Player wants to play an Unfettered Eidolon, advice?


Advice


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So, one of my players recently discovered the Unfettered Eidolon creation rules, and wants to play such a creature.

My current idea is to allow him to play one, treating his HD as Summoner Levels for qualifying for things (on the Summoner's Eidolon list, mixing things missing there, E.G. Evasion and Improved Evasion, into the Summoner's Eidolon list) and his CR as his "character level."

This means that at level 7, 10, 13, 14, 18, 19 he gains 2 HD and evolution points instead of 1, and at level 20 he would gain 3 HD and evolution points instead of 1.

In essence it makes him a synthesist summoner who lacks the ability to heal, but such eidolons gain 8 evolution points at level 1 instead of 3, therefore more than making up for the loss of the Summoner's abilities.

The idea would be that he does not gain class levels, but instead levels up at the Eidolon as if he was a summoner's pet. So, he advances using the Unfettered Eidolon rules, but does not gain any class abilities.

I say this because it is entirely possible that this could end up being a better "monster race" for people who want loads of natural attacks to make a specialty build. For instance: taking quadruped form, pounce, limbs (arms) and martial weapon prof, climb, swim and claws would give him what effectively boils down to an armorless fighter with
14 str, 14 dex, 13 con, 7 int, 10 wis and 11 cha, with a 40 base move speed, 20 climb speed, 20 swim speed, the ability to wield all simple and martial weapons, 1 bite (1d6), 2 claws (1d4) and the ability to full attack on a charge. Basically, much better than other races depending on the circumstances and build. He also, as an outsider, would never need to drink, eat or sleep to stay alive.

Of course, this does mean that he accepts the 10 point buy that Eidolon statistics boil down to.


Hahaha no. He's still way more powerful than a standard martial class.


Eh, I think that just taking the normal eidolon progression, but making their actual HD and BAB scale like levels (while leaving all the scaling bonuses to str/dex, evo pts, etc) works out fine.

The thing suddenly jumps up to full BAB, and they get a lot more health since they aren't skipping every few levels. Add in a point buy instead of the standard stats for the base form (since those tend are purposefully low since eidolons are a 'class feature' rather than their own thing) and it will be fine. If INT isn't dumped, they have 6 skill points, and they fight a bit like a ranger to some extent.

Some suggestions:
-MAKE THEM NATIVE OUTSIDERS. This lets them avoid silly things like banishments, which would act like an instant kill early on, before the party can hop around planes. It also means that they can be resurrected like normal.

-don't worry about AC. The scaling natural armor and armor evos more than makes up for their inability to get regular armor. Heck, it is even meant to make up for the fact that they often do not have amulets of natural armor (instead getting amulets of might fists). If they go with a manufactured weapon, they will be down right tanky after a couple levels.

-I would personally restrict them to a biped base form, but that is just me. As I said, they can hit about on par with a ranger or barbarian (only they get a lot of cool toys like flight and blindsight), so they can do fine. And heck, with the ability score increase evos and the scaling bonuses to str/dex, they do not even strickly need to use the size increases either. At the very least don't let them get above large (he isn't a pet that can be popped into a pocket dimension anymore; he has to walk around with the rest of them).


Huh.. interesting.

Where does this unfettered eidolon come from ? I hadn't known of it


Zwordsman wrote:

Huh.. interesting.

Where does this unfettered eidolon come from ? I hadn't known of it

Bestiary 3.

It is a nice, flavorful monster with an understandable backstory (mess up with a caster class). And it is also the middle finger from a GM when the players decide 'ignore the eidolon, attack the squishy summoner' during the climatic boss battle.


Ban the quadruped form and you should be fine.

Admittedly, it could be a really cool and flavorful thing as long as you reign in some of the rule abuses the eidolon brings to the table... If I were to play an unfettered eidolon it would give me an opportunity to essentially make Q.


