Most Languages Spoken?


Pathfinder First Edition General Discussion


I've been trying to figure out the maximum possible number of languages a PF character could speak. Here's what I've got so far:

(not counting Gold Nodule Ioun stones, as those stack infinitely)

Aasimar (2 base)
Starting Int 22 (+6)
Headband of Int +6 (+3)
+5 innate bonus to Int (+2.5)
5 level-up points into Int (+2.5)
Venerable age (+1.5 from Int)
Lvl 1 Druid (+1)
Lvl 2 Rogue (+4 from Guileful Polyglot)
Lvl 5 Oracle (+2 from Lore Curse)
20 ranks in Linguistics (+40 from Aasimar's Truespeaker)
Appropriate traits (+3, from Campaign, Regional, and Social)
_________

67 total languages spoken at level 20. Am I thinking too small


The correct answer is "all of them".

Thanks tongues.


Gnomes have a similar trait to Truespeaker (2 languages for each point of Linguistics), and start with 3 languages instead of 2. Not sure how you got that starting Int of 22 however, so I'm not sure if Gnome could get that same stat.


Anzyr wrote:

The correct answer is "all of them".

Thanks tongues.

And all you need is to be an 11th level arcane caster to make it permanent.


The increases to INT does not give you additionnal languages, just those you had at level 1. Also, curse of tongues of the oracle I guess.


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bookrat wrote:
Anzyr wrote:

The correct answer is "all of them".

Thanks tongues.

And all you need is to be an 11th level arcane caster to make it permanent.

A level 5 witch could have it for minutes/level whenever they want with the tongues hex.

Of course, I bring up witch for another reason- speaking non-languages. The feral speech hex lets speak with any broad group of animals (mammals, birds, fish, etc.) like you were using speak with animals. It doesn't mention any kind of duration or use limit, so it would appear that you can do this at will (the restriction on types of animal at a time and the action to switch between them are likely the balancing factor).

We obviously need to also find ways to get all the other 'speak with' spells 24/7. Stone tell as well. Thinking about it, are you set on that oracle mystery, since the wood mystery lets you speak with wood like it was stone tell (mix with transmute metal to wood and you can talk to a lot of stuff)

We need to talk with EVERYTHING. So yes thunderbeard, you were thinking too small. The walls have tales to tell, and you need to gossip with the flies on those walls as well.


Whoops, I meant tongues curse, my bad. And variant aasimar can pick up up to +4 to int.

But yeah, it's not useful—was just curious how to min-max # of languages spoken.


thunderbeard wrote:
Whoops, I meant tongues curse, my bad. And variant aasimar can pick up up to +4 to int.

Can you elaborate on this?


GinoA wrote:
thunderbeard wrote:
Whoops, I meant tongues curse, my bad. And variant aasimar can pick up up to +4 to int.
Can you elaborate on this?

He said 'lore curse' earlier, which lead me to believe he was going for the lore mystery (I always skip over that one, so I thought it was plausible given the theme of the mystery), when he actually meant the tongues curse. So his build had room to fit the wood mystery in there.

And the aasimar bit might be due to a bloodline that gives +2 int, and then the variant ability table for aasimar (a 100 item list the can be switched out for the racial SLA) which gives +2 int.

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