Gestalt Way of the Wicked recruitment


Recruitment

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@Tanner Nielsen: There's no way to really split what qualifies as a "session', so no.

@Urgir: Not really. Talingarde doesn't really fit into the Golarion setting and you'll only be moving within geography of the game's design.

This is the list of finished character applications so far; that's for people with both full backstories, and character sheets. If I missed you then ask; if you have both those things done already then it's just a mistake. Note that you don't need to make an alias for your character until chosen if you don't want to; I'd hate to leave you with a charactermade for this specific and narrow set of circumstances.

Alexander Torov, Human Ninja/Ranger
Alucard, Dhampir Oracle/Sorceror
Ankova Schwarz, Aasimar Slayer/Warpriest of Eiseth
Cain, Half-Orc Werewolf (going into Slayer)/Inquisitor of Asmodeus
Lilith, Human Fighter/Sorceror
Maynard Blackburne, Human Alchemist (Infernal)/Sin Mage (Gluttony)
Cole, Cleric (Undead Lord) of Asmodeus/???
Sicarrius, Tiefling Cleric (Fiendish Vessel) of Asmodeus/Warpriest (Cult Leader) of Asmodeus
Shemeska, Tiefling Barbarian (Brutal Pugilist/Totem Warrior)/Monk (Tetori)
Urgir Kalfrison, Witch (White-Haired)/Brawler (Strangler)


Your judgment is wise and fair, O Great and Powerful GM.

I will take Coherent Rage instead.

Grand Lodge

Whats your thoughts on a possible second application?


I'm fine with people trying for second applications. I know what it's like to be torn on different character concepts.

Shadow Lodge

Wade is finished
Still working on Virgil Hass, need to decide on feats...


GM Starsky and Cruch wrote:
I'm fine with people trying for second applications. I know what it's like to be torn on different character concepts.

Oh, please don't tempt me. I have half a dozen more ideas already floating around in my head after reading all the submissions so far.

RPG Superstar Season 9 Top 16

To recap, now with sheet linkified in the name!
Captain Vrax, Halfling Monk/Ninja (going into Kobold Style). Reflavoring all the mysticism as inherent magic (ultimately sourced from Asmodeus). He's meant to be a brutal tripper (Underfoot Adept) who makes a bloody mess of his foes with his bare hands and teeth (not actually a bite attack, just a flavor of unarmed strike). Also handy in the skills department.

A Talingarde native who left as a ship hand, and came back the captain of his own slave ship.

Vraxim's Capture:

"This is yer own fault, cap'n." First Mate Davor mumbled. Despite his hunched posture, the half-orc still stood twice Vrax's height, and it was making the silvered chains that bound them together quite uncomfortable.
Both were drenched in blood, their own and of the soldiers that ambushed them on their ship. They wouldn't have been able to get out of port without the crew anyway, which was already slaughtered or captured, but then to make matters worse, the tall black-haired knight got on the ship and blocked their escape. Now he was leading them to the wagon that would take them to Branderscar, with a squad of spear men as escort.
"The stories claimed you to be a were-shark. That's why they sent me. But it turns out you're just simple slave-running scum." Sir Balin spits over his shoulder, and then gives the chains a tug. "Waste of good silver".
"Funny how when I was younger, the stories of brave Sir Balin made me feel so safe."
The knight stops for just a moment, but Davor doesn't see the chance to make a play, sulking was always a weakness of his. Vrax sighs, and trudges on as the spearmen prod at him. Davor catches on five steps later.
"Well, yer's was always escalation, cap'n. Never could know when to stop."
Damn, how does he do that? I'll miss the sunnovab@$*%.
Vrax turns his head slightly to give his first mate a grim smile.
""Wouldna made Captain in a year if I did, would I?"
The rest of the trip was made in silence, and the guards lead Davor off in another direction once they arrived....

Please let me know if there's anything missing in my submission.

Dark Archive

GM Starsky and Cruch wrote:
This is the list of finished character applications so far; that's for people with both full backstories, and character sheets. If I missed you then ask; if you have both those things done already then it's just a mistake. Note that you don't need to make an alias for your character until chosen if you don't want to; I'd hate to leave you with a charactermade for this specific and narrow set of circumstances.

I think that you missed me.

If you can read French and want to know more about Zolthan, here are some short stories about him: http://journauxdaventuriers.blogspot.ca/search/label/Zolthan


Doting for interest. Some sort of vampirey grappley thingy incoming.


Cole is a Cleric/WereTiger and will level in Blood Rager after that.