I have thought for a while that it would be cool to play a heretical fiend (not just Tiefling). The rules don't really support it, though, so I was toying with the idea of a Summoner Switch, although the particular example following was intended for Curse of the Crimson Throne (alternatively for Council of Thieves). Start with a Summoner that is doomed to die early in the Adventure Path while (or shortly after) aiding a certain legendary freedom fighter in preventing a certain travesty of justice, and be replaced by the newly Unfettered Eidolon, which is a heretical (from Hell's point of view) Devil which the Summoner had accidentally rescued from punitive reconstitution and reprogramming.

* * * * * * * *

Arachnofiend wrote:
Ban the quadruped form and you should be fine. {. . .}

What's wrong with the Quadruped (or other non-Biped) form?


UnArcaneElection wrote:
Arachnofiend wrote:
Ban the quadruped form and you should be fine. {. . .}

What's wrong with the Quadruped (or other non-Biped) form?

Pounce, for 1 evo point, from level 1.

At level 1, this character could easily get bite/claws, pounce, and improved natural armor, all in one package. At level 1, this can be a decently armored tiger. And from there, it can add as many arms as needed to wipe out anything that lacks DR.


lemeres wrote:
Add in a point buy instead of the standard stats for the base form (since those tend are purposefully low since eidolons are a 'class feature' rather than their own thing) and it will be fine.
What might help even more is that the system states:
D20PFSRD wrote:
Each base form determines an eidolon's speed, good and bad saves, and ability scores, and allots 5 evolution points to starting evolutions (the bonuses from these starting evolutions are already factored into the starting statistics).

This suggests the PC could have even more freedom if our calculated point buy is 10 points, and there are 5 evolution points allotted to the eidolon's base form.

My revised idea is thus:
Mechanics:
Point buy = Same as other PCs.

HD = Summoner Level to qualify for evolutions.

Base Form = A single base form must be chosen, and the 5 points can be rearranged so long as it continues to resemble the base form, E.G. a serpent form cannot be redesigned to have 2 arms, 2 claws and 2 legs, but key aspects of it could be rearranged such as losing the tail-slap for swim or lose bite, reach [bite] and tail slap for 3 tentacles.

Saves = Their saves are based on their chosen base form or the base form the eidolon most resembles.

Max Attacks = There is no longer a maximum number of natural attacks.

Skills = Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth (plus 4 additional.)

Rune inscribed crystal: Unfettered Eidolons can have a crystal upon which its rune is also inscribed. This crystal is the Eidolon's only permanent link to the plane it is on, and, as a 1 minute ritual, can be summoned onto the same plane as the crystal similarly to the Summoner's ability, save anyone holding the crystal learns the ritual so long as it remains in their possession. This functions as the Gate spell to summon the Eidolon, and the Crystal is the payment. If the Eidolon is ever banished it can be summoned via this method. If it is ever killed its essence is trapped in the Crystal between life and death per imprisonment, and a reviving spell, such as Raise Dead, Resurrection or True Resurrection can be used to bring it back to life, per Freedom, so it can be summoned once more. Whenever the Eidolon is banished or killed it leaves behind all physical object previously on its person. Eidolons with crystals cannot willingly banish themselves into their crystals.

At max level he will have:
028 HD (154 hp from hit dice alone)
028 BAB
016 Good Saves
009 Bad Save
014 Feats
168 skill ranks Apply int bonus or penalty over this.
028 Evolution points.

This means he could have a great deal of health. However, is this health less than the health the Synthesist would have at level 20?

20d8 = 103 hp from hit dice, with the Eidolon bringing in 82 hp from its HD. This combines to 185 hp, which is greater than 154, thereby meaning if one just wants raw HP it is still better to be an Synthesist. Not to mention its ability to heal itself.

Ipslore the Red wrote:
Hahaha no. He's still way more powerful than a standard martial class.

