| chbgraphicarts |
Just for giggles, my group sometimes does "theme" groups running through an adventure, typically with the build of: Full-caster Offense, Half-Caster, Pseudo-caster (4/9), Ranged Martial, Melee Martial, Supporter
We've done:
Holy League of America - Cleric, Warpriest, Paladin, Inquisitor, Divine Hunter Warrior of Holy Light, Holy Guide Holy Tactician Warrior of Holy Light Paladin
Captain Planet and the Asskickers: Druid, Hunter, Ranger, Skirmisher Ranger, Wild Child Brawler, Beast Rider Cavalier
Arcane Avengers: Arcanist, Magus, Bloodrager, Myrmidarch Magus, Synthesist Summoner, Bard
League Of Ordinary Gentlemen: Alchemist, Investigator, Counterfeit Mage Rogue, Guide Skirmisher Ranger, Slayer, Standard-Bearer Cavalier/Sensei Monk/Battle Herald
Crouching Tigers: Qinggong Monk, Master of Many Styles/Sacred Fist, Qinggong Monk, Zen Archer, Brawler, Sensei Wanderer Monk
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Now we're thinking of running:
The Rage Brigade: Barbarian/Sorcerer/Dragon Disciple, Barbarian/Warsighted Oracle/Rage Prophet, Bloodrager, Archer Fighter/Stalwart Defender, Invulnerable Rager Barbarian, and then, to round things out, a Skald.
Buuut, the problem is that a Skald typically makes OTHER party members rage along with himself, which is... kinda useless when everyone else has Rage or a Rage-equivalent ability.
So the player who's going to be the Skald wants to be a Spell-Warrior Skald.
I'm not gonna say "no" to him, but do I need to worry about him being less effective than a typical Skald, or is he going to be okay with that?
TriOmegaZero
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Keep in mind this one particular point.
(Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
So your allies can drop in and out of the Raging Song to cast spells as they like at no penalty. Add to that...
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).
So you are now spending your own rounds of performance to give every member of your team the ability to use their own rage ability. That's effectively 5 or 6 rounds of rage (does Stalwart Defender count?) for the party for every round you use.
| Froth Maw |
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On top of having an obscene amount of rage with no negative after effects when using the Skald, you can also get fast healing. It won't do a whole lot with some of the party members, but with your invulnerable rager, he'll have his DR as well as the Skald's fast healing when he's under raging song, which means he'll be able to sponge a ton of damage.
| Inlaa |
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I was of the opinion that Skalds were bad for Rage-heavy parties once as well. Then I realized, much as others have noted...
(Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).
So you are now spending your own rounds of performance to give every member of your team the ability to use their own rage ability. That's effectively 5 or 6 rounds of rage (does Stalwart Defender count?) for the party for every round you use.
On top of having an obscene amount of rage with no negative after effects when using the Skald, you can also get fast healing. It won't do a whole lot with some of the party members, but with your invulnerable rager, he'll have his DR as well as the Skald's fast healing when he's under raging song, which means he'll be able to sponge a ton of damage.
Which is just great. Seriously. All of this.
The only way to make it better is to have everyone be half-orc and have someone dip into Cavalier so you can all share Amplified Rage.
| Froth Maw |
One problem with the standard Skald's song and Barbarians is that while Barbarians can use the Skald's song rounds instead of their own, they cannot use their rage powers while doing so.
They get to use his rage powers though. As long as he takes the big ones like reckless abandon and the beast totem stuff, they should be fine. If they REALLY need to use their own powers, they can just choose not to accept his song and rage on their own. Plus, since raging song doesn't fatigue you, he won't have to worry about taking roused anger early on and can get straight into the good stuff.
| Rycaut |
Actually a Rage Prophet's levels stack with his Barbarian levels for the purpose of his Rage Power, Oracle Revelations and Oracle's Curse but he doesn't gain additional rounds of rage.
Some higher level Rage Prophet abilities give him ways to gain additional rounds of rage (by sacrificing a spell slot) and at level 10 Rage Prophet he gains Greater Rage.
(There is actually a somewhat unclear question about how Rage Prophet's calculate their Oracle's Curse abilities - take a Barb 3 / Oracle 2 / Rage Prophet 1 - what effective level is he for his Oracle's curse?
Basic rule for Curse's
An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle
Special rule for Rage Prophets (very very badly worded):
A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse. This does not grant additional abilities.
(note that oddly this seems to imply that the rage prophet level stacks with his barbarian levels to determine his Oracle revelations and curse - which doesn't make any kinda sense as written. RAI seems to mean "add your barb levels and rage prophet levels to your Oracle's level to determine what your effective Oracle's level is for those abilities")
But this still begs the question of whether your ALSO add your 1/2 HD for non-Oracle classes.
