| K-kun the Insane |
Do items in the core rulebook that exist but are missing entries still have their abilities mentioned in Ultimate Equipment? For example, the Whetstone is listed as 2 cp and 1 lb.
And that's it. There's no further mention of it, not even an entry to describe it. Does a Whetstone still allow you to spend 15 minutes honing a blade to provide a +1 on your next damage role?
I'm sure there are other items like this, but this is the first one I noticed/am interested in.
| K-kun the Insane |
*tries to set up tent*
*discovers tent is actually just a 20lb lump with no stats*
*sleeps in the rain*
*sells tent to a merchant who owns Ultimate Equipment*
...Yep, a bunch of things in this book are now useless. Others are now OP (can mundane items really be overpowered?).
Bacpacks, Belt Pouches, and Waterskins no longer have a defined volume. The only reason to buy a Handy Haversack is for it's ability to put the item you want at the top for easy access. (Move Action no AO). But you give up the infinite hammerspace of the backpack.../sarcasm
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Those items are useless if the GM fails to provide you with an explanation of what they can do. And if a GM does that, I would argue that they are failing you as a player.
For example, a tent is listed as an item in Core. If you get done with your adventuring day, and tell your GM that you're going to set up your tent and he tells you "that item isn't described in Core, therefore it does absolutely nothing," he is being unnecessarily punitive. Obviously the tent does something. What it does is something that you can define with your GM at the table. Maybe it gives you a slight bonus on Fortitude saves in hot or cold environments or maybe it reduces the chance of getting eaten by insects while adventuring in the Mwangi Expanse. Maybe it gives you a bonus to Diplomacy checks the next day because you weren't sleeping in the dirt. It certainly does something, just because it wasn't detailed in the Core Rulebok doesn't mean the item is useless.
I believe that Mike was responding to your specific question about a whetstone*. Since that exact mechanical function of the whetstone does not exist in the Core Rulebook and was added in a later source, it is not fair to force all Core GMs to learn it. So items don't have their Ultimate Equipment detailed abilities. However GMs can still adjudicate circumstance effects at the table, dependent on character action. If a player tells me "I have a whetstone and want to sharpen my blade while we sit around the fire," I might give them a circumstance bonus regarding that weapon the next time they use it. I am just not forced to grant a specific mechanical benefit that is not detailed in the Core Rulebook.
*Correct me if I am wrong here, Mike.
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DesolateHarmony wrote:Jiggy wrote:*searches CRB for 'gazebo'*It's not in the CRB. It's in one of the Bestiaries.I'm sure it's a Mythic monster. I think it turns you to stone.
I believe the one that Desolate Harmony is referring to, would be the one that turns you upside down and shreds you into 10000 pieces.
the Glabrezebo.|
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grandpoobah wrote:DesolateHarmony wrote:Jiggy wrote:*searches CRB for 'gazebo'*It's not in the CRB. It's in one of the Bestiaries.I'm sure it's a Mythic monster. I think it turns you to stone.
I believe the one that Desolate Harmony is referring to, would be the one that turns you upside down and shreds you into 10000 pieces.
the Glabrezebo.
OMG! We just fought one of those--seriously.
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*tries to set up tent*
*discovers tent is actually just a 20lb lump with no stats*
*sleeps in the rain*
*sells tent to a merchant who owns Ultimate Equipment*
I think we can use common sense. I mean just because there is no text that says you can use a tent as a tent, doesn't mean you can't use a tent as a tent.
On the other hand, certain bonuses like what the whetstone gives, is certainly different.