That might be linked to the fact that Martial classes are built with a specific class gimmick in mind. Barbarians get Rage, fighters get better at wearing armor as well as getting hordes of extra feats, and rangers get combat styles and tracking abilities.

lemeres wrote:
UnArcaneElection wrote:
Arachnofiend wrote:
Ban the quadruped form and you should be fine. {. . .}
What's wrong with the Quadruped (or other non-Biped) form?

Pounce, for 1 evo point, from level 1.

At level 1, this character could easily get bite/claws, pounce, and improved natural armor, all in one package. At level 1, this can be a decently armored tiger. And from there, it can add as many arms as needed to wipe out anything that lacks DR.

I do agree that this can be powerful at lower levels, it is something that a Summoner could still do at level 1 anyway. This means it isn't game-breaking in any major way that the base class itself can't do. On top of that, the base summoner can heal its Eidolon in addition, thereby making the quadruped nerf just a bit unreasonable.

To further push my point:
A level 1 Unfettered Eidolon is a little more powerful, due to having 5 more evolution points, than a synthesist, but this does not make up for the Synthesist's ability to heal his Eidolon with Rejuvenate Eidolon, Lesser or the Synthesist's access to Cantrips and other spells.

Until level 7, the Unfettered Eidolon is almost entirely worse than the Synthesist in every way: it gets less HP due to gaining 1d10 instead of 2d8 (Summoner + Eidolon), it cannot heal itself, and it can permanently, much like other PCs, die instead of the Eidolon being able to die each day without losing much.


Taku Ooka Nin wrote:
I do agree that this can be powerful at lower levels, it is something that a Summoner could still do at level 1 anyway. This means it isn't game-breaking in any major way that the base class itself can't do. On top of that, the base summoner can heal its Eidolon in addition, thereby making the quadruped nerf just a bit unreasonable.

Ah, but there are several limiting factors on a regular eidolon that this one will not face:

-Limited health due to relatively low hit dice and using NPC health rules (only 1/2 max at level 1; PCs get max).

-Less BAB from their low hit dice

-A caster that is their power outlet. Pull the plug there, and bye-bye eidolon. While summoners are not quite wizards, they also tend do things like put their favored class bonus into more evo points (which means less health)

-banishment spells can get rid of normal eidolons. Assuming you remove that feature, then that can be a big difference.

Overall, regular eidolons are a bit of glass cannon to some extent, since they are 'NPC's' rather than 'PC's'.

Also- being worse than a synthesist doesn't mean much. Just because I am not bill gates doesn't mean I can't afford a new sportscar.


lemeres wrote:
Ah, but there are several limiting factors on a regular eidolon that this one will not face:
Then lets explore these.
lemeres wrote:
-Limited health due to relatively low hit dice and using NPC health rules (only 1/2 max at level 1; PCs get max).

Comparing this to the closest PC approximation offers the Tiefling Synthesist who has the option that he never needs to sleep instead of Darkness. In terms of HP, the averages boil down to the following.

Unfettered Eidolon HP: 28 HD = 154 HP.
Synthesist Summoner HP: 20d8+15d10 = 185 HP.
154 < 185.
lemeres wrote:
-Less BAB from their low hit dice
Summoner Eidolons are intentionally weak, as they are intended to be used in conjunction with Summoners buffing them.
lemeres wrote:
-A caster that is their power outlet. Pull the plug there, and bye-bye eidolon. While summoners are not quite wizards, they also tend do things like put their favored class bonus into more evo points (which means less health)
Considering the Unfettered Eidolon doesn't favored class bonuses, I fail to see hos this is a problem for the Eidolon being too strong.
lemeres wrote:
-banishment spells can get rid of normal eidolons. Assuming you remove that feature, then that can be a big difference.
I have included something that is an optional work-around. This fix also offers potential penalties if the PCs abandon their friend after his banishment as he leaves behind an item that can be used to summon him per Gate with the item being payment for a favor by the Eidolon. This does not exist for most PCs.
lemeres wrote:
Overall, regular eidolons are a bit of glass cannon to some extent, since they are 'NPC's' rather than 'PC's'.
The monster presented here uses NPC health. This does still mean that it can get high HPs, but it focuses on the evolutions being the feature. In honestly, a PC isgiving up a great deal of power to play it.
lemeres wrote:
Also- being worse than a synthesist doesn't mean much. Just because I am not bill gates doesn't mean I can't afford a new sportscar.

