Armor Proficiency and Banishing


Rules Questions and Gameplay Discussion


So I'm playing in Adventure 4 of SS and one of my character's gets a Leather Armor. Later he runs into a monster that deals automatic damage on defeat and says "Great I'll banish this cruddy armor and since it has the Basic trait its out of the game."

However I then read Leather Armor

Leather Armor wrote:
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

I'm surprised I haven't run into this issue before but it seems odd that you don't have a choice... especially since banishing Basic cards in the late game is beneficial.

Grand Lodge

You never did have a choice though. Several armors are written this way.


Sorry I'm not saying Leather Armor is unique... I'm saying why does proficiency with armor prevent you from banishing it... especially when banishing basics and elites is beneficial later in the game. Seems odd that proficiency with the armor limits your options.


Bare in mind that late in the game, acquiring certain boons ceases to make sense. If you had skipped the check on the leather armor, the rules are to banish it, thus providing the opportunity to remove it from the game. By acquiring it and using its ability, you seem to forgo the banish->remove aspect of Basics, at least the way it is written.


There's no choice because there's no obvious thought process for having the choice. Burying is more beneficial than banishing (except in the case of forcing card removal).

If you want to get rid of the armor, then simply find something better and don't keep it, and then later on, should you encounter it again, choose not to attempt to acquire it, and poof, it's banished.

If you want to work the system and cheese it, give the armor to someone that isn't proficient and let them use it when they take damage, but that's kinda against the grain of the game.


A real warrior would never banish his armor.

Paizo Employee Contributor

Unless someone at the table has lost an armor in the scenario (a rarity, in my experience), then the effect is functionally the same, just delayed: instead of being removed from the game when you use it, it's removed from the game when you select cards for your deck at the end of the scenario.

If someone had lost an armor, and you've gained no other armors, they have to keep it. But then, the effect is pretty much the same anyway: if someone had lost an armor and ended with an open "armor slot", she'd have to go hunting in the box for a Basic armor anyway (and might be stuck with that Leather Armor!).


Ron Lundeen wrote:

Unless someone at the table has lost an armor in the scenario (a rarity, in my experience), then the effect is functionally the same, just delayed: instead of being removed from the game when you use it, it's removed from the game when you select cards for your deck at the end of the scenario.

If someone had lost an armor, and you've gained no other armors, they have to keep it. But then, the effect is pretty much the same anyway: if someone had lost an armor and ended with an open "armor slot", she'd have to go hunting in the box for a Basic armor anyway (and might be stuck with that Leather Armor!).

Boons put back in the box after you rebuild your deck are not banished. So they can't be removed from the game.


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jones314 wrote:
Boons put back in the box after you rebuild your deck are not banished. So they can't be removed from the game.

This is the key point that many players miss (and thanks Hawk for making a clear doc to remember when you do banish and when you don't).

Especially YOU DO NOT banish cards when :
A) You return to the box cards you do not keep when rebuilding decks between scenarios.
B) You return to the box cards random cards drawn from the box to fulfill the requirement of another card, but which did not meet the requirement (e. g. you are asked to draw a random ally with the animal trait, all cards you draw until you find the good one aren't banished).
C) You return to the box at the end of scenario cards remaining in locations that are open, temporarily closed, or just closed as the scenario ends.

The last one especially is often forgotten. This actually is a light incentive to close more locations during the scenario that the minimum needed to win in. By permanently closing during scenario you banish cards, by wining the scenario, you don't.


Frencois wrote:
C) You return to the box at the end of scenario cards remaining in locations that are open, temporarily closed, or just closed as the scenario ends.

If by "just closed as the scenario ends" you're referring to the location where you finally beat the villain before winning, then I disagree with that. When you defeat a villain, you banish the non-villain cards remaining in its location and carry out the WHEN PERMANENTLY CLOSED power; after that you check for villain escape/victory.


Nefrubyr wrote:
Frencois wrote:
C) You return to the box at the end of scenario cards remaining in locations that are open, temporarily closed, or just closed as the scenario ends.
If by "just closed as the scenario ends" you're referring to the location where you finally beat the villain before winning, then I disagree with that. When you defeat a villain, you banish the non-villain cards remaining in its location and carry out the WHEN PERMANENTLY CLOSED power; after that you check for villain escape/victory.

