Economic Bottlenecks


Pathfinder Online

Goblin Squad Member

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So far while playing the game I've run into a few situations that I feel are limiting the growth of a player economy.

1. User unfriendliness of auction houses: This has already been recognized but is still an issue.

2. The complete impracticality of moving even moderate amounts of resources across the map.

3. The inability to access shared crafting resources on at least a company wide level.

I feel that the economy will continue to develop at a snail's pace or in fact remain stagnant until these issues are addressed.

Right now it feels like I've been given a glove with no ball and told to play catch.

Goblin Squad Member

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1 is being addressed at present, and 3 is very high up on the community priority (and will thus be higher than usual on GW's priority list). 2 will be sorted eventually with the introduction of Caravans.

Which is not to say I disagree, but don't give up hope. :P

Goblin Squad Member

Lord of Elder Days wrote:

So far while playing the game I've run into a few situations that I feel are limiting the growth of a player economy.

1. User unfriendliness of auction houses: This has already been recognized but is still an issue.

2. The complete impracticality of moving even moderate amounts of resources across the map.

3. The inability to access shared crafting resources on at least a company wide level.

I feel that the economy will continue to develop at a snail's pace or in fact remain stagnant until these issues are addressed.

Right now it feels like I've been given a glove with no ball and told to play catch.

Point 2. seems to be intentional but I agree to some extent, my main can only carry 110 ore without entering the top encumbrance bar despite having good skills and using Guide.

Also husks make long range transport a much more difficult job. Mainly due to escalations, not other players.

There is a work around that helps a little.

Example - Coal and Iron.

1. Take Iron with you to the source of coal (or visa versa)
2. mine the coal.
3. Make refined goods like steel plates and ingots with the iron and some of the coal.
4. Start a craft on an item that takes a long while like a +2 heavy heavy armor
5. Queue up some more refining after the long craft
6. Load up with coal
7. Return to your iron location and get to a bank before the crafted items finish

Of course this "trick" will only work until they move crafting across to working from the bank.

Scarab Sages Goblin Squad Member

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We've been assured that soon, the empty line items in the Auction Houses will be hidden, and the duration of auctions will be extended from 2 days to 7 days. We don't know how soon is soon, but I don't think the folks at Goblinworks know how soon they can fix it yet, either.

Adding buy orders to the Auction Houses and populating the Recent Sales Data portion of the AH screen are things that we hope will happen eventually, but we have no indication from Goblinworks that they're coming anytime soon.

Goblinworks Executive Founder

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I think that the difficulty of mass transport is about right.

Goblin Squad Member

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I don't mind the difficulty of transport between settlements at all. I do, however, wish I didn't have to waddle at 1/100th normal speed from the bank to the crafting shacks when I want to make large batch of something.

Goblin Squad Member

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YOu don't even have to waddle. You just kinda levitate there without even moving your legs.

I quite enjoy it.

Goblin Squad Member

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KarlBob wrote:

We've been assured that soon, the empty line items in the Auction Houses will be hidden, and the duration of auctions will be extended from 2 days to 7 days. We don't know how soon is soon, but I don't think the folks at Goblinworks know how soon they can fix it yet, either.

Adding buy orders to the Auction Houses and populating the Recent Sales Data portion of the AH screen are things that we hope will happen eventually, but we have no indication from Goblinworks that they're coming anytime soon.

What would also be nice is some notification of what you sold.

Its currently a case of "0oooh another 800 gold .. oh d@mn was that the stuff listed at TK or the stuff listed at Rathglen? Which one do I have to visit and relist".

Goblin Squad Member

Better they err on the side of a slow economy this early than the other way around. I think there's lots of room for improvement. Buy orders and improved AH are top on my list. Movement of resources is fine for now until they implement caravans.

Goblin Squad Member

I mostly agree that transportation is fine. I just want a way to get the thousands of ore a member thoughtfully mined... 30 hexes away back to our settlement with out spending all of my time in game for weeks moving ore.

Goblin Squad Member

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I noticed last night (and I thought I had noticed it before) that you actually have to visit the AH you sold the items at to get the money for your sales. I visited the bank and say I had 59s, ran to the AH where I had items for sale and when I opened the AH I had 74s. (Unless someone happened to buy ~4 items in the moments between the bank and the AH).

Scarab Sages Goblin Squad Member

<Kabal> Kradlum wrote:
I noticed last night (and I thought I had noticed it before) that you actually have to visit the AH you sold the items at to get the money for your sales. I visited the bank and say I had 59s, ran to the AH where I had items for sale and when I opened the AH I had 74s. (Unless someone happened to buy ~4 items in the moments between the bank and the AH).

This would be an interesting twist to the system. Has anyone else noticed this?


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Caravans, oh god I know it's a ways out but I cannot wait for caravans. (Assuming they are still even on the table, I'm too scared to dig)

Goblin Squad Member

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Agree with Tyveil on buy orders. As someone that gathers but doesn't craft, it'd be nice to have buy orders waiting. It's almost like an NPC quest, except a player is asking me to find 20 coal!

But more than anything, I'd love to have a guild bank. Hoarding material until I can catch someone that needs it is rather burdensome.

Goblin Squad Member

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Jakaal wrote:
I mostly agree that transportation is fine. I just want a way to get the thousands of ore a member thoughtfully mined... 30 hexes away back to our settlement with out spending all of my time in game for weeks moving ore.

When I mentioned transportation I meant on a macro scale. For example moving thousands of units between settlements. Such activities are in my opinion an unreasonable undertaking at this stage.


The time it takes to do transportation is what creates player encounters and #PFOcontent.

It also allows for some of the territorial control that some of us crave.

I don't want DISTANT opponents node-stripping us and CONVENIENTLY shipping their ill-gotten gains back home.

Of course it works both ways. If I can't find a material locally, then I too will have to transport *my* ill-gotten poaching gains. But I *want* player generated content. I enjoy sneaking/fighting my way through sentries more than I enjoy actually having the stuff I poached show up in my local bank.


Jakaal wrote:
I mostly agree that transportation is fine. I just want a way to get the thousands of ore a member thoughtfully mined... 30 hexes away back to our settlement with out spending all of my time in game for weeks moving ore.

Did you say THOUSANDS of coal?

I know at least one standing army that could move that. The Bloody Hand can't be alone in that capacity.

I imagine that all that stands in the way of that coal being in your local bank is the matter of how much of a cut you have to give to whichever army you hire.

You might as well get it moved now, whichever army you hire is one less army that would be trying to intercept your caravan later (if caravans can be intercepted).

Goblinworks Executive Founder

Thousands of coal would take tens of characters one trip. Feasible.

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