Help me kill (or subdue without him knowing) an ally PC!


Advice


I need suggestions on a problem my party is having with one of our PC friends. He got his hands on a minor artifact that corrupts people, we learned this when our witch rolled a 20 on a identify check. The majority of the party is good but the player that got the ring is chaotic neutral. We need to "obtain" the ring off him and get rid of it. Problem is he wants to keep it and doesn't believe it's evil. we also learned that it started to talk to him.

You should also know we are currently living among and working with a large group of lawful good crusader paladins. However, they trust the PC with the ring more then us. Also the PC hates us.

I'l give all the info we have about his character below. (WILL BE UPDATED AS I LEARN MORE)

---
Level 5 Slayer

Race: Elf
AC: 22

High dex
High int
LOW con
??? str
low wis (he has like a +1 to will)

Weapon: Elven curved blade
uses dex for to hit

Uses different poisons (he made a note about having a dc 20 poison)

he has
headband of +2 int
+2 resistance ring

Also we have two bolts of slay elf our only concern is if we will hit them.

---

Us:
---

We (Me and the other PC who want to dispose of the ring) are playing as a witch and a shaman (me). We are both fifth level and he is focusing on his slumber hex which is useless against an elf.

My shaman spirit is battle and I currently have these hexes
Evil Eye
Misfortune
Flight

My stats:
str: 18
dex: 12
con: 12
int: 13
wis: 22
cha: 16

my plan was to help the witch to make her slumber unstoppable, but against an elf...

IDEAS PLEASE!


Hm....

What's his CMD? You could always use the Steal manuever...


The Doomkitten wrote:

Hm....

What's his CMD? You could always use the Steal manuever...

Good question... I'l try to find out.


Quote:

The majority of the party is good but the player that got the ring is chaotic neutral.

...

You should also know we are currently living among and working with a large group of lawful good crusader paladins. However, they trust the PC with the ring more then us.

wat

Lantern Lodge

With that will save, why not just hit him with a suggestion spell?

Also, what do you mean by 'without him knowing'? If a player wants to start PvP, and the GM is ok with it, then you may as well get it over with.

And, frankly, if the GM has a pack of Paladins waiting to jump you if you jump the player, that smells like the GM wants this guy to fall.


blahpers wrote:
Quote:

The majority of the party is good but the player that got the ring is chaotic neutral.

...

You should also know we are currently living among and working with a large group of lawful good crusader paladins. However, they trust the PC with the ring more then us.

wat

Oh I see where your confused sorry il fix it I mean they trust the PC who owns the ring in general more, not trust him to own it more then us. They don't know it's evil.


Genuine wrote:

With that will save, why not just hit him with a suggestion spell?

Also, what do you mean by 'without him knowing'? If a player wants to start PvP, and the GM is ok with it, then you may as well get it over with.

And, frankly, if the GM has a pack of Paladins waiting to jump you if you jump the player, that smells like the GM wants this guy to fall.

The paladens were in place before the ring was part of our quest and the way our GM is i doubt he implemented them with that intent. I'l look into the suggestion spell.

EDIT: About the "get it over with" part, I just need to make it roleplayable my good character probably wouldn't kill him on sight just because he wants to keep the ring- he's not chaotic.


Elves are immune to magical sleep effects, but I see nothing in the racial writeup to suggest they don't sleep naturally on their own; the slaying arrow does its thing when it "strikes" a creature of its keyed type, but nothing says it has to be fired from a bow/crossbow.

Wait for the elf to go to sleep, then you and the witch simultaneously stab him in the neck with both bolts of elf slaying. Coup de grace automatically hits, elf needs to make two DC 20 Fort saves withhis low CON. Failing one might still kill him, you didn't list his hit points. Failing both saves definitely will kill him. Then you just have to figure out how to save yourselves from all those crusader paladins.

But as you mentioned, you don't really need him dead, you just need to get the ring off him. Wait until he's asleep and take the ring off his hand. If you have the grease spell via a scroll or wand, use that on the ring first.

