Enchanting Shields as both a piece of armor AND a weapon


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First, there is no rule saying that only weapons carrying the double descriptor can be enchanted as two separate weapons. Second, if you made the assumption that a klar is enchantable as 3 seperately things, it still wouldn't carry the double descriptor, because that would falsely describe how it can be used independently of how it could be enchanted.

So throwing around arguments of double weapons is worthless. Double weapons have nothing to do with whether or not the klar can be enchanted 3 different ways.


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Devilkiller wrote:

I thought the term "splatbook" for D&D originated from the fact that a lot of the books shared similar titles like Complete Warrior, Complete Mage, Complete Adventurer, etc. If you were using regular expressions those books as a group could be referred to as as "Complete *", and the * might look kind of like a rotten tomato which got splatted (possibly by a +10/+10 shield).

I can't vouch for the veracity of that explanation, but that's what I've heard, and it makes sense to me. I guess that would make Ultimate Combat, Ultimate Magic, etc the "splatbooks" of Pathfinder (and maybe Advanced * could be called splatbooks too)

I think that if you use the Defensive enchantment with Shield Master you should take the penalties to attack and damage just as you would without Shield Master. I'd say that whether or not you can sacrifice bonuses gained from the shield's AC boosting enchantment might be a grey area. If you can sacrifice enhancement bonuses gained from Greater Magic Weapon to boost AC then I'd probably allow this too.

Although splatbooks are the reason this Dexterity build is allowed (Agile enhancement is in one of the Pathfinder Companion books), without splatbooks, Dex Builds aren't even viable unless you play a Swashbuckler. Which is silly, since Paizo is afraid of the Dexterity meta, even though by-the-by, it's merely a different approach to the game in comparison to Strength. But apparently Wizards being able to one-round the strongest encounters that are 4-5 CRs above their own CR is okay.

I do agree a lot of splatbooks are junk, but some of them, even the 3PP products, do open doors that can and should be opened, because leaving them closed only shuts out character concepts, which isn't exactly okay.

If you read the Shield Master feat carefully, it says this:

Shield Master wrote:
Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

If you are going to say that the Bashing property does not count as a +1 weapon for cost-enhancing purposes, then by rights the Shield Master benefit, in that you simply add the shield's enhancement bonus to your attack and damage rolls (as an enhancement bonus), wouldn't be superseded by Defending and Guardian properties. It is not the cost-added enhancement that you paid on the shield to get.

Grand Lodge

CountofUndolpho wrote:
blackbloodtroll wrote:

Perhaps old age, and a favor for older editions, has left you with a bias.

It's something to consider.

In other words "you are wrong because you are old and biased". Which could be taken as an ad hominem attack, or as a convenient way to dismiss my points - purely because they come from me.

My editions of Pathfinder are digital and therefore the latest editions.

I admit, that was quite uncalled for.

I was trying to put across that you may be biased, and it may be harder for you to accept evidence contrary to your position.

Instead, it came out as crude personal attack.

My apologies.


blackbloodtroll wrote:


My apologies.

Accepted and no personal affront was taken.

As to bias, I'm quite open to being proved wrong but I'm too old to be merely shouted down.

Grand Lodge

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From my updated Core Rulebook:

Pathfinder Roleplaying Game Core Rulebook wrote:

Shield Master (Combat)

Your mastery of the shield allows you to fight with it without hindrance.
Prerequisites: Improved Shield Bash, Shield
Proficiency, Shield Slam, Two-Weapon Fighting, base
attack bonus +11.
Benefit: You do not suffer any penalties on attack rolls made
with a shield while you are wielding another weapon. Add your
shield’s enhancement bonus to attacks and damage rolls made
with the shield as if it was a weapon enhancement bonus.

I will also note that nowhere within the rules, does it specifically refer to the Shield as not being a weapon.

I find the evidence to be overwhelming, in favor of the Shield being a weapon.

RPG Superstar 2012 Top 16

Melkiador wrote:

First, there is no rule saying that only weapons carrying the double descriptor can be enchanted as two separate weapons. Second, if you made the assumption that a klar is enchantable as 3 seperately things, it still wouldn't carry the double descriptor, because that would falsely describe how it can be used independently of how it could be enchanted.

