| 666bender |
25 point by, no items created or bought other than scrolls.
caster that never melee.
spirit : heaven is the main one. the wondering is life \ flames \ nature (for summons) .
human,
8,10,12,20,16,16 (charisma after item +2).
FCB is getting new spells from cleric.
starting level 12
HELP ME BE THE BEST I CAN BE :
traits:
wisdom in the flesh (stealth)
the trait that make holy symbol part of you.
the trait that lower spell level for meta magic (can it be taken twice??)
feats:
Spirit Talker >>> for arcane enlightenment.
enforcer >>> frost bite booster
rime >>> frost bite booster
scribe scrolls >>> getting the most out of wizard spell list
additional traits >>> we start with 1 trait only.
quicken spell >>> lvl 5 rimed quicken frost bite sint bad.
toppling spell >>> adding lvl 3 spiritual weapon that trip is nice.
hexes:
Prehensile Hair
Evil Eye
Chant
Fortune
Misfortune
what am i missing ?
| 666bender |
For a "caster that never melee", you've sunk an awful lot of resources into boosting a touch spell...
well.... i got littler choice.
best de- buffs require it.rimed, enforcer frost bite aint for damage, its for the effects.
curse.
also. heals require touch.
might as well have 15' no?
got a better build \ advice? i am all ears...
| cavernshark |
PolydactylPolymath wrote:For a "caster that never melee", you've sunk an awful lot of resources into boosting a touch spell...well.... i got littler choice.
best de- buffs require it.
rimed, enforcer frost bite aint for damage, its for the effects.
curse.
also. heals require touch.
might as well have 15' no?got a better build \ advice? i am all ears...
Given that you're relying so heavily on touch spells and you don't want to be in melee, it might be worth investing in Reach spell If you don't get the feat, definitely get a rod of reach spell (lesser) to give you at least a little more distance to deliver your touch spells.
You could also consider using your familiar to deliver them for you, but you'll want to invest in stuff that will keep your familiar a little safer, liked Evolved Familiar to give it reach, and a good movement speed (probably flying).
Since you didn't take any Heaven's specific hexes, I assume you're just taking that spirit for the spirit magic spells. If that's the case, you might have more success going Water spirit and then take Heavens as your wandering spirit, grabbing Fluid magic when you get the wandering spirit hex. That'd let you use your main spell slots to cast your spirit magic. You'd end up with strong options on most spell levels between the two. Additionally, going this route would give your familiar the Mobility feat to help with delivering those debilitating touch attacks.
| 666bender |
666bender wrote:PolydactylPolymath wrote:For a "caster that never melee", you've sunk an awful lot of resources into boosting a touch spell...well.... i got littler choice.
best de- buffs require it.
rimed, enforcer frost bite aint for damage, its for the effects.
curse.
also. heals require touch.
might as well have 15' no?got a better build \ advice? i am all ears...
Given that you're relying so heavily on touch spells and you don't want to be in melee, it might be worth investing in Reach spell If you don't get the feat, definitely get a rod of reach spell (lesser) to give you at least a little more distance to deliver your touch spells.
You could also consider using your familiar to deliver them for you, but you'll want to invest in stuff that will keep your familiar a little safer, liked Evolved Familiar to give it reach, and a good movement speed (probably flying).
Since you didn't take any Heaven's specific hexes, I assume you're just taking that spirit for the spirit magic spells. If that's the case, you might have more success going Water spirit and then take Heavens as your wandering spirit, grabbing Fluid magic when you get the wandering spirit hex. That'd let you use your main spell slots to cast your spirit magic. You'd end up with strong options on most spell levels between the two. Additionally, going this route would give your familiar the Mobility feat to help with delivering those debilitating touch attacks.
thanks for the response.
1) my familiar will never get near the foe. the only delievery he will have is heals.2) i hate the fact i will be in melee, and i dont plan to ever melee, or even get hit much.
you see, i saw hexes work for 30' range only, so close i will have to get. lunge and hair feat will allow reach of 15'. its right where i stand, overflight above any how isnt it?
3) heavens is so-so spells actually, i took it for the spirit blessings & wondering spirit hex (teleport or blind). i like the free darkvision .
as main caster spirit, what would you offer? the main one ismostly for the spirit powers, not the spells or the hexes.
| Cap. Darling |
The Frostbite hair will take at least two turns to set up and the frost bite will end as soon as you cast another Spell. It is a neat trick and i use it on my shaman but it is not a trick that is worth several feats if you think of your self as a caster. Get a decent dex and con, some armor and combat reflexes and call your self melee support. Or use some of the other options for debuff and buff that dosent requiers you to go in melee.
Get the spiritual weapon boost feat and class tobbeling spiritual weapons in stead or use some of the exelent hexes for debuff.
When i asked about your inteded role i was thinking in combat.
Magic is not the in combat role it is the tool. If a standart combat takes pehaps 3-5 turns what do you plan to do?
Will you spend 1 turn activate the hair, then cast Frostbite and then attack in melee(pehaps cast divine favor before to make sure you can hit with the hair)?
Will you cast a buff Spell(bless at low levels others higher up), then make a friend lucky, then make a bad guy unlucky and chans to keep the hexes going.
my shaman is casting a general buff Spell, activating the hair and attacking with it To help the only Real melee character. From there on she will be close enough to the melee dude to assist and fish. And she will be using spells and hexes to debuff the bad guys and assist her friends.
I plan to get battle cry what i have at least +3 on cha. The reroll from that one looks great.
And i am mostlikely stealing the tobbeling spiritual weapon for higher levels, i cant belive i ditent think of that, use the trait and it will happen already at level 3:)
| Cap. Darling |
Why is acticating hair takes a round? It say "instantly" in the description
Instantly is not a game term. Unless otherwise note using a SU is a standart action so i always assumed that the hair Can be activated if used in a standart action and only then, but i May be wrong and would love to be.
| Cap. Darling |
Also, frost bite is cast and touch in same round
yes you get a free touch attack the round you cast the spell but your touch to hit is dependent on your str and dosent have reach. Unless you play with the hair being able to deliver touch attacks. I havent seen any rules about delivering touch attacks with natural weapons outside of attacking normal AC and getting both damage and spell. Again i would like to be proven wrong here as it would make my shaman Way better:)
Decorpsed
|
666bender wrote:Also, frost bite is cast and touch in same roundyes you get a free touch attack the round you cast the spell but your touch to hit is dependent on your str and dosent have reach. Unless you play with the hair being able to deliver touch attacks. I havent seen any rules about delivering touch attacks with natural weapons outside of attacking normal AC and getting both damage and spell. Again i would like to be proven wrong here as it would make my shaman Way better:)
Based in the rules for touch attacks, the free touch you get in the round or casting is made as a touch with your normal reach. If you miss, then the next round you are still "holding the charge" and can deliver the spell with a successful attack from any of your natural attacks.
| Cap. Darling |
you deliver the free touch with a limb, prehensile works like a limb, you do not take -5. you do not do 1d3 when used to deliver touch
if I was running, instantly would be free action, but they used a non-game term, so it is murky
the limp comment makes sense i Will try that with my DM. And as long as the shaman dosent have other attacks they dont take -5 on the hair.