GM Captain Trips - Giantslayer AP Recruitment - Old School Style!


Recruitment

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Greetings to one and all! I've recently returned from an extended absence from PbP and am opening recruitment for an upcoming Play by Post game of the recently released Giantslayer Adventure Path. For old grognards like me this is a flashback to the early days of gaming, with direct roots in the old "Against the Giants" series of modules published originally in the late 1970's. It is because of that old "dungeon crawl" feeling that I have been looking forward to this AP since it was announced. A feeling I hope to capture once more in this game.

I will be shaping and modifying parts of this AP to give that "old school" feel and sense of danger. So, if you are a fan of playing only "by the book", this one will not be for you! Expect to be surprised, challenged, thrown for a loop, beaten up with rocks, stabbed, pounded, chewed on, you name it. I will challenge you not only with the mechanics of the game but also with role-playing situations. Every choice you make will have an impact.

For everyone still interested, I invite you to sit a spell, and listen to a tale...

Adventure Background:

Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?

And so we begin!

Character Creation:

- All Core sources are allowed. By core I mean a hard back book printed by Paizo. Anything beyond Core Rules you are allowed to submit as well, but there will be a bit more scrutiny on these applications. I will allow Ultimate Psionics as a consideration, but the idea is going to need to wow me.

- Standard races are preferred, but others will be considered. I'm not overly fond of the strange races, but I'll give it consideration. No custom races allowed. Because of the proximity to Belkzen there is a bit of leeway when it comes to the more exotic races, but once again I prefer the classics.

- Core classes preferred. I will entertain your ideas for other classes, but see "How Not to Get Picked" below for details.

- 25 point buy for stats. You are going to need them. Now, having said that, I would highly advise against min/maxing your stats. Not only could it hurt you, but the GM will see through your shenanigans and will likely not consider you.

- Starting gold of 150gp for all characters.

- GM's privilege: This is something I have done in many campaigns in the past. Once I have picked the group I will make a second pass through each character and on a one on one basis decide an extra boon for each of them. It could be a free feat, it could be a trait, it could be a special item or weapon, who knows? This will always somehow tie back to your background in some way. But it won't always be obvious. Extra incentive for writing a good character concept and story. However, if you stick a vorpal sword into your background hoping to gain it for your character, I will stick it into the application and behead it. The GM sees through all monkey business!

- Good Alignment preferred. I'm not hung up on Lawful vs. Chaotic. If you want to play Chaotic Neutral you will have to convince me why you shouldn't be spending time in a padded cell instead of adventuring. Obviously we are dealing with an area of Golarion where the "human" inhabitants are in a daily fight with the evil orcs of Belkzen, so let's try to keep our intentions good and pure!

- Max HP at level one. After that it will be player's choice of a GM roll or half HD +1.

- One Giantslayer campaign trait and one other trait. I will allow one drawback in exchange for an additional trait, but there needs to be a justified reason for it in your character background and it needs to be something that is tangible to play. Picking something that gives you no drawback isn't a drawback.

- Players may select a faction to belong to. I will use this for additional plot hooks and possible side activities. I will also allow fame and prestige awards from those factions based on your character's actions.

- Crafting will be allowed, but closely monitored. If I feel you are taking advantage I will pull you aside and slap you with a pickled herring until you step in line.

Applicants are expected to agree and adhere to the following:

- You must be a daily poster. Preference will be made for those who show higher activity on the boards and a history of PbP activity. I will strive to always keep the game moving and expect players who will do the same. I am usually online during the day and post mostly in that window of time between 6am and 6pm EST, so that is when my most active hours will be. Obviously things happen, so I do understand that at times you might be unable to post, or I also might be otherwise detained. If that happens in the case of a player, I will allow a reasonable amount of time before GMPC'ing you along.

