Guardians of Light 5e


Recruitment


Hello to everyone! first off i would like to apoligise about my last campaign falling through in recruitment, it was due to extrenuating circumstances, and i wish to restart it agian in the future. But alas, i am quite taken qith Fifth edition and wish to start a fifth edition campaign, entitled Guardians of light. so this is the recruitment.

World Details:
The world this is set in is my homebrew world, yet to be named. There are five continents set in a circle, curving around 7 islands in the centre. The northern continent is called just that, the northern continent, it is a cold environment and is a nordic culture, using the norse gods and a new language called Skandian. The western continent is Called the Civilised land and is the nation known for the invention of common, it is controlled by the Greek pantheon. the western continent is called Ademre, worshipping the egyptian gods and speaking Ademic, the southern continent is yet to be fleshed out all i know is they worship the celtic gods. However you do not start here, you are starting in the seven isles, 6 island kingdoms of Dwarves, Men, Elves, and little folk, known as the alliance. The nation of the horde consisting of mostly orcish races. And lastly Dracaris, the nation of dragons. The seventh island is rocks and desolate, occupied by a single neutral city called Stormwall, which is famous for The University. Your characters are a class group from the University, about to begin your final graduation exam, trial by combat!

Character Creation:
Stats: Roll 4d6 6 times and drop the lowest, they will be your stats.
Alignments: No evil and no chaotic Neutral, and id prefer if you were closer to good that evil when playing neutral.
Races: No drow, and tieflings and Half-Orcs are rare and often people are fearful in this section of the world but they are allowed.
Classes: all classes but Warlocks are treated with the same cautious fear as tieflings and half-orcs
Gear: Roll your wealth and buy your items.


when are you playing


Starting whenever ive got a number of applicants with characters im happy with

Liberty's Edge

Sounds interesting. Where should we do rolling, and where should we post character details?


4d6 ⇒ (5, 5, 4, 5) = 19: 15
4d6 ⇒ (2, 3, 6, 6) = 17: 15
4d6 ⇒ (1, 5, 4, 3) = 13: 12
4d6 ⇒ (2, 1, 1, 3) = 7: 6
4d6 ⇒ (1, 5, 2, 5) = 13: 12
4d6 ⇒ (5, 2, 5, 4) = 16: 14

Nice set to work with, now for an idea to develop.


stats: 4d6 ⇒ (6, 5, 1, 6) = 18 17
stats: 4d6 ⇒ (6, 4, 4, 3) = 17 14
stats: 4d6 ⇒ (6, 1, 2, 2) = 11 10
stats: 4d6 ⇒ (1, 6, 6, 2) = 15 14
stats: 4d6 ⇒ (2, 1, 5, 6) = 14 13
stats: 4d6 ⇒ (3, 5, 4, 2) = 14 12


4d6 ⇒ (1, 2, 2, 2) = 7 6
4d6 ⇒ (3, 6, 1, 4) = 14 13
4d6 ⇒ (2, 5, 1, 6) = 14 13
4d6 ⇒ (2, 3, 3, 1) = 9 8
4d6 ⇒ (1, 4, 1, 2) = 8 7
4d6 ⇒ (5, 5, 6, 2) = 18 16

Is there anyway we can get a bit more information on the world for backstory sake? Or can we get a bit creative?

Edit: Wow those are some really subpar rolls, any chance for rerolls?

Scarab Sages

I'll hop onto this.
stats: 4d6 ⇒ (5, 3, 4, 1) = 1312
stats: 4d6 ⇒ (4, 4, 3, 3) = 1411
stats: 4d6 ⇒ (6, 3, 6, 4) = 1916
stats: 4d6 ⇒ (5, 6, 5, 3) = 1916
stats: 4d6 ⇒ (4, 5, 4, 5) = 1814
stats: 4d6 ⇒ (5, 6, 4, 4) = 1915

Okay, I'm a little confused about the 2nd number you've added after the dice roll... what is that for? Oh, the lowest roll on that dice, i thought you meant the lowest dice roll..

after looking at my numbers, I might be a wizard... let me think.