So throwing around arguments of double weapons is worthless. Double weapons have nothing to do with whether or not the klar can be enchanted 3 different ways.

In counterpoint: There's no rule that says a weapon without the double descriptor can be enchanted as two weapons. In other words, you can't do it because it is not permitted.

You're making the classic justification of "Since it didn't tell me I can't, then I can!" Which can be used for the dead condition not saying I can't get up, walk around and talk while dead.

Secondly: The double descriptor is indeed generally attached to weapons that have two heads and can both be used at the same time with TWF, true. This actually further damns your argument, because now you have to justify that you have two weapons in one, and you can't point to the descriptor to justify it.

Here's a more obvious counter example - flails often have three heads. Each of these heads is a weapon in its own right. One could be blunt. one could be spiked. One could be dotted with razors.

Yet they are all enchanted at the same time and with the same magic, and are not a 'triple weapon'. It's just a Flail.

Your Klar is exactly the same. The shield is a part of the primary weapon, nothing more, nothing less, and the whole thing is one weapon, not two.

So, no, no triple 10's.

==Aelryinth


But the klar has two separate entries as a weapon. If you were to view it in the weapons table you would need to look at the entry for klar when using it as a one handed slashing with average crit. Or you would have to look at the entry for spiked light shield for a light piercing weapon with poor crit.

No other weapon requires two separate entries for two separate uses of the same item. And since it requires two seperate rows it is treated as two seperate weapons as it has two separate entries. In addition, these two separate weapons can be made out of different materials. As the blade is metal but the shield can be made of wood.

So in summary, a single weapon with two different parts, allowing for completely different attacks, requiring two seperate stat blocks, and can be manufactured from two separate materials. Name any other weapon that does something like that and isn't a double weapon.


Does the top one count? "Can be used as" rather than "are" which is pretty much my position.

CRB wrote:

Even though some types of armor and shields can be

used as weapons, you can’t create a masterwork version
of such an item that confers an enhancement bonus on
attack rolls. Instead, masterwork armor and shields have
lessened armor check penalties.

...
Armor Check Penalty: Any armor heavier than leather, as
well as any shield, hurts a character’s ability to use Dexterity and
Strength-based skills.
....
Shields: If a character is wearing armor and using a
shield, both armor check penalties apply.
....
Shield Bash Attacks: You can bash an opponent with a heavy
shield. See “shield, heavy” on Table 6–4 for the damage dealt
by a shield bash. Used this way, a heavy shield is a martial
bludgeoning weapon. For the purpose of penalties on attack
rolls, treat a heavy shield as a one-handed weapon. If you
use your shield as a weapon, you lose its AC bonus until
your next turn.
....
Armor Mastery (Ex): At 19th level, a fighter gains DR
5/— whenever he is wearing armor or using a shield.
....
When wearing armor, using a shield, or carrying a
medium or heavy load, a monk loses his AC bonus, as well
as his fast movement and flurry of blows abilities.
....
He loses these bonuses
when he is immobilized or helpless, when he wears any
armor, when he carries a shield, or when he carries a
medium or heavy load.
...
The armor
and shield descriptions list the arcane spell failure chance
for different armors and shields (see page 151).
...
You also can’t use a shield while climbing.
...
Armor or shield - craft skill armour DC10+AC bonus
...
300 gp for a weapon or 150 gp for a suit of armor or a shield
...
Normal: When you are using a shield with which you are
not proficient, you take the shield’s armor check penalty
on attack rolls and on all skill checks that involve moving.
...
Benefit: When you perform a shield bash, you may still
apply the shield’s shield bonus to your AC.
...
Benefit: Any opponents hit by your shield bash are also
hit with a free bull rush attack,...
...
Shield Focus (Combat)
You are skilled at deflecting blows with your shield.
Prerequisites: Shield Proficiency, base attack bonus +1.
Benefit: Increase the AC bonus granted by any shield
you are using by 1.
...
Two-Weapon Defense (Combat)
You are skilled at defending yourself while dual-wielding.
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit: When wielding a double weapon or two weapons
(not including natural weapons or unarmed strikes), you
gain a +1 shield bonus to your AC.
...
Whenever you sunder to destroy a
weapon, shield, or suit of armor, any excess damage is
applied to the item’s wielder.
...
Weapon Finesse (Combat)...If you carry a shield, its armor check penalty applies to your attack rolls.
...
Shield, Heavy or Light: You can bash with a shield instead
of using it for defense. See page 152 for details.
...
Similarly, the shield bonus from a shield doesn’t stack
with other effects that grant a shield bonus.

