Help on picking a class


Advice


So my group currently consists of a
Cavalier (warrior
Wizard (transmutation)
Bard
Bard
Wind Oracle (me)

This is the first campaign for our GM so I want to try an make it easier for him. I am going to change my character for a more front line type but I am having trouble being interested in any of them. It would be great if someone could give me some advice on what class would help balance the group out, preferably one that isn't too complicated.

edit: we are starting at level 1. we rolled for ability scores and I got 14, 16, 16, 18, 11, 18. I will be playing a human. We can move points around using the point buy system.


It seems to me, that you will basically need to pick between being more complicated to play or to build. Also, does a Paladin interest you at all?


I have no problem with complicated builds myself, it's more so long as the GM understands everything I'm doing. I wouldn't mind paladin but for the fact I don't want to play lawful. We have to play as good though.


The humble fighter can be simple to play, but you have to put a good deal of thought into making him. If allowed, another thought is the mutation brawler archetype. It replaces one of the more complicated class feature with an ability that is basically the mutation ability of the alchemist.


Human Ranger with Falconer archetype.

Take Spirit's Gift feat (Life spirit) to grant your animal companion fast heal 1.

Alternate racial trait for human-eye for talent, make your bird even better...

Focus on archery, while the bird helps your fighter-types by flanking and distracting, while you contribute good ranged abilities and have decent skills WITH some spellcasting.

This build seriously takes off at level four, when your animal companion stops having half hitpoints AND you get spellcasting.

Grand Lodge

Why not Warpriest?


Well first of all an oracle can be a decent frontliner when built to do so, an inquisitor is a divine martial mix who has skills. I'm not sure how the bards fight (ranged or melee) but gunslingers are very simple when it comes to what they do generally speaking, plus you would have a ranged martial character. A capable ranged fighter is always nice.

Grand Lodge

Sacred Fist Warpriest will give some Divine support, and a very capable frontliner.


The Warpriest sounds interesting. What would be a good build for that? I'm having trouble finding a good guide.


Playing slayer could be fun. Th err y can work well as a frontliner.

Grand Lodge

Pummeling Style, then a single level dip into Master of Many Styles for Pummeling Charge.

Fate's favored, and Magical Knack are key traits for the build.

Half-Orc is top-notch, but Human, and Dwarf are good as well.

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