- If a player fails to post within a reasonable amount of time without notifying the group that they will be unavailable they will be moved to inactive status, removed from the active game, and replaced with another applicant. I am taking this one seriously folks and I won't let an inactive player ruin it for everyone else. So understand what you are committing to before you apply. If you will be away a few days, let the group know and give us some standard marching orders for while you are away. The game will go on, but at least others won't be waiting for you.

- You must be willing to ROLE play, not just ROLL play. The GM feeds off of the players, so a good group of role-players helps the game take on a life of its own. You don't have to fill every post with three paragraphs describing how you took your morning coffee, but you should be able to write well and play your character well. If I find all you do is post "I follow Bob, my sword ready" and post a lot of "Gug gug, I'm a barbarian" (unless you are Gug the Barbarian) type stuff, you will be summarily removed from the campaign, tied to a hippogriff, and flown over a field of elven archers for target practice.

Your Application should include the following:

- A complete character stat block, hidden in you post using the spoiler tag or posted as an in-character alias account. If you do not know how to use this tag click on the button below "Submit Post" of your reply that says How to format your text. For a PbP game you should be familiar with all of these tags anyway.

- A character background. This will allow me to RP with your character a little better, understand their motives, and even tailor hints or dialogue to them specifically. I will look upon those characters with a detailed background more favorably than those with two lines of "I was born, my parents were killed, I was an orphan, I want to kill things for revenge". Be creative! I can tell you right now that this piece is what will get you picked over someone else. The more effort you put into this, the more I will want you at the virtual table.

- A brief note of your posting habits or schedule. If you are more available or likely to post on specific days or at specific times, let me know. Your posting habits here on the forums will be checked. Your post quality will be examined. And I will probably even look at some of your other characters to get an idea for how you interact with other players and carry yourself in a group. Hopefully this will allow me to provide the best players with the best companions. A win/win for everyone.

How to get picked:

1. Write a great background
2. Don't be a power gamer or a min/max munchkin
3. Do something original
4. Make your character memorable
5. Include everything asked for in the application

How not to get picked:

1. Submit a character outside of my creation criteria
2. Beg me to play to allow some crazy munchkin gesalt character
3. Have a poor command of English, to include grammar and punctuation.
4. Be a sloppy poster
5. Disrespect a fellow poster

Note: I have several returning players from a Kingmaker game that will be given preference in this application process, so while I am selecting from a field of applicants, some slots are pretty much already in the bag.

That's it! I look forward to seeing what the responses are and to finding that special group of folks who will be the brave heroes that Golarion needs to battle off the hordes of Belkzen!

Recruitment will last until 3/2/15. If I am blown away by amazing characters that I want to snatch up I reserve the right to end this recruitment early. It's good to be the king!

About Me:

I've been gaming for over 30 years, having started as a much younger man with the original D&D Basic set. Yes, back when Elf was a class. Crazy isn't it? Since those times I've played and GM'ed in more games and campaigns than I could ever count. I've ran AD&D, 2nd Ed AD&D, 3.5 and 4e, Pathfinder, Gurps, Palladium, Mutants and Masterminds, Star Wars, etc. and so on. I am the Venture Captain of Kentucky for the Pathfinder Society Organized Play campaign. Because of this my weekends are usually full and you won't catch me online much. If you go to GenCon, let me know. I love getting together and playing with folks from online games. If you play Pathfinder Society it would be my pleasure to run you through a hard mode of the Waking Rune and splat your character to death! :)


Question: Since you are running this core only, does this mean you will power down the monsters to have core only stuff as well? Am I going to see monsters with feats and abilities outside the core rulebook?


DoubleGold wrote:
Question: Since you are running this core only, does this mean you will power down the monsters to have core only stuff as well? Am I going to see monsters with feats and abilities outside the core rulebook?

Not running this core only, maybe there was a misunderstanding in my post. Anything Core is allowed, and by Core I mean Paizo hardback books. APG, ACG, UM, etc. are all fine. I consider non-Core to be stuff from splat books like Elves of Golarion, Adventurer's Armory, etc. You might have read Core to mean Pathfinder Society Core, which this is not.