That's to page 149 of the CRB. 6th Edition July 2013.


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Count, I'm not really sure what your argument with that quote is. That paragraph to me is just saying, "no double dipping on masterwork bonus". If something is both armor and weapon, then it only gets the armor bonus from being masterwork.

Grand Lodge

I guess I not getting how you are saying it is a weapon, from a rules stand point.

To me, it's a certain flavor standpoint.

I can say, the Club, is not a weapon. It's just a stick.

It can be used as a weapon, functions as a weapon, can be enchanted as a weapon, is valid option for weapon specific feats, like Weapon Focus, and belongs in a Fighter weapon group, but still, is not a weapon.

This is what I seem to get from you.

In what way, specifically, is it not a weapon, within the rules?


It really answers "I will also note that nowhere within the rules, does it specifically refer to the Shield as not being a weapon." Here it specifically does pointing out that even if it can be a weapon it is primarily armour. You can enchant it as a weapon but you can't decide to spend 300gp instead of 150 gp and Craft it as a MW weapon, or even Craft it as an ordinary one...
The same would go for the Klar by the way.


It would go for the klar if you believe that the spiked shield and klar are not two separate weapons. If you consider that the klar is a weapon independent of the shield, then it could still benefit from masterwork. Consider that you can very easily have a mithril klar blade that's also a wooden spike shield. And mithril weapons always count as masterwork.

Edit. Mistyped shield where meant klar blade. Fixed.

Grand Lodge

That's it?

Masterwork?

That is how it functions fundamentally different from a weapon, according to the rules?

Well, that and the no-no of calling it a weapon?


Aelryinth wrote:
Melkiador wrote:

First, there is no rule saying that only weapons carrying the double descriptor can be enchanted as two separate weapons. Second, if you made the assumption that a klar is enchantable as 3 seperately things, it still wouldn't carry the double descriptor, because that would falsely describe how it can be used independently of how it could be enchanted.

So throwing around arguments of double weapons is worthless. Double weapons have nothing to do with whether or not the klar can be enchanted 3 different ways.

In counterpoint: There's no rule that says a weapon without the double descriptor can be enchanted as two weapons. In other words, you can't do it because it is not permitted.

You're making the classic justification of "Since it didn't tell me I can't, then I can!" Which can be used for the dead condition not saying I can't get up, walk around and talk while dead.

Secondly: The double descriptor is indeed generally attached to weapons that have two heads and can both be used at the same time with TWF, true. This actually further damns your argument, because now you have to justify that you have two weapons in one, and you can't point to the descriptor to justify it.

Here's a more obvious counter example - flails often have three heads. Each of these heads is a weapon in its own right. One could be blunt. one could be spiked. One could be dotted with razors.

Yet they are all enchanted at the same time and with the same magic, and are not a 'triple weapon'. It's just a Flail.

Your Klar is exactly the same. The shield is a part of the primary weapon, nothing more, nothing less, and the whole thing is one weapon, not two.

So, no, no triple 10's.

==Aelryinth

I hate to say it Aelryinth, but he has a case here. Look at the description closely:

Klar wrote:
The traditional form of this tribal weapon is a short metal blade bound to the skull of a large horned lizard, but a skilled smith can craft one entirely out of metal. A traditional klar counts as a light wooden shield with armor spikes;

The description specifically calls out that the Klar is considered a light shield (which means it uses light shield damage) combined with Armor Spikes.

As far as his argument that it's "two separate entries," it isn't, technically speaking. The Klar has its own entry, but since it is still a light shield on top of the armor spike damage the table has it listed as (which is identical to the actual Armor Spikes entry on the table), it technically is a two-in-one without really being a two-in-one.