I see arguments that could result in calculating an effective Oracle level for curse of 4, 5, 6 or 8.
4: if you interpret the rule as Rage prophet levels count as Oracle levels then you have Oracle 3 + 1/2 non-oracle HD of 3 = 4
5: if you interpret the rule as Rage Prophet levels stack with Oracle levels (but don't count as "oracle levels) then you get Oracle 2 + 1 + 1/2 of 4HD = 5
6: if you interpret the rule as Rage Prophet levels AND Barbarian levels stack with Oracle levels (and count as Oracle levels) then you get 2 + 1 +3 +1/2 of 0HD (since all levels are counting as oracle levels) = 6
8: if you interpret the rule as Rage Prophet levels and Barbarian levels stack with Oracle levels but DO NOT count as oracle levels then you get 2 +1 +3 + 1/2 x 4HD = 8
I don't know which is the correct way to resolve a rage prophet's curse. Revelations are a bit easier but also unclear. Rage powers are fairly simple (Barbarian levels + Rage Prophet levels)
| Smallfoot |
-snip-
(There is actually a somewhat unclear question about how Rage Prophet's calculate their Oracle's Curse abilities - take a Barb 3 / Oracle 2 / Rage Prophet 1 - what effective level is he for his Oracle's curse?Basic rule for Curse's
Quote:An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracleSpecial rule for Rage Prophets (very very badly worded):
Quote:A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse. This does not grant additional abilities.-snip-
I think this must have been errata'd. Here's the latest from the PRD:
Savage Seer: A rage prophet's class level stacks with barbarian levels for determining the effect of rage powers, and with oracle levels for determining the effect of oracle revelations and his oracle's curse. This does not grant additional abilities.
Which seems much clearer.
| Rycaut |
ah - that's good. missed that errata. but still has the question of whether Rage Prophet levels count as "non-oracle" levels for the HD count boost to an Oracle's curse. (is there a defined rule about how "stacks" is always resolved - does it imply "counts as"?
at your first level of Rage Prophet in my example it is the difference between having your level 5 curse abilities and not. If rage prophet levels add to your barbarian levels for "non-oracle HD" then you would have effective Oracle 5 if not you would need to wait another level.
| Smallfoot |
ah - that's good. missed that errata. but still has the question of whether Rage Prophet levels count as "non-oracle" levels for the HD count boost to an Oracle's curse. (is there a defined rule about how "stacks" is always resolved - does it imply "counts as"?
at your first level of Rage Prophet in my example it is the difference between having your level 5 curse abilities and not. If rage prophet levels add to your barbarian levels for "non-oracle HD" then you would have effective Oracle 5 if not you would need to wait another level.
Someone more adept at rules-reading than I am may disagree, but I can't see how you would justify counting the Rage Prophet levels twice. From your example for figuring the curse I'd expect Oracle2 + RP1 + (1/2)Barb3 = 4.
To put it another way, "stacks" means "counts as" for the particular purpose described. As far as the curse is concerned, RP levels are Oracle levels. Barbarian levels aren't, and only count 1/2. The curse language is "levels or Hit Dice" which I read as exclusive or. An Awakened creature with Oracle levels might count HD, but I don't know when you'd use HD for figuring up a PC's curse.
| Froth Maw |
Yeah... this is all really bad advice. Barbarians get such a surplus of rage it barely even counts as an expendable resource by about fifth level, having more rounds is a net zero gain.
It's not about more rounds, really, it's about not getting fatigued. Before you get tireless rage, you've got two separate bursts of rage with roused anger unless you build around a reliable way to rage cycle. That means you've only got two fights in you before you're exhausted, which means you might have to pick and choose when you're going to rage, depending on how many fights you usually get in per day. You may have a ton of rounds of rage, but it won't matter if you wear yourself out before you use them. The Skald won't have to worry about that though, so you can literally rage all day without worrying.
| Froth Maw |
For example, in a past home brew campaign, we've had to go do our main storyline stuff, go kill some dudes on some boats to prove our loyalty to these people we were trying to sabotage, and then had to resist arrest when we got back to land. For two of those, my lvl 5 barbarian could be a hulked out maniac who could power attack with no consequences. For one of those, he was just a guy who was also tired. If we'd have had a skald he could've been a hulked out, heavy hitting freak for all of them.
| Rycaut |
sorry was using HD as shorthand for levels - the question about "stacks" is that there are other cases in the rules where they make this explicit i.e. this class/archetype/prestige class "counts as ... " for some other classes abilities. Your interpretation is likely correct but I don't think it entirely certain.