He will be front line damage dealer and divine spell support and will be able to heal all the Vamps down the road :) I realy like the more about weretigers for this game:

PSRD wrote:

Weretigers are egomaniacs with a natural talent for controlling others with fear and awe, a talent they usually use to reign over the humans they think of as slaves and cattle for the slaughter. Their indisputable power and animal magnetism makes it surprisingly easy for human populations to acquiesce to their rule; many a citizen has called a weretiger impossible to overthrow, and dangerous but not insufferable because she primarily hunts dissidents. Indeed, weretigers often only seek other human prey every few months to keep the rabble afraid. Some infect important servants to act as temporary proxies before exiling or killing them when their usefulness ends. Weretigers favor weretiger-kin as lackeys, as the former think of the latter as lesser (and less threatening) versions of themselves.

Although not as disciplined as werebears, weretigers are relatively patient and interested in exploiting every advantage they can to achieve overwhelming power. They sometimes operate as infamously ruthless killers for hire if they cannot establish themselves as rulers immediately.

Lantern Lodge RPG Superstar 2015 Top 32

Would this game be a play by post? Or are you planning on using a Virtual Table Top of some kind?


GM Starsky and Cruch wrote:
Cain, Half-Orc Werewolf (going into Slayer)/Inquisitor of Asmodeus

Not that it's a huge deal, but Cain's Slayer levels will be taken with the Bounty Hunter archetype. Love me some non-traditional weapons and tactics. :)


I'm going to drop out been thinking about it and I'm not sure if gestalt would take away from the game for me rp wise this being my first time playing wotw too.

But I look forward to reading the start.

RPG Superstar 2012 Top 32

here is the crunch for Blayne Markov, my aasimar swashbuckler/eldritch scion magus submission. i'm hoping to get his fluff done today too but my kids get home from school soon, so it'll probably depend on how they behave... Blayne is a solid face (and should provide a little comic relief); he's also a front-line damage dealer (though a little bit of a glass canon) and a secondary arcane caster; he has a decent UMD too so he can cover for heals/status removal with items if or when need should arise.

i also came up with an awesome idea while i was working that i might flesh out if i have time for a second submission... he would start out as a stygian slayer/sacred fist warpriest (of asmodeus) and then multiclass to an antipaladin/evangelist PrC (advancing sacred fist with his attuned class). he'd be fairly MAD but should make for a solid melee guy with good skill support and secondary divine casting (if i can find time to build him and do some back story...)


If you're still recruiting I'm thinking of doing a magus/sorcerer build.


Hey, maybe someone in here will know the answer to this (as it looks like some of you are using HeroLab to build gestalt). I had the d20pfsrd:Gestalt (v0.6) working in HeroLabs, but some update that came through over the last month or so has broken those files.

Any advice on getting them back up and running?


I have no idea... i make gestalt the long way with HeroLab. If you do figure it out, let me know how it works. Please and thanks =^^=

RPG Superstar 2012 Top 32

Blayne is finished. I was putting his background in a separate document then realized that was stupid... so everything is in that first google doc i posted. and just to be safe/easy, here it is again:

Blayne Markov: swordsman, spell-caster, suave socialite


Loup Blanc posting with the crunch finished for my submission, although I'm still working on backstory (which will probably end up rather long... I go overboard sometimes). Let me know if anything looks amiss.


This is a 2nd submission apart from Maynard Blackburne. A similar yet dissimilar concept that's more of a Toolbox and stronger focus on Alchemy rather than Maynard's Arcane inclinations. I do hope one of the two will make it into the game's roster. Thanks for reading.

Artemis Blackwell:
Artemis Blackwell
Human Alchemist 1/Investigator 1
NE
Init 3; Senses ; Perception 9
DEFENSE
AC 13; Touch 13; Flat-Footed 10
HP 8
Fort 2 ; Ref 5 ; Will 2
CMD 13
DR —; Immune —; Resist —; SR —

OFFENSE
Speed 30; With Armor 30; Fly -; Swim -; Climb -; Burrow -;

Bomb 6/day 1d6+5 splash 6

EXTRACTS:
1st—Adhesive Spittle, Ant Haul, Blend, Crafter's Fortune, Comprehend Languages, Cure Light Wounds, Disguise Self, Endure Elements, Enlarge Person, Jump, Reduce Person, Shield, Targeted Bomb Admixture, Touch of the Sea

STATISTICS
Str 10, Dex 16, Con 10, Int 20, Wis 10, Cha 8
Base Atk 0; CMB +0

FEATS: Brew Potion, Skill Focus: Disable Device, Skill Focus: Perception, Skill Focus: Stealth, Throw Anything