With that being said, by RAW he is correct in his 'cheese.' Of course, if his RAW were absolutely true, by rights I could TWF with that one single Klar, since according to him, they are separate entities, and therefore I can designate one as being a Main Hand, the other being the Off Hand, and just having a free hand to give my middle finger to any rules sensibility that remains.


Darksol the Painbringer wrote:
With that being said, by RAW he is correct in his 'cheese.'

I've been following the argument, but I've lost where requiring three separate enchantments is cheese?

Darksol the Painbringer wrote:
Of course, if his RAW were absolutely true, by rights I could TWF with that one single Klar,

Like a monk with unarmed strike...

Darksol the Painbringer wrote:
since according to him, they are separate entities, and therefore I can designate one as being a Main Hand, the other being the Off Hand, and just having a free hand to give my middle finger to any rules sensibility that remains.

My main hesitation with agreeing with this is that, since it is a single item with different entries, it seems more like the kind of item you designate - i.e. "Am I using the spikes, the slash, or the shield at this point?" - rather than stating it's usable as a double weapon.


First, there is no cheese on my part. Indeed I could say the cheese is trying to get one set of enchantments to apply to two different weapons.

And second you couldn't dual wield an enlarged klar because it doesn't have the double tag. Think of it as a pseudo-double weapon. And of course you explicitly can't dual wield a double weapon that is one handed. To dual wield a double weapon it has to be two handed for you.

Edit: I never nocticed, but you could dual wield a one handed double weapon of your own size. You would just have to use it two handed.


Melkiador wrote:

First, there is no cheese on my part. Indeed I could say the cheese is trying to get one set of enchantments to apply to two different weapons.

And second you couldn't dual wield an enlarged klar because it doesn't have the double tag. Think of it as a pseudo-double weapon. And of course you explicitly can't dual wield a double weapon that is one handed. To dual wield a double weapon it has to be two handed for you.

Edit: I never nocticed, but you could dual wield a one handed double weapon of your own size. You would just have to use it two handed.

I still don't see why not. If they are in fact a Light Shield with Armor Spikes at the same time, why wouldn't you be able to TWF with them? The only reason why you can't TWF with a two-handed weapon and armor spikes is because you can't treat a weapon that's two-handed for you as either a main-hand or off-hand attack, according to the FAQ regarding that. I could still use a one-handed weapon and then TWF with my armor spikes that way, which is precisely what you're doing here.

Even if you were to try and get them enhanced as the same weapon, since the Klar says it uses Armor Spikes, that therefore means it follows the Armor Spike rules, so here's that:

Armor Spikes wrote:
An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.

Combined with the rules here:

Light Shield wrote:
An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

Definitively proves that you can't enhance both the shield (as a weapon) and the armor spikes attached to said shield, with the same enhancements.


Oooooooooookay, but what are you looking at that seems like "Cheese" to you? Or are you just using the word for something that seems odd?

What I'm saying is: I don't see how a weirdly powerful combination could arise out of a +10/+10/+10 item - an excessively expensive combination, yes, and a bad idea (considering how much of your wealth it represents all focused into a singular item), but not a weirdly powerful combination.


Tacticslion wrote:

Oooooooooookay, but what are you looking at that seems like "Cheese" to you? Or are you just using the word for something that seems odd?

What I'm saying is: I don't see how a weirdly powerful combination could arise out of a +10/+10/+10 item - an excessively expensive combination, yes, and a bad idea (considering how much of your wealth it represents all focused into a singular item), but not a weirdly powerful combination.

Considering people call fighting with two shields to be "cheese," that is, to game the system in a certain way, I don't see how trying to TWF with one, single weapon without a specific exception stating otherwise (presented in the Monk's IUS, and the many FAQs regarding it), wouldn't fall under the same label.

Especially when he claims that he can enhance both the shield and the armor spikes on it as the same weapon.


First, the klar doesn't have the double tag for the reason that you aren't supposed to dual wield it, despite it being two different weapons.

But that said, if you did declare the klar to be a double weapon, it still wouldn't be "cheese" as it would be as balanced as any other double weapon. It would still have separate enchantment costs, but rely on the same proficiencies.


Darksol the Painbringer wrote:
Considering people call fighting with two shields to be "cheese," that is, to game the system in a certain way, I don't see how trying to TWF with one, single weapon without a specific exception stating otherwise (presented in the Monk's IUS, and the many FAQs regarding it), wouldn't fall under the same label.

