Classes with unconventional Main stats.


Pathfinder First Edition General Discussion


We all know how most Martial classes use Strength, Dex, and Constitution as the main stats.
Also we all know that Spell casting classes use Intelligence, Wisdom, and Charisma.
But has there ever been an attempt to make classes/archtypes that change this around?

The thought comes to mind because a idea came to my head where a hand to Hand combatant class uses Cha. They don't strike hard or fast, but using word and gesture put thier foe into poor positioning for painfull accurate strikes.

Or what about a mage that uses Str some how for spell casting ability? It would be very interesting to find some fluff that makes sense for a caster like that.

So I'm really interested if anything like this exists.


Sensei use wisdom to attack and damage and AC. There is a witch archetype hat use con as spellcasting stats.


You'll find the answers here

Scarab Sages

Nicos wrote:
Sensei use wisdom to attack and damage and AC. There is a witch archetype hat use con as spellcasting stats.

Sensei is wisdom to attack, but not damage. The only way to get wis to damage is with the guided weapon enchantment, which was 3.5.

(And marid style, but only when using an elemental strike to do cold damage)


Mythic Guided Hand is Wis to damage.

Scarred Witch Doctor is Con as a casting stat.

As a general rule these are rarities because altering what stats do can wind up as extremely powerful.


Imbicatus wrote:
Nicos wrote:
Sensei use wisdom to attack and damage and AC. There is a witch archetype hat use con as spellcasting stats.
Sensei is wisdom to attack, but not damage...

That is true...weird ability.


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Scarred Witch Doctor uses con for spell DCs, levels of spells the can cast, and hex DCs. Bonus spells per day is still aint based.


Azten wrote:
Scarred Witch Doctor uses con for spell DCs, levels of spells the can cast, and hex DCs. Bonus spells per day is still aint based.

Now I've got to figure out a way to get a Scarred Witch Doctor from Kentucky . . . .


I particularly like the idea of an intelligence based swordsman. He is only able to use light bladed weapons. His attacks deal bleed damage. +1 point per successful attack. The max damage of hitpoint bleeding per round is the characters level. Other sources of bleeding do not stack. Take the higher amount. The dueler can never use powet attack or blunt weapons. At higher levels, the dueler can forgo his normal attacks and deal attribute damage or bypass damage reduction.


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Rogar Stonebow wrote:
I particularly like the idea of an intelligence based swordsman. He is only able to use light bladed weapons. His attacks deal bleed damage. +1 point per successful attack. The max damage of hitpoint bleeding per round is the characters level. Other sources of bleeding do not stack. Take the higher amount. The dueler can never use powet attack or blunt weapons. At higher levels, the dueler can forgo his normal attacks and deal attribute damage or bypass damage reduction.

Isn't that...the duelist?


Maguses use INT not just for spells (which is of course not weird) but also for martial prowess, with Arcane Accuracy adding INT to hit on a number of attacks per day. That's kinda unconventional. Paladins also add CHA to hit (as do Hellknights and any other class that can grab Smite).

I know the Rage Prophet can add their CON modifier to their spell DCs (at level 7 of the class, so ECL 12 minimum) in addition to their primary casting statistics, which can be amusing when combining Urban Barbarian Rage, Moment of Greatness, Eagle's Splendor, Bear's Endurance, and the Blood Reservoir of Physical Prowess then casting spells with wildly-inflated DCs into Spell Storing weapons to Quick Draw.

Actually I'd been thinking about that build for PFS awhile ago but scrapped it since it starts at 12... maybe I'll tinker with that incase I ever want to store a LOT of GM credit on a character...


Kaouse wrote:
Rogar Stonebow wrote:
I particularly like the idea of an intelligence based swordsman. He is only able to use light bladed weapons. His attacks deal bleed damage. +1 point per successful attack. The max damage of hitpoint bleeding per round is the characters level. Other sources of bleeding do not stack. Take the higher amount. The dueler can never use powet attack or blunt weapons. At higher levels, the dueler can forgo his normal attacks and deal attribute damage or bypass damage reduction.
Isn't that...the duelist?

Swashbuckler or Magus more like. Magus can actually deal Bleed damage equal to their Int mod; Swash has Dex-as-Bleed. Neither one use light weapons though, as that's rather pointless on the whole.

Honestly a class based around bleeding is going to feel really useless really fast when the enemies start getting Fast Healing by default, but hey.

I certainly wouldn't be opposed to stats doing a bit more, but it's something to be careful with. The Oracle is Cha-to-attack/damage away from being able to use one stat for everything in the game, as the obvious example.

Scarab Sages

Ustalavic duelist fighter is actually pretty close to the concept of an int based bleed light weapons duelist.


Nicos wrote:
Imbicatus wrote:
Nicos wrote:
Sensei use wisdom to attack and damage and AC. There is a witch archetype hat use con as spellcasting stats.
Sensei is wisdom to attack, but not damage...
That is true...weird ability.

You're not really supposed to be doing damage with the Sensei (no Flurry after all). The wis-to-attack is so you can pump up your wis for Stunning Fist.


kestral287 wrote:
I certainly wouldn't be opposed to stats doing a bit more, but it's something to be careful with. The Oracle is Cha-to-attack/damage away from being able to use one stat for everything in the game, as the obvious example.

I'm now itching to go back to the Gestalt thread and find a way to add 2 Barbarian levels for Lesser Spirit Totems.

That way, my Oracle-Sorcerer Gestalt Mystic Theurge Eldritch Scion Magus EK Synthesist Summoner can actually use CHA for every possible roll, especially while casting every spell at max caster level and medium BAB.

I could probably give up a caster level or 2, and then just make up the difference with Magical Knack or karma prayer beads, I guess. Ultimate bloat!

lol, such a thing would be too crazy to ever actually play. I just wanted to get the concept out of my head.

Silver Crusade

The new Kineticist from Occult Adventures is looking to be quite unconventional. In the latest version of it that I've seen Con influences damage as well as their resource pool.


kestral287 wrote:


Honestly a class based around bleeding is going to feel really useless really fast when the enemies start getting Fast Healing by default, but hey.

That is when the attribute bleeding will be really nice.

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