TRAITS: Criminal, Seeker, High Treason

SKILLS Craft: Craft: Alchemy 10, Disable Device 12, Escape Artist 7, Heal 4, Knowledge Arcana 9, Knowledge Local 9, Knowledge Nature 9, Linguistics 9, Perception 9, Sense Motive 4, Sleight Of Hand 7, Spellcraft 9, Stealth 10

LANGUAGES Common, Abyssal, Aklo, Giant, Goblin, Infernal, Sylvan,

SQ Alchemy (Su), Bomb (Su), Inspiration(Ex), Mutagen(Su), Trapfinding

Getting Caught:
Artemis Blackwell's hand firmly gripped the edge of the crenal as he effortlessly pulled himself onto the rampart. He stood upright as both feet found stone beneath them. Impulsively, his hand went into the small belt-pouch compartment containing his alchemical compounds, they would be of great help tonight. Although he had done this very thing he was about to do countless times before, this mark was nothing like the others. This was personal.

Artemis walked past the waving banners on the battlements, displaying an all-too-familiar coat of arms. The Lord High Steward, Reginald Armstrong, Talingarde's face of so-called "Justice". The man was responsible for the sentencing of hundreds of accused every year and was seemingly in too much of a hurry to measure his vast wealth to be bothered by any sort of due process. Those accused rarely, if ever, got their day in court. Reginald represented everything that Artemis had grown to hate about Talingarde's incumbent government: avarice combined with inscrutable power. Reginald, however, was worse than most, he had a racket that even Artemis fought hard not to envy. Reginald was a gambling derelict and when his debt to the house became too great he would simply organize a raid and have the promoters sentenced without trial. But one such raid claimed Artemis' beloved, a buxom wench who only served the drinks. Alas, there could be no witnesses, no one to implicate Reginald and certainly no one to spread vicious rumors of the Lord High Steward, so an expeditious death sentence saw to those loose ends.

It had taken Artemis almost the full year to discover who had been responsible for his beloved's demise, and the information had not come easy, even for one as skilled as himself. The information did come though, and it had led him here this night. Determination backed by rage fueled his steps now as he raced towards the wall's tower. He glanced around, looking for patrols, as he pulled out his alchemy supplies. He put a few pinches of powder into a dark unguent and swirled the small vial before swallowing it's contents. He could feel the effects immediately. From the vantage atop the tower, he took two small steps back and then rushed forward springing into the air in a death-defying jump onto a covered parapet below, tucking into a roll as his mass collided with the castle's. He sprang up, unscathed, and immediately sprinted for the keep ahead of him, time was of the essence now. In a full sprint he came up to the keep's outer wall and sprang unnaturally high into the air, and clung onto the side of the wall with an inhuman grip. He scaled the wall in seconds, scrambling onto a window some 30 feet above his point of contact. He spilled inside, allowing a moment for his eyes to adjust to the dimly lit passageways. He was close now.

It took only a matter of a minute for Artemis to make his way into the main corridor and up the small stairwell to Reginald's personal quarters. He pressed his ear close to the door and listened intently: silence. With the hands of a surgeon he tested the door's handle and found it to be unlocked. Curious, he mused, and quietly cracked the door open and peered through. There Reginald lay, snoring softly, the room lit by a pair of dimly glowing oil lamps mounted to the wall. Artemis entered the room, careful to close the door behind him. He took a moment to examine the sleeping Lord as he pulled out his dagger. He crept to the side of the bed, the snoring grew louder. He smiled, satisfactorily, as he raised the dagger to the sleeping man's throat, braced his grip, and then plunged the dagger deep into flesh. Or so that's what he thought he had done, but the lack of tactile resistance made it feel as though he had stabbed a cloud. Suddenly, the floor erupted with man-sized black tentacles sprawling forth in every direction and all latching onto the thoroughly surprised Artemis. Their grip tightened around the would-be assassin and he felt the breath leave his lungs. His head began to spin and the room grew dark. He had one last thought before the blackness took him, Artemis, you vainglorious fool...

Background/Goals:
The Anti-Sherlock Holmes

Artemis, an orphan of the Mitran church, spent his youth tasked with various chores, often on "guard" detail, or some such rubbish. He hated their rules and all their chants and songs and prayers. It wasn't long before he escaped the orphanage and lived a life of petty crime on the streets. It wasn't much, but it was all his! He much preferred doing things his way. Very early into his independence he became fascinated with Alchemy, the thought of turning Lead into Gold fascinated the young boy. Since then, it's become his life's purpose to fashion the famed and wondrous Philosopher's Stone! And so he found a way to fund his research while honing his skills at the same time. He was a self-styled "Consultant of Truth", hiding it as often as finding it. He made it his business to concern himself with what people find concerning. Extortion, Kidnapping, Arson, Forgery, Planted Evidence, "Accidents" on the job site and many more services he offered to those willing to pay the price. It sustained him, but not defined him. His true passion was in Alchemy and it's many wonders. Alchemy was the one true religion as far as he was concerned. With it, he will achieve true liberation and be delivered from this insipid kingdom of mindless vermin.