... I don't see anyone in this conversation stating that you can TWF outside of your posts? I'm not trying to be accusatory here - it seems like I really missed something. Please elaborate?


Melkiador wrote:

First, the klar doesn't have the double tag for the reason that you aren't supposed to dual wield it, despite it being two different weapons.

But that said, if you did declare the klar to be a double weapon, it still wouldn't be "cheese" as it would be as balanced as any other double weapon. It would still have separate enchantment costs, but rely on the same proficiencies.

Even if you aren't 'supposed' to dual-wield it, by RAW (and RAI gathered from the FAQs regarding TWF with Armor Spikes), you can. Highly inoptimal, sure, but certainly doable.

All Double Weapons are Exotic weapons. The Klar, if it were a Double weapon, would also have to be Exotic, otherwise it breaks the precedent set for Double Weapons. Calling it a Double Weapon while it still being Martial Proficiency (with no other Double Weapons being Martial Proficiency) certainly still constitutes cheese, especially when it's not something officially written from the Devs.

@Tacticslion: He's trying to say that you can enhance a Klar (that is, the Light Shield as a weapon, and the Armor Spikes that are on the item as well) as if it were a single weapon. In other words, by applying say, a +5 to either the Light Shield (as a weapon) or the Armor Spikes, he's saying it would apply to the opposite subject. I believe this claim was dropped.

He's then trying to say you can't dual-wield a single Klar as it counts as a single item, even though it has two weapons (a light shield and armor spikes) attached to it, which makes no sense since the only restriction regarding TWF is that you designate a main hand and an off-hand, and neither of those require two or more hands to use. Since a Klar is two weapons, I don't see why he couldn't TWF with a single Klar.


Not all double weapons are exotic. The quarterstaff is simple.


I believe the argument is you can enchant the klar blade and the spiked shield as a weapon and enchant the spiked shield as a shield, thus the +10/+10/+10. You still wouldn't be able to TWF with it as it just takes up the one arm.


Darksol the Painbringer wrote:
Melkiador wrote:

First, there is no cheese on my part. Indeed I could say the cheese is trying to get one set of enchantments to apply to two different weapons.

And second you couldn't dual wield an enlarged klar because it doesn't have the double tag. Think of it as a pseudo-double weapon. And of course you explicitly can't dual wield a double weapon that is one handed. To dual wield a double weapon it has to be two handed for you.

Edit: I never nocticed, but you could dual wield a one handed double weapon of your own size. You would just have to use it two handed.

I still don't see why not. If they are in fact a Light Shield with Armor Spikes at the same time, why wouldn't you be able to TWF with them?

For the same reason you can't TWF with a Cestus and a dagger in the same hand.


NikolaiJuno wrote:
Darksol the Painbringer wrote:
Melkiador wrote:

First, there is no cheese on my part. Indeed I could say the cheese is trying to get one set of enchantments to apply to two different weapons.

And second you couldn't dual wield an enlarged klar because it doesn't have the double tag. Think of it as a pseudo-double weapon. And of course you explicitly can't dual wield a double weapon that is one handed. To dual wield a double weapon it has to be two handed for you.

Edit: I never nocticed, but you could dual wield a one handed double weapon of your own size. You would just have to use it two handed.

I still don't see why not. If they are in fact a Light Shield with Armor Spikes at the same time, why wouldn't you be able to TWF with them?
For the same reason you can't TWF with a Cestus and a dagger in the same hand.

And that reason is...?


Darksol the Painbringer wrote:
NikolaiJuno wrote:
Darksol the Painbringer wrote:
Melkiador wrote:

First, there is no cheese on my part. Indeed I could say the cheese is trying to get one set of enchantments to apply to two different weapons.

And second you couldn't dual wield an enlarged klar because it doesn't have the double tag. Think of it as a pseudo-double weapon. And of course you explicitly can't dual wield a double weapon that is one handed. To dual wield a double weapon it has to be two handed for you.

Edit: I never nocticed, but you could dual wield a one handed double weapon of your own size. You would just have to use it two handed.