Liberty's Edge

Stats: 4d6 ⇒ (6, 1, 6, 5) = 18 17
Stats: 4d6 ⇒ (5, 6, 6, 1) = 18 17
Stats: 4d6 ⇒ (3, 6, 6, 5) = 20 17
Stats: 4d6 ⇒ (4, 5, 4, 3) = 16 13
Stats: 4d6 ⇒ (1, 4, 3, 4) = 12 11
Stats: 4d6 ⇒ (5, 1, 6, 4) = 16 15

Holy crap those were some awesome rolls


Fighter Gold
gold: 5d4 ⇒ (2, 1, 1, 1, 4) = 9 then times 10 = 90


some questions:
if we pick human, can we use the human variant?
When we pick languages does the language have to come from the players handbook? I mean I own the monsters manual too, and I can find languages in there by going through each individual monster that isn't in the players handbook. Like I can pick Grell or even Otaguyh or even hook horror as a language.

Envoy's Alliance

here he is, I just have to pick languages now. I have an idea for backstory, but I'm not sure what you want as a backstory to match this homebrew. Also, I have to pick ideals, personality traits and stuff from my background, which will affect what I write in my backstory, unless you don't want that stuff.

Scarab Sages

Okay, I have decided on a Tempest Cleric.
Cleric gold: 5d4 ⇒ (4, 1, 4, 4, 2) = 15x10=150g Dame nice rolls

Liberty's Edge

Okay, I guess I'll go mountain dwarf barbarian. Let's roll zem dice and see what little I can afford.

Filthy Filthy Lucre: 2d4 ⇒ (1, 4) = 5 * 10 = 50 gold. Not... too bad, I guess?


filthy filthy Lucre? You must play KOL too, as that is what they call one of their loots.


This is my Tempest Sailor Cleric.
I am still writing up the backstory and making purchases.

Liberty's Edge

Let's see what turns up.

Stat 1: 4d6 ⇒ (5, 3, 4, 4) = 16 13
Stat 2: 4d6 ⇒ (4, 4, 6, 2) = 16 14
Stat 3: 4d6 ⇒ (1, 1, 4, 2) = 8 7
Stat 4: 4d6 ⇒ (3, 6, 1, 1) = 11 10
Stat 5: 4d6 ⇒ (4, 2, 4, 1) = 11 10
Stat 6: 4d6 ⇒ (2, 4, 5, 3) = 14 12

I'm going to have to think about it.

Silver Crusade

4d6 ⇒ (5, 3, 5, 6) = 19 16
4d6 ⇒ (4, 2, 4, 3) = 13 11
4d6 ⇒ (2, 6, 1, 4) = 13 12
4d6 ⇒ (1, 6, 2, 4) = 13 12
4d6 ⇒ (2, 6, 1, 6) = 15 14
4d6 ⇒ (6, 4, 5, 2) = 17 15


Strength: 4d6 ⇒ (3, 1, 2, 1) = 7 6
Dexterity: 4d6 ⇒ (5, 4, 6, 3) = 18 15
Constitution: 4d6 ⇒ (2, 5, 5, 3) = 15 13
Intelligence: 4d6 ⇒ (4, 5, 1, 4) = 14 13
Wisdom: 4d6 ⇒ (3, 3, 3, 2) = 11 9
Charisma: 4d6 ⇒ (6, 1, 5, 6) = 18 17

Certainly a pause for thoughts, properly considering a bard, sorcerer or warlock


Feather Wind's background has been updated.


I am bowing out of this recruitment. Good luck all.


How is everyone's character coming together?


Looks like this campaign never got off the ground. I'm interested in creating a 5E character to try to learn the basic system. If this picks up again in the future, please PM me. Thanks.

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