Grand Lodge

Cain... wrote:

Hey, maybe someone in here will know the answer to this (as it looks like some of you are using HeroLab to build gestalt). I had the d20pfsrd:Gestalt (v0.6) working in HeroLabs, but some update that came through over the last month or so has broken those files.

Any advice on getting them back up and running?

I haven't noticed the problem, but Herolab just came out with an Update called Pathfinder Basic Pack, which in the description says get first before running community created addons. If that doesn't work I would recommend redownloading the files

BTW: I noticed the Gestalt addon after installing the above mentioned update


Here is my first submission. I have my familiar and spellbook noted with strikethrough font since I'm assuming that I would start without them.

statblock:

Dimska
Male tiefling conjurer (teleportation)-rogue 1
LE Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 8 (d6+2);
Fort +1; Ref +5; Will +2; +1 trait vs. divine spells
Resist fire 5
OFFENSE
Speed 30 ft.
Special Attacks sneak attack +1d6
Racial Spell-Like Abilities (CL 1st; concentration +0)
1/day—darkness
Conjurer Spells Prepared (CL 1st; concentration +6)
1st—grease (DC 17), mage armor, shocking grasp, unseen servant
0—acid splash, detect magic, prestidigitation
Opposition Schools Enchantment, Necromancy
STATISTICS
Str 9, Dex 17, Con 12, Int 20, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Point-Blank Shot, Spell Focus (conjuration)
Traits Dark Magic Affinity, Desecration, Volatile Conduit
Skills Acrobatics +7, Appraise +9, Bluff +3, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (planes) +9, Perception +4, Sleight of Hand +4, Spellcraft +9, Stealth +7, Swim +3, UMD +3; Racial Modifiers +4 Fly
Languages Abyssal, Common, Draconic, Dwarven, Elven, Infernal, Orc
SQ arcane bond (cat), prehensile tail, shift 8/day, summoner’s charm, vestigial wings
Other Gear spellbook [all non-enchantment/necromancy cantrips, plus grease, infernal healing, mage armor, shocking grasp, silent image, summon monster I, touch of gracelessness, unseen servant]
SPECIAL ABILITIES
Arcane Bond (Ex)
At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
Prehensile Tail
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Shift 8/day (Su)
At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Sneak Attack +1d6
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Summoner’s Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Vestigial Wings
Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.

Backstory:
Common sense should have told him that the Family--or at least some faction within it--was setting him up, but common sense was something that, unfortunately, had always been in short supply for Dimska, so he took the mission. He was ready to be done with his debt, and the robed man who gave him the mission promised that he could start a new life after he completed this one final job. After taking the piece of parchment from his contact, he read it. It was rather fascinating reading. Purportedly a missive directly from Mitra's herald, the parchment described a recent battle in the Upper Planes between Mitra and Asmodeus in which Mitra was defeated and forced to submit. As part of the settlement, Talingarde was to recant its allegiance to Mitra and begin worshipping Asmodeus. Dimska infiltrated himself onto the Temple's grounds apparently undetected, but as soon as he tried to attach the parchment to the Temple door, a beam of holy light struck him from the side, and he fell unconscious. Caught with the incriminating parchment in his hand, there was no way to deny his crime.

Lantern Lodge RPG Superstar 2015 Top 32

Working on a Human Inquisitor(Sanctified Slayer)/Werebear (going into brawler). Do Asmodeous and Mitra share any domains (besides Law, presumably)?

Grand Lodge

They do have Fire, since Mitra has three faces. So as long as your saying you worship Mitra as a whole your covered, I'm doing something similar with a second entry.


As a side note, where are these werebear and weretiger classes coming from? I know the skinwalker has variant racial heritages, but people are listing them like they are classes. Did I miss something?

RPG Superstar Season 9 Top 16

Per the character creation rules in the first post, you can have the Lycanthrope template.


Ah, gotcha. Thanks.


@SirGeshko: The game will be played entirely on the Paizo forums. I imagine they'd both have Fire; I'll skim the books, because I'm not sure it actually offers up any information on playing as a cleric of Mitra, but I can look for what domains they have and work back from there.

@GenThunderfist: Still got a few more days before I make my selections, so go ahead.

