Best Summoner?


Pathfinder First Edition General Discussion


I submit that the Skald makes for the best summoner in the game. Especially the Totemic Summoner. Basically, you get morale bonuses, enhancement bonuses, fast healing, and DR for everyone affected by your inspire rage, not to mention all the affects of rage powers you take. AND you can throw on the Augment Summons feat for even more bonuses, although depending on the totem you select, they may not stack with the totem bonus. But, you could give them a +6 morale to str and con, and +6 enhancement to str, dex, and con, fast healing 6, DR, and rage power bonuses...

Can other classes get these kind of bonuses? I haven't even looked into the feat that allows you to add a Summoner 1 point evolution to summoned creatures.

I very well could be wrong, but this seems to be the best combo of summoning in Pathfinder.

Scarab Sages

Feral Hunter. Sharing teamwork feats with your summons is awesome. At sixth level you summon two for one.


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Maybe the best at low level, but being limited to Summon Monster 6 sounds like a pretty big limitation. Since you are trying to use force multipliers, you are also sort of limiting yourself to the summoning of multiples, which means choosing from one list down most of the time. If summoning multiples, Evolved Summons only applies to one of the creatures summoned.

That said, you are also considering your class in a vacuum. It'd be more optimal to have a true summoner and a non-summon-focused skald in your party.


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With Samasaran to get the high-level summon spells that works, though it's cheesey as all heck. Without Samasaran-- and arguably even with it-- Master Summoner takes the cake without trying. Skald's are better, Master has sheer weight of numbers, and without Samasaran Master's are better anyway.


It rhymes with Blaster Hummoner. It's in the frickin' name, for goodness sake!

Grand Lodge

Pathfinder Adventure, Adventure Path, Rulebook Subscriber
kestral287 wrote:
With Samasaran to get the high-level summon spells that works, though it's cheesey as all heck. Without Samasaran-- and arguably even with it-- Master Summoner takes the cake without trying. Skald's are better, Master has sheer weight of numbers, and without Samasaran Master's are better anyway.

No you don't, they are still 7th, 8th, 9th level spells that you'll never have access to.


Some Other Guy wrote:
kestral287 wrote:
With Samasaran to get the high-level summon spells that works, though it's cheesey as all heck. Without Samasaran-- and arguably even with it-- Master Summoner takes the cake without trying. Skald's are better, Master has sheer weight of numbers, and without Samasaran Master's are better anyway.
No you don't, they are still 7th, 8th, 9th level spells that you'll never have access to.

I guess you could try to grab the Summoner's 6th level version of Summon Monster 8.


Melkiador wrote:
Some Other Guy wrote:
kestral287 wrote:
With Samasaran to get the high-level summon spells that works, though it's cheesey as all heck. Without Samasaran-- and arguably even with it-- Master Summoner takes the cake without trying. Skald's are better, Master has sheer weight of numbers, and without Samasaran Master's are better anyway.
No you don't, they are still 7th, 8th, 9th level spells that you'll never have access to.
I guess you could try to grab the Summoner's 6th level version of Summon Monster 8.

This. It is, as I said, cheesey as all heck, but legal.

If one really doesn't mind being coated in queso, it was brought up that you could take Samasaran for the Summoner's level-reduced SMVIII, Magical Lineage on that, Spell Perfection on it, then you can Quicken SMVIII as a 6th level spell. Or, if you're doing it pre-combat, Empower or Maximize to get the maximum number of minions.

Even then I'd take the Master Summoner though. They can pull off the same tricks, and the ability to float the field with summons makes a big difference on that front.


Yeah... Master Summoner just annihilates any other summoning class.

The Exchange

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Evangelist Cleric with the Heroism Subdomain.

Augment Summoning
Inspire Courage
30ft heroism aura
9 Level of Spells

The Exchange

The word casters get to summon as a standard action without feats or special abilities. A word-caster sorcerer with summons and blasts does both quite well.


Pathfinder Adventure Path Subscriber
kestral287 wrote:


This. It is, as I said, cheesey as all heck, but legal.

Explain this please? I tried searching for it but didn't find any matches for "Samasaran" How is this accomplished?


Rerednaw wrote:
kestral287 wrote:


This. It is, as I said, cheesey as all heck, but legal.
Explain this please? I tried searching for it but didn't find any matches for "Samasaran" How is this accomplished?

That's because it is spelled Samsaran.

Take a look at the mystic past life alternate racial ability. When combined with the lower level access that summoners get on many good spells, it is a bit obscene.


Pathfinder Adventure Path Subscriber
revaar wrote:
Rerednaw wrote:
kestral287 wrote:


This. It is, as I said, cheesey as all heck, but legal.
Explain this please? I tried searching for it but didn't find any matches for "Samasaran" How is this accomplished?

That's because it is spelled Samsaran.

Take a look at the mystic past life alternate racial ability. When combined with the lower level access that summoners get on many good spells, it is a bit obscene.

Okay so everyone was spelling it like the way others talk about cosmetics, the thief class or color. :p That's why I couldn't find it. Nice loophole there. Or rather, another point towards Summoner being slightly superior in terms of power level.


Eh. No one part of Summoners are that powerful. It's the sum of its parts. But the class never considered something like Samsaran... Or Samsaran never considered Summoners.


Occultist. Biggest issue I ever have with summons is having them last long enough to do things I really want, like let me stack on buff spells or go scouting and still return with a report. Occultist can essentially perma-summon at level 20.

Of course that probably isn't always as powerful as a modular psychic astral construct-summoner and...

nobody wrote:
It depends on what you need.

Oh yeah, there we go.

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