How about that. I've been playing it wrong. At first I thought it was because Hawkmoon led me astray with his Banishing Cards aid in the PACG Accessories, which would have been world-shattering.

But I just can't read:

When Cards Are Banished:
- When removing cards from the location after
defeating the villain, regardless of whether
he escapes or not. (p 18)

BUT, I did read the following in the same aid:

When Cards Are Not Banished:
- Locations that are open, temporarily closed, or
closed when the scenario ends. (p 19)

So I know where my confusion was sourced at least. There's too much reading in this game...


Yeah. The second part is in reference to locations like the General Store, which can me closed and still have cards.

If anyone can think of a better wording for that to be more clear, I'd be happy typo consider it.


Hawk, you've been misleading people, I'm shocked! :-P

Does it work if you just say "Locations that still contain cards when the scenario ends"?

Paizo Employee Contributor

jones314 wrote:
Boons put back in the box after you rebuild your deck are not banished. So they can't be removed from the game.

Oh! We've been removing too many cards from the game, then. Even after hundreds of games, you can still learn something new! Thanks!


Nefrubyr wrote:

Hawk, you've been misleading people, I'm shocked! :-P

Does it work if you just say "Locations that still contain cards when the scenario ends"?

I think it actually said something like that at one point, but people often misunderstood that the scenario doesn't end until after you close the villain's final location, and often assumed the cards in the villain's location weren't banished. Which is why I added the first part.


Sorry I add to the confusion guys. And thanks a lot to Hawk for his aid doc. We all agree it's just a matter of reading carefully.


Oh okay. So, let me get this straight. When you defeat the last villain and end the scenario, the cards in that location are actually banished and you have to perform the 'On closing' text when applicable before the scenario actually ends?


bbKabag wrote:
Oh okay. So, let me get this straight. When you defeat the last villain and end the scenario, the cards in that location are actually banished and you have to perform the 'On closing' text when applicable before the scenario actually ends?

Yes and if the "on closing" actually adds up new cards from the box ijn the location then those won't be banished.


I see. I always thought the leftover cards weren't banished. Could've removed several Basics that way. Now I know. Thanks :)


Frencois wrote:
Sorry I add to the confusion guys. And thanks a lot to Hawk for his aid doc. We all agree it's just a matter of reading carefully.

You actually cleared a point up for me.

bbKabag wrote:
Oh okay. So, let me get this straight. When you defeat the last villain and end the scenario, the cards in that location are actually banished and you have to perform the 'On closing' text when applicable before the scenario actually ends?

This is how I understand it now: You close the location by defeating the Villain, including banishing the cards remaining in the now closed location and performing the When Permanently Closed (3rd section on card). Defeating the Villain forgoes the When Closing power (2nd section on card) of the location, however.

Frencois wrote:
Yes and if the "on closing" actually adds up new cards from the box ijn the location then those won't be banished.

When Permanently Closed, yes. When Closing, no.

**Edited for Clarity.


Note that some locations (a tiny number so far) have when permanently closed effects that could kill you. Like forcing you to draw a card and you don't have any.


Pathfinder Adventure Path Subscriber
jones314 wrote:
Note that some locations (a tiny number so far) have when permanently closed effects that could kill you. Like forcing you to draw a card and you don't have any.

It pains me to admit it, playing Brigandoom! solo with Harsk, he died to the Waterfront's "When permanently closed: discard a card" effect, since the villain was able to escape to the woods. (Said woods were rather difficult to close due to a pesky Pit Trap).


cosined wrote:


How about that. I've been playing it wrong. At first I thought it was because Hawkmoon led me astray with his Banishing Cards aid in the PACG Accessories, which would have been world-shattering.

Eh? What's PACG Accessories?


It is this packet of stuff I made for PACG. It has some worksheets, layouts, stuff like that.


Whoa, this is awesome. I'm going to spend tonight going through this and the rest of your BGG PACG file uploads. Thanks Hawkmoon!

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