@Tanner Nielsen: One of the things you can do with Gestalt is eat the level adjustment by taking templates, or even potentially monsters as races, as levels equal to the CR as one half of your gestalt, then leveling as normal from there. I've allowed that rule, but only in the case of Lycanthropes, since we're starting at first level. But in games that start at higher levels they can go into some pretty crazy places.

Shadow Lodge

I once had a young adult gold dragon/lore oracle 11, as as one of the setting rules, all dragons juvenile and older (not sure if it included juvenile I forget) could shapeshift into any one humanoid form, and had all the race traits of that humanoid on top of their own, and for us PCs all of our races feats counted as bonus feats, and we had all the normal feats from advancement.
That was a crazy awesome character and game.
I'm dropping my submission of wade, though I'll still be working on Virgil.

Grand Lodge

GM Starsky and Cruch wrote:
@SirGeshko: The game will be played entirely on the Paizo forums. I imagine they'd both have Fire; I'll skim the books, because I'm not sure it actually offers up any information on playing as a cleric of Mitra, but I can look for what domains they have and work back from there.

It is there, I just can't remember where. I should mention I have ran this game up to book 3, and started working into book 4. I can seperate my knowledge from character knowledge (plus its been awhile and i've forgotten a huge chunk of it).

RPG Superstar 2012 Top 32

this is not at all complete yet, but here's my second submission...

Horace is a servant of Asmodeus who had been hiding in plain sight until his conspiracy to overthrow the government and church was discovered. Now he faces multiple sequential death sentences after having been convicted of blasphemy, heresy, sedition, and treason. he's a bitter, brutal man who has learned to be an effective combatant even when unarmored and unarmed; he is also a secondary divine caster with some skill support. (planning to level anti-paladin/evangelist PrC from 4-13) a proper villain.

Grand Lodge

Here's my second submission though now that I've work him out I'm having a hard time trying to figure out which character I like more.

Crunch:
Aleksion Coric Level 1
Male human cleric of Asmodeus 1/ranger (divine tracker, skirmisher) 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 108, Pathfinder RPG Advanced Player's Guide 128)
LE Medium humanoid (human)
Init +6; Senses Perception +7
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 12 (1d10+2)
Fort +4, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks channel negative energy 5/day (DC 14, 1d6), favored enemy (humans +2)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—fire bolt (1d6 fire), touch of law
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—burning hands[D] (DC 14), command (DC 14), cure light wounds
. . 0 (at will)—bleed (DC 13), detect magic, guidance
. . D Domain spell; Domains Fire, Law
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 14, Int 13, Wis 17, Cha 14
Base Atk +1; CMB +3; CMD 13
Feats Improved Channel, Improved Initiative, Selective Channeling
Traits blasphemy, keeper of the veil, marked by unknown forces, reactionary
Skills Bluff +7, Disguise +3, Intimidate +6, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +7, Linguistics +5, Perception +7, Profession (scribe) +7, Sense Motive +7, Spellcraft +5
Languages Common, Ignan, Infernal
SQ human cleric, track +1, zealous
Other Gear 150 gp
--------------------
Special Abilities
--------------------
+1 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Blasphemy +2 trait bonus to Knowledge (religion) and Knowledge (religion) is always a class skill for you.
Cleric Channel Negative Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Fire Bolt 1d6 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Marked by Unknown Forces People who recognize sigil start attitude at +/- 1 level.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Law (6/day) (Sp) Treat all d20 rolls as 11 for 1 rd.
Track +1 Add the listed bonus to survival checks made to track.
Zealous -5 to hit and +2 to damage on your first attack against a target of a different religion than you.

Background:
Right from birth Aleksion was prepped to be raised in the faith of Asmodeus. Schooled to know both the Mitrian faith and the Asmodean, he was a small child in the city when his parents were found out. The priests wanting to hope he wasn't corrupted, raised him in a watched church were others like him were sent and watched. He saw many other children who were raised to blend in, but either they weren't taught as well as himself or thought it was time for them to do something. Either way they got them selves exposed, or choose to seek forgivness by Mitra.

Aleksion choose to wait, he became a faithful servant to all those, even so much that it seemed that those watching him started to move on, believing he had forgotten or moved on to seek forgiveness. Truth be told, he felt it wasn't time to act. So during the day, he was as faithful a son of Mitra he could be, seeking work in the church as a scribe, even seeking out work as an initiate. Showing that he had a talent with several domains associated with the combined faith. In truth with a talent to summon a Mark of Asmodeus, he was able to use two of Asmodeus' domains.

As the years went, he was soon trusted in the management of several clerics books, making it looked like they might have ties to darker faiths for those that looked into it. But he real plan came, when one day while going through the books, he found a note in one address to him saying that they were closing in. Its time to act, if you prove worthy we shall meet and I will set you upon a vengence filled path. Signed A. Thorne. With that the note burned to ash and were scattered by a slight gust of wind.

