Looking for unorthodox 3PP products for a change of pace


Product Discussion


So I currently have a weekly Sunday Pathfinder group utilizing my own homebrewed material. We plan on doing Kingmaker after our current game's done, but as a side game I've been considering some more unique campaign ideas. Things which don't fit the typical fantasy adventurer out for glory mold.

I have a few products down already, but I'd like to hear more. These examples might provide you with a general sense of what I'm looking for. I don't own Amethyst or Kingdom of Monsters, so if my descriptions are inaccurate please let me know.

Conflict PvP, Tactics & Teams Rulebook: Battles between players and player teams akin to those online matches you have in Halo, Call of Duty, etc. But for the Pathfinder RPG.

Mystical: Kingdom of Monsters: It's like Pokemon, only in a Pathfinder fantasy world!

Red Dragon Inn, Guide to Inns & Taverns: In this campaign, the PCs would be owners of a tavern catering to adventurers and all sorts of folk in a fantastic city of adventure! Slay the rats in the basement before they eat up your stock! Exorcise the ghost from the King's Suite, or else his maddening wails will drive away customers! Serve exotic mushrooms to distinguished clientele in an Underdark stalactite city!

Amethyst Reniassance: Magic vs. modern science. Marines versus demonic cultists. Dragons vs. fighter jets. Wizards listening to iTunes as they fight shadows in the subway.

Thank you for any help that you can provide!

Contributor

Kingmaker, eh?

A well-known as respected reviewer just recently said in a review of the Leadership Handbook that one shouldn't play Kingmaker without the Leadership Handbook.

You can read the full review for yourself here. ;-)

Contributor

But if you're looking for something truly bizarre, why not try Microsized Adventures?


well this is definitely an off the beaten road kinda thing. not sure if you are into wacky or not.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

If you're running Kingmaker, you definitely want to check out massive expansions to kingdom-building and mass combat rules as well as a whole line of support products designed especially for that AP, by most of the authors who wrote the AP adventures.

As for unorthodox, Splintered Godhood is very much off the beaten path but well worth a try if your players are feeling like trying something really different and fun!


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Playing a Wuxia game, Journey to the West style with Dragon Tiger Ox could be loads of fun, especially if you use the unique campaign optional rules (Everyone is a Gestalt with one side as a Monk, different types of unarmed trikes do different things, etc.).

Good game to get your players involved in describing exactly what combination of blows they use on their opponents.


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Someone has to mention Ponyfinder.

Also the adequate commoner and its precursor PDF about playing commoners:You're gonna Die Screaming


Weird stuff, eh? So, there'd be a market for rules for playing as liberated tinker automatons, then?


Post apocalyptic role playing in Broken Earth


christos gurd wrote:
well this is definitely an off the beaten road kinda thing. not sure if you are into wacky or not.

Beat me to it.

Grand Lodge

PAY-PER-VIEW DUNGEON CRAWL!!!.

RPG Superstar 2011 Top 8

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Shadows over Vathak is a Lovecraftian survival horror campaign setting that is now available as Pay What You Want.


These are all very good suggestions so far. Keep'em coming!


The Rabbit hole, a trippy ride down the plane of dreams disguised as a simple dungeon crawl, Mad Hatter. Alice allusions. Tentacles. Khan of Nightmares. by Clinton Boomer, Matt Banach and Ben McFarland


Mouse Guard could be fun.

But my new Go-To game is Far Away Land

Gonzo goodness with a phenomenal system. Simple, quick and easy. Could make any setting out of it.

It's like Adventure Time. Kind of. But better. And they have a youtube channel.


All the modules and supplements for the Kaidan setting of Japanese horror (PFRPG), including Way of the Samurai (PFRPG), and #30 Haunts for Kaidan takes a very esoteric look at feudal Japan, Buddhism, twisted reincarnation and yurei ghosts. Its different than anything you or players have ever encountered before...


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When they go to the first world, hit 'em with

Courts of the Shadow Fay by Kobold press. Great intrigue and court adventures, very dark and cutting and interesting. If you want 'different' this is it!

http://paizo.com/products/btpy8wuk?Courts-of-the-Shadow-Fey


Rynjin wrote:

Playing a Wuxia game, Journey to the West style with Dragon Tiger Ox could be loads of fun, especially if you use the unique campaign optional rules (Everyone is a Gestalt with one side as a Monk, different types of unarmed trikes do different things, etc.).

Good game to get your players involved in describing exactly what combination of blows they use on their opponents.

Do you know how well it integrates with Path of War?

Interjection Games wrote:
Weird stuff, eh? So, there'd be a market for rules for playing as liberated tinker automatons, then?

I own your Tinker Core Class book, along with the Japanese Mecha prestige class. That reminds me, I should bring up that product next time I talk with my group!

Lava Child wrote:

When they go to the first world, hit 'em with

Courts of the Shadow Fay by Kobold press. Great intrigue and court adventures, very dark and cutting and interesting. If you want 'different' this is it!

http://paizo.com/products/btpy8wuk?Courts-of-the-Shadow-Fey

I own the book. It's pretty good, but it's rather Zobekian in character. I won't use it with my Royaltymaker adventure (that's what we're calling it in case a woman PC becomes ruler).

What I'm planning is for Royaltymaker as a central game, and a second back-up Pathfinder game for the 'different stuff' I've mentioned. It's unlikely that the back-up will be as long or detailed as a whole Adventure Path. Probably a series of one-shots or short adventure arcs.


It probably integrates really damn well. Path of War can be very easily used for a Wuxia feel as well. Especially Stalker, with the Veiled Moon and Broken Blade Disciplines.