And yes, the monsters are going to cheat.


I would like to submit Racket and his buddy Grok for this game. We're also in the recruitment process for another GiantSlayer game. They both pull heavily from the Giant Slayer's Handbook, but are otherwise all hardback sources, as far as I know.

Note for GM: Racket and Grok will have to be chosen as a pair. I know this makes recruiting them a little tougher, but they've got a backstory together and were built to play off each others' strengths.

The harrowing tale of Racket and Grok:

Racket was a bounty hunter, working for an orc tribe that had captured him when he was younger. He doesn’t remember a lot about his childhood, and for a long time was happy to work for the orcs doing what he did best… sneaking into places and grabbing people or things that don’t belong to him. But then he was assigned to bring in a pair of half-orc infants from the family home of a woman who had been savagely attacked by the orcs.
The poor woman had died in childbirth of her twin half-orc children, and her father had spared the children, trying to hide them away, but their orcish father found out about them and sent Racket and two enforcers to bring them back to the tribe as slaves or worse. When he saw the suffering of the family, Racket couldn’t comply, and tried to convince the enforcers to leave with him. The two orcs were not happy, and tried to grab the children anyway, bashing their poor grandfather’s head against a wall and knocking him out.
Racket took the opportunity to break his orcish chains, and stabbed one of them in the back viciously. The other orc would have likely overpowered Racket if an oread named Grok hadn’t intervened, his sword cleaving the orc in two.
Grok’s ancestry is an interesting one. His family has lived deep in the mountains for generations, and given his mixed lineage there is no surprise he was born an Oread. His mother is a half-giant. His father, a very ambitious dwarf.
He grew up alongside normal dwarves of his age, but they all knew he was different. He was no dwarf. Maybe a carving of a dwarf, but not like them. Because of this he never quite joined the society. Before he could even finish his education he was recruited to the militia. He was happy to go. Anything to get him away from the staring eyes and whispered comments. He wanted to show them that he was more than an abomination, he was strong, he was brave, he could be great.
After his first services in the militia he had earned a bit of coin and learned the skills he needed to survive on his own. He had earned respect among the ranks of soldiers, due in no small part to the fact that he had mastered the use of an 8 foot sword, but he knew this was not the life for him. He took his small supplies, and set out on his own.
He found work here and there as hired muscle. Most commonly he was sent to collect debts. A six foot wall of stone is good at collecting debts. After completing a routine job, Grok was relaxing on a bench in one of the poorer districts of town. He watched as two orcish men and what looked like a small living shadow entered a house. Shortly after they entered, he heard the sounds of a scuffle and shouts for help. Grok ran to the door just in time to see a man thrown into a wall. He had just enough time to loose his sword and swing at one of the orcs when the shadow-man climbed up the back of the other orc and stabbed him cleanly below the neck, killing him instantly.

After the scuffle ended, the rock and the shadow made a deal. Grok needed an “agent” of sorts, to help him get jobs and do the talking. Racket liked the idea of having an 8 foot sword watching his back. The two worked together well, their combined strategy building into a whole much stronger than the individuals alone.


oh, sorry, yeah, I read it as the core only rulebook preferred, meaning no alt racial traits, no archetypes, etc. As in the Core Rulebook.


Dotting for interest. :)

I've got a couple of ideas in mind, but I want to fluff them out a bit before I submit...


I am relatively new to pbp and am learning the trade more with each game, that being said I can post daily, I need to tweak this character some but goblin alchemist for submission!


I am applying with Valax for this game, he was made for Giantslayer. Included is a short in-character story about arriving in Trunau, and he has several posts in a tavern roleplay before the orc attack.

I am able to post multiple times per day, no problem here.

Quick question to the GM, is it possible for Valax to be a pureblood orc, rather than a half-orc? It's not terribly important for me, but I wrote the backstory for him being an orc, and have a better feel for the character that way. I understand the social issues the change may bring, and am prepared to play him as a half-orc.

He is True Neutral for now, but I expect deviation towards good in gameplay.