With that note Aleksion left the city, knowing he would be hunted. He was on the road several days when he came across a small chapel to Mitra. There he discovered a cultist of Asmodeus being strung up and being set to the torch. Having had enough, he tapped into the power and skill he held back for all these years, raining fire down on those with weapons, brining his weapon to bare on the soldiers left remaining, it was hard fought, and in the end the cultist was still killed, but Aleksion felt had had done right by the man.

With a smirk, he took the dead into the chapel and after killing the priest found there he used the blood and bodies to desecrate the holy place in the name asmodeus. Doing his best to make sure it would be a long time before it was forgotten. But the desecration took time, and in that time the people found Knight of Mitra, some with the job of hunting him. Ambushing him as he left the chapel.

Upon waking he found himself in a prisoner's transport, headed to Branderscar, as he watched the gates come closer he thought he heard another voice in his head, You might do, we shall see. With that he was through the gate and on his way a destiny the would change the face of Talengarde.


I'm working on an elven wizard (diviner)/ ranger (wild stalker to submit. I should have him ready in the next day.


Would it be possible to be a half-fiend?

I have a character idea I would like to submit that uses mostly natural attacks. One side would be Vivisectionist, the other side would be barbarian (template on barbarian side, reduces my total hp and BAB a little). I was going to submit this as a lycanthrope but just had this other idea. He would I guess lose eventually 3 levels on one side but could technically work at lvl 1 as the template CR 'scales' as I get HD.

A second question is would you possible let a ratfolk character in.


I guess if you'd be willing to eat the eventual three levels, and I like your backstory enough to justify being part demon, I'd allow that.

Ratfolk is a no-go though.


Just to clarify can we take templates at the beginning or do they have to be earned in game?

Lantern Lodge RPG Superstar 2015 Top 32

No worries about the domain, I'll just pick up a template that should do the job.

Are we allowed to pick more than one crime trait? Or is the 1 trait per category rule still in effect?


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@Bane88: You start with them. So if you're a lycanthrope, better back that s*@% up in your backstory.

@SirGeshko: Only one crime trait.


Ha! That made me laugh out loud


This is markofbane, and I’d like to submit Molasbar for consideration. He is a wizard (diviner, foresight) and a ranger (wild stalker). He will remain a wizard for the whole run, and the other gestalt class will complement that. He will be arcane support and cover the gambit of knowledge skills (by 2nd level he should have at least +10 in all knowledge skills). His background and crunch are in his profile.

Molasbar will get along well with those that share his goals. While he wants to bring down the governing family of Talingarde and the church of Mitra, he has no intention of ruling himself. He merely wants to see put into place a government that will allow him to acts in the ways that he chooses, and one that he can influence without being tied down to a throne. Every police state needs its secret police, and who better to support that then a master diviner?


Ok. It will be a human half fiend then. Working on the backstory and will post it tonight.

RPG Superstar 2012 Top 32

I finished up submission #2 and added description and personality for submission #1... both have been linked before but for ease of use i present them here together:

Blayne Markov: swordsman, spellcaster, suave SoB

Horace Green: bitter, brutal, bad-ass (this is the one who will switch to anti-paladin/evangelist, which will actually make him even more brutal)

edit: two questions...
1) how do you feel about 3rd entries?
2) can you please close recruitment so i can stop thinking of more bad guys i want to build?


Dotting. I think I have a character concept in mind

Grand Lodge

Btw GM Starsky and Cruch when are submissions due by, I might tweek a couple characters and I might have missed its last posting.


Ok. So mechcannically, I wanted to build an effective grappler that would get to have fun with the vampire drain blood ability. What I came up with is a Monk(tetori)/Summoner(synthesist). Most of the crunch is in the profile. Traits aren't 100% due to not knowing what the final composition would be if Kaddoc was picked, but otherwise it is pretty much done. If synthesist is a little too powergamey, I'll swap it out for sorcerer. I would intend to go 20/20 with the classes.

For background I threw together a "10 minute background' for Kaddoc. If you're not familiar with it, its just a fun way to establish a character and create his background.

In brief, he's from barbarian tribes living beyond the Mitran lands. Witnessing the wealth and safety that the Mitrans have (and prevent his own people from having) is what will motivate him to bring down the Kingdom to carve out a piece for his own people.