I still don't see why not. If they are in fact a Light Shield with Armor Spikes at the same time, why wouldn't you be able to TWF with them?
For the same reason you can't TWF with a Cestus and a dagger in the same hand.
And that reason is...?

Common sense.

Grand Lodge

I don't really see the Klar as a double weapon.

If you are curious, there is the Taiaha, which is an One-handed Double weapon, and anyone can wield small Double weapon.

Also, a Brawler can already functionally two-weapon fight with a Shield.

I really have no idea why cries of "cheese", and browned underpants come about when it involve fighting with a shield.

It is silly, the numbers don't show it, and it all boils down "I don't like it", and that's about it.

Really, that always comes about with any discussion involving shield rules, and someone dumps a 10lb. cinderblock out their backside, because the shield is weapon.

There is full on Battle Ladder, and still, we drown in bloody drawer over the shield.


Huh. Somehow I'm not able to find this on the weapon lists (even). Weird.

NEAR-INSTA-EDIT: here it is!


I can dig "I don't like it." That's an acceptable, honest response declaring a subjective opinion. It is the claims of objective fact, historical realism, or the like that become a problem.

Personally, I prefer my captain america to the boxer with plate hands.

Grand Lodge

I am curious as to how that weapon, interacts with the Effortless Lace.


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Like how? The double-weapon thing or what?

/doesn't know enough about Effortless Lace

Grand Lodge

See here.


Seems like the ribbon would reduce penalties by 2 (to a minimum of 0), than anything else would take over. Can't really reduce penalties below 0, though, as taking a "negative penalty" is that's not the same thing as adding a bonus - it would only stack with things that allow you to reduce penalties if you later added more penalties for the things to interact with to reduce.

Grand Lodge

Ah, but would it allow one to finesse both sides, and use with Piranha Strike?


Quote:
If the weapon is wielded by a creature whose size matches that of the weapon's intended wielder, the weapon is treated as a light melee weapon when determining whether it can be used with Weapon Finesse, as well as with any feat, spell, or special weapon ability that can be used in conjunction with light weapons.

Seems pretty ironclad to me.


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What double weapon does from the prd:

Quote:


Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round.


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blackbloodtroll wrote:
I don't really see the Klar as a double weapon.

I don't think anyone is seriously saying that the klar is a double weapon. Just that it is double-weapon-like in that it has two ends that have to be enchanted separately. Otherwise you end up with strange things like the klar blade damage being increased by the bashing enchant. Or worse you get the klar blade benefitting from Shield Mastery.

RPG Superstar 2012 Top 16

And some of us don't see it as a pseudo double weapon, any more then the hammer backing an axe or pick, or three different heads on a flail.

There's nothing in the weapon description that treats the shield as a seperate 'end' of the klar. 'Also counts as' is inclusive, not exclusive. It's all part of the same weapon.

All the description comes down to is that it's a d6 slashing weapon, or a d4 piercing weapon if you shield bash. You simply choose what aspect you're using it in, but unlike a double weapon, which specifically calls out seperate heads and seperate enchantments, there is NONE of that language here.

Ergo, it doesn't apply. It's just wishful thinking to think it does. You're conjuring an extra weapon out of thin air.

If it was meant to be enchanted seperately, the language would be there instructing us to do so. The language is not there, it doesn't apply.

It's really that simple.

But being able to TWF with a single klar IS an amusing thought.

The klar blade is used when you want to slash. When you want to shield bash, it's treated as light spiked shield. That's a clear divisor. You can't apply Bashing to the slashing attack, it's not a shield bash. Likewise, if you have Shield Master, the enhancement on the shield won't apply to the slashing blade, because that's not a shield bash...it very strictly is treated as a light spiked shield when Bashing.

Conceptually, its no different then saying you want to poke with your sword instead of slash with your sword. As a weapon, the two are exactly the same thing. But shield effects don't carry over to the non-shield when bashing.

==Aelryinth


Aelryinth wrote:

And some of us don't see it as a pseudo double weapon, any more then the hammer backing an axe or pick, or three different heads on a flail.

There's nothing in the weapon description that treats the shield as a seperate 'end' of the klar. 'Also counts as' is inclusive, not exclusive. It's all part of the same weapon.