Rynjin wrote:
It probably integrates really damn well. Path of War can be very easily used for a Wuxia feel as well. Especially Stalker, with the Veiled Moon and Broken Blade Disciplines.

100% yes


Libertad wrote:
Rynjin wrote:

Playing a Wuxia game, Journey to the West style with Dragon Tiger Ox could be loads of fun, especially if you use the unique campaign optional rules (Everyone is a Gestalt with one side as a Monk, different types of unarmed trikes do different things, etc.).

Good game to get your players involved in describing exactly what combination of blows they use on their opponents.

Do you know how well it integrates with Path of War?

Interjection Games wrote:
Weird stuff, eh? So, there'd be a market for rules for playing as liberated tinker automatons, then?

I own your Tinker Core Class book, along with the Japanese Mecha prestige class. That reminds me, I should bring up that product next time I talk with my group!

Lava Child wrote:

When they go to the first world, hit 'em with

Courts of the Shadow Fay by Kobold press. Great intrigue and court adventures, very dark and cutting and interesting. If you want 'different' this is it!

http://paizo.com/products/btpy8wuk?Courts-of-the-Shadow-Fey

I own the book. It's pretty good, but it's rather Zobekian in character. I won't use it with my Royaltymaker adventure (that's what we're calling it in case a woman PC becomes ruler).

What I'm planning is for Royaltymaker as a central game, and a second back-up Pathfinder game for the 'different stuff' I've mentioned. It's unlikely that the back-up will be as long or detailed as a whole Adventure Path. Probably a series of one-shots or short adventure arcs.

I'll be compiling it later this year with some all-new content, chief. I've cooked up several compelling ways to be a tinker sans-automatons. :)


If you would like to try our Post-Apocalyptic Survival Horror campaign setting then I would suggest, Obsidian Apocalypse.

If you would like to try our Science Fantasy campaign setting then I would suggest, NeoExodus: A House Divided.

Hope this helps.


a)I just got this awesome supplement about an intelligent ooze race. You could probably run an all-ooze party...

b)What about a campaign in which the PCs are a a travelling ensemble?

c)Or what if all the PCs are dragons?


I own the Puddlings. It's a good book, may be of interest to one of my players. Between that and Ultimate Composition, I notice more than a few Interjection products end up in this thread. :)

On that note, another player's entertaining the thought of a chef-centric PC idea if we do Red Dragon Inn.

Currently, it looks like a tie between a Red Dragon Inn game or a Ponyfinder one for my group.


You could run the Free RPG days modules where you play goblins.

And then there's the new True Dragons of Absalom PFS module where you run a kobold tribe in Absalom's sewers..

Four Dollar Dungeons most gonzo adventure would be Panataxia probably...

Broken Earth is a PFRPG post-apocalyptic setting.


gamer-printer wrote:
All the modules and supplements for the Kaidan setting of Japanese horror (PFRPG), including Way of the Samurai (PFRPG), and #30 Haunts for Kaidan takes a very esoteric look at feudal Japan, Buddhism, twisted reincarnation and yurei ghosts. Its different than anything you or players have ever encountered before...

Up From Darkness deserves a mention in this thread. The PCs wake up entombed. EZG: " Best one shot in ages."


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Rite Publishing's Adventure Quarterly is a spiritual successor to Dungeon magazine. I'm sure there are some off the beaten path adventures in there... Read the reviews

#1: Too many cooks is a quirky scenario featuring "a truly awesome showdown in a large kitchen, including a table of improvised weapons, complex potential hazards and the possibility to get hook-impaled and then dropped into a meat-grinder! For extra fun, add Adamant's "Cooking with class" (play an adamantine chef! "Perhaps the weirdest (and funniest) book I've reviewed for PFRPG" -EZG)

#1: "Soul Siphon", a psionic adventure by Tim Hitchcock.

#4: Ruins Perilous, Level 2, The Warren: "Hamlet with rats"

#4: Self Determination: high level PCs wake up naked on foreign weird world...

#5 Paradox: Timetraveling heroes

#6 hunt kaiju piloting a golem. nuff said


Why not Midgard? honestly, I don't know much about it, but I did buy the Book of Drakes pdf and thoroughly enjoy it.


Murder a la Carte (for Beginner Box rules) a murder mystery inspired by a great movie


Thanael wrote:
Murder a la Carte (for Begginer Box rules) a murder mystery inspired by a great movie

Well done on that observation.


Well you hinted it in the product comments...


Well, after some deliberating we're going to do a Red Dragon Inn game where all the PCs are responsible for the upkeep on an inn in a fantasy world.

However, that doesn't mean this thread has to end! This can be a good resource for other people looking for similar things.


You should definitely get the Adamantine Press book 'Cooking With Class' if you're doing a Red Dragon Inn adventure. Throw a Flan Swarm at your PCs and let the gelatinous mayhem begin!


Also the AQ adventure in the kitchen...

Will they play commoners ?


Thanael wrote:

Also the AQ adventure in the kitchen...

Will they play commoners ?

We have a Warder, a Warlord, and a Nightblade so far. I didn't allow access to NPC Classes because the Artisan PC Class in Red Dragon Inn already serves the non-adventuring worker/trader archetype quite well, but with distinctive class features and customization.


The Adequate Commoner is out, so that's another product to add to the list.

The Red Dragon Inn game...is sort of between the place between hiatus and the place where a game is abandoned. My core Sunday group's gaming schedule is a lot less consistent now so it's harder for us to meet up and game.


We literally have a Kickstarter all about this.
It's all about unorthodox classes and variant rules!

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