10 minute background:

Five background and concept elements important to Kaddoc
1) Kaddoc is descended from the great northern barbarian tribes; A proud people toughed through generations of clan warfare and fighting the elements. Trait: Bred for War Since the colonization of their island, they have been pushed to the verges of habitable land and now struggle to survive and maintain their way of life. This is hard fate to bear for those who the legends claim are decended from the Gods who once dwelt amoung them (Race: Assimar(Scion of Humanity)

2) Kaddoc was born thin a sickly and, as is the way of the tribes, he was left squalling on a hilltop outside of camp as a sacrifice to the spirits. All through the night he cried and as the morning light touched the hill, his cries still rang out. Going to investigate, they found the child wreathed in dim shadows that melded in and out of the shape of an animal. Taking it as a blessing from the spirits, the tribe’s shaman claimed the child as his own to raise.

3) Kaddoc never became particularly strong or vigorous as he matured, but his force of personality helped him to find a valued place in the tribe. He soon found that with careful thought and mediation, he could overcome his body’s physical failings (Trait: Wisdom in the flesh) And in those times where strength was needed, he called upon the spirits to aid him. When they were joined, none could stop them.

4) In recent years, his people have taken to raiding in small ships along the more civilized coast. There is a market to found in human flesh, and the captains of the great, filthy slave scows are more than willing to pay a primium for captives. Their contacts have may Kaddoc’s tribe one of the more powerful in the region, but they now must travel further in search of their quarry. Crime: Slave taking

5) On his last raid, Kaddoc and his crew where returning home from an unsuccessful raid, when they caught sight of a figure standing on a hill staring out to sea. Sensing an opportunity to not return completely empty handed, they quickly ran ashore, and crept to where they had seen the figure. On their arrival, they found a man, who was decidedly nonplused by the appearance of many savages, was dressed in fine, if a little shabby, clothing and came along peaceably, even going so far as to hold out his hands to be shackled. Once on the boat and out to sea, their captive seemed to being enjoying himself, but soon grew bored. With an exaggerated yawn, he stretched, snapping the chains that bound him. In the confined quarters of the boat, the vampire was a whirlwind of destruction. A few tried to jump overboard, but were soon pulled under by the weight of their armor. Kaddoc struggled in vain in the powerful grasp of the creature and cried out as the fangs sank in and the creature began to feed. An answering shout came out of the darkness and a ships lantern flared to life, illuminating a Mitran patrol galley. With a hiss, the creature dropped Kaddoc and before his eyes, dissolved into mist. When he awoke, Kaddoc found himself in chains of his own, stowed in the galley’s hold and on his way to some place called Brandescar. Feat: The bitten

Goals:
PC goals
Short term: Gaining strength Kaddoc is hungry for power, and will be interested in those that can help him achieve that.
Long term: Return to his people and lead them to glory. The more he sees of the affluent Mitran lands, the more he will want them for his people.
Player goals
I would like Kaddoc to eventually have the opportunity to lead his people to a better place. He’s motivation to see the Mitrans fall is to carve out a piece of land for the tribes and give them hope for a better tomorrow, so it would be nice if that could come true. I like the idea of how undeath could twist these goals.

Secrets, shhhhhh
Known: Kaddoc knows that the being that is fused with him is not any kind of totem spirit. He doesn’t know what it is, but it has been corrupting his mind with dreams of power since he was a child. Since the vampire attack, it has been reveling in the taint that Kaddoc now bears.
Unknown: The vampire that bit Kaddoc felt the connection that Kaddoc has with his eidolon. Never having felt such a presence before, he has been sending out feelers trying to find out whether Kaddoc still lives and where he might be found.

Contacts:
1) Karnak. Favorable towards Kaddoc. He is the aged shaman who raised Kaddoc. He suspects something of the taint the eidolon has left of Kaddoc’s soul, but still loves him as a son.
2) Grisnash: Hostile towards Kaddoc. Warrior in Kaddoc’s tribe. He has always recented the favoured place that Kaddoc held in the tribe, believing that no weaklings should be allowed to survive. Grisnash’s brother died by the vampire’s hand and Grisnash blames Kaddoc for his death (or will once he learns of Kaddoc’s survival)
3) Oberon the vampire: Neutral to Kaddoc. He searches, in a laid back, half interested way for Kaddoc. If he finds him while he’s still alive, he will make a concerted effort to drain him completely to make him his thrall.

Memories, mannerisms, or quirks:
1) When merged with his eidolon, everything he says echoes in a barely audible, more menacing voice.
2) Since his cold night on the hill as an infant, Kaddoc has been unable to tan. This gives his skin an unhealthy pallor.
3) He has a twitch above his right eye that presents itself when he is trying to remain calm.
4) He is not accustomed to the trappings of civilization, so is a little naïve.

Anywho, let me know if you have any questions and good luck to everybody.