If the ring has started to talk to him, the GM might decide it's intelligent, always awake and would warn the elf he's being robbed, causing him to awaken. For that reason, cast hold person on the sleeping elf before anything else. "Can't take any action" means he can't open his eyes, so he won't know it's you even if he wakes up and feels someone tugging on his hand.


Damon Griffin wrote:

Elves are immune to magical sleep effects, but I see nothing in the racial writeup to suggest they don't sleep naturally on their own; the slaying arrow does its thing when it "strikes" a creature of its keyed type, but nothing says it has to be fired from a bow/crossbow.

Wait for the elf to go to sleep, then you and the witch simultaneously stab him in the neck with both bolts of elf slaying. Coup de grace automatically hits, elf needs to make two DC 20 Fort saves withhis low CON. Failing one might still kill him, you didn't list his hit points. Failing both saves definitely will kill him. Then you just have to figure out how to save yourselves from all those crusader paladins.

But as you mentioned, you don't really need him dead, you just need to get the ring off him. Wait until he's asleep and take the ring off his hand. If you have the grease spell via a scroll or wand, use that on the ring first.

If the ring has started to talk to him, the GM might decide it's intelligent, always awake and would warn the elf he's being robbed, causing him to awaken. For that reason, cast hold person on the sleeping elf before anything else. "Can't take any action" means he can't open his eyes, so he won't know it's you even if he wakes up and feels someone tugging on his hand.

OK. This is best idea yet and will probably be what we do, except we think the ring is magically bound so he cant take it off (there's a will save but like you said no will :/) Considering cutting off his finger though.


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Just tell the Paladins. Let them deal with it and avoid PvP.


You could go the aboveboard route. Go find a cleric of Abadar. Get him to memorize Abadar's Truthtelling a few times. Have him cast it on you in front of the paladins. Tell them what you are afraid of (evil magic ring corrupting your friend) specifically. Stage an intervention. Have the priest hit you with the truthtelling again and beg your friend to turn it over to the paladins for safekeeping. This should work, if it doesn't you are going to have to figure out who is unhappy out of game since it is a story issue not a rules issue at this point.


First off, go to the Paladins in secret and tell them that you believe that your party member has been influenced by an evil magic item. Ask them to detect evil on the ring to confirm your suspicions. Step back and watch the fireworks!


Seriously. This is right up the paladins' collective alley. They're especially equipped to identify and deal with evil artifacts and the like.


Yeah....entreating the paladins to examine the ring because you suspect it is evil should get them to at minimum try the ol'detect evil on it.

Explain the situation and go from there.

Before you proceed to attack your fellow player you should dicuss with the GM and player if this is okay beforehand. Now, you all have to attempt not to metagame, but this isn't the sort of thing that should just be sprung. It would likely result in hurt feelings. Thats why it's best to discuss it out of play so everyone is on the same page.

Grand Lodge

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Tell the Paladins to cast Detect Evil on the ring. If the GM isn't scr@wing with you, it'll ping as evil.

Unless this "Chaotic Neutral" guy happens to always carry a lead sheet.

Scarab Sages

Ms. Pleiades wrote:

Tell the Paladins to cast Detect Evil on the ring. If the GM isn't scr@wing with you, it'll ping as evil.

Unless this "Chaotic Neutral" guy happens to always carry a lead sheet.

Stop repressing my culture, you ethnocentric b!#@$!


Were gonna try the paladin method first and if all else fails (and the GM isn't "scr@wing" with us) we can use the hold person finger cut method


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Adventure Path Charter Subscriber

Well, just jump on him, bite the finger with the ring off, claim the ring and then fall into the volcano, destroying Sauron in the process...

Well, you asked how to get rid of the ring.

Actually, Dave Justus has the best course of action. Rat him out to the paladins and let them deal with it. Your hands are clean.

But there is no limit of options if it is going the ugly route of PvP. Going from the less extreme to the most extreme:

Dose him up with Blue Whinnis or Oil of Taggit. Multiple dose it to increase the save DC and duration. Then take the ring from him while he is unconcious.