Racket wrote:

I would like to submit Racket and his buddy Grok for this game. We're also in the recruitment process for another GiantSlayer game. They both pull heavily from the Giant Slayer's Handbook, but are otherwise all hardback sources, as far as I know.

Note for GM: Racket and Grok will have to be chosen as a pair. I know this makes recruiting them a little tougher, but they've got a backstory together and were built to play off each others' strengths.

** spoiler omitted **...

Understood. I've no problem with your application being contingent upon both of you being accepted, and I've noted that accordingly. Please ask Grok to stop by and post his application when able.


"I AM GROK."

Grok is the other half to the above poster, Racket. See his spoiler for background information.

Grok is designed to work with Racket in both Roll and Role Play scenarios, but is by no means limited to only RPing with him. Also, while the above in game statement is intended for humor, he can and will say more than that. He has above average intelligence with below average charisma, and therefore speaks typically in short, direct sentences. He avoids complication and likes direct confrontation, be it verbal or physical.

As a player, I have been playing since D&D 2e, and I have been playing PBP on these forums for about 6 months. I have been playing pathfinder since release, and both play and GM in multiple in person, roll20 and PBP games.

I am willing to work with the races however you see fit, but I chose Oread for the RP fun of being a rock that kills giants with their own swords.


Hi, can I know when recruitment will end? Also how many slots are open and if you have an idea what may be in the reserved slots?


Valax Soars-on-Land wrote:


Quick question to the GM, is it possible for Valax to be a pureblood orc, rather than a half-orc? It's not terribly important for me, but I wrote the backstory for him being an orc, and have a better feel for the character that way. I understand the social issues the change may bring, and am prepared to play him as a half-orc.

Orc is possible, but it gets into my area of "exotic races possible, but I prefer the classics". The orcs of Belkzen are a big antagonist group in the game, obviously, and there is a lot of stereotyping in the area when it comes to them. Wanting to be an orc in this AP is a lot like wanting to be a drow in Forgotten Realms. Sure, it worked for one guy, but that was way out of the norm. :)


Grok. wrote:

"I AM GROK."

I giggled at bit at this. +1 for making the GM laugh. :)

Grand Lodge

Submitting Songan Eyata, Catfolk Bard (Archaeologist), for your perusal. I think his stat build right now is a 20 PB rather than a 25, but aside from that everything should be as you requested it. If selected to play in the game, I would make up those last five points by giving him a Charisma score of 18 and a Strength score of 14.

Regarding posting habits, I am currently enrolled in five other PBPs and, while five is normally what I limit myself to, I've been excited about Giantslayer since learning of it and don't feel like one more game would overextend myself.

I try my best to post as often as is appropriate and required; if that means daily, I do my darndest to post daily. If it means posting more than once, I can normally manage that, too.

In real life I'm a high school engineering and technology teacher; the best times for me to post are going to be first thing in the morning (before 7:45 AM) prior to school starting, during my lunch break when I don't feel as obligated to be doing work stuff (around 12:00-12:30), and after work is over at 3:30. I occasionally post during class when I can get to my desk for a moment or two, but I try not to feed the addiction when I have students. I haven't had any significant absences from a PbP before, but if one does come up (such as a vacation), I give as much advance notice as I can.

You're more than welcome to look at my active campaign aliases and see the other games I'm currently playing in. I'll link them all for you here:

Aladir Cyruthion
Barundar Hammerfist
Cyrus Laskaris
Khargol Uzgurn
Ulfheddin Sigmundarson

If you have any questions, feel free to ask. Thanks very much for your consideration!


Hello. :)

I post to show interest.

My proposed character concept, however, has not met with much enthusiasm outside of a bare handful of games.

Though one version continues along strong Here which I link through for your entertainment.

For the DM, keeping the post 'small'.:

So.. basically Xane is built by adding 'templates'. Giant, Half-dragon, Advanced (sometimes).