RPG Superstar Season 9 Top 16

I usually use 10min backgrounds as well, but I can never finish them in 10mins (unless I'm intentionally doing it as a time trial challenge).

First post on 1/5 indicates recruiting will be open about a week. I am looking forward to seeing who makes the team.


Here is the backstory for my fiendish alchemist going barbarian. It has the same name as my other vampiric submission in case you are confused.

Backstory of Fiendishness:

Alex always seemed to take the hard path in life. No matter whiat it was he didn't fit in well with others. Didn't get along, always tried to make things be done his way. As a boy he always wanted to be in charge of the other kids and tried to get them to follow. But he was never very successful or popular. This made him jealous of the other boys who got what he wanted. This continued throughout his life. Perhaps he was not destined to be a leader but he did not give up. One way he found that worked was to be a bully. They listened to him then because he was stronger and more aggressive. He thought they finally respected him but really they only feared. He attracted several followers, other unpopular and rough boys.

Like other he was indoctrinated into the faith of Mitra since he was young and this presented him with an opportunity which he could not turn down. As soon as he could he began training to be a priest hoping one day to lead his own flock of faithful to Mitra and Himself. Unfortunately he failed his tests but not for lack of effort. He was also disqualified from retaking the tests by Sir Balin. He saw the behaviour and problems that could come with one such as Alex leading the people. Alex always held a grudge against Sir Balin for this and would never forgive him. He would never forget. Balin was just another of those with the power but not wanting to share it with him at all. Alex turned away from Mitra after this and looked for other ways to occupy himself. A school of science and knowledge caught his attention and he studied alchemy. His teacher introduced him to many things he had been ignorant of. One of his own questions about history and other religions besides that of Mitra was the true turning point that set him down his dark path. For with this knowledge happily provided by his teacher, Alex came to hear of Asmodeus. This caught his attention after learning what had happened that had forced Asmodeus out of Talinguarde and feeling a certain connection to his own struggles he then respected Asmodeus more and more as the unfairly repressed deity in Talinguarde. Soon after he secretly became a follower and his teacher became his mentor.

Together they realised that it was time to act. Too many years of hiding in the darkness trying to survive was not working and they were being slowly exterminated as the years went by. They decided to make an demonstration of their lords power with an ancient ritual of power they thought would summon a fiend of hell to lay waste on Talinguarde. With the spilled blood of an innocent desecrating a Mitran holy site they began. They followed the ritual to the letter as they had translated but something went wrong. They had not done as they had thought but instead gave such a fiend power over them. Alex was siezed and pulled into the centre of the sacrifice unable to control his own body. He heard a voice inside his head telling him of the atrocities commited against asmodeus. You will be his revenge! He could feel himself changing from the inside out. Claws grew were he had nails, his teeth sharpened. His vision went blurry and dark then returned sharper than before. Kill your former mentor, now you have no master but Asmodeus. His will will you do to Talinguarde.

He awoke the next morning naked and covered in blood with a vague memory of what had transpired the previous night. As he tried to stand up he saw Sir Balin before him. The Knight had been travelling and happened to be visiting this exact site today with several other knights. He tried to plead that it wasn't him but it did not matter. There were other crimes he was guilty of. Ultimately the one that brought his sentence of death was Witchcraft and his evil ritual which claimed two lives. He was soon sent off to branderscar to await his end. Why give me this power then let me die! This cannot be what you want of me! He had payed in blood and would do so again if given the chance. He did not want to accept that this was to be his end after finally believing that he could have what he had always wanted.


Personality and Appearance:

Alex is tall and imposing with dark eyes that glow red at night. His fingers end in sharp claw like nails. His transformation has changed him and it is clear that he is no longer just human. There is an unnatural reddish hue to his skin most notable in the sun, as well as the unmistakeable wings that he tries to hide by folding against his back. He would say whatever necessary to get others to follow him and likes nothing more than showing mitrans how weak they are in following their deity. He seeks the return of his lord Asmodeus and would work alongside those that sought the same goals.

Shadow Lodge

Can I take the extra discoveries feat before I get discoveries?
If not: everyone else, what makes for a good feat for an alchemist? It's my first one.


Lord Foul II wrote:

Can I take the extra discoveries feat before I get discoveries?

If not: everyone else, what makes for a good feat for an alchemist? It's my first one.

No. The prerequisite for the feat is the Discovery class feature. I wish I could offer feat advice but I don't really play alchemists. Improved initiative is never bad, or toughness. Try looking up a guide.

Shadow Lodge

Worth a shot, got lots of feats (as a human in this game, 5 at level one counting brew potion and throw anything)
Are we going mythi later? If so I'll take skill focus for one of them.
Also are we using "retraining"?

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