It is still the closest viable option that would be readily playable. It is an overall weaker variant of the Synthesist, as it gives up spellcasting for a slightly greater emphasis on the physical.


Well, you can get a slightly more 'werewolfy' version with the primal companion hunter.

This hunter archetype gives its animal companion evos like an eidolon for minutes/level.... unless that animal companion is dead, in which case the hunter takes all those sweet, sweet evos for itself.

So that is somewhat like a synthesist, only it just uses it own hp and ability scores, and doesn't get those scaling level bonuses (but hey armor). That a time limit (but most fights last less than a minute, so it is more like fights/level- more than on par with an inquisitor's judgments).

And if you grabbed the skilled (disguise) evo, you could possibly play a transforming hero! Like a power ranger! ...damn, I want a 5 man team of primal companion hunters now.....


Rather than play the NPC version, try this.
Hes a 'special' unfettered eidolon in that he advances and learns instead of just being a ravening monster.
Tell him to play the Synthesist, remove the spells and summon monster SLAs, and make him permanently in "summoned" form. Probably lose the highlevel abilities that let him split into two or replace them with something.


I could do that, but that is literally no different than making him a gimped version of the synthesist.
If I am going to give him the option, I'd rather it be something that I feel at least equals the current existing errata.


lemeres wrote:
UnArcaneElection wrote:
Arachnofiend wrote:
Ban the quadruped form and you should be fine. {. . .}

What's wrong with the Quadruped (or other non-Biped) form?

Pounce, for 1 evo point, from level 1.

At level 1, this character could easily get bite/claws, pounce, and improved natural armor, all in one package. At level 1, this can be a decently armored tiger. And from there, it can add as many arms as needed to wipe out anything that lacks DR.

This suggests a problem with the Pounce Evolution itself, not the Unfettered Eidolon idea, although as noted in posts in between ours, it isn't THAT huge of a problem. Make it a 2 point Evolution (instead of 1 point, and also do this for all other Summoners) and maybe we can call it good?


I am in the Camp og saying just use the eidolon as it is on the summoner class. Pretent it is a class and just use it like that. Pehaps give it 2 more skill points and max HP at level 1.
Edit: and make it so if it dies(goes to 0 HP) it goes away and May be recalled if the rest of the party find out how.

Grand Lodge

Taku Ooka Nin wrote:

I could do that, but that is literally no different than making him a gimped version of the synthesist.

If I am going to give him the option, I'd rather it be something that I feel at least equals the current existing errata.

I'd say let the eidolon have hit-die equal to their Effective Summoner level, and let saves, HP and BAB advance accordingly, but don't speed up the advancement of any other abilities, including the accruement of evolution points.


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Ms. Pleiades wrote:
Taku Ooka Nin wrote:

I could do that, but that is literally no different than making him a gimped version of the synthesist.

If I am going to give him the option, I'd rather it be something that I feel at least equals the current existing errata.
I'd say let the eidolon have hit-die equal to their Effective Summoner level, and let saves, HP and BAB advance accordingly, but don't speed up the advancement of any other abilities, including the accruement of evolution points.

If he also gains the Summoner's spellcasting to an extent, similar to bloodrager, ranger or Paladin, then I'd find that to be a decent compromise.

The obvious compromise is that he builds his character normally as a synthesist, but does not need to drink, eat or sleep per the outsider, but he also cannot go into human form because it doesn't exist.