The stat increases from said templates are 'split' or 'spread' further over levels so as to slow down its development even further.

Now, since templates do not generate all the other things that a 'Class' level does I pair the part template up with one of the NPC classes, generally 'Warrior' for the other things like 'Saves' 'Bab' etc.

Now... if all this reading has your eyes rolling and your concentration evaporating, I completely understand and would wish your game all the very best.

If, on the slim chance, you're interested in knotting out the idea further? I'll be more than happy (And available for the next three or so day! (^_^) ) to hammer things out.

I humbly hope my post has piqued the prospective DM's interest?

Very much cheers and best wishes to all.


Anyway, all the books I own are PDFS; so I don't know is and what isn't a Paizo hardback book, I got them from a friend.

I own the following: Core Rulebook, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Advanced Race Guide, Ultimate equipment, Adventurer's Armory, and Faiths of Purity.

Although the DM just said Adventurer's Armory does not belong. If anyone can tell me what is and what isn't core from those books, it would be appreciated. I normally just look at stuff from the PFSRD20, but now I'm using the PDF files given to me.


GM Captain Trips wrote:


Orc is possible, but it gets into my area of "exotic races possible, but I prefer the classics". The orcs of Belkzen are a big antagonist group in the game, obviously, and there is a lot of stereotyping in the area when it comes to them. Wanting to be an orc in this AP is a lot like wanting to be a drow in Forgotten Realms. Sure, it worked for one guy, but that was way out of the norm. :)

Heh. I am a relatively new player, however, and admit to never playing in Forgotten Realms or reading Drizz't novels, as strange as it sounds for a gamer.

A bit more clarification regarding the posting stats, I am currently in Europe, and I can post (time in GMT) from about 12:00 to about 2:00. Feel free to check my other characters and posts around the forums.


I really want to roll up a classic halfling thief for this AP. I've been wanting to go super old school for a while now. I'll get an application together. And go big blue!


Quote:
Core Rulebook, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Advanced Race Guide, Ultimate equipment

Those are all "hardback" books. Basically the only things in a splat book are one-off feats and traits, some equipment, and so on. Your classes and races will pretty much all be in the "core" books you own.


Okay thanks, now to start writing.


Azih wrote:
Hi, can I know when recruitment will end? Also how many slots are open and if you have an idea what may be in the reserved slots?

I should have posted that eh? :) I plan on letting recruitment run for a week and I'll update the main post accordingly. I've got four possible returning players, so depending on if they all jump on board that is going to leave a minimum of two slots open. As of yet I am not sure what any of them are playing other than one mentioned wanting to try out a druid.


Hi! I have several concepts for this AP and wanted to run one in particular by you.

A Trunau native Oracle who in facing the terrible constant death and fear, turned to necromancy as a way to battle the Orcs. I know necromancy is arguably evil, but I really want it to come off as a good person who has resorted to evil in the face of a very desperate situation.

If this is outside the wheelhouse of the type of things you'll allow, then I'll use one of my other concepts. Thanks!


I'm interested. I'd like to play a warpriest(I assume the ACG is hardback; like Doublegold I use d20prd). Do we have any indication of what players are coming across and what roles they will play? There is no point making e.g. an archer build if you will already have one of those, so it would be helpful to know.


Bane88 wrote:

Hi! I have several concepts for this AP and wanted to run one in particular by you.

A Trunau native Oracle who in facing the terrible constant death and fear, turned to necromancy as a way to battle the Orcs. I know necromancy is arguably evil, but I really want it to come off as a good person who has resorted to evil in the face of a very desperate situation.

If this is outside the wheelhouse of the type of things you'll allow, then I'll use one of my other concepts. Thanks!

I have no problems with the concept. There are many ways to substantiate and validate the need for necromancy. However, if there is a chosen Paladin applicant that might narrow the chance of such a character being accepted since it has the potential to cause undue strife within the party. If you can properly bring the character concept to life and have a valid argument that it is for the greater good you might be able to pull it off! :)


The 'Xane' I am proposing is a large 'hitter'.

