Arcane Trickster and its their level 5 ability...max of 5 times a day at Trickster 9 :(

Still spell is hard to get constantly because it allows you open hands.

There are metamagic rods of Still spell, which would let you just hold the rod and cast but that is only 3 spells a day per rod.

The Exchange

ShroudedInLight wrote:

Only way I know is as an Arcane Trickster and its their level 5 ability...max of 5 times a day at Trickster 9 :(

Still spell is hard to get constantly because it allows you open hands.

I guess I'll have to go with Metamagic Rods then :)

I wanted to stay away from those, but maybe I could make it work with the "weaponwand" spell, and I could say that this is a haunted sword I'm wielding.


If its any compensation when you get higher level you can use Blessing of Fervor with a Still Rod in order to cast a bundle of level 2 or less spells with the still function.

There is also a 3rd level bard spell called Arcane Concordance but it is a Bard spell and only effects Arcane spells :(

Dark Archive

A trait item combo would let you do it a couple times a day as long as you go back to a city: Destined for Greatness(Woad Painting Kit) would let you still 5 spells/day as long as you go back to a place with a population of 2,500 people each day.


Ummm....as far as I can see there isn't a rod of still. What would be the point of having a rod that prevents you from having to move you hand when it takes up a hand.

Scarab Sages

Any warpriest fervor-cast spell is the equivalent of still spell +.

The Exchange

Claxon wrote:
Ummm....as far as I can see there isn't a rod of still. What would be the point of having a rod that prevents you from having to move you hand when it takes up a hand.

Laypeople can't tell you're casting a spell?

You can hide your hand inside a large sleeve while holding the rod?

The Exchange

Imbicatus wrote:
Any warpriest fervor-cast spell is the equivalent of still spell +.

That would be the most awesome thing ever, but it only affects warpriest spells. I'm so sad about that :(

The Exchange

Thanks for the help guys!
I think I'll do the Woad Painting Kit + Destined For Greatness trait.

Lantern Lodge

Couldn't you just shrug and prepare Still spells?

EDIT: Oracle. Couldn't you just cast Still Spells?


Covert Operator wrote:
Claxon wrote:
Ummm....as far as I can see there isn't a rod of still. What would be the point of having a rod that prevents you from having to move you hand when it takes up a hand.

Laypeople can't tell you're casting a spell?

You can hide your hand inside a large sleeve while holding the rod?

That still doesn't change the fact that there is no such thing as a Rod of Still.

Also, no that doesn't work. Spell casting is super obvious. Lay people may not be able to identify what you are casting, but they will know you are casting a spell. Spell casting is not at all discrete. In fact there are only a limited number of options for hiding the fact that you are casting a spell. The general idea being, that even if you have a silent stilled eschewed materials spell that you still create an aura of magical energy around you as you are casting. Without special abilities or feats you can't hide your spell casting.

See Spellsong as an example.

The Exchange

Jayson MF Kip wrote:

Couldn't you just shrug and prepare Still spells?

EDIT: Oracle. Couldn't you just cast Still Spells?

I could, but I don't want to hurt my low-level effectiveness too much.

I'll probably take the Seeker archetype, which lets me reduce Metamagic costs by 1 for Mystery Bonus Spells, and Magical Lineage, so that I can auto-still a small number of spells.

Also since it's spontaneous casting that increases casting time to a full-round action, which is a big problem sometimes.

The Exchange

Claxon wrote:
Covert Operator wrote:
Claxon wrote:
Ummm....as far as I can see there isn't a rod of still. What would be the point of having a rod that prevents you from having to move you hand when it takes up a hand.

Laypeople can't tell you're casting a spell?

You can hide your hand inside a large sleeve while holding the rod?

That still doesn't change the fact that there is no such thing as a Rod of Still.

Also, no that doesn't work. Spell casting is super obvious. Lay people may not be able to identify what you are casting, but they will know you are casting a spell. Spell casting is not at all discrete. In fact there are only a limited number of options for hiding the fact that you are casting a spell. The general idea being, that even if you have a silent stilled eschewed materials spell that you still create an aura of magical energy around you as you are casting. Without special abilities or feats you can't hide your spell casting.

See Spellsong as an example.

I didn't realize there was no Rod of Still Spell.

Also I thought that a Still-Silent-Materialess spell was impossible to tell you're casting until the effect actually takes place. I guess that's just something we have to agree to disagree on, because there is no RAW supporting either side.


Covert Operator wrote:

I didn't realize there was no Rod of Still Spell.

Also I thought that a Still-Silent-Materialess spell was impossible to tell you're casting until the effect actually takes place. I guess that's just something we have to agree to disagree on, because there is no RAW supporting either side.

Nope. I can't find the thread right now, but developers have confirmed that spells (even when verbal, somatic, and material components are removed) are noticeable. Why? Because they still absolutely provoke an AoO. Also, there is no penalty to use spell craft to identify the spells (although the devs did say it was a reasonable house rule to make it more difficult).

Hopefully someone else here knows and can find the thread I'm referring to.


Claxon wrote:
Covert Operator wrote:

I didn't realize there was no Rod of Still Spell.

