Hag

Racket's page

241 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Racket

Classes/Levels

Male wayang Unchained Rogue 2/Alchemist 2 [Mutagen effects] | hp 27/27 | AC 18 [22] 22 [26], T 15 [19], FF 14 | F/R/W +4/ +11 [+13]/ -1 | Percept. +8, Acro +11, Climb +9, Stealth +17

About Racket

Racket was born in the shadows like all wayangs, but unlike many of his kind, he's not afraid to come out into the light and be loud, crass, and generally make waves around himself. He is brash and quick to action, but in a dangerous situation has a knack for coming up with a crazy plan that usually works out.

He was once a bounty hunter working for a tribe of orcs, who had captured him as a young man. After being assigned to bring a pair of half-orc children back to the camp to become slaves, Racket found that he could not perform the task. He was going to just disappear, but he feared that the orcs would come for the children themselves, and confronted them. He would have been killed if the fighting hadn't attracted the attention of an oread named Grok, who saved him from certain death.

He has since given up that dangerous profession for the equally dangerous profession of adventurer. Now he travels with his stony friend Grok, whom he uses as a springboard into both conversations and battles.

Racket
Male wayang Unchained Rogue (Vexing Dodger) 2 / Alchemist (Grenadier/Vivisectionist) 2
CN Small humanoid (wayang)
Init+4 [+6]; Senses darkvision 60ft., Perception +8

Defense
AC 18, T 15, FF 14 (+3 armor, +4 Dex, +1 size)
hp 27 (4d8+4)
Fort +4, Ref +11 [+13], Will -1
Special Defenses Limb Climber, evasion

Offense
Melee Dagger +6 [+8] (1d3+1 /19-20) OR rapier +6 [+8] (1d4+1/18-20)
RangedLight crossbow +6 [+8] (1d6) or thrown splash weapon +6 [+8] (as weapon plus 2)
Special attacks Sneak attack +2d6, Limb Climber, Throw Anything
Speed 20 ft.

Alchemist extracts prepared (Concentration +4)
1st - reduce person, shield, adhesive spittle

Stats
Str 12, Dex 19 [23], Con 12, Int 15, Wis 8, Cha 13
Base atk+2; CMB +2; CMD 16
Feats Combat Expertise, Weapon Finesse (bonus), Martial Weapon Proficiency (rapier), Stone Dodger, Improved Dirty Trick (bonus)
Traits Seasoned Climber (+1 Climb, class skill), Roll with it (+1 Ref save, 1/day cancel a crit by a giant)
Skills Acrobatics +11, Appraise +6, Bluff +5, Climb +9, Craft(alchemy) +11, Diplomacy +5, Disable Device +9, Kn. (arcana) +9, Kn.(local) +6, Linguistics +7, Perception +8, Stealth +17
SQ finesse training, limb climber, dissolution's child (invisibility 1/day), light and dark (1/day, treated as undead for +/- energy, 1 min), alchemy, mutagen, throw anything, alchemical weapon, discovery (elemental mutagen [acid]), torturer's eye, precise bombs
Languages Common, Wayang, Aklo, Terran, Orc

Gear
Studded leather armor
2 Alchemist's fire
3 Acid
5 Sunrod
Rogue's kit:
backpack
bedroll
belt pouch
caltrops
10 chalk
flint and steel
grappling hook
iron pot
mess kit
mirror
10 pitons
rope
soap
thieves' tools
10 torches
5 trail rations
waterskin
portable alchemist's lab
wand of cure light wounds, 7 charges left
Daredevil Softpaws
1 dose sovereign glue,
2 doses of universal solvent
thieves' tools (backup)
865 gp, 46 sp, 16 cp

Alchemical items currently being worked on:
3 Fungal Stun Vials (75gp)
3 vials of Fury Drops (50 gp)
3 Alkali Flasks (30 gp)
3 doses of Dimmer Dust (25 gp)
3 doses of Deodorizing Agent (30 gp)
3 vials of Impact Foam (25 gp)
3 doses of Adamantine weapon blanch (100 gp)