Taku Ooka Nin wrote:

{. . .}

The obvious compromise is that he builds his character normally as a synthesist, but does not need to drink, eat or sleep per the outsider, but he also cannot go into human form because it doesn't exist.

Also need to specify single hit point pool, or something weird is going to happen when he takes enough damage to dispel the Eidolon but not yet kill him.


You could pick up dreamscarred Press' Ultimate Psionics and play a Aberrant Aegis -- it pretty much amounts to something similar to an unfettered Eidolon but without the need to modify things.


UnArcaneElection wrote:
Taku Ooka Nin wrote:

{. . .}

The obvious compromise is that he builds his character normally as a synthesist, but does not need to drink, eat or sleep per the outsider, but he also cannot go into human form because it doesn't exist.
Also need to specify single hit point pool, or something weird is going to happen when he takes enough damage to dispel the Eidolon but not yet kill him.

Basically, it would all be counted as one hit point pool instead of 2. Perhaps the HD from the base race would be temporary instead of the Eidolon's. Either way, it isn't all that hard to treat it all as a single HD pool.


Quintain wrote:
You could pick up dreamscarred Press' Ultimate Psionics and play a Aberrant Aegis -- it pretty much amounts to something similar to an unfettered Eidolon but without the need to modify things.

I'd do it as a normal aegis, so that you can have someone wear you like a synthesist.


Looking at this again, I noticed that the table on D20PFSRD is bugged slightly. This means the Eidolon gets more HD than I previously thought.
Here is the CR by HD.
(CR 1/2) _1 HD + _8 EP (HP from HD: __5) Feats: _1 (Starting level: Can use of up to PC gold.)
(CR __1) _2 HD + _9 EP (HP from HD: _11) Feats: _1 (Alternative Starting level: Can make use of up to "Heroic" NPC gold.)
(CR __2) _3 HD + 10 EP (HP from HD: _16) Feats: _2
(CR __3) _4 HD + 11 EP (HP from HD: _22) Feats: _2
(CR __4) _5 HD + 12 EP (HP from HD: _27) Feats: _3
(CR __5) _6 HD + 13 EP (HP from HD: _33) Feats: _3
(CR __6) _8 HD + 15 EP (HP from HD: _44) Feats: _4
(CR __7) _9 HD + 16 EP (HP from HD: _49) Feats: _5
(CR __8) 10 HD + 17 EP (HP from HD: _55) Feats: _5
(CR __9) 12 HD + 19 EP (HP from HD: _66) Feats: _6
(CR _10) 13 HD + 20 EP (HP from HD: _71) Feats: _7
(CR _11) 14 HD + 21 EP (HP from HD: _77) Feats: _7
(CR _12) 16 HD + 23 EP (HP from HD: _88) Feats: _8
(CR _13) 18 HD + 25 EP (HP from HD: _99) Feats: _9
(CR _14) 19 HD + 26 EP (HP from HD: 104) Feats: 10
(CR _15) 20 HD + 27 EP (HP from HD: 110) Feats: 10
(CR _16) 21 HD + 28 EP (HP from HD: 115) Feats: 11
(CR _17) 23 HD + 30 EP (HP from HD: 126) Feats: 12
(CR _18) 25 HD + 32 EP (HP from HD: 137) Feats: 13
(CR _19) 28 HD + 35 EP (HP from HD: 154) Feats: 14 (Max level for Starting Level)
(CR _20) 31 HD + 38 EP (HP from HD: 170) Feats: 16 (Max level for Alternative Starting Level)
--Speculative, mostly for extremely high level monsters--
(CR _21) 34 HD + 41 EP (HP from HD: 187) Feats: 17
(CR _22) 37 HD + 44 EP (HP from HD: 209) Feats: 19
(CR _23) 40 HD + 47 EP (HP from HD: 225) Feats: 20

This character more or less will surpass the other PCs in terms of direct combat, but it doesn't get the tricks that the other PCs get.