Also I thought that a Still-Silent-Materialess spell was impossible to tell you're casting until the effect actually takes place. I guess that's just something we have to agree to disagree on, because there is no RAW supporting either side.

Nope. I can't find the thread right now, but developers have confirmed that spells (even when verbal, somatic, and material components are removed) are noticeable. Why? Because they still absolutely provoke an AoO. Also, there is no penalty to use spell craft to identify the spells (although the devs did say it was a reasonable house rule to make it more difficult).

Hopefully someone else here knows and can find the thread I'm referring to.

Already trying to find that. I know it came up during the Occult Adventures playtest because psychic spells don't have V or S components.

RAW, the best way I know of to avoid appearing to cast a particular spell is to appear to be casting another. (Rakshasa bloodline arcana + Magical Flair trait for the school of your choice.) Otherwise, house rule or use third party.

EDIT: I didn't remember precisely- the dev did agree that the rules are not clear. Strict RAW is that at the very least, you can make a spellcraft check at no penalty, which indicates it's still visible. Source. I believe there has since been something a little more definitive siding on the "you can notice it" side, but I can't hunt it down right now, and I might be wrong.

EDIT 2: Hey, I think I have a solution to your problem! Secret Signs lets you hide casting spells with only somatic components with a Sleight of Hand check. That's all your spells, and there's no increase in casting time or spell slot. Not perfect, but pretty good.


QuidEst, that was the original thread I was referring to. Though there have been more threads discussing it over the years on the board.

It's hard to locate them all, unfortunately.


On the subject of hiding spellcasting, the Dark Sun campaign setting in 3.5e had a feat that let you try and hide some or all of the aspects of your castings, since ya know, dragons aside, people got killed for practicing the Art. >.<

The Exchange

Now here I up and got everything wrong then!

I thought that Somatic / Material components were what caused a spell to provoke, so verbal-only spells didn't provoke anyway.
I've a Magus in a home game who would use Flare at low levels when he didn't want to provoke for casting a spell as part of spell combat.


No no, all spells provoke attacks of opportunity, unless cast defensively.

Also, quickened spells don't provoke, but that is because of being quickened.

The Exchange

Claxon wrote:

No no, all spells provoke attacks of opportunity, unless cast defensively.

Also, quickened spells don't provoke, but that is because of being quickened.

Oh well. I guess the only way, then, is to use Secret Signs.

The Exchange

I was reading the discussion in that thread, and I believe that it's the dropping your guard that gives them the AoO, not specifically casting a spell. So when I make a "Cast Defensively" check, my mind is being assaulted by the haunting spirits casting the spell, and I've lost my focus on combat momentarily if I fail that.


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Well, not PFS legal, but you could make Rods of Still Spell - just price them the same as Rods of any other 1-level metamagic. GM approval required.

Disguise them like candy canes or walking canes or whatever, and nobody will know what you're doing.

Want more than 3/day? Make more rods.

Want more than that? Use the item crafting rules:
A silent metamagic rod costs 11,000 gp (5,500 gp to make). It's only usable 3/day so the base price was divided by (5 divided by 3) so reversing that means the base price was 18,333gp. Awkward, but I guess that's the base price for a silent metamagic rod that is NOT limited to three uses per day. Now it's unlimited. Presumably the price was based on use-activated and slotless already (those should be factored into the base price of any rod already).

Still Spell would be the same price, presumably. So make them yourself for just 9,166.5 gp and you're golden.

As a GM, I would never allow that. It's less expensive than buying two rods which would limit you to six uses per day so the price is obviously wrong, but that seems to be how the item crafting prices work - your guess is as good as mine to figure out how they arrived at 18,333 for a base price (my guess is they didn't; they just said "yeah, 11,000gp seems about right for the price of this thing" and that was the end of the discussion).


I would use Still spells as often as possible and choose my spells knowing I planned on using Still as often as I could.

All spells provoke unless cast defensively and/or Quickened as mentioned above.

Verbal spells require one to use a "strong speaking voice". Being silenced (as the spell) gagged, jaw wired/glued shut, paralyzed or similar prevent the successful casting of a spell unless employing Silent metamagic.

Somatic component requires you have one hand free to gesture properly. Use of Still metamagic bypasses this component. Wearing armor interferes with those gestures and incurs Arcane Spell failure chance based on the type and material of the armor/shield.

Material components are substances used up in the act of casting a spell. The use of minor material components can be avoided by using the Eschew Materials feat. Minor material components are those costing 1 gp or less. More expensive material components can not be replaced by using Eschew materials. A caster is assumed to have minor material components as long as they possess/carry a spell component pouch(es).

Focus or Divine Focus is similar to material component only the focus is not consumed in the casting of the spell and there is no feat that I am currently aware of to negate the need for any F/DF requirement when casting.

Obviously individual traits or class features can alter the above but that's the core rules to my knowledge.

Worth noting that spontaneous casters such as an Oracle can make the decision at the time of casting whether or not to apply any metamagic to their spell (and what slot is used as a result), one reason I strongly recommend strongly considering the needed components when choosing your known spells.

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