Kyra

Arn LaSharo's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 26 Organized Play characters.


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Shadow Lodge 5/5

... And for the infinitely large Backpack, go head put everything in the backpack, now lift it. Also, retrieve the stored item, from you infinitely large backpack that you can't move, and I will take my AOO.

Shadow Lodge 5/5

Some of the season 0-2 scenario's will say if the players have a tent or other cover give them a +2 on the cold weather checks over night, or I remember some saying if the players have a tent or other cover they will not need to make checks over night.

Shadow Lodge 5/5

Anything with ROGUE in it, (This may change of the Core rules,) but My -3 was a fighter/rogue 1/1 never played him and now a Slayer is the char. idea I was looking for.

Shadow Lodge 5/5

Day light Spell, always keep a day light spell on your spell list.

Also think of this, Gust of wind spell is also a good spell to keep on your spell list not for Deeper Darkness but for clouds spells and swarms.

We over look these spells at times. Better living through higher magic.

Shadow Lodge 5/5

Adam Mataja wrote:

@The Tea Elf

Overall, I completely agree with you, but I kind of expected that wizard's scroll scribing thing was natural to spend tons of golds on. In fact, it's quite possible to play with only spells that you gain at levels, so I was curious which spells are so valuable to you so I can grab a trick or two for my wizard also. But I am going offtopic a bit now.

In either case, this is one of better topics for me. I'll make reference to our local community about this.

@nosig

You better! Just contact our local VC and to the gaming we go!

I see a wizard's advantage is in her versatility, and there for, the more spell she has access to the stronger the wizard.

Shadow Lodge 5/5

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When Drendle Drang tells the party "someone is out to kill me..."
I am no longer allowed to say "good, I hope they do."

I am no longer able to see how long I can talk to Maurit Zargo the female ghoul that blocks the entrance of Asid's Keep. ("To Delve the Dungeon Deep")