Additional rules idea:
Max. Attacks
Unfettered Eidolons start with a maximum of 3 natural attacks, but at 4th HD and every 5 HD beyond this (4, 9, 14, 19, 24, 29, 34 and 39), the maximum number of natural attacks increases by 1.

This means Unfettered Eidolons who aim for "Heroic" NPC gold will have, at max, 9 natural attacks, while Unfettered Eidolons going for PC gold will have, at max, 8 natural attacks. This prevents someone from spending all their evolution points on Tentacle attacks.


(Avoiding the Avatar)
(Avoiding the Avatar)
(Avoiding the Avatar)
(Avoiding the Avatar)
(Avoiding the Avatar)
The Unfettered Eidolon is a monstrous variant to the Synthesist archetype. It gives up spellcasting and gains weaknesses, but it advances as an outsider. Depending on its starting level (½ or 1) it will gain either PC gold as a normal PC or "Heroic" NPC gold as a heroic NPC. Its only main hindrance is that it cannot gain class levels.
Class Levels____HD____BAB____Good Saves____Bad Saves____Skills____Feats____Armor Bonus____STR / Dex Bonus____Evolution Pool____Max Attacks____Special
½_____________1_____1______2_____________0__________4________1________+0___ __________+0_________________8______________3______________Evasion, +2 Nat AC, Standard Starting Level
1st____________2_____2______3_____________0__________8________1________+2__ ___________+1_________________9______________3______________Alternative Starting Level
2nd___________3_____3______3_____________1__________12_______2________+2___ __________+1_________________10_____________3______________
3rd____________4_____4______4_____________1__________16_______2________+2__ ___________+1_________________11_____________4______________
4th____________5_____5______4_____________1__________20_______3________+4__ ___________+2_________________12_____________4______________+1 any attribute
5th____________6_____6______5_____________2__________24_______3________+4__ ___________+2_________________13_____________4______________
6th____________8_____8______6_____________2__________32_______4________+6__ ___________+3_________________15_____________4______________
7th____________9_____9______6_____________3__________36_______5________+6__ ___________+3_________________16_____________5______________+1 any attribute, Multiattack
8th____________10____10_____7_____________3__________40_______5________+6__ ___________+3_________________17_____________5______________
9th____________12____12_____8_____________4__________48_______6________+8__ ___________+4_________________19_____________5______________
10th___________13____13_____8_____________4__________52_______7________+8__ ___________+4_________________20_____________5______________+1 any attribute
11th___________14____14_____9_____________4__________56_______7________+10_ ___________+5_________________21_____________6______________
12th___________16____16_____10____________5__________64_______8________+10_ ___________+5_________________23_____________6______________
13th___________18____18_____11____________6__________72_______9________+12_ ___________+6_________________25_____________6______________+1 any attribute
14th___________19____19_____11____________6__________76_______10_______+12_ ___________+6_________________26_____________7______________
15th___________20____20_____12____________6__________80_______10_______+14_ ___________+7_________________27_____________7______________
16th___________21____21_____12____________7__________84_______11_______+14_ ___________+7_________________28_____________7______________+1 any attribute
17th___________23____23_____13____________7__________92_______12_______+16_ ___________+8_________________30_____________7______________
18th___________25____25_____14____________8__________100______13_______+16_ ___________+8_________________32_____________8______________+1 any attribute
19th___________28____28_____16____________9__________112______14_______+18_ ___________+9_________________35_____________8______________
20th___________31____31_____17____________10_________124______16_______+20_ ___________+10________________38_____________9______________+1 any attribute
21st___________34____34_____19____________11_________136______17_______+22_ ___________+11________________41_____________10_____________+1 any attribute
22nd___________37____37_____20____________12_________148______19_______+24_ ___________+12________________44_____________10_____________+1 any attribute
23rd___________40____40_____22____________13_________160______20_______+26_ ___________+13________________47_____________11_____________

Features:
Multiclass Hindrance
The Unfettered Eidolon cannot take levels in a class, but must progress as an unfettered Eidolon.

