
Amon lados |

Lemme roll up my stats then.
4d6 ⇒ (3, 4, 2, 3) = 12 - 10
4d6 ⇒ (3, 6, 4, 1) = 14 - 13
4d6 ⇒ (1, 6, 5, 1) = 13 - 12
4d6 ⇒ (6, 5, 1, 5) = 17 - 16
4d6 ⇒ (6, 5, 1, 2) = 14 - 13
4d6 ⇒ (3, 6, 5, 6) = 20 - 17
EDIT: Hey, not too shabby! Changes have been added to character profile. And all relevant info is there as well.

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Ok, Here's Medrash.
He was given to the temple at a young age, his parents were killed by a dragon, which is not unusual for his lineage, those who weren't killing evil dragons were being killed by them in turn.
Medrash was trained to fight evil and defend the oppressed. His temple also specialised in producing stained glass, so he's something of a glazier. Breathing fire is very helpful when it comes to making glass.
His apprenticeship finally completed Medrash was sent on his way to right wrongs and fight evil, especially any evil dragons he might find. He was doing well, until that gang of ruffians got a hold of him one night. We did his best, but he was vastly outnumbered. Now he's on the road to revenge, in search of the cult of the dragon.

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I would like to play, but need to know what roll needs to be filled. I am open to a monk/rogue or a wizard.
Stats just in case
4d6 ⇒ (6, 6, 1, 4) = 17 16
4d6 ⇒ (6, 5, 2, 2) = 15 13
4d6 ⇒ (3, 6, 2, 5) = 16 14
4d6 ⇒ (1, 4, 5, 6) = 16 15
4d6 ⇒ (1, 1, 1, 3) = 6 05
4d6 ⇒ (4, 1, 2, 2) = 9 08
...well it started off nicely

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Linara
Elf (Drow); Urchin; Cleric of Leira (Trickery)
CN
STR 10
DEX 17
CON 10
INT 13
WIS 15
CHA 15
Speed: 30ft
HP: 13
AC: 16
Attacks: Rapier +5; 1d8+3 or Light Crossbow (20) +5; 1d8, range 80/320, loading, 2-handed
Proficiencies +2
Skills: Insight, Perception, Persuasion, Sleight of Hand, Stealth
Tools: Disguise Kit, Thieves Tools
Weapons: Rapiers, Shortswords, Hand Crossbows, Simple Weapons
Armour: Light, Medium, Shields
Saves: Wisdom, Charisma
Languages
Common, Elvish
Abilities
Darkvision 120'
Advantage on saves vs Charms
Immune to magical sleep
Trance: 4 hours/day rest.
Disadvantage on attacks and perception (sight) checks in direct sunlight.
Drow Magic: Dancing Lights (3rd faerie fire 1/day; 5th Darkness 1/day) Charisma-based.
City Secrets: Can travel between 2 locations in a city twice as fast as normal.
Channel Divinity (1/rest): Turn Undead; Invoke Duplicity
Spellcasting x3 1st level slots; 5 spells prepared
Cantrips: Dancing Lights (Drow); Thaumaturgy, Sacred Flame, Mending
1st: Charm Person (domain); Disguise Self (domain); Bless; Command; Cure Wounds; Guiding Bolt; Sanctuary
Gear
Money: 10gp
Small Knife, Map of Menzoberanzan, Pet Mouse, Spider token, Common Clothes, Belt Pouch, Leather Armour, Rapier, Light Crossbow (20 bolts); Explorer's Pack; Shield, Holy Symbol.
Physical: 4'9" 84lbs, Coal-black skin, White hair (kept short), amber eyes. Her limbs and back are scarred from whips, blades and beatings, though she wears long sleeves and trousers to hide this.
Linara grew up on the streets of Menzoberanzan, living on her wits, abandoned for whatever reason and left to die a small child, she never knew her parents or had any inkling of who they were.
Some... presence kept her alive through everything, and that same presence led her to the surface as soon as she was old enough to make the journey.
She ended up at a small shrine to Leira, a goddess thought dead at the time, and learned the doctrine of the mistwalkers, embracing her philosophy as her own.
Her time among the surfacers was a case of frying pan to fire. The first travellers that she came across did not listen to her protests and beat her, leaving her for dead at the roadside, in future she was more careful who saw her real appearance, though it wasn't the last abuse she'd suffer at the hands of those who fear her race.
Traits: I like to be hidden, I stick to the shadows and hide my appearance.
Ideals: Aspiration: I want to prove myself, to outgrow my race and be respected for who I am.
Bond: I've been through a lot and need to keep going.
Flaw: I don't trust anyone, not completely and when threatened I retreat to the shadows.