Much cheers to all.


Gavmania wrote:
I'm interested. I'd like to play a warpriest(I assume the ACG is hardback; like Doublegold I use d20prd). Do we have any indication of what players are coming across and what roles they will play? There is no point making e.g. an archer build if you will already have one of those, so it would be helpful to know.

Personally, I come from the school of play what you want to play, let the gods sort out the bodies. I have nothing against a party of six archers and will not be basing my choices on class function or role. My plan is not to put together a tank, healer, 3 DPS, and a rogue. I will select applicants based on merit and how much the character itself appeals to me. I will make an effort to put together a functional party, but that will not be my primary method of selection.

It will be up to the party to figure out how life works if they find themselves without a healer. There are always options.

In short, play what you will have fun with. It will be obvious to me if its a character you have a passion for rather than something you made to fit a specific needed role.


, wrote:

The 'Xane' I am proposing is a large 'hitter'.

Much cheers to all.

Unfortunately this falls too far outside of my character creation criteria to consider. Templated races are most definitely not an option.


*Salutes* (^_^) No worries.

Hope every one has oodles of fun. :)

Much cheers to all.


The town of Trunua continues to exist partly because of its fierce pride. Would you allow the Flag Bearer feat?

I also wanted to run this bard archetype by you because it is adorable.

I was thinking of playing a daughter of Halgra fiercely proud of her home and willing to "rally the banners" to its defense.


Ixos wrote:

The town of Trunua continues to exist partly because of its fierce pride. Would you allow the Flag Bearer feat?

I also wanted to run this bard archetype by you because it is adorable.

I was thinking of playing a daughter of Halgra fiercely proud of her home and willing to "rally the banners" to its defense.

I'm fine with both the feat and the archtype.


PLEASE make sure you read the Player's Guide for the Adventure Path as well. I should have mentioned this in my first post. It is a wealth of information about the setting of the game and will help with some ideas that might be good to look at. Some concepts work better than others for this setting and game.


Just want to check with the DM. What I want to do comes from the core rulebooks, but many players and even DMs are against this.

I want to make a Sorcerer, and and at levels 1 and 3 I want to give him light armor proficiency and arcane armor training. After that I will start giving him more magical based feats. At first level he will have armored kilt since it has no armor check penalty, then give him leather or mithril shirt at level 3 if allowed. Many people don't like the idea of an armored Sorcerer.


DoubleGold wrote:

Just want to check with the DM. What I want to do comes from the core rulebooks, but many players and even DMs are against this.

I want to make a Sorcerer, and and at levels 1 and 3 I want to give him light armor proficiency and arcane armor training. After that I will start giving him more magical based feats. At first level he will have armored kilt since it has no armor check penalty, then give him leather or mithril shirt at level 3 if allowed. Many people don't like the idea of an armored Sorcerer.

I have zero problems with an armored sorcerer as long as you are willing to deal with spell failure rolls. Of course as you go along the feat lines you can reduce/negate these penalties. You do have to ask yourself though, is spending a few feats on something you can get the spell (or scrolls, wands, etc.) for worthwhile? That of course is a player choice. Personally, I never worry about my caster's AC. If he's getting attacked usually 3-5 extra AC isn't going to save him.

I don't, however, allow armored kilts. Too cheesy.


Here is my submission Dolgrym Giantfoe. He was made for another Giantslayer game that hasn't closed applications yet, so there are a few minor changes to make.

I generally work 9am until early evening EST (5-8 pm usually) and I check my games before and after work.

Hope this looks good overall for you. I stared playing with 2nd Ed and like the idea of old school feel. I have found memories of playing back then.


Thanks, I take it many casters you dealt with in the past, regardless if you DMed for them or not, with their armor on forget to roll their arcane spell failure chance?


Dwarf Ranger ready to go!!!

Will tweak as needed. Adopted by hobbit innkeeper in town. Axe and board melee build planned.

