Advice on PFS Bomb Throwing Mindchemist Gear


Advice


Greetings!

My Mindchemist (Alchemist) has reached level 6 while adventuring through the Emerald Spire and I have about 1300gold remaining from my purchases and would like to know what should be on my next for future purchases. This is my current list of gear:

+1 Lamellar Leather Armor
Amulet of Natural Armor +1
Ring of Protection +1
Headband of Intellect +2
Belt of Dexterity +2
Boots of the Cat
Cloak of Resistance +1

I focus on bombs as my primary weapon and will most likely pick up a Spiked Gauntlet (perhaps even magical) so I threaten as well and can do melee damage in a pinch.

I imagine I will want to upgrade my current items eventually, but what other items should I being looking into?


I forget the costs of it.

but there is a robe of inifinte twine? or string? That has plenty of every day uses.

I also like delaquicent glvoes for alchemist bombs.


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Formula Alembic: 200gp, let's you learn formulas from potions you find (and doesn't expend the potion).

Admixture vial helps boost action economy 5000gp.

1300gp isn't a whole lot of gold to pick up magic items. Swarmsbane clasp is always nice to have.


I disagree on the swarm bane clasp, an alchemist is the one character who should be able to do well with swarms.

I'm guessing as to your feats, but probably the ones that help you throw bombs? Many of those are archery feats. Why not grab a bow? Allows you to do silver and cold iron damage too, which isn't shabby.

I'd stock up on smaller things, personally. Holy water, for one, followed by alchemical items, sunrods, and a few 'get out of jail' items like a potion of remove blindness or oil of daylight.

Add to your formula book? Versatility is really nice to have as well.


I have been wanting a Composite Longbow, but am not wanting to waste a feat on getting proficiency in it.

Also, I was really looking for a list of: What are the next best items for an alchemist, not just taking into account the 1300 gold I currently have.


Bracers of archery can give you proficiency without wasting a feat.

Magic buckler.


Alchemists are not proficient with any type of shield. Is a buckler different? Would using one apply some type of penalty to my Hit?


Masterwork, magic buckler has a 0 armor check penalty, so you're good to go.


One way to look at it is by slot: you have room for a second ring, for example.

But expanding your formula book IS my best suggestion.


formula buying is a pretty good buy. Particularly if this is before game it's good to pick up some ones that are harder or more useful.
There is always the possibliity of not being able to find a spell you intedned to get at a later date
(depending on gm, and or if this is pfs or just an ap)


This is for PFS, and I am a bit hesitant to expand my formula book until after the next adventure in the Emerald Spire because I will be adventuring with a Wizard who theoretically I can copy spells from their spellbook. So, that may be an easy way to expand my formula book.

So, if I equip a +1 magical Buckler I would get an increase to AC and suffer no penalty to hit? Then, I can throw an additional chant onto the buckler at a later date if there is anything useful? Seems a good option especially if I can pick up multiple formulas from the Wizard on Friday.


Yeah, just doesn't stack if you're using a shield extract, or if you're throwing with both hands.

Sovereign Court

Hybridization funnel. 200GP.
Currently your bomb does 3d6+int.
Hybrid alchemist fire + acid will do 2d6+2(int) +1d6 next round. Since you are an alchemist (even in PFS) you can craft alchemical items at 1/3rd cost. So 10gp per toss. It feels expensive but compare that to a +1 weapon. You can go acid + alkali for a little cheaper (8.33) all acid damage but no next turn damage. Throw all day.

Other cons: a lot of your bomb discoveries wont apply, and half the range (increment 10 vs bomb 20). The hybrid concoction only lasts 24 hours and takes 10 minutes and a dc 25 craft check to combine.

Others: potion of heroism (750gp) to go with alchemical allocation. Level 2 formula slot for 50 minutes of +2 to saves, skills, attacks.

Silver Crusade

Mithral heavy shields have no armor check penalty and cost 1020gp (why the cost benefit? I don't know, as mithral normally adds 1500gp to shields. That is the price in UE though). Only downside over a buckler (other than cost) is that it uses up your hand.

Sovereign Court

Core mithral is +1,000 gp for shields. UE is 1,500 gp.
Regardless, if you dont care about hardness, a darkwood heavy shield is better. 5 lbs. 0 ACP, 257 gp. Still full arcane spell failure, but alchemists don't care.

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