Starting Class levels and gold:
Standard Starting Level:
Class level ½ gains PC gold equal to that of the Summoner’s starting gold, and is able to re-arrange the evolutions of their chosen base form in addition to using point buy instead of the base form’s statistics. The PC gold effectively increases the PC’s class level by 1, which is why it lags behind slightly.

Alternative Starting Level
Class level 1 gains “Heroic” NPC gold, and must adhere to the “heroic” NPC gold at each level as found in the NPC section of the Core Rules Book, but it not restricted by on how the gold is to be used on gear. The PC may carry more gold than this limit, but can only use a combined gear cost (Measured by the buy cost, not crafting or sale cost) up to that limit. Any gear that exceeds this limit cannot find purchase on the Eidolon’s body, and falls through its body to the ground. In addition, the Alternative Starting Level Eidolon cannot rearrange the evolutions used in its base form, and must use the attributes displayed on the base form.

HD
The Unfettered Eidolon’s HD count as its Summoner Level to qualify for evolutions on the Summoner’s Eidolon page.

Skills
Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth (plus 4 additional.)

Max. Attacks
Unfettered Eidolons start with a maximum of 3 natural attacks, but at 4th HD and every 5 HD beyond this (4, 9, 14, 19, 24, 29, 34 and 39), the maximum number of natural attacks increases by 1.

Banishment and Dismissal Weakness
If the Unfettered Eidolon fails its save against an effect that would forces it back to its home plane, the Unfettered Eidolon phases out of existence for a number of minutes equal to the Caster Level of the spell used to banish it.

Dispel Weakness
If the Unfettered Eidolon fails its save against an effect that would dispel it, it phases out of existence for a number of rounds equal to the caster level of the spell that dispelled it. This can only happen once per day to any given effect, such as a permanent Anti-Magic Field.
Special

Darkvision
The eidolon has darkvision out to a range of 60 feet

Evasion
If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Ahh, now I am satisfied. Its functionality, however, is largely up to debate.
What this does do, however, is present all of the information needed to judge it out on the open.

Dark Archive

Taku Ooka Nin wrote:
Ms. Pleiades wrote:
Taku Ooka Nin wrote:

I could do that, but that is literally no different than making him a gimped version of the synthesist.

If I am going to give him the option, I'd rather it be something that I feel at least equals the current existing errata.
I'd say let the eidolon have hit-die equal to their Effective Summoner level, and let saves, HP and BAB advance accordingly, but don't speed up the advancement of any other abilities, including the accruement of evolution points.

If he also gains the Summoner's spellcasting to an extent, similar to bloodrager, ranger or Paladin, then I'd find that to be a decent compromise.

The obvious compromise is that he builds his character normally as a synthesist, but does not need to drink, eat or sleep per the outsider, but he also cannot go into human form because it doesn't exist.

Going to second this. Eidolons, on their own, outperform most non-optimal martials, getting easy access to 3d movement (Climb and later Flight) along with great skill bonuses and a multitude of deadly attacks AND permanent size increases. The properly scaling HD means their feats are a bit less limited, easing off on one of the few weaknesses of a combat eidolon. (Besides their Escort Quest, of course.) Just fixing the HD and making it less vulnerable to banishment is more than enough to make it an amazing choice.

Yes it sucks that they lose their Pocket Spellcaster, but I'd rather play an unfettered APG Eidolon than just about any martial class in the Core book.

Taku Ooka Nin wrote:

Banishment and Dismissal Weakness

If the Unfettered Eidolon fails its save against an effect that would forces it back to its home plane, the Unfettered Eidolon phases out of existence for a number of minutes equal to the Caster Level of the spell used to banish it.

Huh. This seems like a pretty fun little side rule, but minutes per spell level may as well be a Save Or Die in the usual structure of encounters.

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