All the description comes down to is that it's a d6 slashing weapon, or a d4 piercing weapon if you shield bash. You simply choose what aspect you're using it in, but unlike a double weapon, which specifically calls out seperate heads and seperate enchantments, there is NONE of that language here.

Ergo, it doesn't apply. It's just wishful thinking to think it does. You're conjuring an extra weapon out of thin air.

If it was meant to be enchanted seperately, the language would be there instructing us to do so. The language is not there, it doesn't apply.

It's really that simple.

But being able to TWF with a single klar IS an amusing thought.

The klar blade is used when you want to slash. When you want to shield bash, it's treated as light spiked shield. That's a clear divisor. You can't apply Bashing to the slashing attack, it's not a shield bash. Likewise, if you have Shield Master, the enhancement on the shield won't apply to the slashing blade, because that's not a shield bash...it very strictly is treated as a light spiked shield when Bashing.

Conceptually, its no different then saying you want to poke with your sword instead of slash with your sword. As a weapon, the two are exactly the same thing. But shield effects don't carry over to the non-shield when bashing.

==Aelryinth

It's actually only 1D3. The shield itself is not a spiked light shield. It has Armor Spikes, sure, and the 1D6 damage dice reflects that form of usage, but it otherwise bashes as a regular light shield.

RPG Superstar 2012 Top 16

It counts as a spiked light shield, which specifically would only affect shield bashing.

A spiked light shield does d4, or did I miss something? A NON-SPIKED light shield does d3.

==Aelryinth


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I'd still be stuck on "armor spikes" for a shield.


The thing is that if you say the klar is all one weapon, then you also have to say that it is all one shield. Therefore, any attack made with any part of it is indeed a shield bash, the same as attacking with a spiked shield, and would be affected by bashing and shield master.


boring7 wrote:
I'd still be stuck on "armor spikes" for a shield.

Wouldn't we all.

(I mean, it's so, daggum spiky. That... that is what you mean, right? Yes, of course - you couldn't mean anything else, for certain. ;D)


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I think there might be some confusion about the Klar coming from multiple printings.
Klar
Klar


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I didn't read all 145 posts of this thread, but in what I did read, the OP is being cagey about his intentions. Not sure what you are trying to do or why, but my guess is that he wants to get all of the Shield feats, and get weapon focus shield and all of the Shield-specific feats, and have the option of TWF with two buffed up shields. It seems, however, that the best way to do this would be to enhance just one shield +10/+10, and have the other shield just a +10 weapon. Again, I am not sure what it is you really want to do, but two +10/+10 shields doesn't seem to great. One +10/+10 shield and one +10 weapon with the option of either using one defensively while using one offensively OR using both to TWF seems like it could be pretty decent. The only reason I can think of to get both shields at +10/+10 would be to maintain your AC in the event you are disarmed.


With shield master you will want the shield to have max enhancement bonus to apply that bonus to its use as weapon. And you will also want things like bashing to increase the damage. So the weapon shield is going to look more like +10/+6, maybe more if there are other good enchants for this I am forgetting.


Well you either enchant the blade and shield as a weapon separately or any enchantments on the blade should apply to a shield bash with the klar.


Melkiador wrote:
With shield master you will want the shield to have max enhancement bonus to apply that bonus to its use as weapon. And you will also want things like bashing to increase the damage. So the weapon shield is going to look more like +10/+6, maybe more if there are other good enchants for this I am forgetting.

I am not sure the Enhancement bonuses will stack. The higher of the two bonuses will be used, as in most cases where similarly typed bonuses are in play.


Arturus Caeldhon wrote:
Melkiador wrote:
With shield master you will want the shield to have max enhancement bonus to apply that bonus to its use as weapon. And you will also want things like bashing to increase the damage. So the weapon shield is going to look more like +10/+6, maybe more if there are other good enchants for this I am forgetting.
I am not sure the Enhancement bonuses will stack. The higher of the two bonuses will be used, as in most cases where similarly typed bonuses are in play.

They will overlap(not stack) but you can spend the weapon half on Defending and still use the shields +5 to attack and damage.

Or have a +1 weapon with +9 of effect enchantments, and still have an effective +5 weapon.
This is assuming the max +10 ever FAQ doesn't come into conflict.

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