He is the archetypal 5 Cha dwarf--
15st 14dex 16con 12int 16wis 5cha
let me know if this is considered min maxed
He will be suspicious sense motive CS and +1 to help in social situations

See aliases for posting history. Also Run some old school classics on the boards.


I would like to toss my boulder helm into the ring, if I may?

Presenting for your consideration: Crag the Igneous!
The two non-campaign traits are both drawn from Dwarves of Golarion. I hope that is acceptable. Linked for your convenience: Blooded and Glory of Old. The Drawback is currently Xenophobic. But, I'm on the fence about that or Attached for his sledgehammer.

Character Sheet:
Crag the Igneous
Male dwarf stonelord 1
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1 (+2 Stonecunning)
DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +2 dexterity)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +3; +3 vs. spells, spell-like abilities, poison
OFFENSE
Speed 20 ft.
Melee Sledge +5 (2d6+6/x3) or power attack +4 (2d6+9/x3)
Melee dwarven boulder helmet +4 (1d4+4) or power attack +3 (1d4+7)
Special Attacks stonestrike 1/day
Spell-Like Abilities
At will — detect evil
STATISTICS
Str 18, Dex 14, Con 15, Int 8, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 17; +4 vs. bull rush and trip attempts while standing on the ground
Feats Power Attack
Skills (ranks)
+1 Appraise (0)
+4 Diplomacy (1)
+1 Perception (0)
+5 Sense Motive (1)
Languages Common, Dwarven
SQ Aura of Good
Traits Blooded, Glory of Old, Orphaned by Giants
Drawback Xenophobic
Gear dwarven boulder helmet, Sledge (dwarven longhammer), scale mail armor
Additional Gear backpack, bedroll, chalk, grappling hook w/50 feet rope, piton (4), stone holy symbol, wandermeal (10), waterskin, 3 gp 3 sp 9 cp
Weight 92 lbs. (medium load)
Favored Class Bonus +1 skill point

Background:
Craggok held the spike hard against the stone. Crag lifted the massive sledge high into the air. With a grunt, he brought the heavy iron head down hard upon the spike driving it fully into the stone, as Craggok safely snatched his hand away. A crack like the bones of the earth shattering sounded through the vale. The wounded stone shrieked as it gave way to the core sampling Crag and his father had drawn from it.

Crag ran his fingers along the spidery lines of greenish ore that threaded through the rock’s core. "This stone does not surrender her secrets easily…" he sighed.

Craggok traced his fingers through a few well known gestures. A moment later the small fissure closed, sealing the injury they had done to the canyon floor. Crag nodded as he watched his elder. Protect the stone, as she protects us… Nurture her, as she nurtures us… As he silently recited the ages old mantra, he hefted the core sample around for his father’s perusal.

“Hmph. Thin,” Craggok grunted. “A wasted effort.”

"Thin here, at the surface. But, see how it bands here, and here… here as well." Crag indicated several spots on the sample. "It will grow as we pursue it deeper."

“What of it? This stone is stubborn. Ye said yourself, she’ll nay surrender easily.”

"Twenty feet?" Crag asked.

“Hmph. No more. And I mean it this time, ye stubborn, boar-headed fool! I’ll nay have ye digging up half the world fer this worthless ore! I dunna care if the mother’s whole load o’ mithril lies below it!” Craggok bellowed his warnings, but the anger did not reach his eyes. “Now, go summon the others.”

........

The hand that tore apart the barricade was bigger than Crag’s torso. A face like misshapen rock appeared behind the breach as Crag lashed out with his sledge. A crack like thunder sounded, and the stone giant fell back from the opening. Four more hands grabbed the edges of the barricade and pulled, shattering the last vestiges of the dwarven defenses.

The fight had been going for hours. The tribe of stone giants had been methodical and relentless in their attacks and pursuit of Crag and his clan. Too many lay dead, broken, and wounded. To run further meant leaving the others behind. Crag and his brothers would never leave their family behind.

As the barricade collapsed, the boulders began raining down.