Hit him with multiple Hold Person spells (you said he bad Will save modifiers and grapple him/tie him up/beat him down and take the ring.

Worst case, attack from surprise (should get you a surprise round since he is not expecting an attack and catch him flat footed) and beat him down/kill him with force of numbers and better action economy. Take the ring off of his unconscious or dead body.

Ensure, regardless of your choice, that you do whatever by surprise to catch him unaware and away from the paladins. They are such killjoys when it comes to this sort of thing.

Be aware, that unless you follow the advice of Dave Justus about informing the paladins to deal with the issue, there is likely to be hard feelings and consequences, regardless of the success or failure of whatever your choice is.


A single PC at level 5 generally can't kill a party of 2-4 PC's. There is some wiggle room for very specific PVP arena builds and a well built THF Paladin or Barbarian could lay a beating on a couple people for sure. As well, a spec'ed Master Summoner could do a world of hurt with baby earth elementals and air elementals.

The slayer is single target dps, can't go invisible and has no spells. Combat in any form should be over in 3 rounds or less, which is 18 seconds in time.

With that said, using the paladins to suss this out is awesome and flavorful. Gregory's Abadar route is so touchingly good guy that I would give bonus exp for it in my campaign.

Sovereign Court

Oil of taggit ingested poison, keep feedingit to him until unconscious. Its a low dc but eveyone rolls low eventually.


Why kill a companion under the influence of an evil artifact?

Other options

Spells:
Charm, Hold, Suggestion, Command, Dominate, Calm Emotions, ...

Skills:
Diplomacy, Sleight of Hand

Combat:
Non-lethal damage, grapple/pin


justaworm wrote:


Why kill a companion under the influence of an evil artifact?

Other options

Spells:
Charm, Hold, Suggestion, Command, Dominate, Calm Emotions, ...

Skills:
Diplomacy, Sleight of Hand

Combat:
Non-lethal damage, grapple/pin

Well, we hate each other anyway and most of those options aren't available to us or won't work :/


Am I the only one really curious on how the CN guy managed to get paladins to trust him more than his good-aligned friends? Is he the only guy that put points into Charisma or something? ;P


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Step One: Tell paladins.
Step Two: Let him fall asleep.
Step Three: Surround him (his Wisdom is too low to make the check).
Step Four: Take the ring.
Step Five: Try not to be Boromir.


Another option: Alcohol. Take him out for a night at the tavern. Get yourself some poison immunity. At a key point, hand your GM and the player the rules for drinking. Once the elf's out like a light, slip the ring off of him. In the morning, tell him that the ring left him because it was disappointed with him for being an alcoholic.


In response to all the poison recommendations he has a LOT of fortitude


How does he have a high Fort save with low Con?

Regardless, sic the Paladins on him. Nicely, of course.


kestral287 wrote:

How does he have a high Fort save with low Con?

Regardless, sic the Paladins on him. Nicely, of course.

I honestly don't know I just know he has them. And that's the plan :D


TheAtlasDomain wrote:
justaworm wrote:


Why kill a companion under the influence of an evil artifact?

Other options

Spells:
Charm, Hold, Suggestion, Command, Dominate, Calm Emotions, ...

Skills:
Diplomacy, Sleight of Hand

Combat:
Non-lethal damage, grapple/pin

Well, we hate each other anyway and most of those options aren't available to us or won't work :/

This last is why I am slightly suspicious. I suggest strongly sitting down with the whole table (including DM) and discussing this OOC first.


You seriously don't need to kill him. Play it our RP style. Go to a bar, everyone get smashed (except for you and the others who know the ring is evil), start a fight between the slayer and someone at the bar (no weapons just nonlethal punches) and when the bar gets into the brawl either knock him out from behind and take it or let him fight everyone on his own.

You could also take it in his "sleep", though elves meditate to rest. Just have someone talk to the paladins at night to keep their attention away from him and someone else has the job of removing it from him.

Fighting someone you play with, with weapons, is not what you want to do. Nonlethal damage is the way to go first if anything.

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