There was no valiant battle.

Crag’s family was pulped in seconds. Another wave of boulders. Then a third. It was almost a blessing, a relief from pain and grief, when one clipped his forehead and the world went black…

........

The dozens of piled cairns paid mute testament to the fallen dwarves. Crag wept as he piled the loose rocks around the bodies of his kin. "From the stone are we shaped, and to the stone we shall return…"

Crag looked at the sun, the movement and his wounded head causing him to swoon and nearly faint. There was a human town nearby. He did not know its name. He had little to do with humans, or any non-dwarf, for that matter.

Crag leaned heavily on his sledgehammer as he made his way towards the town. After all, he could not avenge his clan on his own…

Posting:
I have been very fortunate to have played in several long running games, and I have always been a regular... dare I say, prolific... poster. My work schedule is a bit odd. So, you may see posts as early as 7 am EST, as late as 2 am EST, and anywhere in between.

One post per day is always achievable. If there is some good back-and-forth, several posts per day is fairly common.

Thanks for taking the time to consider!


Dundin Larringfass wrote:

Dwarf Ranger ready to go!!!

Will tweak as needed. Adopted by hobbit innkeeper in town. Axe and board melee build planned.

He is the archetypal 5 Cha dwarf--
15st 14dex 16con 12int 16wis 5cha
let me know if this is considered min maxed
He will be suspicious sense motive CS and +1 to help in social situations

One note for Dundin, Lessons of Chaldira is not an available trait. All the benefits of Improved Iron Will/Great Fort/Lightning Reflexes at the cost of a trait? Nope. :)


GM Captain Trips wrote:
Dundin Larringfass wrote:

Dwarf Ranger ready to go!!!

Will tweak as needed. Adopted by hobbit innkeeper in town. Axe and board melee build planned.

He is the archetypal 5 Cha dwarf--
15st 14dex 16con 12int 16wis 5cha
let me know if this is considered min maxed
He will be suspicious sense motive CS and +1 to help in social situations

One note for Dundin, Lessons of Chaldira is not an available trait. All the benefits of Improved Iron Will/Great Fort/Lightning Reflexes at the cost of a trait? Nope. :)

With DM approval will take a second campaign trait (the weapon damage one) or the less flavorful reactionary.


Only one trait per category, so a second campaign trait wouldn't be available. I'm with you though in that I dislike just how much reactionary is used, so little flavor. Traits should be about who you are and what made you. It seems everyone in Pathfinder is jumpy! :)


Well, considering he is tied into hobbits, he has the flavor of Chaldira. Definitely will keep her as deity.

But if you survived a clan massacre, you'd be jumpy :-)


Pathfinder Rulebook Subscriber

Tagging for interest


I just caught it, but what is the Walking Rune? I'm up for a challenge, though I don't know the levels for it are.

Edit: nevermind, I just researched it and I don't have a level 7 character yet.

Silver Crusade

Old school giants, awesome. Well lets see it's got to be dwarf a scottish accent, all meat diet, functioning alcoholic, battle axe carryin dwarf...thinking fighter or healer.


Tin Foil Yamakah wrote:
Old school giants, awesome. Well lets see it's got to be dwarf a scottish accent, all meat diet, functioning alcoholic, battle axe carryin dwarf...thinking fighter or healer.

A rumbling and tumbling party of Scottish dwarves would be a treat, lol. :)


Character I made for another Giantslayer recruitment. Will need to adjust a few things to match. Namely, return some items and drop reactionary trait. I believe everything else is in order though.

Silver Crusade

Let me see if I can come up with something, I have been wanting to play a life oracle.

Grand Lodge

GM Captain Trips, I know that your opening post said that any hardcover was fine, and Catfolk are in the ARG, but you also said you wanted something more traditional, so I wanted to make certain it was ok that I'm turning in a Catfolk submission for the thread. Thanks!


Dotting for interest.


Here is my application for a human skald.

Let me know if you have questions or comments.

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